On July 02 2006 13:34 monkus wrote:
Plus I figure goliaths own against mutalisks as well...
Plus I figure goliaths own against mutalisks as well...
you figure horribly wrong
Forum Index > Brood War Strategy |
Resonate
United Kingdom8402 Posts
On July 02 2006 13:34 monkus wrote: Plus I figure goliaths own against mutalisks as well... you figure horribly wrong | ||
QuietIdiot
7004 Posts
Ever see those two games on Arizona? --; Fine example of mech play. | ||
ChApFoU
France2982 Posts
On July 05 2006 04:53 Resonate wrote: Show nested quote + On July 02 2006 13:34 monkus wrote: Plus I figure goliaths own against mutalisks as well... you figure horribly wrong Not that wrong, depends on the situation. Mutas are good early game but once terran reach a good amount of golz they are inefficient. I just made a test 36 gols 3-3+charon vs 36 muts 3-3 = the mutas gets buttfucked in an ugly fashion and you still have 3/4 of your gol force at then end of the fight, yet mutas cost twice the gaz. | ||
ChApFoU
France2982 Posts
| ||
Reason
United Kingdom2770 Posts
MnM with goliath support (although i didnt mention it earlier) is one of the most effective armies vs zerg ive ever seen, give it a try sometime. ![]() | ||
mightyzealot
China11 Posts
On July 05 2006 05:57 Reason wrote: Perhaps then a standard opening with a switch to mech would be more efficient.. if you play right and secure a couple of expos you could bunk up, fact up, and make the switch safely with an appropriate amount of units, plus you still have your previous marinemedic army. I've done this before and it works, but if I'm going to mech I prefer to do it hardcore. MnM with goliath support (although i didnt mention it earlier) is one of the most effective armies vs zerg ive ever seen, give it a try sometime. ![]() You will have less gas for vessels if you do that Few goliaths will do nothing I think | ||
Reason
United Kingdom2770 Posts
Few goliaths does a lot, they are very good, and im talking about standard TvZ play plus 1-2 fac goliath. | ||
![]()
Chill
Calgary25961 Posts
On July 05 2006 06:30 Reason wrote: I will have less gas for vessels if I do what??? I played a pure mech game (four marines) into tank/goli and I had 2 armories going and 3 vessels with irradiate off two bases keep that in mind all of you when talking shit to me about no gas for vessels. Few goliaths does a lot, they are very good, and im talking about standard TvZ play plus 1-2 fac goliath. Please, just stop. | ||
LG)Sabbath
Argentina3022 Posts
On July 05 2006 06:30 Reason wrote: I will have less gas for vessels if I do what??? I played a pure mech game (four marines) into tank/goli and I had 2 armories going and 3 vessels with irradiate off two bases keep that in mind all of you when talking shit to me about no gas for vessels. Few goliaths does a lot, they are very good, and im talking about standard TvZ play plus 1-2 fac goliath. lol yes, 3 vessel+irradiate +2armory +gollies, i wonder why you didnt just go mass 3-3 bc from 8 starports | ||
Patriot.dlk
Sweden5462 Posts
| ||
Myrmidon
United States9452 Posts
What would you want goliaths for? Extra range against mutalisks? But marines already outrange mutalisks, so it's not like midgame zerg can hit and run your attack-moved midgame blob. Extra range to hit guardians? But vessels are better against guardians anyway, and guardians can't abuse cliffs when they're irradiated and dead. Extra ground damage? But marines do more damage, although it takes two marines to do comparable damage to one goliath against ultralisks (so the advantage is somewhat nullified, not reversed, attacking ultralisks). Kill lurkers? Why not use vessels and/or tanks? Anyway, dark swarm is going to make you cry. Yes, it's true that most people may overlook some units, but I think terrans are best off spending gas elsewhere: to make groud forces deal more damage and take less damage, scout freely without using units (hax!), make units that get free kills every couple of minutes and can kill stuff under swarm, make units that deal massive splash damage that can hurt under swarm as well as steamroll lurkers, make units that heal your ground troops as they're being attacked and allow for multiple stims, and make units that totally rape lings and can hit somewhat under swarm. Goliaths can kind of fight and shoot? | ||
Reason
United Kingdom2770 Posts
On July 05 2006 09:17 Myrmidon wrote: I'm not quite sure why you'd want to get both engineering bay upgrades plus both armory upgrades in order to make your ground army slightly weaker and reduce your vessel count. What would you want goliaths for? you DONT get both ebay upgrades and both armory upgrades, i'm talking about two different strategies and you would know that if you had bothered to read my posts before jumping at the chance to join in with the crowd. And you get goliaths because they are cool;) they do well against pretty much anything, you can use them for drops (super range, marines being sufficient vs muta doesn't make goliath range irrelevant, catching ovis over water (gogo waste irradiate) and dont get SLAIN by lurkers. On July 05 2006 08:58 Chill wrote: Please, just stop. ![]() On July 05 2006 09:12 Sabbath wrote: lol yes, 3 vessel+irradiate +2armory +gollies, i wonder why you didnt just go mass 3-3 bc from 8 starports What the hell is that supposed to mean you fucking noob..? Are you trying to be funny? You know it's pretty sad that your trying to be funny by making fun of how ridiculous my strat is when I've done it.. if you think I'm joking I've got the replay. So to all .. disappointed ![]() | ||
IdrA
United States11541 Posts
On July 05 2006 06:30 Reason wrote: I will have less gas for vessels if I do what??? I played a pure mech game (four marines) into tank/goli and I had 2 armories going and 3 vessels with irradiate off two bases keep that in mind all of you when talking shit to me about no gas for vessels. Few goliaths does a lot, they are very good, and im talking about standard TvZ play plus 1-2 fac goliath. are you talking about pure mech or using gols as an additive to your main force? you keep switching between the 2. and both are bad except on certain maps. for the reasons i stated, as well as multiple other people, that you chose to make irrelevant, wrong arguments against and then ignore. chill is right please stfu now. | ||
Reason
United Kingdom2770 Posts
This is all I am saying and have been trying to say. Apologies to all if you feel I have been ignoring you or not taking on board what you have said. Mech vs Zerg is possible. When doing so, a quick vult/expo opening into goliaths, goliath/tank, goliath/valk with vultures included where necessary/possible + relevant armory support is what I have found works nicely. If you don't want to do that, you can open standard play, then make the switch to mech later so you will have a biomech force, obviously you would not have ebay upgs because you are planning the switch to mech entirely, in time. Alternatively, just play your own standard TvZ, but hey, try throwing in a few gols, I have done so and it works quite nicely. | ||
IdrA
United States11541 Posts
and saying that it works for you is not going to convince anyone its good, because on almost every map with a gas nat it isnt. | ||
Reason
United Kingdom2770 Posts
![]() | ||
IdrA
United States11541 Posts
| ||
venusian.kohai
Canada741 Posts
On July 05 2006 11:36 Reason wrote: What the hell is that supposed to mean you fucking noob..? Are you trying to be funny? You know it's pretty sad that your trying to be funny by making fun of how ridiculous my strat is when I've done it.. if you think I'm joking I've got the replay. So to all .. disappointed ![]() Show us the replay, I'm intrigued by how you work that strategy | ||
Reason
United Kingdom2770 Posts
If the zerg is too newb, I only won because of a certain thing, or im too horrible to even be posting then tell me and I'll do it again, better, hopefully ![]() and ill post on two conditions 1.dont laugh at me for any of the reasons I mentioned above 2.you tell me how to post replays -.- | ||
![]()
Chill
Calgary25961 Posts
Yes this is a strategy forum and you've got the right to post here; that doesn't mean you get to spew your opinoin (which is wrong) all over the place. Mech vs Zerg is possible. Okay, we're off to a good start. Defiler / Queen only is also possible. Winning with your feet is possible. Let's change this sentence to read "Anything is possible." When doing so, a quick vult/expo opening into goliaths, goliath/tank, goliath/valk with vultures included where necessary/possible + relevant armory support is what I have found works nicely. Ok. If you don't want to do that, you can open standard play, then make the switch to mech later so you will have a biomech force, obviously you would not have ebay upgs because you are planning the switch to mech entirely, in time. No, this is where you lose me. You don't open MnM and then switch to mech. What would be the advantage of that? You've invested in Barracks and I suppose Academy upgrades. Why did you build these Marines if you're planning on switching to Mech? Give me one reason why? You're going to try to break his Sunkens, which won't work, now you're going to have like 12 Marines, 3 Medics, and a handful of Goliaths. He has 9 Mutalisks and 2 morphing gas expansions. Now you can't move out because you're in the transition to mech. By the time you move out he's got a huge Mutalisk force and 4 running geysers. You're fucked. You can't win that. Alternatively, just play your own standard TvZ, but hey, try throwing in a few gols, I have done so and it works quite nicely. Please. What is the reason you're adding Goliaths? WHY? As already mentioned 3 times, Marines outrange Mutalisks anyways. For every 5 Goliaths you get 1 Vessel, 1 Medic, and 7 Marines. Goliaths let you hit Mutalisks farther, but Irradiate already has quite superior range. 1 Irradiate is going to hurt Zerg a lot more than a couple of Goliath hits. Frankly, gas is so precious in TvZ I don't know how you can consider wasting it on Goliaths. Would you care to test this out? I'd like to play you best of 5 (7? 9?) where you have to use Goliaths and I'll do whatever. I just can't see how you figure this is going to add any value to your army. Mech CAN work but it's very hard. If your Vultures fail, you pretty much should fold up shop because you're not going to be able to leave your base for the next 10 minutes. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War League of Legends Counter-Strike Other Games Organizations StarCraft 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • Berry_CruncH268 StarCraft: Brood War• practicex ![]() • AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Laughngamez YouTube • Migwel ![]() • sooper7s League of Legends |
PiG Sty Festival
Replay Cast
WardiTV Invitational
Code For Giants Cup
SOOP
ShoWTimE vs Clem
Replay Cast
ReBellioN vs HonMonO
The PondCast
WardiTV Invitational
Replay Cast
Replay Cast
[ Show More ] Replay Cast
CranKy Ducklings
[BSL 2025] Weekly
Sparkling Tuna Cup
|
|