• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:48
CEST 07:48
KST 14:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call4[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group D [Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Dating: How's your luck? US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5238 users

Mafia Fantasy League! - Page 4

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 Next All
Incognito
Profile Joined November 2008
United States2071 Posts
November 22 2011 00:50 GMT
#61
On November 22 2011 08:59 Palmar wrote:
Show nested quote +
On November 22 2011 08:34 Foolishness wrote:
On November 21 2011 23:42 Palmar wrote:
On November 21 2011 23:32 GMarshal wrote:
On November 21 2011 23:29 Palmar wrote:
On November 21 2011 23:19 GMarshal wrote:
Yeah, I dislike this idea, espcailly since things like wins or losses are pretty much out of a players control.


You say that, but I've played 20 games now on TL mafia, and I've lost 6 times. Every single time it's been my own damn fault, and I've had a great deal of influence in every win. (except caller's game).

Counter evidence:

PTP: 1
Foolishness in XLIV.
WaW mafia (everyone who tried to play that seriously ;_;)
Cosmic Horror Mafia (peg 2/3 mafia, town goes MIA, scum win)
SNMMVI: anyone who tried

Sometimes it doesn't matter how well you play, because mafia is a *team* game.

XLIV: That was foolishness's own damn fault. I figured out the entire scumteam that game, I pushed mafia day 1. Did that help? No of course not. Foolishness didn't get his read across, which means it's his own damn fault. Stop making up excuses for people not being able to argue their opinions.

Really dude?


I hope I didn't come across as blaming you for the loss any more than myself. I actually firmly believe that I was the primary reason town lost that game. I was disruptive, annoying and despite my reads being solid I couldn't get town to act on them.

But yes, in general, it's always your own fault. You had great reads that game, better than mine, but that's completely useless if you can't convince town on them. Even if town is retarded, then it's your responsibility to use retard-proof-logic to get them on your side.

I failed miserably at that. You had slightly more success, but ultimately not enough was done, and town lost.

I refer to my earlier rants in the miscellaneous mafia thread (just filter me) if you want perspective on this view of mine.

I disagree with Ace that "sometimes you just can't carry bad towns", because for every retarded town that doesn't accept logic and fails, there's scum somewhere who is pushing terrible logic and convincing town with it. It's similar to poker. You can't apply high level play to a bunch of terrible newbies, you have to adapt.




There is no such thing as retard-proof-logic. Why do you think they're called retards?
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
November 22 2011 01:28 GMT
#62
On November 22 2011 09:50 Incognito wrote:
Show nested quote +
On November 22 2011 08:59 Palmar wrote:
On November 22 2011 08:34 Foolishness wrote:
On November 21 2011 23:42 Palmar wrote:
On November 21 2011 23:32 GMarshal wrote:
On November 21 2011 23:29 Palmar wrote:
On November 21 2011 23:19 GMarshal wrote:
Yeah, I dislike this idea, espcailly since things like wins or losses are pretty much out of a players control.


You say that, but I've played 20 games now on TL mafia, and I've lost 6 times. Every single time it's been my own damn fault, and I've had a great deal of influence in every win. (except caller's game).

Counter evidence:

PTP: 1
Foolishness in XLIV.
WaW mafia (everyone who tried to play that seriously ;_;)
Cosmic Horror Mafia (peg 2/3 mafia, town goes MIA, scum win)
SNMMVI: anyone who tried

Sometimes it doesn't matter how well you play, because mafia is a *team* game.

XLIV: That was foolishness's own damn fault. I figured out the entire scumteam that game, I pushed mafia day 1. Did that help? No of course not. Foolishness didn't get his read across, which means it's his own damn fault. Stop making up excuses for people not being able to argue their opinions.

Really dude?


I hope I didn't come across as blaming you for the loss any more than myself. I actually firmly believe that I was the primary reason town lost that game. I was disruptive, annoying and despite my reads being solid I couldn't get town to act on them.

But yes, in general, it's always your own fault. You had great reads that game, better than mine, but that's completely useless if you can't convince town on them. Even if town is retarded, then it's your responsibility to use retard-proof-logic to get them on your side.

I failed miserably at that. You had slightly more success, but ultimately not enough was done, and town lost.

I refer to my earlier rants in the miscellaneous mafia thread (just filter me) if you want perspective on this view of mine.

I disagree with Ace that "sometimes you just can't carry bad towns", because for every retarded town that doesn't accept logic and fails, there's scum somewhere who is pushing terrible logic and convincing town with it. It's similar to poker. You can't apply high level play to a bunch of terrible newbies, you have to adapt.




There is no such thing as retard-proof-logic. Why do you think they're called retards?


LOL
Radfield
Profile Joined September 2009
Canada2720 Posts
November 22 2011 01:33 GMT
#63
haha
Qatol
Profile Blog Joined November 2006
United States3165 Posts
November 22 2011 01:36 GMT
#64
On November 22 2011 08:59 Palmar wrote:
Show nested quote +
On November 22 2011 08:34 Foolishness wrote:
On November 21 2011 23:42 Palmar wrote:
On November 21 2011 23:32 GMarshal wrote:
On November 21 2011 23:29 Palmar wrote:
On November 21 2011 23:19 GMarshal wrote:
Yeah, I dislike this idea, espcailly since things like wins or losses are pretty much out of a players control.


You say that, but I've played 20 games now on TL mafia, and I've lost 6 times. Every single time it's been my own damn fault, and I've had a great deal of influence in every win. (except caller's game).

Counter evidence:

PTP: 1
Foolishness in XLIV.
WaW mafia (everyone who tried to play that seriously ;_;)
Cosmic Horror Mafia (peg 2/3 mafia, town goes MIA, scum win)
SNMMVI: anyone who tried

Sometimes it doesn't matter how well you play, because mafia is a *team* game.

XLIV: That was foolishness's own damn fault. I figured out the entire scumteam that game, I pushed mafia day 1. Did that help? No of course not. Foolishness didn't get his read across, which means it's his own damn fault. Stop making up excuses for people not being able to argue their opinions.

Really dude?


I hope I didn't come across as blaming you for the loss any more than myself. I actually firmly believe that I was the primary reason town lost that game. I was disruptive, annoying and despite my reads being solid I couldn't get town to act on them.

But yes, in general, it's always your own fault. You had great reads that game, better than mine, but that's completely useless if you can't convince town on them. Even if town is retarded, then it's your responsibility to use retard-proof-logic to get them on your side.

I failed miserably at that. You had slightly more success, but ultimately not enough was done, and town lost.

I refer to my earlier rants in the miscellaneous mafia thread (just filter me) if you want perspective on this view of mine.

I disagree with Ace that "sometimes you just can't carry bad towns", because for every retarded town that doesn't accept logic and fails, there's scum somewhere who is pushing terrible logic and convincing town with it. It's similar to poker. You can't apply high level play to a bunch of terrible newbies, you have to adapt.



BC's Mafia Resurrection. Town lost with a 2/5 votecheck and a 5/10 votecheck. Why? Inactives. Sometimes you can't carry bad towns.
Uff Da
BrownBear
Profile Joined March 2010
United States6894 Posts
November 22 2011 05:10 GMT
#65
I'm on the logo I <3 you so much kav
SUNSFANNED
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
November 22 2011 12:14 GMT
#66
On November 22 2011 09:50 Incognito wrote:
Show nested quote +
On November 22 2011 08:59 Palmar wrote:
On November 22 2011 08:34 Foolishness wrote:
On November 21 2011 23:42 Palmar wrote:
On November 21 2011 23:32 GMarshal wrote:
On November 21 2011 23:29 Palmar wrote:
On November 21 2011 23:19 GMarshal wrote:
Yeah, I dislike this idea, espcailly since things like wins or losses are pretty much out of a players control.


You say that, but I've played 20 games now on TL mafia, and I've lost 6 times. Every single time it's been my own damn fault, and I've had a great deal of influence in every win. (except caller's game).

Counter evidence:

PTP: 1
Foolishness in XLIV.
WaW mafia (everyone who tried to play that seriously ;_;)
Cosmic Horror Mafia (peg 2/3 mafia, town goes MIA, scum win)
SNMMVI: anyone who tried

Sometimes it doesn't matter how well you play, because mafia is a *team* game.

XLIV: That was foolishness's own damn fault. I figured out the entire scumteam that game, I pushed mafia day 1. Did that help? No of course not. Foolishness didn't get his read across, which means it's his own damn fault. Stop making up excuses for people not being able to argue their opinions.

Really dude?


I hope I didn't come across as blaming you for the loss any more than myself. I actually firmly believe that I was the primary reason town lost that game. I was disruptive, annoying and despite my reads being solid I couldn't get town to act on them.

But yes, in general, it's always your own fault. You had great reads that game, better than mine, but that's completely useless if you can't convince town on them. Even if town is retarded, then it's your responsibility to use retard-proof-logic to get them on your side.

I failed miserably at that. You had slightly more success, but ultimately not enough was done, and town lost.

I refer to my earlier rants in the miscellaneous mafia thread (just filter me) if you want perspective on this view of mine.

I disagree with Ace that "sometimes you just can't carry bad towns", because for every retarded town that doesn't accept logic and fails, there's scum somewhere who is pushing terrible logic and convincing town with it. It's similar to poker. You can't apply high level play to a bunch of terrible newbies, you have to adapt.




There is no such thing as retard-proof-logic. Why do you think they're called retards?


I used to work with "Retards", mentally retarded people that is. (What's the politically correct English term now? intellectual disability?) I had a summer job for 2 years back when I was 17-18 which involved guiding/motivating/helping these people. They were really nice, but obviously couldn't function normally in society and work.

If I needed the group to do a particular task, I couldn't apply the same logic as I could if I had simply been telling a group of normal people what to do.

You have to bend yourself to your audience. There is always some argument that will work. In mafia terms, maybe the worst town in history will lynch the first player who says the word "scum", but if that happens, you were responsible for recognizing that this would be the standard the town would use, and bait a random mafia into saying the word.

It's always, always, always your fault, and your fault only.
Computer says mafia
Erandorr
Profile Blog Joined October 2010
2283 Posts
November 22 2011 14:00 GMT
#67
On November 22 2011 21:14 Palmar wrote:
Show nested quote +
On November 22 2011 09:50 Incognito wrote:
On November 22 2011 08:59 Palmar wrote:
On November 22 2011 08:34 Foolishness wrote:
On November 21 2011 23:42 Palmar wrote:
On November 21 2011 23:32 GMarshal wrote:
On November 21 2011 23:29 Palmar wrote:
On November 21 2011 23:19 GMarshal wrote:
Yeah, I dislike this idea, espcailly since things like wins or losses are pretty much out of a players control.


You say that, but I've played 20 games now on TL mafia, and I've lost 6 times. Every single time it's been my own damn fault, and I've had a great deal of influence in every win. (except caller's game).

Counter evidence:

PTP: 1
Foolishness in XLIV.
WaW mafia (everyone who tried to play that seriously ;_;)
Cosmic Horror Mafia (peg 2/3 mafia, town goes MIA, scum win)
SNMMVI: anyone who tried

Sometimes it doesn't matter how well you play, because mafia is a *team* game.

XLIV: That was foolishness's own damn fault. I figured out the entire scumteam that game, I pushed mafia day 1. Did that help? No of course not. Foolishness didn't get his read across, which means it's his own damn fault. Stop making up excuses for people not being able to argue their opinions.

Really dude?


I hope I didn't come across as blaming you for the loss any more than myself. I actually firmly believe that I was the primary reason town lost that game. I was disruptive, annoying and despite my reads being solid I couldn't get town to act on them.

But yes, in general, it's always your own fault. You had great reads that game, better than mine, but that's completely useless if you can't convince town on them. Even if town is retarded, then it's your responsibility to use retard-proof-logic to get them on your side.

I failed miserably at that. You had slightly more success, but ultimately not enough was done, and town lost.

I refer to my earlier rants in the miscellaneous mafia thread (just filter me) if you want perspective on this view of mine.

I disagree with Ace that "sometimes you just can't carry bad towns", because for every retarded town that doesn't accept logic and fails, there's scum somewhere who is pushing terrible logic and convincing town with it. It's similar to poker. You can't apply high level play to a bunch of terrible newbies, you have to adapt.




There is no such thing as retard-proof-logic. Why do you think they're called retards?


I used to work with "Retards", mentally retarded people that is. (What's the politically correct English term now? intellectual disability?) I had a summer job for 2 years back when I was 17-18 which involved guiding/motivating/helping these people. They were really nice, but obviously couldn't function normally in society and work.

If I needed the group to do a particular task, I couldn't apply the same logic as I could if I had simply been telling a group of normal people what to do.

You have to bend yourself to your audience. There is always some argument that will work. In mafia terms, maybe the worst town in history will lynch the first player who says the word "scum", but if that happens, you were responsible for recognizing that this would be the standard the town would use, and bait a random mafia into saying the word.

It's always, always, always your fault, and your fault only.


This is probably the most arrogant thing I have ever read O.o
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
November 22 2011 14:18 GMT
#68
If you find that arrogant you're misunderstanding me completely. I apply this to myself just as much as anyone else, which is why I'm very self-critical when I fail. I know we're dealing with a language barrier, but I don't wanna come across rude.

The picture I'm trying to draw is that blaming circumstances is stupid because they're out of your control, the only thing you can control is yourself, so that's where the change has to happen.

You wouldn't use the same attitude and arguments to convince your friends to go out for a couple of beers, and to convince your boss you need a raise, right?

You wouldn't use the same arguments to explain to children why they have to go to sleep, as you'd explain to a top athlete that he needs good sleep to maintain his performance?

It's one of the basics of motivational speaking and argument skills, you have to know your audience.

And I think it applies very well to mafia. Sometimes you get lucky and you end up with a town that will listen to your arguments, because what you're presenting works for them, but sometimes you screw up, and someone other than you leads the lynch.

Food for thought:

I consider myself to have failed terribly if I don't agree with the person who is lynched on day 1. That means someone other than me played better than me, and explained his arguments in a way that better related to town. So that means I lost. And I lose all the time. Someone brought up Cosmic Horror Mafia. I lost an argument there on day 1, and we no-lynched. That was my fault.

GMarshal doesn't agree with me (he played that same game, and shared my day 1 read), he thinks the problem is with the town that failed to see we were right, which is understandable, and I respect the fact that we simply don't agree.

I, however, am of the opinion that I cannot change people, I can only change myself. So I say the responsibility of the failure lies within myself. Even if GM and I were right, and other people were wrong, it was my fault not being able to show them why they weren't right.

Even in games where I have pushed town lynches on day 1. It still bothers me if I can't get it done. It's not about being right, that's the easy part. It's about being able to project your opinion.
Computer says mafia
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2011-11-22 14:35:57
November 22 2011 14:31 GMT
#69
On November 22 2011 23:18 Palmar wrote:


The picture I'm trying to draw is that blaming circumstances is stupid because they're out of your control, the only thing you can control is yourself, so that's where the change has to happen.



Sure. You can raise your individual skill level to dizzying heights but there is only so much impact one person can have on the game. It's not necessarily blaming circumstances but recognizing the reality of the environment you play in. There is no perfect way to convince everyone to agree with you just as there is no sure-fire way to get people that don't play seriously to read the thread. You could become the God of Mafia with complete omnipotence and a near 100% Scum catch rate and you will still lose games because there are too many variables that you have no effect on.


I consider myself to have failed terribly if I don't agree with the person who is lynched on day 1. That means someone other than me played better than me, and explained his arguments in a way that better related to town. So that means I lost. And I lose all the time. Someone brought up Cosmic Horror Mafia. I lost an argument there on day 1, and we no-lynched. That was my fault.


No it doesn't, but you can take that view if it helps you rationalize events. People get lynched for all kinds of reasons on Day 1, and guess what? Some of the time you can't stop it. If everyone in the game was willing to play by listening to arguments and making decisions based on that then maybe I'd say this would be a possibility - but the game doesn't work like that. Policy lynches, meta arguments, grudges, Scum/Town motives and just general chaos can determine a Day 1 lynch just as easily as the best persuasive arguments. You could say you failed if you let some of these things go by and decide the lynch but then you might as well quit playing because a lot of lynches early in the game will be out of your hands.
Math me up, scumboi. - Acrofales
Erandorr
Profile Blog Joined October 2010
2283 Posts
November 22 2011 15:00 GMT
#70
On November 22 2011 23:18 Palmar wrote:
If you find that arrogant you're misunderstanding me completely. I apply this to myself just as much as anyone else, which is why I'm very self-critical when I fail. I know we're dealing with a language barrier, but I don't wanna come across rude.

The picture I'm trying to draw is that blaming circumstances is stupid because they're out of your control, the only thing you can control is yourself, so that's where the change has to happen.

You wouldn't use the same attitude and arguments to convince your friends to go out for a couple of beers, and to convince your boss you need a raise, right?

You wouldn't use the same arguments to explain to children why they have to go to sleep, as you'd explain to a top athlete that he needs good sleep to maintain his performance?

It's one of the basics of motivational speaking and argument skills, you have to know your audience.

And I think it applies very well to mafia. Sometimes you get lucky and you end up with a town that will listen to your arguments, because what you're presenting works for them, but sometimes you screw up, and someone other than you leads the lynch.

Food for thought:

I consider myself to have failed terribly if I don't agree with the person who is lynched on day 1. That means someone other than me played better than me, and explained his arguments in a way that better related to town. So that means I lost. And I lose all the time. Someone brought up Cosmic Horror Mafia. I lost an argument there on day 1, and we no-lynched. That was my fault.

GMarshal doesn't agree with me (he played that same game, and shared my day 1 read), he thinks the problem is with the town that failed to see we were right, which is understandable, and I respect the fact that we simply don't agree.

I, however, am of the opinion that I cannot change people, I can only change myself. So I say the responsibility of the failure lies within myself. Even if GM and I were right, and other people were wrong, it was my fault not being able to show them why they weren't right.

Even in games where I have pushed town lynches on day 1. It still bothers me if I can't get it done. It's not about being right, that's the easy part. It's about being able to project your opinion.


Nope, I understood you just fine ^.^
Arrogant is probably a harsh word, I would say ultra competitive may be better ?
Lets take a game of basketball and you are the star of your team. You yourself play extremely well, but since your team consists of 14 year old 5 foot tall overweight children, you still lose. If I apply your logic, then you would still blame yourself for the loss , that you only scored 80 points instead of the 140 necessairy , while getting 20 blocks instead of 5 and 40 instead of 7 steals that game (God that fucking lockout ). You can't really think that way without being extremely convinced in your own abilities and talent , so actually I think arrogant covers it just fine :D
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
November 22 2011 15:04 GMT
#71
On November 22 2011 23:31 Ace wrote:
Show nested quote +
On November 22 2011 23:18 Palmar wrote:


The picture I'm trying to draw is that blaming circumstances is stupid because they're out of your control, the only thing you can control is yourself, so that's where the change has to happen.



Sure. You can raise your individual skill level to dizzying heights but there is only so much impact one person can have on the game. It's not necessarily blaming circumstances but recognizing the reality of the environment you play in. There is no perfect way to convince everyone to agree with you just as there is no sure-fire way to get people that don't play seriously to read the thread. You could become the God of Mafia with complete omnipotence and a near 100% Scum catch rate and you will still lose games because there are too many variables that you have no effect on.

Show nested quote +

I consider myself to have failed terribly if I don't agree with the person who is lynched on day 1. That means someone other than me played better than me, and explained his arguments in a way that better related to town. So that means I lost. And I lose all the time. Someone brought up Cosmic Horror Mafia. I lost an argument there on day 1, and we no-lynched. That was my fault.


No it doesn't, but you can take that view if it helps you rationalize events. People get lynched for all kinds of reasons on Day 1, and guess what? Some of the time you can't stop it. If everyone in the game was willing to play by listening to arguments and making decisions based on that then maybe I'd say this would be a possibility - but the game doesn't work like that. Policy lynches, meta arguments, grudges, Scum/Town motives and just general chaos can determine a Day 1 lynch just as easily as the best persuasive arguments. You could say you failed if you let some of these things go by and decide the lynch but then you might as well quit playing because a lot of lynches early in the game will be out of your hands.


I do not strive to be perfect, I strive to be better. I am fully aware I will never have a perfect record, but that's no reason to dismiss the failure as something that cannot be improved upon. Only by holding yourself to the highest standard can you become better.

Every pro-starcraft player aspires to win every game, and so do I aspire to win every argument and every town over. I am far from reaching that goal, but that doesn't mean I should quit.

I am aware it's far-fetched to think I can do what I want to do, but just as the best starcraft players only have 70%-ish winrate, yet they want to win every game, they don't quit because they know the goal is almost unattainable. There is no point where I will stop trying to improve.

You are essentially correct that expecting a 100% success rate is wildly optimistic, if not impossible, but does that mean I should just throw a bad lynch away as a "stupid town" or should I analyse my own play and try to improve?
Computer says mafia
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2011-11-22 15:09:12
November 22 2011 15:08 GMT
#72
Starcraft is an individual sport where only being in control of yourself correlates highly to winning. The same doesn't apply to Mafia, especially with subjective measures such as winning an argument. You could win every argument in the game and people still won't vote the way you want them to.

You shouldn't throw away every bad lynch as stupid Town but you should recognize when you've done all you can to make the right play. You're telling this to someone who has played the most games with bad casts. I've tried time and time again to show stupid Towns the basis behind something only for them to tune it out and do their own thing (usually resulting in a loss). Get better as much as you please but realize short of mind control you won't be able to control others' actions in a team game.
Math me up, scumboi. - Acrofales
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
November 22 2011 15:14 GMT
#73
I'm learning mind control then.
Computer says mafia
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
November 22 2011 15:25 GMT
#74
Just don't try to mind control a bus driver that buses himself with another player and expect it to turn out well.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
November 22 2011 15:30 GMT
#75
On November 23 2011 00:00 Erandorr wrote:
Show nested quote +
On November 22 2011 23:18 Palmar wrote:
If you find that arrogant you're misunderstanding me completely. I apply this to myself just as much as anyone else, which is why I'm very self-critical when I fail. I know we're dealing with a language barrier, but I don't wanna come across rude.

The picture I'm trying to draw is that blaming circumstances is stupid because they're out of your control, the only thing you can control is yourself, so that's where the change has to happen.

You wouldn't use the same attitude and arguments to convince your friends to go out for a couple of beers, and to convince your boss you need a raise, right?

You wouldn't use the same arguments to explain to children why they have to go to sleep, as you'd explain to a top athlete that he needs good sleep to maintain his performance?

It's one of the basics of motivational speaking and argument skills, you have to know your audience.

And I think it applies very well to mafia. Sometimes you get lucky and you end up with a town that will listen to your arguments, because what you're presenting works for them, but sometimes you screw up, and someone other than you leads the lynch.

Food for thought:

I consider myself to have failed terribly if I don't agree with the person who is lynched on day 1. That means someone other than me played better than me, and explained his arguments in a way that better related to town. So that means I lost. And I lose all the time. Someone brought up Cosmic Horror Mafia. I lost an argument there on day 1, and we no-lynched. That was my fault.

GMarshal doesn't agree with me (he played that same game, and shared my day 1 read), he thinks the problem is with the town that failed to see we were right, which is understandable, and I respect the fact that we simply don't agree.

I, however, am of the opinion that I cannot change people, I can only change myself. So I say the responsibility of the failure lies within myself. Even if GM and I were right, and other people were wrong, it was my fault not being able to show them why they weren't right.

Even in games where I have pushed town lynches on day 1. It still bothers me if I can't get it done. It's not about being right, that's the easy part. It's about being able to project your opinion.


Nope, I understood you just fine ^.^
Arrogant is probably a harsh word, I would say ultra competitive may be better ?
Lets take a game of basketball and you are the star of your team. You yourself play extremely well, but since your team consists of 14 year old 5 foot tall overweight children, you still lose. If I apply your logic, then you would still blame yourself for the loss , that you only scored 80 points instead of the 140 necessairy , while getting 20 blocks instead of 5 and 40 instead of 7 steals that game (God that fucking lockout ). You can't really think that way without being extremely convinced in your own abilities and talent , so actually I think arrogant covers it just fine :D


Assuming the only variable that's within my control is my own play, then yes, I would blame myself for the loss. I have been assigned exactly one body and half a brain to go with it. That's all I can use to influence the world around me. Sometimes the situation has very little chances of succeeding, but that doesn't mean I'll stop trying.

I always thought arrogant implied the feeling of superiority towards others. I recognize that there are people who are better than me, and I learn from them. I also recognize there are people who are worse than me, and I try to help them.

I am super competitive, a sore loser, very confident yet self-critical. If that makes me arrogant, then I'll live with that.
Computer says mafia
Erandorr
Profile Blog Joined October 2010
2283 Posts
November 22 2011 18:28 GMT
#76
Palmar I am very curious and you must have put a lot of thought into that, why do you think that a lot of towns don't follow you even if you present your arguments in a well thought out way?
Nisani201
Profile Joined September 2010
United States1400 Posts
November 22 2011 19:21 GMT
#77
Because in Mafia, everyone has to be critical of what is said. Scum can still present their arguments in a well thought out way.
Enjoy your day.
Incognito
Profile Joined November 2008
United States2071 Posts
November 22 2011 20:28 GMT
#78
You can waste a lot of energy trying to run into a brick wall. Pick your battles. You can't win all of them.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Kavdragon
Profile Blog Joined August 2010
United States1251 Posts
November 22 2011 20:30 GMT
#79
I'm more or less with Palmar on this one.

First off, sure, there will come times when playing the perfect game will still not net you a win. Yeah, you're not at fault for the entirety of the loss, but that doesn't mean you can't blame yourself for the entirety of the loss.

If you lose a game, and blame another player for it, you have no reason to improve. There is nothing gained by blaming another player for losing the game, and a ton to be gained by blaming your self. You will never play the perfect game. You will always make mistakes, you will always do stupid things (unless you are ace). This means that you will never run out of room for improvement.

So from the standpoint of someone who wants to improve, why would you ever blame someone else for the loss of a game, when you could better your self as a player by blaming yourself for it? Take that to an extreme, and you can blame yourself for the entirety of the loss, and maximize the scope of what you intend to improve on.

I hold to a similar philosophy in general, though I phrase it differently: Nothing is perfect, but eventually it becomes unprofitable to improve them. This means that I'm never satisfied with anything I do, because I KNOW that I could have done it better.

And no, that's not arrogance. Arrogance is attitude of superiority manifested in an overbearing manner. Palmar's not overbearing in that regard. Quite the opposite. It's simply a different way of viewing humans: We all have nearly unlimited potential, and almost anything is possible. How much of the potential we achieve is how Palmar (and to some extent, I), view ourselves.

Like I said earlier, it's never profitable to think that something is perfect, because then there is no reason to improve.
I'm currently on an indefinite hiatus from TL =(
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
November 22 2011 21:04 GMT
#80
On November 23 2011 00:08 Ace wrote:
Starcraft is an individual sport where only being in control of yourself correlates highly to winning. The same doesn't apply to Mafia...

As Ace said, mafia is not an individual game. It is a team game. It so happens that some or all of the players have incomplete information about who is on their team, but it is still a team game. Sure, there are losses in which primarily one individual is at fault (a good example of this would be Dota/LoL/HoN), but blaming yourself everytime for every loss will just lead you down a road where your ability will plateau.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 210
StarCraft: Brood War
Britney 52339
Rain 2378
GuemChi 1560
Leta 472
actioN 399
Snow 88
Shine 71
Noble 58
yabsab 39
ZergMaN 33
[ Show more ]
Bale 24
ajuk12(nOOB) 24
Icarus 9
League of Legends
JimRising 750
Other Games
summit1g9714
WinterStarcraft540
ProTech66
Sick2
Organizations
Other Games
gamesdonequick658
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH303
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki30
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21557
• lizZardDota2154
League of Legends
• Rush1816
• Stunt473
• HappyZerGling88
Upcoming Events
Afreeca Starleague
4h 12m
hero vs ggaemo
Larva vs Mong
The Patches Monday
10h 12m
Afreeca Starleague
1d 4h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 5h
PiGosaur Cup
1d 18h
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
Korean StarCraft League
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-23
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.