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Diablo 3: Does it Suck?

Blogs > sob3k
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sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 20 2012 03:30 GMT
#1
I've been playing Diablo 3 basically nonstop since it was released, and now I feel I've got enough of an idea of how it works to finally write a little something about the game.

First, my credentials:

I am a massive Diablo fan who has been playing the games since D1, I actually played D1 online. I played D2 off and on, noobstyle and hardcore for years. All my friends played D2 fanatically as well. I even botted for a while at the end of my D2 career, so I know the game inside and out from every side.

So lets get right into it.

[image loading]


STORY

We'll start off with probably the least important aspect of the game, which is good, because I don't know what the fuck happened to the writing staff at Blizzard over the last few years. Blizz used to do a pretty damn good job with this, go play SCBW, it didnt just seem good because you were 13, it's actually well done. In this department they pulled basically an SC2 on the Diablo franchise. The story is fucking horrible, the dialogue is bizarrely inhuman, and the complexity level is sitting around 3rd grade "epic" fantasy. Basically demons are evil (in a totally boring and unsophisticated "I hate puppies muhahahaha" way", and you have to kill them. There is a twist that nobody cares about because the characters have the depth of a kiddie pool someone left uncovered in the Sahara desert. Its just bad, simplistic, and uncompelling. Fuck the story.

+ Show Spoiler +
[image loading]
"Uncle Deckard, why am I so fucking boring?"



KILLING DA MONSTERS

Here's a slightly more important aspect, and its one that Blizzard has really done an excellent job with. If you played D2 you know that basically all you end up doing is very basic kiting and spamming of a single skill 99% of the time, which is certainly not going to work in this game. They really added a ton of different enemies and abilities into the game, which combined with the new skillbar system give the combat MASSIVELY more depth than any of the previous games. In order to be successful you will end up using all six available skills frequently and adapting to your enemies.

SKILLS
The skills are very interesting (mostly), and trying out new builds is fun. It does seem there are alot of skills that are just flat out shitty, but I guess thats OK. The utility skills in particular are very useful and cool, and the passive system is done very slickly and will lead to lots of odd builds later on when people figure them out. Here's an issue though, you unlock skills every level, and then later on you will get runes to add or change their effects. The problem is, there is absolutely no advantage to using a skill with no rune, in fact, the runes are a direct upgrade to the damage in nearly all cases. So even though you just unlocked sweet new Firebombs, you really can't use the skill until you get at least a rune for it, as any other skill you got earlier in the game and have a rune for will be automatically better.

ENEMIES/BOSSES
Like I said, the combat is just 4000% more entertaining than D2. The bizarre part is when it comes to difficulty. They have added all sorts of modifiers that can be randomly added onto champion level mobs around the map, but once you get into Nightmare mode and further, these frequently combine to form monsters that would tear any Act bosses face off and leave you crying on the floor with a bleeding anus. The bosses all have unique attack patterns that you can learn and all sorts of skills to dodge, but them seem to be well balanced to take a certain measure of skill before going down. These random champion mobs often end up absolutely unstoppable and occasionally forced me to leave and start a new game because I was completely unable to dent their health bar while they jumped all over my face with lazers and super speed and vampirism. This is fucking annoying and pretty shitty game design if you ask me. I'm not bad at games, I'm not going to sit and farm items for 20 hours to be able to kill these occasional uber mobs when I can easily handle every other boss and enemy in the game. Hell, I'm not even sure there IS a gear level sufficient to handle some of the more imbalanced combinations. Enemies with abilities that do basically infinite damage that you are supposed to dodge, while at the same time also immobilizing you, just pray they don't do both at the same time.

MULTIPLAYER
This is a wierd one. They have a great friend system that allows you to basically instantly drop into any of your buddies games. But in my experience the game actually becomes significantly harder when playing with more people as enemies get huge buffs to health and damage. The only reason you would really want to party up from a gameplay perspective is because of massive use/abuse of the resurrection system. I die like twice as much in a party, we only keep going because everyone keeps ressing each other. You can watch the dedicated clans playing Inferno and its an absolute orgy of rebirth that would put Jesus himself to shame. Since dying isnt really fun for me, this actually makes me want to play solo, to the extent where I boot my friend out of the game in order to kill hard bosses...which is really not what I want to be doing.

ITEMS


Diablo IS items. This is a category I'm still on the ropes with. On one hand I feel there has been significant simplification of the item system, with basically everyone stacking their primary stat and health, but on the other hand as you progress up the difficulty levels they really start adding more modifiers. I'll refrain from true judgment until I beat Hell etc...but the impression I'm getting is that I feel a lot less that I'm customizing my character, and more like I'm getting "better" shit to make my DPS number increase. The system with every skill based on weapon damage is not very satisfying to me. They claimed they would have lots of systems in place to prevent wizards from running around with the biggest axe they can find, but that's exactly what I have been seeing, and it also negatively impacts the feel of customization and having a unique character. In D2 you felt cool having a character all decked out to have a really specific purpose. You were a badass unlike your buddy Jim, because you had a level 35 Meteor with all your plus skills gear. These specific skill damage boosts seem to be extremely rare in D3, which sucks because instead of having some kind of identity to your hero (#1 HolyBoltadin NA), every Wizard is basically identical to every other Wizard, except one of them is better. Maybe these specific things will appear more later on...but i shouldn't have to wait until 200 hours into the game to make a unique build.

A really strange aspect of the game is the fact that white items are, as far as I can tell, utterly worthless in every possible way. In Diablo 2 you would still pick up and be constantly on the watch for a really good socketed and/or superior white, which could be imbued, or more likely used in high end runewords. A really good white could be worth more than nearly any unique. In D3 there is literally no reason to ever even pick up a white item past the first hour of gameplay. There are no runewords, and you cant use them in crafting or any sort of imbuing, even the best one will only sell for like twenty gold. Why are they even in the game? When you take this into account you realize that the amount of items actually dropping is very low compared to D2.

MENUS AND GUI


Ok, inventory and shit are all fine. Item comparison is very nice, but thats all been standard for years. I have beef with the skill trees.

[image loading]

What the fuck is this.

1. There are THREE nested menus here to navigate: The left and right arrows, THEN you have to click the skill to view its runes, THEN you have to mouse over the runes to see them.

This must be because there is a lot of information to display and not enough space right? WTF NO.

2. Look at how this page is layed out, the fucking enormous retard buttons and 90% empty space. Why? There is absolutely no need. All of the rune information could easily fit on one screen. Why is there no indication of which rune you are using for each skill unless you select that specific skill?

Why are the skills even put in these wierd categories with left and right arrows instead of simple tabs so we can see where they fucking are? How would you like it if your browser looked like this?
+ Show Spoiler +
[image loading]


You wouldn't like it because its terrible design. They dont even give you the most basic features to make the menu usable. You remember these from your Iphone?
+ Show Spoiler +
[image loading]


They are there to give you some sort of reference point so you know where the hell you are in the menu. Can we get some of these? The current system is like finding your spot in a book by randomly flipping pages one at a time until you see something you recognize.

Like I said, why are the skills even grouped in these arbitrary categories anyway? This goes into the whole bullshit that is elective mode. They really think players are going to be confused and pick the "wrong" skills...really? How are these categories in any way helpful to the player, they aren't even consistant. Like here's a category called "Decay"

[image loading]

How is this supposed to help me? Am I supposed to see a skill and be like: "Oh, that will be under the Decay header obviously". Fuck no, these skills are completely random in every way. We have a short range AOE poison attack, a long range single target spirit attack, a long range AOE poison attack, and for some random ass reason a defensive utility wall...They arent even internally consistant. What the fuck does Spirit Barrage have to do with decay? Wouldn't Zombie Dogs or Locust Swarm make a hell of a lot more sense? This category is completely worthless. It might as well be called "Lippo Jungies" for all the organization it provides

This skill menu sucks ass, and it pisses me off every time I level up and have to search through it for 10 minutes trying to find what I just unlocked.

CONCLUSION


Ok, despite my flaming about certain aspects, the game is good. The gameplay in itself is massively deeper and more polished than any other similar RPG. The heroes and skills are great and creative. The game is fun, it just has a few very specific issues. The only thing I'm really worried about is the item system...I hope they take it in a more complex and customization direction instead of continuing to "streamline" it. Only time will tell. The challenge level is very high and its refreshing to play a game where you will actually die several times before accomplishing something in single player.

Definitely worth a play, looking forward to PvP, which will probably be very fun.


****
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-05-20 03:38:47
May 20 2012 03:38 GMT
#2
On May 20 2012 12:30 sob3k wrote:
[image loading]
"Uncle Deckard, why am I so fucking boring?"

Another story note: In her cutscenes Leah looks completely artificial and unbelievable, but is unnervingly hot anyway. It's uncomfortable.

Thank god story isn't important to D3, because it has the worst of any video game I've ever played. Every twist is trite and telegraphed and the dialogue made me twist in my seat as if I had a full bladder. What the hell is wrong with these characters, what they are saying makes no fucking sense.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
FinestHour
Profile Joined August 2010
United States18466 Posts
May 20 2012 03:42 GMT
#3
The game is great and im looking forward to bashing my head against inferno act one tonight. Your points about the UI are pretty spot on.
thug life.                                                       MVP/ex-
KingDime
Profile Blog Joined September 2010
Canada750 Posts
May 20 2012 03:44 GMT
#4
Judging from the impressions from myself and some of my friends, the ones who played d2 were against d3 initially but started to enjoy the game more throughout our playthrough. My more casual friends on the other hand absolutely love the game because it's easier to judge when gear improves your stats and being able to quickly change abilities for certain fights.

Also having a D3 lan with a massive projector to watch GSL and proleague makes it even better!

The dialogue is definitely subpar and my least favorite part of the game. Im enjoying the overall gameplay aside from that.
Doom Guy
thatsundowner
Profile Joined July 2011
Canada312 Posts
May 20 2012 03:50 GMT
#5
i'm absolutely loving D3 but i completely agree about the skill UI, if you don't want to use elective mode for some reason then it's serviceable, but with that option turned on it's a mess

the blizzard explanation for white items being useless is that they basically only drop to give that feeling of "loot explosion" when you kill stuff.

i will say though that your nostalgia is probably blinding you to blizzard's storywriting shortcomings in the past, they've never been especially good at it. but most game developers aren't, so i don't really hold it against them
"you're gonna fail" in latin
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2012-05-20 04:03:22
May 20 2012 03:59 GMT
#6
Odd that you insulted the story. It's like way better and way more immersive than any of the other Diablo games by far. But yea, killing shit is what it's all about, so the story's basically pointless anyway. I like the story. It's cheesy and totally ridiculous and fun. The evil horadrim guy is like the hammiest thing ever. He's SO good.

...hmm, well I wonder what the monsters on Hell will be like then, if you're having that much trouble on Nightmare. I dunno, you might be able to do something to actually mitigate that rather than just rerolling.

I have no idea what you're talking about with white items. White items are worthless in Diablo II past the first hour of gameplay. Even in Diablo I they got thrown away quick. Nothing changed there. I don't really understand why they add in 'superior' and 'masterwork' and stuff when they're all worthless anyway. Shrug.

So it sounds like you're a big fan of the skill menu! :D
micronesia
Profile Blog Joined July 2006
United States24666 Posts
May 20 2012 04:13 GMT
#7
The story isn't as bad as you make it sound. The skills menu isn't as bad as you make it sound. Otherwise, yeah, it's good/fun.

I don't find it as addicting from the beginning as SC or WoW, but a nice change from those other two games/genres.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Raithed
Profile Blog Joined May 2007
China7078 Posts
May 20 2012 04:34 GMT
#8
I actually like the gameplay.
dragoon
Profile Joined December 2010
United States695 Posts
Last Edited: 2012-05-20 04:58:59
May 20 2012 04:56 GMT
#9
Only just now got into Nightmare mode today with my buddy (due to finals this past week and next week) but I'm absolutely loving it so far. I also find it odd that you insult the story, as I absolutely loved all the things that you insulted

EDIT: except the UI. that shit sucked.
i love you
dragoon
Profile Joined December 2010
United States695 Posts
Last Edited: 2012-05-20 04:58:48
May 20 2012 04:58 GMT
#10
sorry double post delete
i love you
TuElite
Profile Blog Joined March 2010
Canada2123 Posts
May 20 2012 05:09 GMT
#11
As someone who has never played any other Diablo games nor any other similar form of RPGs other than KotOR I think that Diablo 3 is an horrible game. I'm totally clueless as to why there was so much hype around it and why my friends forced me to buy this shit. I feel like I paid a full game price for what feels like a cheap 20$ Xbox Live Arcade type of game.
Always Smile - Jung Nicole - Follow Nicole on Twitter @_911007 and me @TuElite
mordk
Profile Blog Joined November 2010
Chile8385 Posts
May 20 2012 05:14 GMT
#12
Cutscenes, although graphically stunning, are a bit underwhelming as far as content goes. But it's still fine... I dunno, maybe it's the voice actors but there's something about them that's just.. not right.

As for gameplay, the game rocks, it's A LOT of fun, and just being on nightmare I can't fathom how incredibly hard this game must be on hardcore. People are already saying the game is impossible to beat on softcore infermo (Despite killing diablo, they skipped the monster packs straight to the bosses, which because of the repeated mechanics can be killed with enough time)

The fun comes from the difficulty, which will provide endless challenge
Bigpet
Profile Joined July 2010
Germany533 Posts
May 20 2012 05:38 GMT
#13
Can anyone tell me with a straight face that the game feels like it was in development for almost 4 years after this:

?

This video is from the 4th of july 2008.
I'm NOT the caster with a similar nick
DarkPlasmaBall
Profile Blog Joined March 2010
United States44192 Posts
May 20 2012 05:48 GMT
#14
On May 20 2012 14:38 Bigpet wrote:
Can anyone tell me with a straight face that the game feels like it was in development for almost 4 years after this:

http://www.youtube.com/watch?v=5K0YkUH6r6c ?

This video is from the 4th of july 2008.


That's pretty much the boring character I play. Barbarian: melee, can't tank as well as other units, isn't as strong as other units, and yet is still called the barbarian.

And for the record, they show a rechargeable mana orb on the barbarian in that video... I wish I had that. What I have right now is bullshit.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Bigpet
Profile Joined July 2010
Germany533 Posts
May 20 2012 05:56 GMT
#15
On May 20 2012 14:48 DarkPlasmaBall wrote:
Show nested quote +
On May 20 2012 14:38 Bigpet wrote:
Can anyone tell me with a straight face that the game feels like it was in development for almost 4 years after this:

http://www.youtube.com/watch?v=5K0YkUH6r6c ?

This video is from the 4th of july 2008.


That's pretty much the boring character I play. Barbarian: melee, can't tank as well as other units, isn't as strong as other units, and yet is still called the barbarian.

And for the record, they show a rechargeable mana orb on the barbarian in that video... I wish I had that. What I have right now is bullshit.


I don't know. The unique secondary resources (mana, arcane power, discipline/hate, focus and rage) are there to differentiate the classes and provide a unique play experience for all classes and I think it's a very nice mechanic. As a berserker you are supposed to get into the heat of battle and fight yourself into a frenzy. I especially like the passive that increases your damage with a full rage-meter.
I'm NOT the caster with a similar nick
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
May 20 2012 05:57 GMT
#16
i think the games very good and im enjoying myself a lot taking my time with the game though
Pantagruel
Profile Joined September 2011
United States1427 Posts
May 20 2012 06:09 GMT
#17
I can't believe people actually think the story is any good, it's godamn awful. The dialogue too, blows, and the voice acting is only mostly passable.

I basically agree with everything the OP pointed out; I'm enjoying the game a lot thus far because Diablo is all about slaughtering monsters with extreme prejudice and that is entertaining and well done. I just have to look away and close my ears whenever anyone speaks.
tuho12345
Profile Blog Joined July 2011
4482 Posts
May 20 2012 06:35 GMT
#18
On May 20 2012 12:38 UniversalSnip wrote:
Show nested quote +
On May 20 2012 12:30 sob3k wrote:
[image loading]
"Uncle Deckard, why am I so fucking boring?"

Another story note: In her cutscenes Leah looks completely artificial and unbelievable, but is unnervingly hot anyway. It's uncomfortable.

Thank god story isn't important to D3, because it has the worst of any video game I've ever played. Every twist is trite and telegraphed and the dialogue made me twist in my seat as if I had a full bladder. What the hell is wrong with these characters, what they are saying makes no fucking sense.

agree lol, ppl hyped this game wayy too much. It's so boring with 10k clicks every rounds, yawning to know that in Normal mode, monster most likely can't kill them, some class like more could just tank forever with the right control.
The story is boring and predictable as hell, totally disappointed.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
May 20 2012 07:49 GMT
#19
Feels like the story is made for kids. Everything gets thrown in your face and there are zero twists or surprises that you couldnt see coming a million miles away. Only good part about the story is Tyreal. I really like how a fallen angel literally falls from the sky.

I think the gameplay is fantastic. Its REALLY fun to kill -and destroy everything pretty much, however I think, past normal, the game gets too hard. Especially in coop mode. Most of the attributes for champion packs and uniques are really nasty and if you run into the wrong packs you dont stand a chance. Its actually impossible to kill a nasty pack without dying and thats bad design imo.
I feel like some of the attributes should be toned down and the frozen attribute should simply get removed. It fits in WoW but not in Diablo and its insta-death for HC chars.
You can make the game hard without it being impossible and Blizzard needs to look into that. Going hardcore in D3 is 10 times harder than hardcore in D2 Classic and that says a lot.

However I think the bosses are scaled really well up to act 3 NM where I am currently at with my barb. Tried Belial with 2 sorcs and we barely killed him on our first try with the sorcs dying a lot and me resurrecting them. Also killed the first boss in act 3 but he was harder and it took us 3 tries to kill him. The poison dmg he does is maybe slightly over the top but its a fun fight on nm none the less.

About items I really disslike that items without your primary stat is pretty much useless no matter how awesome the other stats are. Also I am level 45 and havnt found a single unique (legendary) yet. All bosses in nm dropped only blue items so far and I dont like that.
EienShinwa
Profile Joined May 2010
United States655 Posts
May 20 2012 07:58 GMT
#20
This game was incredibly over hyped. The game is simply a clickfest, the storywriter was probably one who wrote all of Michael Bay's films, and the GUI, as you perfectly described it, is utterly ridiculous. To be honest, I find playing around in the auction more fun than the game itself, selling and buying things.
Tip: Just buy all your items from the auction... Trying to use the smithy is a waste of time and money.
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
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