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[G] PvZ HerOic FFE - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 All
CookieMonsta02
Profile Joined April 2012
United States37 Posts
Last Edited: 2012-05-31 18:13:02
May 31 2012 18:09 GMT
#221
On June 01 2012 01:12 GramCracker wrote:
Show nested quote +
On June 01 2012 00:57 CookieMonsta02 wrote:
On April 13 2012 13:08 Alejandrisha wrote:
been working on some transitions and i have a nice one to add--

9 py (3 cb on nexus)
14 forge (@100% start +1 weapons)
17 nex
17 gate
17 pylon
17 cannon
18 probe; cb nexus once
19 gas
20 2nd gas

21 core

**3 probes on 1st gas, 2 on the 2nd gas; alternatively, 3 on both and pull one from each when +1 starts**

maintain probes on both nexuses, but don't CB them

~23 zealot (1 CB)
~28 2nd zealot and WG (1 CB zeal; 3 CB WG)
~33 pylon
~34 stalker
~40 3 gates

from here, add an in base pylon then your proxy pylon. the 2z1s will help you secure a proxy pylon if you don't have a probe hidden already.

next, make sure 3 probes on each of your main gases. now add a 3rd gas and a twilight council

~48 1st zealot warpin [4]

**add 4th gas in between 1st and 2nd cycle**

~60 2nd zealot warpin[4] (probe production is maintained through these cycles!! I recommend cb'ing the gates in between rounds. you should have 3-4 available.

if you take the 3rd down, save what zealots you can. you can micro vs lings/slow roaches to some extent. get some more bang for your buck out of those guys. if he holds it with roaches, that's not too bad because he must have delayed his lair more than he would have liked to get roches out. if he held it with lings, O_O

when your WGs come up again get a round of sentries. Your TC will be finishing around now. Use your banked gas to start blink and +2. add 2-3 additional gates. i like to get a robo as well for an obs in case they have blink when you move out. You'll want to CB +2 heavily. It's not entirely necessary to cb blink (+2 is 190s vs the 150s of blink) and you'll want to bank some cb for the push.

**Cut probes at about 50-52. this means:

* * * * * * * *
* * * * * * * *
* * * ?

on each mineral line, 12 on gas total (+1 for mr. proxy probe)

blink and +2 will finish between 11:00 and 11:30. you'll have about 16 stalkers, 4-5 sentries and whatever zealots you managed to salvage from your +1 4g push, and an obs if you opted for one. now go kill!

skeleton
http://drop.sc/158976


Just wondering if this is a typo or something, but you have "14 forge (@100% +1 Attack)" but in this build you dont take gas ti'll 19 and 20, plus wait time for the assims to finish and then time to mine the 100 gas needed, seems like +1 wont get started ti'll quite some time after the forge finishes.



He means that the second the forge is finished, start +1 Attack upgrade.


Right, and the way the build is, that is not possible since you arent taking gas until AFTER the forge is done.
HoMM
Profile Joined July 2010
Estonia635 Posts
May 31 2012 18:17 GMT
#222
On June 01 2012 03:09 CookieMonsta02 wrote:
Show nested quote +
On June 01 2012 01:12 GramCracker wrote:
On June 01 2012 00:57 CookieMonsta02 wrote:
On April 13 2012 13:08 Alejandrisha wrote:
been working on some transitions and i have a nice one to add--

9 py (3 cb on nexus)
14 forge (@100% start +1 weapons)
17 nex
17 gate
17 pylon
17 cannon
18 probe; cb nexus once
19 gas
20 2nd gas

21 core

**3 probes on 1st gas, 2 on the 2nd gas; alternatively, 3 on both and pull one from each when +1 starts**

maintain probes on both nexuses, but don't CB them

~23 zealot (1 CB)
~28 2nd zealot and WG (1 CB zeal; 3 CB WG)
~33 pylon
~34 stalker
~40 3 gates

from here, add an in base pylon then your proxy pylon. the 2z1s will help you secure a proxy pylon if you don't have a probe hidden already.

next, make sure 3 probes on each of your main gases. now add a 3rd gas and a twilight council

~48 1st zealot warpin [4]

**add 4th gas in between 1st and 2nd cycle**

~60 2nd zealot warpin[4] (probe production is maintained through these cycles!! I recommend cb'ing the gates in between rounds. you should have 3-4 available.

if you take the 3rd down, save what zealots you can. you can micro vs lings/slow roaches to some extent. get some more bang for your buck out of those guys. if he holds it with roaches, that's not too bad because he must have delayed his lair more than he would have liked to get roches out. if he held it with lings, O_O

when your WGs come up again get a round of sentries. Your TC will be finishing around now. Use your banked gas to start blink and +2. add 2-3 additional gates. i like to get a robo as well for an obs in case they have blink when you move out. You'll want to CB +2 heavily. It's not entirely necessary to cb blink (+2 is 190s vs the 150s of blink) and you'll want to bank some cb for the push.

**Cut probes at about 50-52. this means:

* * * * * * * *
* * * * * * * *
* * * ?

on each mineral line, 12 on gas total (+1 for mr. proxy probe)

blink and +2 will finish between 11:00 and 11:30. you'll have about 16 stalkers, 4-5 sentries and whatever zealots you managed to salvage from your +1 4g push, and an obs if you opted for one. now go kill!

skeleton
http://drop.sc/158976


Just wondering if this is a typo or something, but you have "14 forge (@100% +1 Attack)" but in this build you dont take gas ti'll 19 and 20, plus wait time for the assims to finish and then time to mine the 100 gas needed, seems like +1 wont get started ti'll quite some time after the forge finishes.



He means that the second the forge is finished, start +1 Attack upgrade.


Right, and the way the build is, that is not possible since you arent taking gas until AFTER the forge is done.


It's a typo. He means @100 gas get +1 weapons.
SC2 Masters Protoss - LoL Diamond adc/support www.twitter.com/hommlol www.youtube.com/homm87
-MoOsE-
Profile Joined March 2011
United States236 Posts
June 17 2012 01:02 GMT
#223
Hey, I just wanted to know if this build is still viable, or is there a better variation of this build. I have been going with the nony build for a while and I want to do a better ffe build than I have been. Thanks
The King in the North Fighting
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
Last Edited: 2012-06-17 01:36:46
June 17 2012 01:35 GMT
#224
Yes, I do it all the time, and HerO still does it, though it has changed a bit, and many variations and followups have appeared since the build got popular.
I wrote a bunch of them down in a blog for my 1k post: here
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
June 17 2012 02:31 GMT
#225
I have about 15 pvz builds i do, all off ffe. I only use this build on the KR server. Different playstyles. I consider myself a pvz specialist and if i use it, its a good build lol
"Teamliquid is a place for starcraft, not boobs." -autoexec
hearteyy
Profile Joined May 2011
Germany4 Posts
May 06 2013 12:37 GMT
#226
Is there a HotS modification for this build available (e.g. with the msc)?
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
May 06 2013 13:19 GMT
#227
1 year dude..
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Sated
Profile Blog Joined March 2011
England4983 Posts
May 07 2013 08:29 GMT
#228
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