Resistance I - London Calling - Page 41
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Palmar
Iceland22630 Posts
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Jackal58
United States4264 Posts
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Palmar
Iceland22630 Posts
On January 05 2012 09:23 GreYMisT wrote: by half right on rad i mean half right on palmar. I think my reads were screwed up because it seemed that most of the townies making sense all game just didn't care You really need to start taking lead in towns dude, you've played quite a few games, you grasp the idea well and your reads are usually pretty good, but you always seem to end up like a background unimportant figure in towns. Playing like you're doing now is great for your scum meta, but you have the talent to take it to the next level. | ||
VisceraEyes
United States21170 Posts
On January 05 2012 09:23 Palmar wrote: yes, you're actually quite a bit better. Which means you can't be mad if I hang you for being wrong! Actually, yeah I can...because being wrong still /= being scum...no matter how good one is. You can hang me for using poor logic I guess, or for appealing to logical fallacies, but you'd better NEVER try and hang me for being wrong or I'll hang you for being scum. | ||
VisceraEyes
United States21170 Posts
On January 05 2012 09:25 Palmar wrote: You really need to start taking lead in towns dude, you've played quite a few games, you grasp the idea well and your reads are usually pretty good, but you always seem to end up like a background unimportant figure in towns. Playing like you're doing now is great for your scum meta, but you have the talent to take it to the next level. This. I followed you bro. You were my anchor this game, and we almost won because of it. We really only lost because of inactivity. | ||
kingjames01
Canada1603 Posts
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GreYMisT
United States6736 Posts
On January 05 2012 09:25 Palmar wrote: You really need to start taking lead in towns dude, you've played quite a few games, you grasp the idea well and your reads are usually pretty good, but you always seem to end up like a background unimportant figure in towns. Playing like you're doing now is great for your scum meta, but you have the talent to take it to the next level. yea, this game I was pretty lost with the new format and stratagies associated, as I'm sure most of us were. The reason I feel like I end up in the background is that I like to be as sure as possible in my reads, I dont like to do things based on assumptions unless the situation demands it. This is why if you look at election mafia early on I was changing my mind often. I was trying to be more active in that game, so you got to see the thought process that happens in my head all game long. This is also why when a game gets close to LYLO, you see me kick it up far beyond my typical play, becuase im more certain of my reads and feel comfortable with convincing others of them. I think my problem still is confidence, I just need to start pushing harder. sure i might lose my record of never being lynched as town, but hey, as long as i win. | ||
VisceraEyes
United States21170 Posts
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GreYMisT
United States6736 Posts
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VisceraEyes
United States21170 Posts
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VisceraEyes
United States21170 Posts
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Forumite
Sweden3280 Posts
On January 05 2012 09:32 kingjames01 wrote: Hosts: why did you change the voting system so that the votes were public? The votes should ALWAYS be revealed simultaneously. It´s a question about porting. We wanted a way to make a tabletop game work on a forum. If we have to wait until every player has voted then it takes 3 days to vote for each leader´s team, and the game will just grind to a halt. Continous voting was the best way to make it work with a limited discussion phase. | ||
kingjames01
Canada1603 Posts
On January 05 2012 09:46 Forumite wrote: It´s a question about porting. We wanted a way to make a tabletop game work on a forum. If we have to wait until every player has voted then it takes 3 days to vote for each leader´s team, and the game will just grind to a halt. Continous voting was the best way to make it work with a limited discussion phase. When Resistance games are Played by Forum on other sites, we usually PM the votes to the hosts. You are correct that it is more work, but if you have the authority of the Ban Thread you should be alright here. | ||
VisceraEyes
United States21170 Posts
I think one of the major things we did wrong as a town was not talk about our choices. I regret not being here for the D1 discussion, as I felt like an outsider reading it back over once Rad's choices were made. D2 was a little better and we could have won if D3 had had more of the same. If Zona and Jackal had been here, I feel confident that we could have won this game handily...likewise if Rad had come any sooner than he did. Think about it - if my team had been accepted, D4 would have been in the bag (town Rad would absolutely have sent the same team that came back with a successful N3) and we just would have had to determine who else was town based on that. I would have put suggested Radfield if he'd done that, who was town, and the game would have been over....but as it was, not enough people were around for us to actually DISCUSS what our options were. In future games (I hope there will be future games...) I'll be taking a slightly different approach. 1) More discussion. This killed town. Because it was a new game, we all played like newbs slinging shit at each other instead of looking at what was happening. Palmar as LEADER almost got a team with HIM ON IT approved after being on TWO FAILED MISSIONS. 2) More Nay-voting. Not arbitrarily or anything, but if I get a funny feeling about someone, I'ma do what Blaze did and just nay-vote the team. It's not like nay-voting is like voting to lynch or anything. They'll have a chance to prove themselves later. 3) Less Mud-slinging. I personally tunneled in on Blaze for a minute there. I was able to cool my jets and see him for the townie he was eventually, but it blinded me to the fact that Palmar hadn't said a damn thing in the interim. I didn't become sure about Palmar until AFTER he came back into the thread and kept appealing to me...I should've been looking at what was happening in the game rather than trying to find ways Blaze was suspicious (as if I had to look -.-) 4) More Activity. This game demands it, because of the pace of the voting system. Like, 2 people could have had all-town teams in this game and I would have never known it because of the rate that I was checking the thread. This game demands slightly higher activity than Mafia, as the information comes just as much from the elections as from the missions. I thoroughly enjoyed the setup guys and I sincerely hope we'll see more of this game. It's close enough to Mafia that we can run more of these, ya? I'd consider it a mini too, so we can roll a Resistance when there's not a mini on deck. | ||
kingjames01
Canada1603 Posts
On January 05 2012 09:48 kingjames01 wrote: When Resistance games are Played by Forum on other sites, we usually PM the votes to the hosts. You are correct that it is more work, but if you have the authority of the Ban Thread you should be alright here. Forumite: if you're still there could you comment on why you did not use The Plot Thickens for a 9 player game? Also, do you have plans to run another Resistance game, and if so, can you tell us when? | ||
Forumite
Sweden3280 Posts
On January 05 2012 09:48 kingjames01 wrote: When Resistance games are Played by Forum on other sites, we usually PM the votes to the hosts. You are correct that it is more work, but if you have the authority of the Ban Thread you should be alright here. Could work, I don´t mind more things to do with PMs, but it takes so much more time, waiting for others and then them waiting for me. It sometimes takes a leader two days to propose a team, if we add 2 days for voting, and another round each time a team is rejected, then we´re quickly reaching weeks for each discussion phase, and banning people to speed this up make it harder to read other players. This wasn´t the perfect way to deal with it, but it worked. The next game the host can try something else, like adding more days to the discussion when a leader proposes a team. | ||
kingjames01
Canada1603 Posts
On January 05 2012 10:10 Forumite wrote: Could work, I don´t mind more things to do with PMs, but it takes so much more time, waiting for others and then them waiting for me. It sometimes takes a leader two days to propose a team, if we add 2 days for voting, and another round each time a team is rejected, then we´re quickly reaching weeks for each discussion phase, and banning people to speed this up make it harder to read other players. This wasn´t the perfect way to deal with it, but it worked. The next game the host can try something else, like adding more days to the discussion when a leader proposes a team. I think that would be a good compromise, actually. Perhaps, give the leader a set duration of time to propose a team which then resets the clock on the discussion phase. The players would then have a set duration of time to send in a vote. | ||
Forumite
Sweden3280 Posts
On January 05 2012 10:07 kingjames01 wrote: Forumite: if you're still there could you comment on why you did not use The Plot Thickens for a 9 player game? Also, do you have plans to run another Resistance game, and if so, can you tell us when? I wanted to keep it simple this first time, vanilla. As for running more games, I´m up for it, but nothing planned. It depends on prplhz though, it´s his bot that made it possible to run a quick game. The bot is essential for this setup, but there´s other ones that take more time that could work too. | ||
Forumite
Sweden3280 Posts
On January 05 2012 10:13 kingjames01 wrote: I think that would be a good compromise, actually. Perhaps, give the leader a set duration of time to propose a team which then resets the clock on the discussion phase. The players would then have a set duration of time to send in a vote. A leader who doesn´t propose on time is skipped, a player who doesn´t vote on time gets a warning. Much slower game, but with only 5 mission possible that might work. | ||
VisceraEyes
United States21170 Posts
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