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Radfield
Canada2720 Posts
Player Scoring: Game Win: +2 Points Do all town players get the points in town wins and likewise all for losses? Game Loss: -1 Point
Lead a successful lynch: +1 Point How is this defined? First vote? Can multiple people lead the lynch? Lead a mis-lynch: -1 Point
Shoot a Blue: (scum only) +1 points
Peg a scum: ½ points Does this just count as voting for x? Do scum get points for voting town? Peg a Townie: -1/2 point
Getting lynched should be -1 point I think, whether you are scum or town.
What about using blue roles? +1 point for successful use of powers(medic prot, vig hit, hatter bomb)? Or is it better to make the points role neutral.
Should surviving till the end of the game be +1 point for scum?
I feel like there should be no - points for day 1 lynches.
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FREEAGLELAND26781 Posts
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On November 21 2011 22:59 flamewheel wrote: wat
wat?
E: Well that was a 1k post that sums up all 999 before pretty perfectly ^.^
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I propose this alternative to the scoring system:
General:
Game Win: +2 Points - All players on the winning side gain 2 points. Game Loss: -1 Point - All players on the losing side lose 1 point.
Town scoring system:
Vote for scum day 1: +1 point - This simply awards you points for playing well on day 1. Vote scum in LYLO: +1 point - Obvious Get lynched: -1 point - Probably universal (we might exclude millers, not framed people though). Get lynched day 1: -2 points - The ultimate failure Get murdered night 1 (only applies if you voted for scum day 1): +1 point - This is to help mend the problem of good townies getting owned and their team then failing
Scum scoring system
Kill a blue night 1: +1 points - applies to the entire scum team. Get lynched: -1 point - This should probably exclude a bus initiated by a teammate (first vote is from scum). Avoid a lynch after a townie claims a guilty investigation: +1 point - Reward good arguing skills
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United States22154 Posts
Yeah, I dislike this idea, espcailly since things like wins or losses are pretty much out of a players control. You can play the best damn game of mafia ever, that if 4/5 townies get modkilled, it won't make a difference. Also, I feel like deducting points for "incorrect" reads of players is also a bad idea, since sometimes you do that to gauge reactions. Also how do you define "leading" a lynch? How about leading a mislynch? what if the person you mislynch was being super anti-town?
I don't think mafia is a game that lends itself well to this.
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On November 21 2011 23:19 GMarshal wrote: Yeah, I dislike this idea, espcailly since things like wins or losses are pretty much out of a players control.
You say that, but I've played 20 games now on TL mafia, and I've lost 6 times. Every single time it's been my own damn fault. And usually I've at least helped in wins.
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United States22154 Posts
On November 21 2011 23:29 Palmar wrote:Show nested quote +On November 21 2011 23:19 GMarshal wrote: Yeah, I dislike this idea, espcailly since things like wins or losses are pretty much out of a players control. You say that, but I've played 20 games now on TL mafia, and I've lost 6 times. Every single time it's been my own damn fault, and I've had a great deal of influence in every win. (except caller's game). Counter evidence:
PTP: 1 Foolishness in XLIV. WaW mafia (everyone who tried to play that seriously ;_;) Cosmic Horror Mafia (peg 2/3 mafia, town goes MIA, scum win) SNMMVI: anyone who tried
Sometimes it doesn't matter how well you play, because mafia is a *team* game.
EDIT: I'm not saying that single players cannot have huge influence in the game, but at the end of the day it can't all be on one person's shoulders.
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kitaman27
United States9244 Posts
GMarshal is just worried about how many anti-teams he would be on.
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I think every scumplayer who survives until the end should maybe get a point or two as well. The thing that is problematic is that you can play a very good game regardless of faction and still not fall under any categories that reward you. What if someone randomly throws a vote on a guy and you push a great case as the 2nd person? What if you fuck town up gloriously as scum , there is not really a way to get rewarded for that , too.
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How about a MVP vote by the players or the hosts that give you 5 points and a couple for the runner-up?
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maybe caller games and newbie games shouldn't count
i like the mvp vote too, it's probably also gonna inspire some more post game while people figure out who exactly they're gonna vote for which is always great
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On November 21 2011 23:32 GMarshal wrote:Show nested quote +On November 21 2011 23:29 Palmar wrote:On November 21 2011 23:19 GMarshal wrote: Yeah, I dislike this idea, espcailly since things like wins or losses are pretty much out of a players control. You say that, but I've played 20 games now on TL mafia, and I've lost 6 times. Every single time it's been my own damn fault, and I've had a great deal of influence in every win. (except caller's game). Counter evidence: PTP: 1 Foolishness in XLIV. WaW mafia (everyone who tried to play that seriously ;_;) Cosmic Horror Mafia (peg 2/3 mafia, town goes MIA, scum win) SNMMVI: anyone who tried Sometimes it doesn't matter how well you play, because mafia is a *team* game.
So yeah, you pull out a theme game that's universally accepted as having been terribly unbalanced, a caller game and a newbie game. Notice that none of these would ever have anything to do with this, as it would probably only apply to normals and mini-normals. You can't really do much if you have highly themed games (multiple families, or stupid mechanics).
XLIV: That was foolishness's own damn fault. I figured out the entire scumteam that game, I pushed mafia day 1. Did that help? No of course not. Foolishness didn't get his read across, which means it's his own damn fault. Stop making up excuses for people not being able to argue their opinions.
Cosmic Horror: Again, that was our own damn fault. We failed by not getting wiggles lynched day one. Mafia made a superb play by killing me instead of you n1 (I was the doctor and I tried to protect you). And then they did a very cool bus move to seal the win against a crippled town. They deserved that win.
And even then, assuming we use my addition to the system, all you have to do to make up for a bad result is to just not suck day 1 and vote for scum.
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On November 21 2011 23:36 Erandorr wrote: I think every scumplayer who survives until the end should maybe get a point or two as well. The thing that is problematic is that you can play a very good game regardless of faction and still not fall under any categories that reward you. What if someone randomly throws a vote on a guy and you push a great case as the 2nd person? What if you fuck town up gloriously as scum , there is not really a way to get rewarded for that , too.
Thought about that, but that would discourage bussing, which is a great mafia strategy.
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United States22154 Posts
Not going to argue with you Palmar, because neither of us is going to be swayed, I'll just agree to disagree and leave it at that.
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♥
+ Show Spoiler +yeah, I know I'm a bit fanatical on the "the only reason you lose is you" front.
It's because I hate people who don't assume responsibility.
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What about the MVP vote. Anyone else like that?
Happy Birthday Radfield!
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kitaman27
United States9244 Posts
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United States22154 Posts
Happy Birthday Radfield!
This calls for a celebratory nuke
##Nuke: Radfield
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Radfield and RoL share a birthday...
This is super suspicious.
♪♫♪♫♪♫♪♫♪♫
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On November 21 2011 14:19 Ver wrote: How can you have a fantasy league without player prices!?
Also, a - points for getting lynched is mysteriously absent. But it makes sense or otherwise everyone would pick you for their anti.
^_^
need player price
kk, time to go back to sleep
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