|
On November 28 2011 06:10 BloodyC0bbler wrote:Show nested quote +On November 28 2011 05:49 syllogism wrote: I don't really care who gets protected other than the obvious townie sandroba, who might even get double stacked depending on who is on the scum team.
Palmar since you are basically untouchable until day 5, I'm just going to ignore all the little issues I've with your play so far. Of course, it's very unlikely I will be around by that point, but just letting you know. sandroba won't die night 1. Show nested quote +On November 28 2011 05:40 vaderseven wrote: Lurker bane doesnt just help the mafia late game, Ive played on forums before where lurking as scum was a dominate strat that won games.
It basically means that BOTH sides must be active as part of their strat or risk being killed by someone that only cares to kill lurkers. I am fine with that and will be stealing that role to take to other forums.
Rolecops most certainly help to catch people in lies as you say.
I 100% disagree with your ideas about medic and wifom coordinating. WIFOM becomes stronger and more real the better every one knows each other and so many players no 0 about everyone in this game. I think meds should, in the early stages of the game, protect those that they feel will be targeted or might be power roles and in the later stages should protect those that either become 'confirmed town' or seem the likely target of scum. The best thing for a med to do is to protect a cop or what not but that can't be done as a sure thing. Are you purposely dense? You think meds should early stages protect people they think have power roles? A green townie who performs insanely well (and i mean analyzes heavily/stops stupid discussions/etc...) is far more useful than a power role that is on a player who is herp derping or hiding in the lurkers. Yes late game a med should prot confirmed townies but early game you should be protecting vocal players who appear to be town. Their role is a moot point. Tnkted's post on how medics should operate is exactly how medics should operate. It makes it insanely hard for mafia to shoot properly.
No I didn't say that they should protect power roles. I said, and I quote, "in the early stages of the game, protect those that they feel will be targeted or might be power roles."
Nowhere does that say to not protect people that are posting well but might not be power roles...
I basically am saying they should protect anyone who isnt lurking and roleless... Thats basic and I think you are trying to just find fault in my posts or something.
|
On November 28 2011 06:10 BloodyC0bbler wrote:
As for the whole bit about double lynching at this moment in time. Why the fuck are we doing it? We have at the moment 9 modkills as we only know Ace is going to sub in. Chances are most of these are going to be townies and townies tend to be the bulk of modkills in games. So of 9 people we might get 1 or 2 reds IF we are lucky. More than likely we will have 9 townies. Why would you then want to double lynch? We would be down YM lynch, all of tonights shots, + all the modkills. If we don't have insanely good reads at this moment in time and miss lynch we lose another day towards lylo. My issue with this is the same people who are against vigi's shooting early and clearing out suspects are the ones pushing double lynch without 100% info. We have no idea if the mafia has their own vigis or lurker banes which could add even more KP ontop of their base 8. Wasting town KP, especially KP that the mafia can manipulate early on into the game baffles me beyond belief. The same people who opposed clearing out suspects with vigi's and dts confirming sanity are the same people pushing for the waste of double lynches.
A new take on the DL issue. Any comments on that?
|
I think the logic is based on the idea that the mafia is at the smallest % of the whole population at the start of a game and slowly it goes towards 50%.
|
On November 28 2011 06:14 vaderseven wrote:Show nested quote +On November 28 2011 06:10 BloodyC0bbler wrote:On November 28 2011 05:49 syllogism wrote: I don't really care who gets protected other than the obvious townie sandroba, who might even get double stacked depending on who is on the scum team.
Palmar since you are basically untouchable until day 5, I'm just going to ignore all the little issues I've with your play so far. Of course, it's very unlikely I will be around by that point, but just letting you know. sandroba won't die night 1. On November 28 2011 05:40 vaderseven wrote: Lurker bane doesnt just help the mafia late game, Ive played on forums before where lurking as scum was a dominate strat that won games.
It basically means that BOTH sides must be active as part of their strat or risk being killed by someone that only cares to kill lurkers. I am fine with that and will be stealing that role to take to other forums.
Rolecops most certainly help to catch people in lies as you say.
I 100% disagree with your ideas about medic and wifom coordinating. WIFOM becomes stronger and more real the better every one knows each other and so many players no 0 about everyone in this game. I think meds should, in the early stages of the game, protect those that they feel will be targeted or might be power roles and in the later stages should protect those that either become 'confirmed town' or seem the likely target of scum. The best thing for a med to do is to protect a cop or what not but that can't be done as a sure thing. Are you purposely dense? You think meds should early stages protect people they think have power roles? A green townie who performs insanely well (and i mean analyzes heavily/stops stupid discussions/etc...) is far more useful than a power role that is on a player who is herp derping or hiding in the lurkers. Yes late game a med should prot confirmed townies but early game you should be protecting vocal players who appear to be town. Their role is a moot point. Tnkted's post on how medics should operate is exactly how medics should operate. It makes it insanely hard for mafia to shoot properly. No I didn't say that they should protect power roles. I said, and I quote, "in the early stages of the game, protect those that they feel will be targeted or might be power roles." Nowhere does that say to not protect people that are posting well but might not be power roles... I basically am saying they should protect anyone who isnt lurking and roleless... Thats basic and I think you are trying to just find fault in my posts or something.
I think i am having an issue with your use of grammar -_- you said lurking and roleless which again implies that they should be active and have a role. You should have used the word OR instead of And. I think that is more where my issue at this point is. Sorry for the confusion.
|
No i mean and in that case. As in a player that is both lurking and has no role. That would be the one person i would say would be a 100% waste of a medics visit at night.
|
On November 28 2011 06:17 Steveling wrote:Show nested quote +On November 28 2011 06:10 BloodyC0bbler wrote:
As for the whole bit about double lynching at this moment in time. Why the fuck are we doing it? We have at the moment 9 modkills as we only know Ace is going to sub in. Chances are most of these are going to be townies and townies tend to be the bulk of modkills in games. So of 9 people we might get 1 or 2 reds IF we are lucky. More than likely we will have 9 townies. Why would you then want to double lynch? We would be down YM lynch, all of tonights shots, + all the modkills. If we don't have insanely good reads at this moment in time and miss lynch we lose another day towards lylo. My issue with this is the same people who are against vigi's shooting early and clearing out suspects are the ones pushing double lynch without 100% info. We have no idea if the mafia has their own vigis or lurker banes which could add even more KP ontop of their base 8. Wasting town KP, especially KP that the mafia can manipulate early on into the game baffles me beyond belief. The same people who opposed clearing out suspects with vigi's and dts confirming sanity are the same people pushing for the waste of double lynches.
A new take on the DL issue. Any comments on that? Delaying DLs is a stalling tactic used primarily when the town is in a very comfortable position and can afford to spend some time further analyzing potential mafia players. Our town is not in such a position. We will have townies getting modkilled soon, and a lot of people mistrust the players in the office; our town is divided. Mafia cannot get an early population ratio lead and get away with it, because that is a sure way to lose. DL is a risk we have to take, otherwise we will just slowly die off while bickering about who we consider scum.
|
OH i get what you are saying. I am NOT saying that since that lurking roleless player is a bad target that good targets are only those that are active and with role.
If a player is either active or has a role then they become a great target.
Thats pure game theory though that is very very hard to put in place due to information constraints obv.
|
On November 28 2011 06:25 Hier wrote:Show nested quote +On November 28 2011 06:17 Steveling wrote:On November 28 2011 06:10 BloodyC0bbler wrote:
As for the whole bit about double lynching at this moment in time. Why the fuck are we doing it? We have at the moment 9 modkills as we only know Ace is going to sub in. Chances are most of these are going to be townies and townies tend to be the bulk of modkills in games. So of 9 people we might get 1 or 2 reds IF we are lucky. More than likely we will have 9 townies. Why would you then want to double lynch? We would be down YM lynch, all of tonights shots, + all the modkills. If we don't have insanely good reads at this moment in time and miss lynch we lose another day towards lylo. My issue with this is the same people who are against vigi's shooting early and clearing out suspects are the ones pushing double lynch without 100% info. We have no idea if the mafia has their own vigis or lurker banes which could add even more KP ontop of their base 8. Wasting town KP, especially KP that the mafia can manipulate early on into the game baffles me beyond belief. The same people who opposed clearing out suspects with vigi's and dts confirming sanity are the same people pushing for the waste of double lynches.
A new take on the DL issue. Any comments on that? Delaying DLs is a stalling tactic used primarily when the town is in a very comfortable position and can afford to spend some time further analyzing potential mafia players. Our town is not in such a position. We will have townies getting modkilled soon, and a lot of people mistrust the players in the office; our town is divided. Mafia cannot get an early population ratio lead and get away with it, because that is a sure way to lose. DL is a risk we have to take, otherwise we will just slowly die off while bickering about who we consider scum.
I can't believe people actually think this constitutes logic.
This fear mongering is working, good job whoever started it (annul or syllo, one of you...)
|
On November 28 2011 06:17 Steveling wrote:Show nested quote +On November 28 2011 06:10 BloodyC0bbler wrote:
As for the whole bit about double lynching at this moment in time. Why the fuck are we doing it? We have at the moment 9 modkills as we only know Ace is going to sub in. Chances are most of these are going to be townies and townies tend to be the bulk of modkills in games. So of 9 people we might get 1 or 2 reds IF we are lucky. More than likely we will have 9 townies. Why would you then want to double lynch? We would be down YM lynch, all of tonights shots, + all the modkills. If we don't have insanely good reads at this moment in time and miss lynch we lose another day towards lylo. My issue with this is the same people who are against vigi's shooting early and clearing out suspects are the ones pushing double lynch without 100% info. We have no idea if the mafia has their own vigis or lurker banes which could add even more KP ontop of their base 8. Wasting town KP, especially KP that the mafia can manipulate early on into the game baffles me beyond belief. The same people who opposed clearing out suspects with vigi's and dts confirming sanity are the same people pushing for the waste of double lynches.
A new take on the DL issue. Any comments on that?
It's not exactly new: it has already been addressed that discussing lynch targets extensively forces mafia to contribute, which provides us with information.
|
On November 28 2011 06:25 Hier wrote:Show nested quote +On November 28 2011 06:17 Steveling wrote:On November 28 2011 06:10 BloodyC0bbler wrote:
As for the whole bit about double lynching at this moment in time. Why the fuck are we doing it? We have at the moment 9 modkills as we only know Ace is going to sub in. Chances are most of these are going to be townies and townies tend to be the bulk of modkills in games. So of 9 people we might get 1 or 2 reds IF we are lucky. More than likely we will have 9 townies. Why would you then want to double lynch? We would be down YM lynch, all of tonights shots, + all the modkills. If we don't have insanely good reads at this moment in time and miss lynch we lose another day towards lylo. My issue with this is the same people who are against vigi's shooting early and clearing out suspects are the ones pushing double lynch without 100% info. We have no idea if the mafia has their own vigis or lurker banes which could add even more KP ontop of their base 8. Wasting town KP, especially KP that the mafia can manipulate early on into the game baffles me beyond belief. The same people who opposed clearing out suspects with vigi's and dts confirming sanity are the same people pushing for the waste of double lynches.
A new take on the DL issue. Any comments on that? Delaying DLs is a stalling tactic used primarily when the town is in a very comfortable position and can afford to spend some time further analyzing potential mafia players. Our town is not in such a position. We will have townies getting modkilled soon, and a lot of people mistrust the players in the office; our town is divided. Mafia cannot get an early population ratio lead and get away with it, because that is a sure way to lose. DL is a risk we have to take, otherwise we will just slowly die off while bickering about who we consider scum.
Delaying them is used so that when you use them you are in a situation where you believe you will net two mafia. At the moment the town is fractured and divided. It means that there will be far to many targets, too many people arguing and the chances of mafia manipulating the lynch are far greater. Two dead townies from a lynch not only hurts town and helps mafia in terms of numbers but it also keeps people arguing and bickering and not trusting eachother. We seriously at this point need the day to discuss and figure shit out. If as a group we can't agree on the benfits of a plan or on the benefits of a double lynch and people are arguing against checking people who seems scummy etc... do you honestly believe we will get two reds? A gambit is only a good choice if there is a decent chance of a payoff. If the chance of success is insanely lower than failing you dont do it.
|
Oh BC the mods don't want me in this game. I'd hate to rip this game to pieces and end all the 80 player fun in 5 minutes
|
|
On November 28 2011 06:29 xtfftc wrote:Show nested quote +On November 28 2011 06:17 Steveling wrote:On November 28 2011 06:10 BloodyC0bbler wrote:
As for the whole bit about double lynching at this moment in time. Why the fuck are we doing it? We have at the moment 9 modkills as we only know Ace is going to sub in. Chances are most of these are going to be townies and townies tend to be the bulk of modkills in games. So of 9 people we might get 1 or 2 reds IF we are lucky. More than likely we will have 9 townies. Why would you then want to double lynch? We would be down YM lynch, all of tonights shots, + all the modkills. If we don't have insanely good reads at this moment in time and miss lynch we lose another day towards lylo. My issue with this is the same people who are against vigi's shooting early and clearing out suspects are the ones pushing double lynch without 100% info. We have no idea if the mafia has their own vigis or lurker banes which could add even more KP ontop of their base 8. Wasting town KP, especially KP that the mafia can manipulate early on into the game baffles me beyond belief. The same people who opposed clearing out suspects with vigi's and dts confirming sanity are the same people pushing for the waste of double lynches.
A new take on the DL issue. Any comments on that? It's not exactly new: it has already been addressed that discussing lynch targets extensively forces mafia to contribute, which provides us with information.
Yes, so does a single lynch. The information garnered provied people participate is still earned and you can better use that to use the next day. Trying to get a fuck ton of information off the same concept but hoping to strike gold twice is retarded. It also allows the thread to be read more easily and people who do post analyzed more effectively. This is going to be day 2, not 3 or 4 where information is flowing like candy.
|
On November 28 2011 06:27 wherebugsgo wrote:Show nested quote +On November 28 2011 06:25 Hier wrote:On November 28 2011 06:17 Steveling wrote:On November 28 2011 06:10 BloodyC0bbler wrote:
As for the whole bit about double lynching at this moment in time. Why the fuck are we doing it? We have at the moment 9 modkills as we only know Ace is going to sub in. Chances are most of these are going to be townies and townies tend to be the bulk of modkills in games. So of 9 people we might get 1 or 2 reds IF we are lucky. More than likely we will have 9 townies. Why would you then want to double lynch? We would be down YM lynch, all of tonights shots, + all the modkills. If we don't have insanely good reads at this moment in time and miss lynch we lose another day towards lylo. My issue with this is the same people who are against vigi's shooting early and clearing out suspects are the ones pushing double lynch without 100% info. We have no idea if the mafia has their own vigis or lurker banes which could add even more KP ontop of their base 8. Wasting town KP, especially KP that the mafia can manipulate early on into the game baffles me beyond belief. The same people who opposed clearing out suspects with vigi's and dts confirming sanity are the same people pushing for the waste of double lynches.
A new take on the DL issue. Any comments on that? Delaying DLs is a stalling tactic used primarily when the town is in a very comfortable position and can afford to spend some time further analyzing potential mafia players. Our town is not in such a position. We will have townies getting modkilled soon, and a lot of people mistrust the players in the office; our town is divided. Mafia cannot get an early population ratio lead and get away with it, because that is a sure way to lose. DL is a risk we have to take, otherwise we will just slowly die off while bickering about who we consider scum. I can't believe people actually think this constitutes logic. This fear mongering is working, good job whoever started it (annul or syllo, one of you...) It's as if you were just waiting for me to post something...
If we wait until the population begins to approach 50% mafia/town, DLs will not be enough to catch up with the mafia. They will just exterminate us much quicker than we can lynch them off. In this position specifically; if we weren't going to rapidly lose some townies to modkills (which, I admit, is yet to be seen how many of them are actually mafia, if any), then holding off on DLs would be good.
|
On November 28 2011 06:31 Ace wrote:Oh BC the mods don't want me in this game. I'd hate to rip this game to pieces and end all the 80 player fun in 5 minutes
What? I haven't played a game with you in forever, thats balls -_-
|
On November 28 2011 06:10 BloodyC0bbler wrote:Show nested quote +On November 28 2011 05:49 syllogism wrote: I don't really care who gets protected other than the obvious townie sandroba, who might even get double stacked depending on who is on the scum team.
Palmar since you are basically untouchable until day 5, I'm just going to ignore all the little issues I've with your play so far. Of course, it's very unlikely I will be around by that point, but just letting you know. sandroba won't die night 1. Show nested quote +On November 28 2011 05:40 vaderseven wrote: Lurker bane doesnt just help the mafia late game, Ive played on forums before where lurking as scum was a dominate strat that won games.
It basically means that BOTH sides must be active as part of their strat or risk being killed by someone that only cares to kill lurkers. I am fine with that and will be stealing that role to take to other forums.
Rolecops most certainly help to catch people in lies as you say.
I 100% disagree with your ideas about medic and wifom coordinating. WIFOM becomes stronger and more real the better every one knows each other and so many players no 0 about everyone in this game. I think meds should, in the early stages of the game, protect those that they feel will be targeted or might be power roles and in the later stages should protect those that either become 'confirmed town' or seem the likely target of scum. The best thing for a med to do is to protect a cop or what not but that can't be done as a sure thing. Are you purposely dense? You think meds should early stages protect people they think have power roles? A green townie who performs insanely well (and i mean analyzes heavily/stops stupid discussions/etc...) is far more useful than a power role that is on a player who is herp derping or hiding in the lurkers. Yes late game a med should prot confirmed townies but early game you should be protecting vocal players who appear to be town. Their role is a moot point. Tnkted's post on how medics should operate is exactly how medics should operate. It makes it insanely hard for mafia to shoot properly. WIFOM is "stronger" only in the sense that you know someones play style. If a player displays intelligence and some decent play (plays on other forums or the like) then WIFOM is still valid. Only completely new players can get away with not knowing its bad or not but if they have a decent member or two on their team they will have been told what they can get away with. This also makes WIFOM usable. In a game where any veterans mix with newbies it is a valid approach. As for the whole bit about double lynching at this moment in time. Why the fuck are we doing it? We have at the moment 9 modkills as we only know Ace is going to sub in. Chances are most of these are going to be townies and townies tend to be the bulk of modkills in games. So of 9 people we might get 1 or 2 reds IF we are lucky. More than likely we will have 9 townies. Why would you then want to double lynch? We would be down YM lynch, all of tonights shots, + all the modkills. If we don't have insanely good reads at this moment in time and miss lynch we lose another day towards lylo. My issue with this is the same people who are against vigi's shooting early and clearing out suspects are the ones pushing double lynch without 100% info. We have no idea if the mafia has their own vigis or lurker banes which could add even more KP ontop of their base 8. Wasting town KP, especially KP that the mafia can manipulate early on into the game baffles me beyond belief. The same people who opposed clearing out suspects with vigi's and dts confirming sanity are the same people pushing for the waste of double lynches.
You should throw up a wifom list for the medics then.
|
On November 28 2011 06:32 Hier wrote:Show nested quote +On November 28 2011 06:27 wherebugsgo wrote:On November 28 2011 06:25 Hier wrote:On November 28 2011 06:17 Steveling wrote:On November 28 2011 06:10 BloodyC0bbler wrote:
As for the whole bit about double lynching at this moment in time. Why the fuck are we doing it? We have at the moment 9 modkills as we only know Ace is going to sub in. Chances are most of these are going to be townies and townies tend to be the bulk of modkills in games. So of 9 people we might get 1 or 2 reds IF we are lucky. More than likely we will have 9 townies. Why would you then want to double lynch? We would be down YM lynch, all of tonights shots, + all the modkills. If we don't have insanely good reads at this moment in time and miss lynch we lose another day towards lylo. My issue with this is the same people who are against vigi's shooting early and clearing out suspects are the ones pushing double lynch without 100% info. We have no idea if the mafia has their own vigis or lurker banes which could add even more KP ontop of their base 8. Wasting town KP, especially KP that the mafia can manipulate early on into the game baffles me beyond belief. The same people who opposed clearing out suspects with vigi's and dts confirming sanity are the same people pushing for the waste of double lynches.
A new take on the DL issue. Any comments on that? Delaying DLs is a stalling tactic used primarily when the town is in a very comfortable position and can afford to spend some time further analyzing potential mafia players. Our town is not in such a position. We will have townies getting modkilled soon, and a lot of people mistrust the players in the office; our town is divided. Mafia cannot get an early population ratio lead and get away with it, because that is a sure way to lose. DL is a risk we have to take, otherwise we will just slowly die off while bickering about who we consider scum. I can't believe people actually think this constitutes logic. This fear mongering is working, good job whoever started it (annul or syllo, one of you...) It's as if you were just waiting for me to post something... If we wait until the population begins to approach 50% mafia/town, DLs will not be enough to catch up with the mafia. They will just exterminate us much quicker than we can lynch them off. In this position specifically; if we weren't going to rapidly lose some townies to modkills (which, I admit, is yet to be seen how many of them are actually mafia, if any), then holding off on DLs would be good.
rapidly losing people to modkills is why you dont want to keep rapidly losing people to uninformed lynches. -_- by the end of day 2 i would hate to see 13 dead townies and 0 mafia all because people think that we have to gain shorterm. It is day 2. If information earned from a single lynch is enough we have vig shots / future lynches set up, bomb targets, medics can more easily do their job, etc....
Trying to force more deaths in the blind luckshot of a hope we succeed is just dumb.
If everyone who wants double lynch so bad, ANALYZE PEOPLE seriously. Show that you have solid reads on targets. Scrambling around during the day when clues will first be added and no real targets with heavy analysis on them will lead to a clusterfest of spam and crap. I would rather reduce that clutter to 1 target and use all the posts generated to get a better idea.
|
Every doctor, cop, roleblocker, and nightkiller should target me.
|
On November 28 2011 06:34 tnkted wrote:Show nested quote +On November 28 2011 06:10 BloodyC0bbler wrote:On November 28 2011 05:49 syllogism wrote: I don't really care who gets protected other than the obvious townie sandroba, who might even get double stacked depending on who is on the scum team.
Palmar since you are basically untouchable until day 5, I'm just going to ignore all the little issues I've with your play so far. Of course, it's very unlikely I will be around by that point, but just letting you know. sandroba won't die night 1. On November 28 2011 05:40 vaderseven wrote: Lurker bane doesnt just help the mafia late game, Ive played on forums before where lurking as scum was a dominate strat that won games.
It basically means that BOTH sides must be active as part of their strat or risk being killed by someone that only cares to kill lurkers. I am fine with that and will be stealing that role to take to other forums.
Rolecops most certainly help to catch people in lies as you say.
I 100% disagree with your ideas about medic and wifom coordinating. WIFOM becomes stronger and more real the better every one knows each other and so many players no 0 about everyone in this game. I think meds should, in the early stages of the game, protect those that they feel will be targeted or might be power roles and in the later stages should protect those that either become 'confirmed town' or seem the likely target of scum. The best thing for a med to do is to protect a cop or what not but that can't be done as a sure thing. Are you purposely dense? You think meds should early stages protect people they think have power roles? A green townie who performs insanely well (and i mean analyzes heavily/stops stupid discussions/etc...) is far more useful than a power role that is on a player who is herp derping or hiding in the lurkers. Yes late game a med should prot confirmed townies but early game you should be protecting vocal players who appear to be town. Their role is a moot point. Tnkted's post on how medics should operate is exactly how medics should operate. It makes it insanely hard for mafia to shoot properly. WIFOM is "stronger" only in the sense that you know someones play style. If a player displays intelligence and some decent play (plays on other forums or the like) then WIFOM is still valid. Only completely new players can get away with not knowing its bad or not but if they have a decent member or two on their team they will have been told what they can get away with. This also makes WIFOM usable. In a game where any veterans mix with newbies it is a valid approach. As for the whole bit about double lynching at this moment in time. Why the fuck are we doing it? We have at the moment 9 modkills as we only know Ace is going to sub in. Chances are most of these are going to be townies and townies tend to be the bulk of modkills in games. So of 9 people we might get 1 or 2 reds IF we are lucky. More than likely we will have 9 townies. Why would you then want to double lynch? We would be down YM lynch, all of tonights shots, + all the modkills. If we don't have insanely good reads at this moment in time and miss lynch we lose another day towards lylo. My issue with this is the same people who are against vigi's shooting early and clearing out suspects are the ones pushing double lynch without 100% info. We have no idea if the mafia has their own vigis or lurker banes which could add even more KP ontop of their base 8. Wasting town KP, especially KP that the mafia can manipulate early on into the game baffles me beyond belief. The same people who opposed clearing out suspects with vigi's and dts confirming sanity are the same people pushing for the waste of double lynches. You should throw up a wifom list for the medics then.
There is already one posted in which I support.
|
On November 28 2011 06:32 BloodyC0bbler wrote:Show nested quote +On November 28 2011 06:29 xtfftc wrote:On November 28 2011 06:17 Steveling wrote:On November 28 2011 06:10 BloodyC0bbler wrote:
As for the whole bit about double lynching at this moment in time. Why the fuck are we doing it? We have at the moment 9 modkills as we only know Ace is going to sub in. Chances are most of these are going to be townies and townies tend to be the bulk of modkills in games. So of 9 people we might get 1 or 2 reds IF we are lucky. More than likely we will have 9 townies. Why would you then want to double lynch? We would be down YM lynch, all of tonights shots, + all the modkills. If we don't have insanely good reads at this moment in time and miss lynch we lose another day towards lylo. My issue with this is the same people who are against vigi's shooting early and clearing out suspects are the ones pushing double lynch without 100% info. We have no idea if the mafia has their own vigis or lurker banes which could add even more KP ontop of their base 8. Wasting town KP, especially KP that the mafia can manipulate early on into the game baffles me beyond belief. The same people who opposed clearing out suspects with vigi's and dts confirming sanity are the same people pushing for the waste of double lynches.
A new take on the DL issue. Any comments on that? It's not exactly new: it has already been addressed that discussing lynch targets extensively forces mafia to contribute, which provides us with information. Yes, so does a single lynch. The information garnered provied people participate is still earned and you can better use that to use the next day. Trying to get a fuck ton of information off the same concept but hoping to strike gold twice is retarded. It also allows the thread to be read more easily and people who do post analyzed more effectively. This is going to be day 2, not 3 or 4 where information is flowing like candy. I am not "hoping to strike gold twice", all I want is the fuckton of information. Earlier I said that I don't think that lynching two mafia players is imperative (and I got FOS-ed by annul as a result ^^). But having to lynch two people instead of one will make it much harder for mafia to bus someone who acts stupid (like YM did on day 1, for example).
|
|
|
|