On May 20 2012 16:58 EienShinwa wrote: This game was incredibly over hyped. The game is simply a clickfest, the storywriter was probably one who wrote all of Michael Bay's films, and the GUI, as you perfectly described it, is utterly ridiculous. To be honest, I find playing around in the auction more fun than the game itself, selling and buying things. Tip: Just buy all your items from the auction... Trying to use the smithy is a waste of time and money.
This thread is pretty funny. 'Barbarian is boring' - Change your class. 'Coop too hard' - Somehow they have to make this game challenging, I have no problem with trying out various stuff. I don't think the story is THAT bad, what they are doing with HotS is gonna be bad. Yeah, the UI is noobfriendly, but what the hell did you expect from a game that's made for 16 year olds?
On May 20 2012 20:02 Recognizable wrote: The game is fun. But way too easy. Halfway through nightmare and I have (normal included) died a total of 15 times?
That would be 15 restarts for me, it isnt TOO easy. But normal monsters are way too easy compared to some of the Elite and Champions packs. Agree with the OP on the fact that some combinations can be impossible even in softcore. For example Shielding Illusionist Jailer Freezing Mortar Wallin any combination of those 4 in Inferno softcore is basically unbeatable.
On May 20 2012 14:38 Bigpet wrote: Can anyone tell me with a straight face that the game feels like it was in development for almost 4 years after this:
?
This video is from the 4th of july 2008.
That's pretty much the boring character I play. Barbarian: melee, can't tank as well as other units, isn't as strong as other units, and yet is still called the barbarian.
And for the record, they show a rechargeable mana orb on the barbarian in that video... I wish I had that. What I have right now is bullshit.
Maybe you just suck at barbarian and chose to build him in an un-fun way?
Also, almost everything you see in the video has been changed. From the UI, font, skill system to the animations stuff is quite different now. If blizzard was a generic EA developer, they probably would have released the game like that (only adding the additional content), but since they are blizzard, they finetuned it and it is way better now than it seems in the video.
The Game is good, maybe not the best one ever made, but certainly better than 99% of games that get released these days. I'm also looking forward to PvP, it seems that it will be a lot like bloodline champions
On May 20 2012 14:38 Bigpet wrote: Can anyone tell me with a straight face that the game feels like it was in development for almost 4 years after this:
That's pretty much the boring character I play. Barbarian: melee, can't tank as well as other units, isn't as strong as other units, and yet is still called the barbarian.
And for the record, they show a rechargeable mana orb on the barbarian in that video... I wish I had that. What I have right now is bullshit.
Maybe you just suck at barbarian and chose to build him in an un-fun way?
You realize that everyone gets the same skills automatically unlocked right -______- It's not like D2.
And actually, a lot of people are complaining that barbarian is extremely weak compared to the other races, both at the lower levels and at the higher ones.
It's honestly been confusing my why everyone is talking about diablo 3 'builds'. I mean WHAT? A build is which abilities you choose to use at a given moment?
On May 20 2012 20:02 Recognizable wrote: The game is fun. But way too easy. Halfway through nightmare and I have (normal included) died a total of 15 times?
On May 20 2012 21:35 micronesia wrote: It's honestly been confusing my why everyone is talking about diablo 3 'builds'. I mean WHAT? A build is which abilities you choose to use at a given moment?
Its like how people say that they play a specific race in starcraft, they can change their race at any time but in general people stick to a specific one. Like in diablo 3 you don't use that many different skillsetups, if you use ~10 out of ~100000 feasible ones you are still unique in what you do.
On May 20 2012 21:35 micronesia wrote: It's honestly been confusing my why everyone is talking about diablo 3 'builds'. I mean WHAT? A build is which abilities you choose to use at a given moment?
Agreed. It's really just "combinations" at any given time, like you pointed out. The traditional builds of an RPG seem to be something you build your character up to (like in D2, where you invest in a particular skill set and work on it and make it stronger over time). D3 doesn't have this, so I guess they're using "build" when they really mean "combination". It's the best comparison/ analogy they have for something they're familiar with from previous games.
But to call it a "build" is really giving it more credit than it deserves. You just randomly unlock stuff every level (most of it useless to your combination) and then just keep playing, rather than apply each new level's skill points or abilities to your build every step of the way. You don't build your character in the traditional sense. Of course, you can still upgrade with new gear, but that only complements your chosen combination.
On May 20 2012 21:35 micronesia wrote: It's honestly been confusing my why everyone is talking about diablo 3 'builds'. I mean WHAT? A build is which abilities you choose to use at a given moment?
Agreed. It's really just "combinations" at any given time, like you pointed out. The traditional builds of an RPG seem to be something you build your character up to (like in D2, where you invest in a particular skill set and work on it and make it stronger over time). D3 doesn't have this, so I guess they're using "build" when they really mean "combination". It's the best comparison/ analogy they have for something they're familiar with from previous games.
But to call it a "build" is really giving it more credit than it deserves. You just randomly unlock stuff every level (most of it useless to your combination) and then just keep playing, rather than apply each new level's skill points or abilities to your build every step of the way. You don't build your character in the traditional sense. Of course, you can still upgrade with new gear, but that only complements your chosen combination.
So free respecs means that they are no longer builds? World of warcraft have almost free respecs, people still see those as builds. If they tacked on a 100 gold fee in diablo for respeccing would they be builds then?
On May 20 2012 21:35 micronesia wrote: It's honestly been confusing my why everyone is talking about diablo 3 'builds'. I mean WHAT? A build is which abilities you choose to use at a given moment?
Its like how people say that they play a specific race in starcraft, they can change their race at any time but in general people stick to a specific one. Like in diablo 3 you don't use that many different skillsetups, if you use ~10 out of ~100000 feasible ones you are still unique in what you do.
I think the point is that it's not actually a build. It's a combination. You don't actually build your character's skill set with an outcome in mind. It's done ahead of time for you, and you just unlock different (often times useless) skills. Most of your levels and skill unlocks can't be put towards your ideal skill combination.
"Which build combination do you use" should be the question asked in D3 in regards to the 6 character class skills.
On May 20 2012 20:02 Recognizable wrote: The game is fun. But way too easy. Halfway through nightmare and I have (normal included) died a total of 15 times?
On May 20 2012 21:35 micronesia wrote: It's honestly been confusing my why everyone is talking about diablo 3 'builds'. I mean WHAT? A build is which abilities you choose to use at a given moment?
Its like how people say that they play a specific race in starcraft, they can change their race at any time but in general people stick to a specific one. Like in diablo 3 you don't use that many different skillsetups, if you use ~10 out of ~100000 feasible ones you are still unique in what you do.
I think the point is that it's not actually a build. It's a combination. You don't actually build your character's skill set with an outcome in mind. It's done ahead of time for you, and you just unlock different (often times useless) skills. Most of your levels and skill unlocks can't be put towards your ideal skill combination.
"Which build combination do you use" should be the question asked in D3 in regards to the 6 character class skills.
What bugs me about the skill system is that there really arent many viable options if you play hc. Sure, if you can die infinite times you can play around with all kinds of flashy skills, but ultimately there will only be like 5 viable skills to chose from per class when it comes to maximum efficiency.
On May 20 2012 21:35 micronesia wrote: It's honestly been confusing my why everyone is talking about diablo 3 'builds'. I mean WHAT? A build is which abilities you choose to use at a given moment?
Its like how people say that they play a specific race in starcraft, they can change their race at any time but in general people stick to a specific one. Like in diablo 3 you don't use that many different skillsetups, if you use ~10 out of ~100000 feasible ones you are still unique in what you do.
I think the point is that it's not actually a build. It's a combination. You don't actually build your character's skill set with an outcome in mind. It's done ahead of time for you, and you just unlock different (often times useless) skills. Most of your levels and skill unlocks can't be put towards your ideal skill combination.
"Which build combination do you use" should be the question asked in D3 in regards to the 6 character class skills.
Just because it is easy to rebuild your character doesn't mean that it isn't a build.
On May 20 2012 21:35 micronesia wrote: It's honestly been confusing my why everyone is talking about diablo 3 'builds'. I mean WHAT? A build is which abilities you choose to use at a given moment?
Its like how people say that they play a specific race in starcraft, they can change their race at any time but in general people stick to a specific one. Like in diablo 3 you don't use that many different skillsetups, if you use ~10 out of ~100000 feasible ones you are still unique in what you do.
I think the point is that it's not actually a build. It's a combination. You don't actually build your character's skill set with an outcome in mind. It's done ahead of time for you, and you just unlock different (often times useless) skills. Most of your levels and skill unlocks can't be put towards your ideal skill combination.
"Which build combination do you use" should be the question asked in D3 in regards to the 6 character class skills.
What bugs me about the skill system is that there really arent many viable options if you play hc. Sure, if you can die infinite times you can play around with all kinds of flashy skills, but ultimately there will only be like 5 viable skills to chose from per class when it comes to maximum efficiency.
No, it depends on what you mean when you say "maximum efficiency". Also it depends a lot on which kind of player you are. Maximum efficiency could mean that you never die but you kill mobs slowlsy or that you kill mobs faster but there is a 50% chance that you will die before you hit 60.
Edit: Also I am sure that there are no consensus about what build gives "maximum efficiency" currently.
On May 20 2012 21:35 micronesia wrote: It's honestly been confusing my why everyone is talking about diablo 3 'builds'. I mean WHAT? A build is which abilities you choose to use at a given moment?
Its like how people say that they play a specific race in starcraft, they can change their race at any time but in general people stick to a specific one. Like in diablo 3 you don't use that many different skillsetups, if you use ~10 out of ~100000 feasible ones you are still unique in what you do.
I think the point is that it's not actually a build. It's a combination. You don't actually build your character's skill set with an outcome in mind. It's done ahead of time for you, and you just unlock different (often times useless) skills. Most of your levels and skill unlocks can't be put towards your ideal skill combination.
"Which build combination do you use" should be the question asked in D3 in regards to the 6 character class skills.
What bugs me about the skill system is that there really arent many viable options if you play hc. Sure, if you can die infinite times you can play around with all kinds of flashy skills, but ultimately there will only be like 5 viable skills to chose from per class when it comes to maximum efficiency.
I'm glad people already have explored the absurd amount of skill combinations in less than week that the game is released.
On May 20 2012 21:35 micronesia wrote: It's honestly been confusing my why everyone is talking about diablo 3 'builds'. I mean WHAT? A build is which abilities you choose to use at a given moment?
Its like how people say that they play a specific race in starcraft, they can change their race at any time but in general people stick to a specific one. Like in diablo 3 you don't use that many different skillsetups, if you use ~10 out of ~100000 feasible ones you are still unique in what you do.
I think the point is that it's not actually a build. It's a combination. You don't actually build your character's skill set with an outcome in mind. It's done ahead of time for you, and you just unlock different (often times useless) skills. Most of your levels and skill unlocks can't be put towards your ideal skill combination.
"Which build combination do you use" should be the question asked in D3 in regards to the 6 character class skills.
What bugs me about the skill system is that there really arent many viable options if you play hc. Sure, if you can die infinite times you can play around with all kinds of flashy skills, but ultimately there will only be like 5 viable skills to chose from per class when it comes to maximum efficiency.
To be fair, hardcore is supposed to be insanely difficult to complete, and so most of the "just for fun" builds are supposed to remain in softcore mode. Only the smartest players and strongest characters should be able to beat HC mode, and so while there may be many viable builds in SC mode, players may need to come up with (and solely use) optimal builds to beat HC mode.
That's my take on it, anyway. Just for fun = softcore And I'm pretty much fine with that idea.
Oh god, the elective mode. So much fucking rage. Whenever you're watching a stream there's always like ten people that are like "DAFUQ? THIS BARB HAS 3 DEFENSIVE SKILLS. CALL THE PRESS MOTHERFUCKERS, WE GOT A HACKER ON THE LOOSE." and it's not even their fault really, because when you shove such an important option in the corner of a random options page in the pause menu, only a small amount of people are gonna find it.
Also, whats with having the unadvanced tooltips off by default? I guess this is more passable, but when I read a skill, I wanna know what the fuck it ACTUALLY does. I don't want some random description, I wanna know how much damage it does so I can decide whether I give a shit about the ability or not.
So you have predetermined skills and stock items? The whole point of games like this is planning and building your character and going for amazing drops. Its not like clickfest games are so ingaging that you would play through it over and over just for the fun of defeating countless mobs that charge at you.