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1) Story. If you are dissapointed with the story, well, what did you expect? Shakespare? There's no such thing as an original story. Repeat after me.
There is no such thing as an original story.
Every single theme known to man, with every single twist and turn has been mapped so extensively by books, TV shows, movies, etc, that to expect anything huge from Diablo 3 is being chidish to such an extreme that it's unreasonable. I even daresay that even single type of character is a cliche at this point. Every hero type has been done to death. Yes, they have. The jerk hero. Seen that a million times before. The hero with a shady past. Done. The hero who has hidden sexual perversions and is juuuust able to control them? Also way overdone.
2) Gameplay. It's classic Diablo, which is supposed to be a clickfest. If you didn't enjoy Diablo 1 and 2, how in God's name did you think that Diablo 3 was going to be any different? It's like saying you hated Dragon Quest on the 8-bit NES, and then suddenly wondering in complete shock, why you hate WoW so much.
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On May 22 2012 04:18 Lexpar wrote:Show nested quote +On May 21 2012 22:11 DoubleReed wrote: If anyone is suggesting that diablo 1 or 2 had a better story than diablo 3 then I dont know what to say. That's not even rose tinted glasses. That's like full-on delusion. D1 didn't. People may be confusing atmosphere with story. The atmosphere D1 creates is superb, almost because you have so little information. All you know is that the king has gone nuts, there's demons in the cathedral and everyone is scared shitless. It pulls this all off extremely well for a game of its time. BUT the dialogue is very cliche and the voice acting is beyond awful. D2 did have a better story. The cut-scenes were more cinematic, the voice acting was better, the places you visit and people you meet are interesting and varied. If you want to be reductionist about it you can argue that D2 and D3 have equally simple stories (and this is mostly true), but the way the story manifests itself in long speeches from NPCs and cryptic cut-scenes is just... better. The in game cinematics are really shitty in D3. I don't know why Blizz does these. Just hire a better voice actor and have the characters tell me what I need to know, instead of awkwardly moving low polygon models around in a glitchy 2 minute movie.
Diablo I also had tomes you would find randomly that give you walls of text. Don't forget that.
I dunno if you can really say the cut scenes were more cinematic in diablo 2. They were certainly slower paced. But the Diablo III cinematics are shorter and much more action packed. Which in many ways is more appropriate to the game.
You like long speeches from NPCs? Really?
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On May 22 2012 08:46 DoubleReed wrote:Show nested quote +On May 22 2012 04:18 Lexpar wrote:On May 21 2012 22:11 DoubleReed wrote: If anyone is suggesting that diablo 1 or 2 had a better story than diablo 3 then I dont know what to say. That's not even rose tinted glasses. That's like full-on delusion. D1 didn't. People may be confusing atmosphere with story. The atmosphere D1 creates is superb, almost because you have so little information. All you know is that the king has gone nuts, there's demons in the cathedral and everyone is scared shitless. It pulls this all off extremely well for a game of its time. BUT the dialogue is very cliche and the voice acting is beyond awful. D2 did have a better story. The cut-scenes were more cinematic, the voice acting was better, the places you visit and people you meet are interesting and varied. If you want to be reductionist about it you can argue that D2 and D3 have equally simple stories (and this is mostly true), but the way the story manifests itself in long speeches from NPCs and cryptic cut-scenes is just... better. The in game cinematics are really shitty in D3. I don't know why Blizz does these. Just hire a better voice actor and have the characters tell me what I need to know, instead of awkwardly moving low polygon models around in a glitchy 2 minute movie. Diablo I also had tomes you would find randomly that give you walls of text. Don't forget that. I dunno if you can really say the cut scenes were more cinematic in diablo 2. They were certainly slower paced. But the Diablo III cinematics are shorter and much more action packed. Which in many ways is more appropriate to the game. You like long speeches from NPCs? Really? D1 has that classical Western RPG vibe going where you have random quests that you can choose to do or not, skills that you can take or not, items. Shrine bonuses to permanent stats that you can take or not. like everything is optional, you craft your own story of the scary and dangerous world around you. D2 and D3 kinda let go of that
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The plot, such as it is, is a loop of you foiling plans and being told it doesn't matter because it was all part of the plan. It's really bad and completely uninteresting - no one is asking for an original story, but a story well told is not too much to ask for after this many years.
+ Show Spoiler +Near the end someone says, if you bother to ask, that killing Diablo might kill Leah. I didn't care at all. I didn't care because I don't care about any of the characters and I didn't care because the game completely fails to create any sort of threat.
The truth is though it's utterly unimportant which is probably why they phoned it in. I realised this after completing it for the first time, restarting immediately and realising I was having an identical experience in Act I as I just had in Act IV.
In terms of my long term character goals I expect it will be focused on reducing mouse clicking before I develop severe RSI.
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On May 22 2012 20:40 storkfan wrote:Show nested quote +On May 22 2012 08:46 DoubleReed wrote:On May 22 2012 04:18 Lexpar wrote:On May 21 2012 22:11 DoubleReed wrote: If anyone is suggesting that diablo 1 or 2 had a better story than diablo 3 then I dont know what to say. That's not even rose tinted glasses. That's like full-on delusion. D1 didn't. People may be confusing atmosphere with story. The atmosphere D1 creates is superb, almost because you have so little information. All you know is that the king has gone nuts, there's demons in the cathedral and everyone is scared shitless. It pulls this all off extremely well for a game of its time. BUT the dialogue is very cliche and the voice acting is beyond awful. D2 did have a better story. The cut-scenes were more cinematic, the voice acting was better, the places you visit and people you meet are interesting and varied. If you want to be reductionist about it you can argue that D2 and D3 have equally simple stories (and this is mostly true), but the way the story manifests itself in long speeches from NPCs and cryptic cut-scenes is just... better. The in game cinematics are really shitty in D3. I don't know why Blizz does these. Just hire a better voice actor and have the characters tell me what I need to know, instead of awkwardly moving low polygon models around in a glitchy 2 minute movie. Diablo I also had tomes you would find randomly that give you walls of text. Don't forget that. I dunno if you can really say the cut scenes were more cinematic in diablo 2. They were certainly slower paced. But the Diablo III cinematics are shorter and much more action packed. Which in many ways is more appropriate to the game. You like long speeches from NPCs? Really? D1 has that classical Western RPG vibe going where you have random quests that you can choose to do or not, skills that you can take or not, items. Shrine bonuses to permanent stats that you can take or not. like everything is optional, you craft your own story of the scary and dangerous world around you. D2 and D3 kinda let go of that
What? No it really didn't. You found quests like every 2 or 3 levels (and there are only 16 levels). Quests in D1 are rare enough that not doing them is just totally boring. In Western RPGs there are usually several quests and storylines to do, that's why it works. Diablo I you couldn't craft your own story at all, you simply have the "choice" not to do the fancy quest lines.
Plus in D2 and D3 there are optional zones where you can freely explore and treasure hunt.
If you've somehow crafted Diablo I into a nonlinear storyline then I don't know what to say.
It did have randomized quests, and Diablo III actually brings this idea back with randomized events.
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