Fantasy Mafia League
Play Fantasy Mafia League! It's fun, easy, and makes watching Mafia games much more exciting. You don't need to spend any time on managing your team during the season if you don't want to. If you don't fully understand the rules, don't worry. The basic thing to remember is, pick players for your "Main Team" that you think will do well, and pick players for your "Anti Team" who you think will do poorly.
Fantasy Mafia Scoring
Player Scoring:
Game Win: +2 Points
Game Loss: -1 Point
Lead a successful lynch: +1 Point
Lead a miss-lynch: -1 Point
Shoot a Blue: (scum only) +1 points
Peg a scum: ½ points
Peg a Townie: -1/2 point
Team Scoring:
You get a maximum of 8 points for a perfect game, and 2 points are subtracted for each teammate lynched, with a minimum of 1 point for a victory. You lose only one point for each member after 4. (With a minimum of -2 for a loss)
Miscellaneous
Trade Tax: -1
How to Play
- You choose 6 players and either Town or Mafia that score points when they play well.
- You pick 3 players that lose you points when they play well.
- Players can be traded between weeks for those valued less than them.
Team Selection
Main Team
- Pick 6 players for your Main Team, including a captain who will be a tiebreaker
- Pick Mafia/Town
- You cannot trade your captain (more on trading later)
- Your 6 players and team cannot exceed 30 points in cost
Anti Team
- Pick 3 players for your Anti Team
- These players will score points just like Main Team players, but their score counts against you
- Your Anti Team must have a value of at least 13 points (minimum)
Basic Team Selection Strategy
- Pick players for your Main Team who you believe will exceed their point value from last round (underrated or rising players)
- Pick players for your Anti Team who you believe will do worse than they did last round (overrated or slumping players)
- Designate as Captain a player who you believe will be a lock to be good throughout the season, because you can't trade him
Trading
Trading Rules
- Each week you can trade players (swap a player for someone you don't have)
- Every player has a trade value, and you can only trade for players of lower value
- You will be limited to a maximum 2 Main Team and 1 Anti Team trades per week
- Trades do not carry over if unused
- Each time you trade, your team will be assessed a -1 point trade tax
Basic Trading Strategy
- Check lineups each week! Players in the lineup are usually more valuable.
- Don't make trades just for sake of making trades, as they cost you trade tax points and you may get stuck with a player you don't want
- The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices
- You must trade for players with less value, but try to minimize the value loss. For example, if you trade someone worth 30 for someone worth 20, next week you can only trade the 20 for someone less. It's much better to trade the 30 for someone worth 29.
Groups
You will be able to create and join groups so you can compare your results with a smaller subset of the players, for example there might be a Staff Group, a First Time FML Group, a USA Players Group, or a group created by you with just your friends.
Good luck, and tell your friends!
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Sections of this post shamelessly stolen from Hot_Bid, who likely took parts of that post from others and so on.