[G] The ultimate TvP all in - 11/11 rax metagame exploitat…
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vorxaw
Canada245 Posts
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Rimak
Denmark434 Posts
This is so ridiculous. What next? Photon cannon rush standart play? Planetary fortress into proxy 7 rax? Please do understand me correctly, this build is good in it's effectiveness, Geiko proved it when he tried his version of this. I've tried it, and with no understanding of how to play Terran i've still won. But for god sake do not delude other people that this is good practice strategy or it will get you to better understanding of game. No! This is a cheesy allin, effective yes, easy yes, but in any other way than giving you some easy wins it's not going to help you. Thanks. | ||
Catch]22
Sweden2683 Posts
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D_K_night
Canada615 Posts
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acrimoneyius
United States983 Posts
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offal
6 Posts
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zezamer
Finland5701 Posts
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eourcs
United States459 Posts
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Fortis-Et-Fidus
United States119 Posts
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NoBanMeAgain
United States194 Posts
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kranten
Netherlands236 Posts
On April 29 2012 00:02 eourcs wrote: The 12/14 version of this build that many koreans/Demusllim do is a lot better and not allin. This is just another silly build that gives bad players on ladder a bunch of easy wins. How can pulling scvs not be all in? | ||
Dephy
Lithuania163 Posts
pulling 3scv~ in any kind of push is totally acceptable, they fuck with opp unit ai. Bw terrans have been doing this for ages. | ||
eourcs
United States459 Posts
The 12/14 version only pulls 4-5 scvs, and if you feel you won't be able to do damage, you don't have to push and you can cut marines to get your cc faster. | ||
kranten
Netherlands236 Posts
On April 29 2012 02:09 eourcs wrote: The 12/14 version only pulls 4-5 scvs, and if you feel you won't be able to do damage, you don't have to push and you can cut marines to get your cc faster. Oh I thought you meant a harder to hold allin when you wrote better. | ||
NoBanMeAgain
United States194 Posts
http://terranimba.com/replay/0djl849J3Y http://terranimba.com/replay/JRjYoJWSvUA9rk http://terranimba.com/replay/nkRfpjV3KK http://terranimba.com/replay/TZP8jdCbD0 so if u want to see the rest of the replays just pm me. i think it is a viable strategy against all races. i have noticed(clearly) u do have to veto the 4 spawn location maps. but if u scout right it doesnt matter a whole lot. but i went from 53 on my ladder to 11th in the matter of an hour....so I LOVE IT! | ||
DT17
United States10 Posts
On May 01 2012 02:56 ImANinjaBich wrote: so im about to share my success story today! i've tried this strat for to games now and i am 9/10 vs all races. i have the replays to prove it! http://terranimba.com/replay/0djl849J3Y http://terranimba.com/replay/JRjYoJWSvUA9rk http://terranimba.com/replay/nkRfpjV3KK http://terranimba.com/replay/TZP8jdCbD0 so if u want to see the rest of the replays just pm me. i think it is a viable strategy against all races. i have noticed(clearly) u do have to veto the 4 spawn location maps. but if u scout right it doesnt matter a whole lot. but i went from 53 on my ladder to 11th in the matter of an hour....so I LOVE IT! The question is; are you getting better? | ||
NoBanMeAgain
United States194 Posts
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oOOoOphidian
United States1402 Posts
On April 26 2012 11:41 NrGmonk wrote: This is a nice, detailed guide. I have a few questions/concerns. What do you do when a protoss walls off his main with 2 gateways? You also don't take into account the very popular Nexus into forge build that's been popping up lately. Also, I don't like the misleading ambiguous title. 2 gate is pretty much a hard counter, given that you can easily get 3-4 stalkers and just kill off all the marines with minimal micro. Still, if you wall with them, that actually makes it easier for the terran to depower them before you actually get the stalkers up. I definitely don't recommend walling off like that. The nexus/forge build simply needs 1-2 cannons and all probes pulled, but that entirely depends on how effective the protoss is at scouting, as that build has some trouble in that regard. If they have probes in their main and only 1 cannon it's a free win, of course. | ||
EuSpex
Germany73 Posts
The question is; are you getting better? starcraft is also a game which you should enjoy. So the question could also be: Are you less frustrated in TvP now? Sorry but TvP late game is too hard for (non grandmaster) terrans and really frustrates. I'm not using all-ins ever (seriously) but I can understand people who are just overextended against Protoss. That's how it is. Remember the good old days where protoss 4 gated every second game... So this is a good way to deal with Protoss if you face one at ladder. A fast and strong allin and then back to match-ups you enjoy more... | ||
Plague1503
Croatia466 Posts
On April 29 2012 00:02 eourcs wrote: The 12/14 version of this build that many koreans/Demusllim do is a lot better and not allin. This is just another silly build that gives bad players on ladder a bunch of easy wins. Yeah I've been using the 12/14 old TvZ 2rax Pressure Expand in TvP a while back, while making the rax @ 14 a Makarax (close to base but kinda hidden from normal scouting path), you're screwed if they read you and c/b Stalkers and you don't pull back and put up an expansion/bunkers in time though but it's a really nice build and throws Toss off their game. Plus the 2rax transitions nicely into mass bio. After expanding you have to be wary of Collossi allins/timings and bunker up/get fast 2 port Viking production (as your tech will be slightly delayed by the 2rax) in time. 3rd edit lol: This is very VERY strong vs Nexus First, while also doing okay vs 1rax FE if you force at least minimal damage and transitions into a macro game nicely. | ||
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