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On May 21 2012 04:43 DaCruise wrote:Show nested quote +On May 21 2012 04:29 storkfan wrote:On May 20 2012 23:00 Backpack wrote:The new item system will be the downfall of D3. Legendary/Set items are awful compared to random blues/yellows. There's no point in farming the cool stuff if your blue drop has double the stats. The stats themselves have been simplified so much that items will never be cool. Every upgrade is either more health or more damage. They got rid of all the cool modifiers that made D2 uniques, unique. http://diablo3markets.incgamers.com/blog/comments/legendary-set-items-immenseley-undertuned-high-end-weapons-trivializedThis link was not working 100% for me but it does a much more in-depth explanation of why nobody will care enough about items to actually farm and/or buy items for more than a few cents. edit: The rest of the game is great, I think they did a great job with the gameplay (monks not included) but it just won't last. Umm this is a good thing.. If unique/epic items are the best, everyone will end up with the same cookie cutter setups like in LoD. Its boring, bland and predictable. This is why Classic D2 and D1 are so good - everyone has different items, and with the various affix sets you have all the fun of combinatorics that premade uniques tend to eliminate. There is also the player created "lore" of especially rare items which have retardedly good affix or item color cominations, run for ridiculous prices on the market and whose owners are admired and hated. if you look at D2 classic trading forums youll see this grassroots content creation dynamic. unique items destroy all this. You are the 1%. This I am 100% sure of. Uniques should not be insanely powerfull but they should at least stand out, serve a purpose. Thats what makes them unique. Right now the uniques in D3 dont really do that.
Tossing around random numbers is awesome.
I guess I'm part of your 1 percent then.
I know many players who share the same sentiments as storkfan and I know there was a huge player base who used to love doing low level duels as well because it was so damn fun.
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On May 21 2012 12:30 DoubleReed wrote: I dunno, I think it's a fair point about the builds. It means that there is little to no value in having two wizard characters. One character would just be strictly better or worse than the other.
I wouldn't be surprised if they add some more forced decisions in the expansion to make up for it or something. Would have to be only in the later difficulties. Or not. Who knows. Well, it means that if you wanted to try out your other skills, you can, without getting rushed through the game. Honestly, getting rushed through the game in D2 to try out a different build isn't exactly playing the game. It just seems like this time around, Blizzard decided to cut the boilerplate so you can spend more time playing the game.
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Agree with the story being very lacking. Enjoy about everything else.
The story is rather lacking because: (spoliers ahead) A: I didnt enjoy the forever used "hahaha you think you killed evil but I have a plan in my plans plan and predicted all of this, now I'll take over the world" only to obviously fail at it anyway. Its cheap and its been used a thousand times. I just kinda imagined an expansion or D4 where it turned out Diablo didnt actually die but rather "transferred his soul" or something to an angel before we killed him. So eventually we have to face not only an evil "imbued" with all 7 prime evils, but now also an evil imbued with 7 prime evil + one superfallenangelofgoodandevil kind of thing. Now wouldnt that be an awesome continuation for D4 or an expansion? Or not. But thats basically what the D3 story is, just on a previous level on plan-ception. I couldve come up with the D3 story in an hour. B: Dont really like the "scope" of the whole story. The never ending battle between good and evil (or angels and demons in this case) shouldnt..... end. It makes any continuation of it rather stupid, and its also rather stupid that a normal mortal can just walk in and finish the deal when a whole fucking army of angels failed (seriously, those angels are complete pussies). Stories dont have to be the grandest of the grand. If it has depth enough it can be about something much less grand. C: As pointed out, the character depth is kinda meh, and the evils arent evil in any more advanced way than "Now I will kill you and take over the world muahahahhaa".
The one good part about the story was Act1. It was sort of interesting to find out information about the fallen star, who the stranger was, etc. It wasnt all obvious and it wasnt something you could figure out immediately (well, I didnt anyway). Act 2-4 was terrible.
Still, an overall very good game though. Gameplay and character setup was beyond expectations.
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I'm picking diablo 3 up two days from now. A few of my mates said the story is actually good, but then again they have never played BW and D2's campaign/storyline so I guess the perspective of newer player is that the story is good. The thing that I really want to know however is this, is the story actually that bad? I mean it can't be as disappointing as SC2's storyline, right? Story is a large factor for me as a gamer so I'm kinda dwelling and worrying about this faction.
I know there are posts before me that explains it but I wan't to have some data of opinions
Poll: Diablo 3 story line?Bad (16) 70% Medium (4) 17% Good (3) 13% No opinion (0) 0% 23 total votes Your vote: Diablo 3 story line? (Vote): Good (Vote): Medium (Vote): Bad (Vote): No opinion
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I think the story is fine, but if story is a huge deal for you, Diablo is definitely not the franchise you should be looking at. The story is there as a backdrop for you to kill a billion monsters and get better items, it's not all that important.
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On May 21 2012 18:15 Tobberoth wrote: I think the story is fine, but if story is a huge deal for you, Diablo is definitely not the franchise you should be looking at. The story is there as a backdrop for you to kill a billion monsters and get better items, it's not all that important. Actually I think I worded that wrong, I should say having a good story is a big plus for me, although it isn't essential. Its just a nice thing to have within a game.
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On May 21 2012 18:15 Tobberoth wrote: I think the story is fine, but if story is a huge deal for you, Diablo is definitely not the franchise you should be looking at. The story is there as a backdrop for you to kill a billion monsters and get better items, it's not all that important.
If the story is not part of an RPG then.....
The whole story is full of crap. The most irritating thing for me was that my character doesn't get any credit in the cinematics. Tyrael appears everywhere but he doesn't do shit. Just a stupid angel that wanted to become mortal to prove a point. And the angels are supposed to be the shit, but they are useless. Everybody comes in the cutscenes after i beat bosses to congratulate me and talk to me from a high ground. I ask them where were you bitches when I was in the fight?
Also, why only 4 cinematics, 2 of witch we have seen before launch? I expected 2 per act, but I guess the cinematic team is busy with starcraft? o.O
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On May 21 2012 19:39 ceaRshaf wrote:Show nested quote +On May 21 2012 18:15 Tobberoth wrote: I think the story is fine, but if story is a huge deal for you, Diablo is definitely not the franchise you should be looking at. The story is there as a backdrop for you to kill a billion monsters and get better items, it's not all that important. If the story is not part of an RPG then..... The whole story is full of crap. The most irritating thing for me was that my character doesn't get any credit in the cinematics. Tyrael appears everywhere but he doesn't do shit. Just a stupid angel that wanted to become mortal to prove a point. And the angels are supposed to be the shit, but they are useless. Everybody comes in the cutscenes after i beat bosses to congratulate me and talk to me from a high ground. I ask them where were you bitches when I was in the fight? Also, why only 4 cinematics, 2 of witch we have seen before launch? I expected 2 per act, but I guess the cinematic team is busy with starcraft? o.O Diablo is an ARPG. Find me one ARPG with a good story and we'll talk.
As for not getting credit, it was more or less the same in D2. The angels aren't useless, they were however disabled by Diablo attacking the arch, which fortunately mortals like you and Tyrael weren't affected by (though if I remember correctly, Tyrael doesn't help out in the fight vs Diablo, which I agree doesn't make any sense.)
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On May 21 2012 19:50 Tobberoth wrote:Show nested quote +On May 21 2012 19:39 ceaRshaf wrote:On May 21 2012 18:15 Tobberoth wrote: I think the story is fine, but if story is a huge deal for you, Diablo is definitely not the franchise you should be looking at. The story is there as a backdrop for you to kill a billion monsters and get better items, it's not all that important. If the story is not part of an RPG then..... The whole story is full of crap. The most irritating thing for me was that my character doesn't get any credit in the cinematics. Tyrael appears everywhere but he doesn't do shit. Just a stupid angel that wanted to become mortal to prove a point. And the angels are supposed to be the shit, but they are useless. Everybody comes in the cutscenes after i beat bosses to congratulate me and talk to me from a high ground. I ask them where were you bitches when I was in the fight? Also, why only 4 cinematics, 2 of witch we have seen before launch? I expected 2 per act, but I guess the cinematic team is busy with starcraft? o.O Diablo is an ARPG. Find me one ARPG with a good story and we'll talk. As for not getting credit, it was more or less the same in D2. The angels aren't useless, they were however disabled by Diablo attacking the arch, which fortunately mortals like you and Tyrael weren't affected by (though if I remember correctly, Tyrael doesn't help out in the fight vs Diablo, which I agree doesn't make any sense.) D1 story was good at least the way the quest were narrated made it very convincing imo
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On May 21 2012 19:50 Tobberoth wrote:Show nested quote +On May 21 2012 19:39 ceaRshaf wrote:On May 21 2012 18:15 Tobberoth wrote: I think the story is fine, but if story is a huge deal for you, Diablo is definitely not the franchise you should be looking at. The story is there as a backdrop for you to kill a billion monsters and get better items, it's not all that important. If the story is not part of an RPG then..... The whole story is full of crap. The most irritating thing for me was that my character doesn't get any credit in the cinematics. Tyrael appears everywhere but he doesn't do shit. Just a stupid angel that wanted to become mortal to prove a point. And the angels are supposed to be the shit, but they are useless. Everybody comes in the cutscenes after i beat bosses to congratulate me and talk to me from a high ground. I ask them where were you bitches when I was in the fight? Also, why only 4 cinematics, 2 of witch we have seen before launch? I expected 2 per act, but I guess the cinematic team is busy with starcraft? o.O Diablo is an ARPG. Find me one ARPG with a good story and we'll talk. As for not getting credit, it was more or less the same in D2. The angels aren't useless, they were however disabled by Diablo attacking the arch, which fortunately mortals like you and Tyrael weren't affected by (though if I remember correctly, Tyrael doesn't help out in the fight vs Diablo, which I agree doesn't make any sense.)
Blizzard has books written after its lore and has screen writers making this aweful stories. Diablo III is not our average RPG that tries to breakthrough.
The angels are in trouble some time in the end, but even then I free them and they don't come to help me vs Diablo. And Tyrael barely helps during the previous Acts.
And the way they just sit in Tristram near the fire while I go all over the place is just a turn off. Is this shit serious or what?
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On May 21 2012 21:24 storkfan wrote:Show nested quote +On May 21 2012 19:50 Tobberoth wrote:On May 21 2012 19:39 ceaRshaf wrote:On May 21 2012 18:15 Tobberoth wrote: I think the story is fine, but if story is a huge deal for you, Diablo is definitely not the franchise you should be looking at. The story is there as a backdrop for you to kill a billion monsters and get better items, it's not all that important. If the story is not part of an RPG then..... The whole story is full of crap. The most irritating thing for me was that my character doesn't get any credit in the cinematics. Tyrael appears everywhere but he doesn't do shit. Just a stupid angel that wanted to become mortal to prove a point. And the angels are supposed to be the shit, but they are useless. Everybody comes in the cutscenes after i beat bosses to congratulate me and talk to me from a high ground. I ask them where were you bitches when I was in the fight? Also, why only 4 cinematics, 2 of witch we have seen before launch? I expected 2 per act, but I guess the cinematic team is busy with starcraft? o.O Diablo is an ARPG. Find me one ARPG with a good story and we'll talk. As for not getting credit, it was more or less the same in D2. The angels aren't useless, they were however disabled by Diablo attacking the arch, which fortunately mortals like you and Tyrael weren't affected by (though if I remember correctly, Tyrael doesn't help out in the fight vs Diablo, which I agree doesn't make any sense.) D1 story was good at least the way the quest were narrated made it very convincing imo If you like D1 story, you really aren't in a position to hate on D3s story :/
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On May 21 2012 19:54 zeru wrote: Not sure why people care so much about story in a hack n slash game. The story has been awful throughout all diablo games. I like the way the whole item system works, except that 99% of all legendary and set items are trash and are too rare, especially low level ones. Fun game overall, and inferno/hell isnt actually that easy. Wish there was xp loss on death pre 60 though. so your idea of item balance is everyone running around with the same cookie cutter item sets with no originality? because thats what wow/lod style uniques end up in
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If anyone is suggesting that diablo 1 or 2 had a better story than diablo 3 then I dont know what to say. That's not even rose tinted glasses. That's like full-on delusion.
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On May 21 2012 22:21 zeru wrote:Show nested quote +On May 21 2012 22:02 storkfan wrote:On May 21 2012 19:54 zeru wrote: Not sure why people care so much about story in a hack n slash game. The story has been awful throughout all diablo games. I like the way the whole item system works, except that 99% of all legendary and set items are trash and are too rare, especially low level ones. Fun game overall, and inferno/hell isnt actually that easy. Wish there was xp loss on death pre 60 though. so your idea of item balance is everyone running around with the same cookie cutter item sets with no originality? because thats what wow/lod style uniques end up in Currently the legendaries/set items are below average rares. That's not the way it should be imo, they could at least be useful, but you can buy better rares for 20k, and runewords were the main reason for dumb op builds in lod mostly. runewords are essentially crafted uniques. and even the non-op builds use them. hell before 1.10 when almost all runewords sucked people still ran around with the same old cookie cutter unique combos in LoD
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I've really enjoyed the game so far. The story is not the best but it's not completely bad either. I enjoyed the cinematics and playing with friends is always fun even tho it means that the enemies will be harder.
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A few things:
The story isn't as terrible as you say it is. It isn't great, but it is serviceable for this type of game, and it is held up by the amazing production values.
I'm at the end of hell and never had to quit out of a game because of an elite spawn ability combination. I've skipped a few, but that is because they weren't really important. You may actually be bad at video games. The thing that kills me about this is that people bitch about how "easy" the game is and that the act bosses aren't hard, but when they find something that actually murders them, they claim it is terrible game design and needs to be fixed. Right. The elite spawns are SUPPOSED to be the hardest thing in the game, because in reality they have the highest chance to drop good loot (another game design decision), so they should be that hard. There can definitely be a few combinations that feel "cheap," but I've been able to kill every elite spawn if I wanted to. You can't please everyone, and I think making things hard is good.
Finally, about the skill UI(and only the skill UI) being clunky; it is. I might be going out on a limb here, but I honestly think this might be intentionally on Blizzard's end. They REALLY don't want people swapping skills mid-combat, or running around with the skill menu open, and this is a big deterrent for this. You could argue that the cool-down they put in is enough (and it probably is at the higher difficulties), but I think they wanted to add another barrier. That was my interpretation of that since beta, but it might just be "bad game design." I don't think it is too terrible, it just takes a few more clicks than you would expect.
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On May 21 2012 22:11 DoubleReed wrote: If anyone is suggesting that diablo 1 or 2 had a better story than diablo 3 then I dont know what to say. That's not even rose tinted glasses. That's like full-on delusion.
D1 didn't. People may be confusing atmosphere with story. The atmosphere D1 creates is superb, almost because you have so little information. All you know is that the king has gone nuts, there's demons in the cathedral and everyone is scared shitless. It pulls this all off extremely well for a game of its time. BUT the dialogue is very cliche and the voice acting is beyond awful.
D2 did have a better story. The cut-scenes were more cinematic, the voice acting was better, the places you visit and people you meet are interesting and varied. If you want to be reductionist about it you can argue that D2 and D3 have equally simple stories (and this is mostly true), but the way the story manifests itself in long speeches from NPCs and cryptic cut-scenes is just... better.
The in game cinematics are really shitty in D3. I don't know why Blizz does these. Just hire a better voice actor and have the characters tell me what I need to know, instead of awkwardly moving low polygon models around in a glitchy 2 minute movie.
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On May 22 2012 04:18 Lexpar wrote:Show nested quote +On May 21 2012 22:11 DoubleReed wrote: If anyone is suggesting that diablo 1 or 2 had a better story than diablo 3 then I dont know what to say. That's not even rose tinted glasses. That's like full-on delusion. D1 didn't. People may be confusing atmosphere with story. The atmosphere D1 creates is superb, almost because you have so little information. All you know is that the king has gone nuts, there's demons in the cathedral and everyone is scared shitless. It pulls this all off extremely well for a game of its time. BUT the dialogue is very cliche and the voice acting is beyond awful. D2 did have a better story. The cut-scenes were more cinematic, the voice acting was better, the places you visit and people you meet are interesting and varied. If you want to be reductionist about it you can argue that D2 and D3 have equally simple stories (and this is mostly true), but the way the story manifests itself in long speeches from NPCs and cryptic cut-scenes is just... better. The in game cinematics are really shitty in D3. I don't know why Blizz does these. Just hire a better voice actor and have the characters tell me what I need to know, instead of awkwardly moving low polygon models around in a glitchy 2 minute movie.
While we're at shitting on the game, I have to agree on the voice acting. In the german version, after you kill azmodan, Tyrael comes around and talks like Chill did in his neutral commentary video. 'You beat Azmodan. You truly are a hero. What would we do without you. Now we have to catch him in the soulstone.' - same intonation, no tension, just boring and without emotion.
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