Heavy Mech vs Zerg
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monkus
United States44 Posts
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Cloud
Sexico5880 Posts
Most zergs now like to go 3 hatch builds, 3 hatch muta especially, which is pretty much a counter to mech. Mech is specially effective in maps without a natural with gas and on islands. Mech is basically designed to counter the micro oriented zergs that are now getting scarce, not the macro whore-many bases zerg style many are playing now. Yosh stopped playing. | ||
hixhix
1156 Posts
On July 02 2006 13:34 monkus wrote: Plus I figure goliaths own against mutalisks as well, which pretty much covers all of a zerg player's typical strategies. NO, mass muta > mech | ||
ROOTheognis
United States4482 Posts
On July 02 2006 13:34 monkus wrote: I watched a VOD with Boxer in it (The 1st person one on youtube) and I saw him using heavy mech against zerg. Now of course Boxer can do anything he wants, because he's Boxer, but I was wondering why the complete norm against Zerg are m&m. Boxer was pumping out of 5 factories vultures and goliaths, and they worked really well. Vultures take out the lings and hydras really easily, lurkers aren't as effective, and the mines just rocked. Plus I figure goliaths own against mutalisks as well, which pretty much covers all of a zerg player's typical strategies. So why are m&m so much more used? it was on nostalgia. mech owns on nostalgia notice how boxer never let the zerg get a 2nd gas... on normal maps the z starts with 2 gasses... so its alot harder | ||
monkus
United States44 Posts
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8882
2718 Posts
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alpskomleko
Slovenia950 Posts
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decafchicken
United States19917 Posts
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Plexa
Aotearoa39261 Posts
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Reason
United Kingdom2770 Posts
Generally however I don't believe most people have the skills necessary to pull this off, and it requires a lot.. you must adapt to the zerg if your trying something as crazy as this, making the choice between having four tanks in there, two valks or twenty vultures could make the difference between winning and losing-.- Usually mech vs zerg is just raped by some early muta harass to keep the terran contained into mass expo with hydra lurker defiler. This is the problem .. you dont have map control or a fast army(i guess vults could fix this but..not so well) This whole mass muta > goli thing.. im unsure of.. i know EVERYONE says it, but ive been in numerous situations with an ungodly amount of gols and an ungodly amount of mutaling(nevermind gols vs muta, gols tame them <3 1-1-1 <3) and the zerg just gets liquidated. somone explain plz?-_- | ||
TheFoReveRwaR
United States10657 Posts
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Drowsy
United States4876 Posts
On July 03 2006 14:18 TheFoReveRwaR wrote: Gols with their superior range and with + weapon upgrades become cost effective vs muta ling once you reach a high number of gols. They do enough dmg before muta/ling get in range to make them extremely powerful(same reason 200 supply 3/3 metal tvp is almost impossible to stop without high tech). However it is very difficult vs a good zerg to mass that many gols. Most good zergs will continually attack with lots of muta ling while taking expos and at low numbers goliaths are extremly bad. Not really, not to mention once hive comes in for zerg, and it will be in by the time you have thatnumber goliaths, dark swarm+pure lings will rape the shit out of you and he won't even need mutas. And getting that high a number of gols automatically takes vessels out of the equation. | ||
Reason
United Kingdom2770 Posts
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decafchicken
United States19917 Posts
On July 03 2006 17:07 Reason wrote: No it doesn't, why do you say that Can you specify what you are negating? | ||
alpskomleko
Slovenia950 Posts
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Reason
United Kingdom2770 Posts
And Drowsy says, "...getting a high number of gols automatically takes vessels out of the equation" alpskomleko translates that as "you won't have many vessels" I notice a distinct difference Drowsy you got reps of you beating a terran going pure goliath with pure ling defiler~? Edit : rofl | ||
LG)Sabbath
Argentina3022 Posts
with 5 factories and an expansion you can barely fight a zerg who has 3 hatch mutas going, whilst you only need 2-3 barracks pumping marines (especially if upgraded) to fight him, having spare cash for expanding or teching up | ||
Reason
United Kingdom2770 Posts
2-3 barracks pumping marines? when i three hatch muta ive taken 4-5 raxers... playing 2-3 rax vs mad muta/mutaling is VERY risky, and how much spare cash do you have when ,making 2-3 rax, acad, supplies, ebay(s), upgrades, whilst pumping MnM constant.. not much thats how much | ||
LG)Sabbath
Argentina3022 Posts
there is an excellent reason why people dont use mech extensively, considering it is easier to micro and the build order is simpler, it seems to be a mistery for you | ||
TheFoReveRwaR
United States10657 Posts
On July 03 2006 15:59 Drowsy wrote: Not really, not to mention once hive comes in for zerg, and it will be in by the time you have thatnumber goliaths, dark swarm+pure lings will rape the shit out of you and he won't even need mutas. And getting that high a number of gols automatically takes vessels out of the equation. Your logic is very very irritating. Not once in either mine nor Reason's post was there any mention of dark swarm or defiler use. Basically what you did is like adding another variable to a math equation and then telling me that my equation is wrong because it doesn't include that variable. Obviously if hes using dark swarm and lings then one would mix vultures and mass mines. This would allow for more gas and vessel use. I notice a lot of your posts are more focused on being right then actually using real game expierence and knowledge. So if you're going to say not really; please respond to the original example that i was responding to. Otherwise its just comparing apples to oranges. They aren't related. Also in case there is some confusion - I am aware that MnM + vessel/tank is better at high levels of play in virtually all situations. The lone exception being, as I believe FrozenArbiter mentioned, maps with no gas in second natural. In general Mech(with scan) is strong vs lurker/ling and weak vs muta/hydra. | ||
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