[G] QTIP’s guide to defending the 1-1-1 (PvT) - Page 24
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Patate
Canada441 Posts
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Sandouras
Greece3 Posts
My main problem with all this is that i cant scout them fast enough. You can never know for sure what they're doing until your obs gets inside your base. I've often 1gate expanded and then died to 3 rax. Poking with Stalker doesnt always give you enough info. Any tips? Thanks! | ||
freetgy
1720 Posts
no other reliable way to scout as protoss | ||
Trusty
New Zealand520 Posts
On March 21 2012 04:43 Sandouras wrote: Hello everyone. First post! My main problem with all this is that i cant scout them fast enough. You can never know for sure what they're doing until your obs gets inside your base. I've often 1gate expanded and then died to 3 rax. Poking with Stalker doesnt always give you enough info. Any tips? Thanks! You should be poking with zealot stalker, and it will give you enough info. If you are still unsure, keep poking every 30-40 secs, until you lose your zealot to concussive. | ||
Sandouras
Greece3 Posts
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Elenar
Sweden137 Posts
On March 21 2012 17:28 Sandouras wrote: Ok, so if i see Marauders i dont expand right? I go 3-gate Robo? You should expand, cut probes to afford 2 more Gates and spend all crono warpgate. | ||
Sandouras
Greece3 Posts
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Rimak
Denmark434 Posts
So yea, this is a "Thank you" post. Yesterday I had a game of PvT on Antiga and it was soo smooth. Never earlier I've managed to get this thing by a book, I've always screwed somewhere (I did won in some cases, but that's just beacause opponent was weaker). This time everything went perfect and the feeling was, as i've been 1 step ahead of my opponent. When i scouted with probe, there was a rax and a gas building, i've kept probe inside of his base to see more, but saw no 2nd gas and got trapped =(. Anyways went for MC's 1gate and when poked with zealot-stalker, saw only building bunker and couple of rines, killed scv, while tanking damage with zealot and fleed. At that poit I really suspected 1-1-1 incoming, so had to pull a probe over to his natural ramp and also dropped a robo and chronoed observer. On arriving 1-1-1 got confirmed and i saw a tech lab on starport, with a research in it, unfortunately then i lost my obs, so had to chrono another to a total of 2. Warped in 2 stalkers (aleready had 2 at that point) and placed them with obs on mineral lines and in some seconds got visual of his banshee incoming and basically it did no damage (maybe 1 probe kill). Then i remembered about helion drop possibility and get few sentrys to main, but drop didn't come. After second immortal got my robo bay and twilight up. When first collossi was about to pop probe outside his nat was killed and i noticed some scv's fading. So i marched out to meet him halfway, in the middle was a small, fake engagement forcing him to go siege, but i was able to get few shots with colossi on his scv. When FF faded i've pulled back, spread my army, zealots got charge, and second coloss was on it's way.so next engagement was very deciding. Tankes shot throught my zealots obliderating them, marines were stimming to penetrate immortals and were burned alive by cosolli death rays. Banshees were working on colossi, but I've managed to keep one coloss alive and nexh zealot warpin cleaned up tanks. I got another coloss, and a warpin of stalkers and went for his base. GG. Again thanks, this guide is awesome. | ||
Magnetz
9 Posts
On March 18 2012 04:22 KiF1rE wrote: Hi im having issues with a variety of variations of this, for reference im an over 900 point master. So im curious on what people suggest here. The 1/1/1 look alike timing except they go entirely pure marines and medivacs... and also the 1/1/1 where they make 1 tank, and proceed to harrass with banshees etc. But the push will come with like 4+ banshees and a raven... This one really throws me off as I cant seem to ever kill a part of his army... Ill scout the tank and siege tech but have to leave due to raven. Cancels siege tech and goes mass banshee,marine, raven. I can only ever deal with the marines or the banshees and not survive the push. or the mass harassment that follows. Diamond toss also having the same problems, marine + raven + cloak banshee seems like the new style. Phoenix against double starport? Then just a few sentry + zealots? How many stalkers are needed? Run out to force the PDD? Problem with doing this is it costs you a fair few units to banshee volley. | ||
lorestarcraft
United States1049 Posts
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PlacidPanda
United States246 Posts
On June 05 2012 09:30 lorestarcraft wrote: Lately Naniwa has been doing a three gate pressure of a 1 gate expand where he gets 6 sentries and attacks. Is this safe vs the 1-1-1? This should really only be done against a gasless fast expand so you shouldn't be doing this build in the first place. | ||
Diabulus
Bolivia105 Posts
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Eskiya23
Netherlands105 Posts
I'm a high Platinum Terran, from my point of view the 1-1-1 is a build I throw out once in a while to break the standard Bomber build. What Protosses dont understand about the 1-1-1 is the underlying tactical implications the build does to the Protoss. First of all, the composition can be tricky to deal with. As versatile the 1-1-1 is, its also very non-telling. Is it really going to be a doublegas siege-up at your ramp, or is it going to be a 1 gas hellion drop? Hellion + Banshee builds are different to deal with as well: + Show Spoiler + Second of all, the 1-1-1 will force you to react (play defencively) and most of the time will force you to leave some units at home. Sometimes the Banshee hits while your Observer is on his way to the Terran base. The Terran will use the time bought to get up his bio transition, his engineering bays, possibly his third. The harassment, especially in the lower leagues, will be just once. At higher level, players repair banshees and send them right back in. Third and last point, because of the seemingly limited buildorder forced to the Protoss, the Terran can assume you are going for the seemingly obvious transition into colossi (since you already have robo, and will face lots of marine/hellions/stimtiming followup). Many times the Terran will be prepared for Colossi, because of the time bought of the harass and because of the Collossi follow-up. My advice to Protoss players; either identify the 1-1-1 and hit before it gets off (3 gate, 3gate proxy robo), OR play super defensive with double Observers and Stalkers in mineral-lines, followed by a few Immortals (if Tanks) into Collossi or Archons (Terran wont have ghost-tech up, beefy Archons do wonders). | ||
Nyast
Belgium554 Posts
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Teoita
Italy12246 Posts
Other than that, this is the textbook way of holding it though. | ||
QTIP.
United States2113 Posts
On May 03 2012 21:34 Rimak wrote: I know that this has been up for a while, but i just was soo excited yesterday, so i reqlly want to share my joy. So yea, this is a "Thank you" post. Yesterday I had a game of PvT on Antiga and it was soo smooth. Never earlier I've managed to get this thing by a book, I've always screwed somewhere (I did won in some cases, but that's just beacause opponent was weaker). This time everything went perfect and the feeling was, as i've been 1 step ahead of my opponent. When i scouted with probe, there was a rax and a gas building, i've kept probe inside of his base to see more, but saw no 2nd gas and got trapped =(. Anyways went for MC's 1gate and when poked with zealot-stalker, saw only building bunker and couple of rines, killed scv, while tanking damage with zealot and fleed. At that poit I really suspected 1-1-1 incoming, so had to pull a probe over to his natural ramp and also dropped a robo and chronoed observer. On arriving 1-1-1 got confirmed and i saw a tech lab on starport, with a research in it, unfortunately then i lost my obs, so had to chrono another to a total of 2. Warped in 2 stalkers (aleready had 2 at that point) and placed them with obs on mineral lines and in some seconds got visual of his banshee incoming and basically it did no damage (maybe 1 probe kill). Then i remembered about helion drop possibility and get few sentrys to main, but drop didn't come. After second immortal got my robo bay and twilight up. When first collossi was about to pop probe outside his nat was killed and i noticed some scv's fading. So i marched out to meet him halfway, in the middle was a small, fake engagement forcing him to go siege, but i was able to get few shots with colossi on his scv. When FF faded i've pulled back, spread my army, zealots got charge, and second coloss was on it's way.so next engagement was very deciding. Tankes shot throught my zealots obliderating them, marines were stimming to penetrate immortals and were burned alive by cosolli death rays. Banshees were working on colossi, but I've managed to keep one coloss alive and nexh zealot warpin cleaned up tanks. I got another coloss, and a warpin of stalkers and went for his base. GG. Again thanks, this guide is awesome. Just revisiting this guide after a year, and wanted to say I am thrilled that you found it useful! | ||
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