• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:53
CEST 12:53
KST 19:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder Syncronization issues and can't find games Ladder (still) not working? Remastered crash fix suggestions Man Bnet can't even load profile now, WTF
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8584 users

[G] PvZ HerOic FFE - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 12 Next All
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 12 2012 03:55 GMT
#161
On January 09 2012 02:30 Zarent wrote:
Just a question - What do you do with this build if you witness an EXTREMELY early third? Like one that is placed immediately after the Nat expansion?

What I've been doing is attempting to send a probe to the third covered by my first zealot and throw down a pylon and cannon behind the mineral line, but this seems extremely vulnerable to the first few lings scouting my probe and killing it. If I miss this cannon, I have absolutely no early game plan since the +1 Zealot poke can be deferred by a few roaches before they can actively damage the third.

if they have get a super fast 3rd like that, you can almost guarantee it's roaches. i recommend getting a robo and then 4 more gates instead of just 3 gateways and going for a 4 sentry drop. this takes the pressure off of you allowing you to probe freely and get yourself a faster 3rd without having to worry about a pure roach bust. the wp play is quite effective against 3 base roach, especially on maps like metal where you can abuse the distance between main and nat min lines. drop the sentries, warp in a few zealots and ff the drones to their doom. you can snipe key tech structures (spire, for instance) doing this, as zergs tend to stuff these in their mineral lines
get rich or die mining
TL+ Member
bankai
Profile Joined November 2010
362 Posts
January 12 2012 06:18 GMT
#162
On January 12 2012 12:52 Alejandrisha wrote:
Show nested quote +
On January 12 2012 08:43 bankai wrote:
Hey Alej,

What do you think of delaying the 2nd/3rd/4th gate and instead building robo at 6:30, then gates at 7mins. This means that we can get an observer into zerg's base by 8:30-9mins to scout their tech (e.g. mutas) and we can still warp in zealots at the third around 8:15min. I was thinking of this because I felt that in the OP, if we get the robo later (you seem to get it around 8mins i think in the replays i saw) then we only just get a obs scout in around 10mins which is a small margin of time to react to 2-base mutas.

Sorry, still so confused about scouting 2-base vs 3-base play! Do you mainly scout through your zealot pressure and seeing their units?

Also, did you have any replays against a roach/ling all-in at 7:15min? I saw your replay against 2-base roach, but wanted to see one too with lings

There is a variation you can do that gets the robo after 1 gate but then adds 4 additional gates and a wp for sentry drop. you can scout the spire if it's in the main, and kill it, too :D

with the 4 gates first build, i've been adding 2 gases right after the additional gateways and then the robo, though you can probably get the robo and then the 2 gases. also i've been keeping only 2 guys in each of the first two geysers after i've mined about a hundred gas and then putting them back on once the robo starts. really helps getting the 2 zealots out and continuing good probe production while adding infrastructure. if you go through

i've had a lot of success scouting with a 2nd probe that leaves as you put down your first cannon. having 2 probes out on the map means you should always know if it's 2 bases or 3 bases. ~6 mins is a good time to check for the 3rd, if not a bit earlier. if you don't have a probe out for the gw pressure, i recommend doing the wp build i mentioned above

but if you're doing the pure gw press variation, and your zerg opponent is only defending with lings (and thus losing the third) make sure you poke into the nat after you take it down. if you see spines, you can immediately rule out roach. that means muta or infestor (or hydra, i've found o_0). by the time i need to know the difference, i can get my obs there in time. really all you need to do is warp in a round of 4-5 stalkers along with the round of sentries you should have made after ceasing zealot production to hold off the first muta fly-by


Alej - you are the man! thanks a lot

I like the sound of the robo-->4gates-->WP sentry drop idea and read about this in Arcane's thread (although that includes a void ray into the mix as well). If you open with robo before the additional gates, how do you defend against roach/ling all-ins?? since we are building sentries early, I assume just build lots of cannons??
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 12 2012 06:26 GMT
#163
only do the wp build if you've confirmed 3rd base. doesn't really have a leg to stand on vs. a 2 base zerg
get rich or die mining
TL+ Member
bankai
Profile Joined November 2010
362 Posts
January 12 2012 06:37 GMT
#164
On January 12 2012 15:26 Alejandrisha wrote:
only do the wp build if you've confirmed 3rd base. doesn't really have a leg to stand on vs. a 2 base zerg


Thanks Alej!
LeakyBucket
Profile Joined June 2011
Canada76 Posts
January 13 2012 20:53 GMT
#165
What do I do if the zerg scouts my 3 gates building and makes a ton of lings. Do I just warp in and continue with it or warp in sentries and macro, in that case I would lose.
RemarK
Profile Blog Joined April 2011
United States452 Posts
January 14 2012 12:57 GMT
#166
I didn't realize you wrote this guide as well as the 4-gate is dead thread I've been using this build for the past week or two and it's honestly a fantastic way to play the matchup. I've beaten many GM / pro zergs using this style, and it also makes the matchup incredibly versatile and fun to play.

Thanks for writing this up I always plop down my robo and twilight at the same time and usually go straight into blink, +2, a warp prism, and then some immortals. Using chronoboost on probes early to get a good econ, then chrono on upgrades to get to +3 as fast as possible and start melting zergs. I want to play around with a double forge style as well, but I'm not sure if you have the gas for any double ups beyond +1 until you have a 3rd.
I <3 StarCraft.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
January 14 2012 13:21 GMT
#167
On January 14 2012 21:57 soLremarK wrote:
I didn't realize you wrote this guide as well as the 4-gate is dead thread I've been using this build for the past week or two and it's honestly a fantastic way to play the matchup. I've beaten many GM / pro zergs using this style, and it also makes the matchup incredibly versatile and fun to play.

Thanks for writing this up I always plop down my robo and twilight at the same time and usually go straight into blink, +2, a warp prism, and then some immortals. Using chronoboost on probes early to get a good econ, then chrono on upgrades to get to +3 as fast as possible and start melting zergs. I want to play around with a double forge style as well, but I'm not sure if you have the gas for any double ups beyond +1 until you have a 3rd.

I find that armor upgrades dont do that much for you, while attack upgrades help tremendously:
zealot drops, collosi, stalkers. you are always at the range advantage ! PvZ is a tad to gas intensive for 2 forges, I feel like.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 18 2012 22:27 GMT
#168
yeah. the only times i've gotten 2 forges is like... on 3 bases and forge gets sniped and then sure double upgrades why not. but `going` double upgrades doesn't seem very good. the whole idea of stalker/sentry/colo or immort/ht is based around you NOT taking damage from roaches/lings. if you're taking damage from these, you aren't using your ffs correctly :D
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 21 2012 00:45 GMT
#169
1 base bling bust on metal. need to see this coming or gg
http://drop.sc/95530
get rich or die mining
TL+ Member
Fierco
Profile Joined February 2011
United States31 Posts
January 21 2012 01:06 GMT
#170
Copied and pasted this into a google doc so I can rearrange and edit to my own style. Thanks Also HerO rules! ^^
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 21 2012 23:22 GMT
#171
np! i'm considering adding the robo + 5 gate +1 variation.. not sure if it warrants its own thread or if it can be tacked on to here
get rich or die mining
TL+ Member
iamke55
Profile Blog Joined April 2004
United States2806 Posts
January 21 2012 23:34 GMT
#172
On January 12 2012 12:55 Alejandrisha wrote:
Show nested quote +
On January 09 2012 02:30 Zarent wrote:
Just a question - What do you do with this build if you witness an EXTREMELY early third? Like one that is placed immediately after the Nat expansion?

What I've been doing is attempting to send a probe to the third covered by my first zealot and throw down a pylon and cannon behind the mineral line, but this seems extremely vulnerable to the first few lings scouting my probe and killing it. If I miss this cannon, I have absolutely no early game plan since the +1 Zealot poke can be deferred by a few roaches before they can actively damage the third.

if they have get a super fast 3rd like that, you can almost guarantee it's roaches. i recommend getting a robo and then 4 more gates instead of just 3 gateways and going for a 4 sentry drop. this takes the pressure off of you allowing you to probe freely and get yourself a faster 3rd without having to worry about a pure roach bust. the wp play is quite effective against 3 base roach, especially on maps like metal where you can abuse the distance between main and nat min lines. drop the sentries, warp in a few zealots and ff the drones to their doom. you can snipe key tech structures (spire, for instance) doing this, as zergs tend to stuff these in their mineral lines

I really think you should do some kind of zealot pressure vs fast 3rd every time. I used to play like you described but I sometimes ran into Zerg players who skipped roaches entirely and actually had mutas in time to snipe the warp prism as it was flying around. That's a greedy move that never works against zealot pressure, but if they know you're going straight to robo from the last time you met on ladder, that's the kind of risks they can get away with.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 21 2012 23:49 GMT
#173
On January 22 2012 08:34 iamke55 wrote:
Show nested quote +
On January 12 2012 12:55 Alejandrisha wrote:
On January 09 2012 02:30 Zarent wrote:
Just a question - What do you do with this build if you witness an EXTREMELY early third? Like one that is placed immediately after the Nat expansion?

What I've been doing is attempting to send a probe to the third covered by my first zealot and throw down a pylon and cannon behind the mineral line, but this seems extremely vulnerable to the first few lings scouting my probe and killing it. If I miss this cannon, I have absolutely no early game plan since the +1 Zealot poke can be deferred by a few roaches before they can actively damage the third.

if they have get a super fast 3rd like that, you can almost guarantee it's roaches. i recommend getting a robo and then 4 more gates instead of just 3 gateways and going for a 4 sentry drop. this takes the pressure off of you allowing you to probe freely and get yourself a faster 3rd without having to worry about a pure roach bust. the wp play is quite effective against 3 base roach, especially on maps like metal where you can abuse the distance between main and nat min lines. drop the sentries, warp in a few zealots and ff the drones to their doom. you can snipe key tech structures (spire, for instance) doing this, as zergs tend to stuff these in their mineral lines

I really think you should do some kind of zealot pressure vs fast 3rd every time. I used to play like you described but I sometimes ran into Zerg players who skipped roaches entirely and actually had mutas in time to snipe the warp prism as it was flying around. That's a greedy move that never works against zealot pressure, but if they know you're going straight to robo from the last time you met on ladder, that's the kind of risks they can get away with.

the wp has some pretty nice zealot pressure behind it, but it comes up to a minute later than w/o the WP drop. You can do both, but I usually opt for the sentry play simply because my 2 probes got found on the map by lings
get rich or die mining
TL+ Member
Skyro
Profile Joined May 2010
United States1823 Posts
January 25 2012 20:02 GMT
#174
So you always get DTs as part of your midgame core? You also mention it's hard it's hard to secure your 3rd if you don't do enough damage with your DTs, so I assume you mean you can't deter pushes at your 3rd with the threat of DTs? Do zergs players just make a boatload of overseers and push you with roach spam or something?
LeakyBucket
Profile Joined June 2011
Canada76 Posts
Last Edited: 2012-01-25 22:01:16
January 25 2012 21:32 GMT
#175
On January 22 2012 08:22 Alejandrisha wrote:
np! i'm considering adding the robo + 5 gate +1 variation.. not sure if it warrants its own thread or if it can be tacked on to here


Please do! I love this guide but im always looking for new ways to do it. I would appreciate it greatly

Edit: Do you have a replay of you doing WP sentry drops vs. a very fast 3rd?
Deleted User 183001
Profile Joined May 2011
2939 Posts
Last Edited: 2012-01-26 08:05:13
January 26 2012 06:41 GMT
#176
Why didn't I see this 2 weeks ago when I started playing again? lol T_T. Well, better late than never. Thanks a lot to the dude who showed it to me . Great guide. I'll really try it out this weekend.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 26 2012 07:11 GMT
#177
On January 26 2012 05:02 Skyro wrote:
So you always get DTs as part of your midgame core? You also mention it's hard it's hard to secure your 3rd if you don't do enough damage with your DTs, so I assume you mean you can't deter pushes at your 3rd with the threat of DTs? Do zergs players just make a boatload of overseers and push you with roach spam or something?

nah i don't really do the dt thing anymore, and neither does herO from what I've gathered. for me it has become 6-7 gates and blink with ~2 immortal if i see any roaches. been getting my 3rd quite conservatively if i can do damage with the 4g +1 zeal push or robo 5gate wp sentry harass. if i don't see an opening to do damage with off of 2 bases, i take the 3rd and 4th gases faster and play more reactively. still trying to find good 3rd/aggression timings against a zerg who doesn't take quick 3rd, as all tosses are atm ^^
get rich or die mining
TL+ Member
Skyro
Profile Joined May 2010
United States1823 Posts
January 26 2012 18:58 GMT
#178
On January 26 2012 16:11 Alejandrisha wrote:
Show nested quote +
On January 26 2012 05:02 Skyro wrote:
So you always get DTs as part of your midgame core? You also mention it's hard it's hard to secure your 3rd if you don't do enough damage with your DTs, so I assume you mean you can't deter pushes at your 3rd with the threat of DTs? Do zergs players just make a boatload of overseers and push you with roach spam or something?

nah i don't really do the dt thing anymore, and neither does herO from what I've gathered. for me it has become 6-7 gates and blink with ~2 immortal if i see any roaches. been getting my 3rd quite conservatively if i can do damage with the 4g +1 zeal push or robo 5gate wp sentry harass. if i don't see an opening to do damage with off of 2 bases, i take the 3rd and 4th gases faster and play more reactively. still trying to find good 3rd/aggression timings against a zerg who doesn't take quick 3rd, as all tosses are atm ^^


Haha yeah it's kind of funny actually how it seems most protosses nowadays seem to be more comfortable playing vs fast 3rd hatch than the old-school 2-base roach. I feel like if your timings are tight, you can still more or less force zerg to go roaches with warp prism harass even if they are on 2-base as I can hit a timing where I'm warping in zealots in their main @ 9 mins with 1/1 zealots. As far as I've seen, this is right before any possible mutas/infestors pop, and the zealots can do a ton of damage before mutas pop and clean them up, and it seems pretty much auto-win vs infestorling so far. I started out with 7-gates behind my initial warp prism harass, then reduced it to 6. Now I'm thinking I may be able to get away with just 5 gates.
skatbone
Profile Joined August 2010
United States1005 Posts
January 26 2012 20:02 GMT
#179
On January 26 2012 16:11 Alejandrisha wrote:
Show nested quote +
On January 26 2012 05:02 Skyro wrote:
So you always get DTs as part of your midgame core? You also mention it's hard it's hard to secure your 3rd if you don't do enough damage with your DTs, so I assume you mean you can't deter pushes at your 3rd with the threat of DTs? Do zergs players just make a boatload of overseers and push you with roach spam or something?

nah i don't really do the dt thing anymore, and neither does herO from what I've gathered. for me it has become 6-7 gates and blink with ~2 immortal if i see any roaches. been getting my 3rd quite conservatively if i can do damage with the 4g +1 zeal push or robo 5gate wp sentry harass. if i don't see an opening to do damage with off of 2 bases, i take the 3rd and 4th gases faster and play more reactively. still trying to find good 3rd/aggression timings against a zerg who doesn't take quick 3rd, as all tosses are atm ^^


Well, I'm glad to hear that you are struggling with timings against Z who take late 3rds. Not that I want toss to struggle, but in lowly diamond, these two base variations are as common as a fast third. Even in the intro, you note not to do the build vs a 2base all-in, but I've encountered so many variations of 2-base tech into a late 3rd (8-10 minute third). I sometimes feel it is best to do straight 4-gate pressure against a 2base opening (rather than straight zealot). But the options for zerg (especially muta vs hydra) when they don't take a fast third can be scary. I find that when I pressure, they often have an army. But if I don't pressure, they greedily tech off of 2 zerglings into hydra/muta/infestor.

I also have been using a robo/4gate with prism before obs to pressure against 2 base. The warp prism allows me the same scouting as the obs with a chance to pressure the zerg without the threat of losing all my units. I don't know how viable this is at masters/GM but perhaps it is similar to your 5gate/robo.
Mercurial#1193
Mikelius
Profile Joined September 2010
Germany517 Posts
January 29 2012 18:55 GMT
#180
What is you usual follow-up if you encounter the worst case scenario of seeing the Zerg rush for speed and kill your both probes before you can confirm if he kept mining gas or take a third base?
Less QQ, more PewPew
Prev 1 7 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 4
StarCraft: Brood War
Bisu 5852
Jaedong 1631
Shuttle 1587
firebathero 610
Soulkey 307
Leta 245
Stork 215
Zeus 103
Last 88
ZerO 57
[ Show more ]
ToSsGirL 56
Barracks 37
Sexy 37
910 35
Aegong 31
Sharp 25
SilentControl 17
Free 14
JulyZerg 9
Noble 8
ajuk12(nOOB) 6
Britney 0
Dota 2
Gorgc5169
League of Legends
JimRising 362
Counter-Strike
byalli792
Other Games
singsing1440
Happy408
crisheroes243
Lowko236
XaKoH 155
DeMusliM128
B2W.Neo84
Mew2King78
ZerO(Twitch)2
Organizations
Dota 2
PGL Dota 2 - Main Stream6085
PGL Dota 2 - Secondary Stream2556
Other Games
gamesdonequick891
StarCraft 2
IntoTheiNu 44
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH263
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
GSL
7m
AI Arena Tournament
6h 7m
Replay Cast
13h 7m
GSL
1d
Shopify Rebellion Sundays
1d 4h
Spirit vs Mixu
BSL
1d 8h
Ret vs TerrOr
Replay Cast
1d 13h
Afreeca Starleague
1d 23h
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.