Season 5 live on SEA - Page 2
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WArped
United Kingdom4845 Posts
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Elefanto
Switzerland3584 Posts
Absolutely don't like the mappool as a protoss though | ||
Devolved
United States2753 Posts
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eviltomahawk
United States11133 Posts
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killer1nz
New Zealand164 Posts
On December 20 2011 08:04 Elefanto wrote: LOL the description from arid Absolutely don't like the mappool as a protoss though there's two entrances to the natural as well so forge expand is probably out of the question, zergs may have to get 2 spines vs hellion openers and a bunker wont cover the natural so 1 rax expand on low ground isn't gonna work either. taking a 4th looks fairly easy once you've secured a 3rd though, imo. entombed looks really easy to take a third (just two medium sized ramps leading up both) the natural leads through into the 3rd via destructible rocks but mutas will probably be hard to deal with for protoss players because of how easy it looks to navigate through the main / natural and 3rd mineral lines with them. | ||
BioTech
Australia264 Posts
And why not some new 2v2 or 3v3 or 4v4 maps? Id like to see a map where people are separated by destructible rocks. | ||
firehand101
Australia3152 Posts
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jimminy_kriket
Canada5475 Posts
On December 20 2011 10:26 BioTech wrote: why do all maps have to be symmetrical?! why not throw in some weird ones, or island maps. I mean if ppl dont like em they can use their 3 exclusions to avoid them. And why not some new 2v2 or 3v3 or 4v4 maps? Id like to see a map where people are separated by destructible rocks. island maps have proven to be imbalanced towards terrans I believe. (planetary+turrets=near invinvible?). it would be unfair to make players lose a veto by default basically because of an imbalanced map. | ||
Yoshi Kirishima
United States10286 Posts
On December 20 2011 08:15 Devolved wrote: Ugg, how is Xel Naga still on there? David Kim get over yourself. It's not a good map! Just veto it. Even if you don't want to waste a veto on an bad map, without it arid plateau would be the only 2 player map, and the noobier players might want to play on more 2 player maps. On December 20 2011 14:05 jimminy_kriket wrote: island maps have proven to be imbalanced towards terrans I believe. (planetary+turrets=near invinvible?). it would be unfair to make players lose a veto by default basically because of an imbalanced map. Although, there are ways to balance it somewhat, such as putting a neutral creep tumor there to help zerg expand and put up spines/spores, and to slow down a terran. You could also make it unbuildable, for example, so he can't spam turrets, while you can still defend with the mutas that you should probably already have. You could make it have less mineral patches, since Terran usually doesn't need more gas. Perhaps you could put some cliffs around the expansion so you can drop a few infestors and kill the PF with ITs. You could siege up those areas yeah but you should have mutas, and ovies for vision. | ||
Xayvier
United States387 Posts
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Kharnage
Australia920 Posts
On December 20 2011 08:01 Luckbox wrote: OP plays zerg? :D ( from downvoted maps appearance ). I downvote Xalnaga as protoss. Shit map that ends up being 1 base plays cause the nat is so open. Worst map to FFE on. vP and vT ends up being 1 base while watching the nat and as soon as one of you expands the other kills them. The only exception is when someone goes for something cheesy like DT or cannon rush and then the other person expands cause they know they are super far ahead. | ||
Yoshi Kirishima
United States10286 Posts
On December 20 2011 14:17 mrKamiya wrote: I wonder what maps to downvote as terran? I think Tal'Darim... idk about the other 2 ^^ reason being TvT is a pain on that map, I think it favors PvT a little due to large map = easy to warp in units all over? TvZ I think is pretty equal but I play mech so even though almost every game on that map for me is long, intense, and epic, I usually lose a little more than win I think, since it's just hard to mech on that map. | ||
RyanRushia
United States2748 Posts
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Kharnage
Australia920 Posts
On December 20 2011 14:20 Yoshi Kirishima wrote: I think Tal'Darim... idk about the other 2 ^^ reason being TvT is a pain on that map, I think it favors PvT a little due to large map = easy to warp in units all over? TvZ I think is pretty equal but I play mech so even though almost every game on that map for me is long, intense, and epic, I usually lose a little more than win I think, since it's just hard to mech on that map. Tal'Darim is shit in PvP too. It's the only '4 gate or die' map left. | ||
Greendotz
United Kingdom2053 Posts
On December 20 2011 07:49 MonkeyMaan wrote: Normally it's: SEA on monday USA on tuesday Europe wednesday Don't know about other regions Well, for us actually here it's already Tuesday (Aus) but what ever This is something to look forward too when I get home in a couple of hours | ||
L3g3nd_
New Zealand10461 Posts
On December 20 2011 14:22 Kharnage wrote: Tal'Darim is shit in PvP too. It's the only '4 gate or die' map left. i think TDA in general is not a good map. | ||
Conquerer67
United States605 Posts
On December 20 2011 14:22 Kharnage wrote: Tal'Darim is shit in PvP too. It's the only '4 gate or die' map left. ZvZ is a biatch too, cuz people can just go mass expand early game into 4 base mass mutaling or some shit like that. Not hard, it's just annoying. And I've had Tal'Darim voted down since the last map update, just cuz it favors toss so much in the early mid game. | ||
eu.exodus
South Africa1186 Posts
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IMoperator
4476 Posts
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IMoperator
4476 Posts
On December 20 2011 14:20 Yoshi Kirishima wrote: I think Tal'Darim... idk about the other 2 ^^ reason being TvT is a pain on that map, I think it favors PvT a little due to large map = easy to warp in units all over? TvZ I think is pretty equal but I play mech so even though almost every game on that map for me is long, intense, and epic, I usually lose a little more than win I think, since it's just hard to mech on that map. Yeah taldarim is one of my vetoes. The map is really hard for me to win on in TvP and TvZ since it's just so fucking big. It's hard to put on pressure and mutas are a bitch to deal with on that map. | ||
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