This replay is rather sad, I execute the build and it shows how chargelot/archon absolutely decimates stalker/immortal.
[G] PvP : DT -> Chareglot/Archon - Page 5
Forum Index > StarCraft 2 Strategy |
Oddslynx
Australia34 Posts
This replay is rather sad, I execute the build and it shows how chargelot/archon absolutely decimates stalker/immortal. | ||
ODKStevez
Ireland1225 Posts
| ||
Rimak
Denmark434 Posts
| ||
PurpleHazex
79 Posts
I went from losing 90% to PvP to winning 90% :D Won last 5 games with this (Top diamond) Thanks alot for this guide | ||
ThePianoDentist
United Kingdom698 Posts
but how many probes do you recommend going up to if you intend to pressure off of one base? all the way to 30? also if you can't break them and expand when do you add on robo or a forge for upgrades? do you suggest throwing both down when you realise they've expanded and aren't going to all-in you. also I struggle versus 1 base colossus, is it ideal to despite expanding cut probes and just spam units versus this? | ||
ThePianoDentist
United Kingdom698 Posts
On November 11 2011 05:17 CecilSunkure wrote: I've updated the OP! Here is the changelog: Revision [ 2 ] Changelog (oldest to newest descending): I think someone with Blink + Robo can easily defend on their ramp if they sit there army near the top of their ramp. Then the surface area of the Zealots + Archon is next to nothing until you start Blinking back, and by then the Charge/Archon army would have taken a lot of damage. Add in a Sentry for the defender and it gets really ugly for the offender. Very good points! Although if you do manage to contain a player onto one base and expand, you need to have more tech than simply just Chargelots and Archons. A good number of Blink Stalkers + Chargelots and Archons is extremely strong, as once the engagement occurs there's nothing to stop your Stalkers from picking the Colossus off. does this mean versus a 1 base colossus push I should try and get blink and blink stalkers as well as zealot archon for when he attacks....and then when i blink do i save my blinks for when he tries to micro back damaged colossi or do i just blink straight on top of them immediately? | ||
Belha
Italy2850 Posts
The build, still a gamble tho(as most in pvp lol). | ||
totalpigeon
United Kingdom162 Posts
| ||
CecilSunkure
United States2829 Posts
On March 07 2012 02:20 totalpigeon wrote: Not sure how a 4 month old guide as awesome as this one still has a spelling mistake in the title and leading line, but I just noticed it spells chargelot wrong, may be worth changing it to make sure people can always find it via the search function. I plan to re-write this guide soon, so it's fine. | ||
RRDjhonn
34 Posts
| ||
kalteras
United States72 Posts
| ||
CecilSunkure
United States2829 Posts
On March 07 2012 06:02 kalteras wrote: Is this a viable 1 base all in strat? I had a diamond toss do it to me and I crushed it with ease off two bases with stalker immortal zealot and good chokes, maybe he didn't execute it well. No not really unless they take their natural expansion. | ||
Gladiator6
Sweden7024 Posts
I usually open 3 stalker into robotic, if lets say I knew my opponent was doing this build. What should the best response be from me? Turtle in my base with building placement and get zealots, colossus and a few sentries and stalkers(from the beginning)? | ||
Complete
United States1864 Posts
| ||
CecilSunkure
United States2829 Posts
http://drop.sc/packs/787 | ||
vaderseven
United States2556 Posts
If you are opening with a 3 gate and then adding a robo ~ say 40ish food maybe a bit sooner, is the best way to play vs this to get an obs out (should be out right after or before DT play is in effect) and then to turtle on 1 base adding either immortals or colsi before taking the expansion? Can people add some thoughts on this? | ||
CecilSunkure
United States2829 Posts
On April 12 2012 03:29 vaderseven wrote: I have a question about playing vs a style like this. If you are opening with a 3 gate and then adding a robo ~ say 40ish food maybe a bit sooner, is the best way to play vs this to get an obs out (should be out right after or before DT play is in effect) and then to turtle on 1 base adding either immortals or colsi before taking the expansion? Can people add some thoughts on this? You'll likely win if you play passively with Colossus and manage to not take any damage on two base. Then take a passive third, and smash the other dude with a very large Colossus count. But this is outdated. See: http://www.teamliquid.net/forum/viewmessage.php?topic_id=318673 | ||
FoxShine
United States156 Posts
I like to think of DTs as being defensive or oppertunistic in this build. If the enemy does get sentry stalker immortal, or even for collosus; hitting before 2nd collosus with a couple archons and a gang of chargelots is powerful. I even stick a DT in my main army for dps. Im not sure how this does against phoenix as zealots are light units. I watched MVP tails do this build on the ladder pvp and alot of the time people answer by throwing up their own Dark shrine. Anyone have any advice of how to transition out of this build or ways it can be defended? | ||
CecilSunkure
United States2829 Posts
| ||
deathenator
United States6 Posts
| ||
| ||