It needs to be 90% TvZ for terrans to consider it imba
Maps in the Balance - Page 2
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WaSa
Sweden749 Posts
It needs to be 90% TvZ for terrans to consider it imba | ||
Sadistx
Zimbabwe5568 Posts
More 3 player maps please, more taldarim/fighting spirit type maps (without rocks for the love of god), and let Metalopolis die already. | ||
fraktoasters
United States617 Posts
On November 15 2011 07:08 TheKefka wrote: I don't see how Jungle Basin is worse than steppes of war.At least you were able to win a ZvP here and there on JB. It's there not because of how you feel about the maps, it's because of the win ratio. ZvP was way more imbalanced on JB than steppes of war, 33.3% vs 46.7% | ||
Crais
Canada2136 Posts
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FlopTurnReaver
Switzerland1980 Posts
Great read, thanks! | ||
Roggay
Switzerland6320 Posts
On November 15 2011 07:17 fraktoasters wrote: It's there not because of how you feel about the maps, it's because of the win ratio. ZvP was way more imbalanced on JB than steppes of war, 33.3% vs 46.7% Well, to be honest, the level of play was more elevated at the Jungle Basin era. If we had steppes of war now, I'd expect Terran to win a good 90% of their TvZ. | ||
Ragoo
Germany2773 Posts
Like imagine every map in tournament map pools would be as good as Daybreak. Imagine all the games were as good as the games on Daybreak. Wouldn't SC2 be fucking amazing? Hell yeah!! I totally want a global map pool, that consists of GSL maps and maps from the foreigner scene and MAYBE Blizzard maps but only if they're really balanced and not just for the sake of having Blizzard/ladder maps. It's just disgusting that we are willing to use bad maps in tournaments just cos Blizz puts them on ladder. I'd imagine something like 10 maps would be nice and then tournaments can choose maps from the map pool, so every tournament map pool is still a bit unique but at the same time players know that they have to train these 10 maps and them only. Also something like 2-3 changed every 2-3 month sounds alright to keep it fresh at all times. If the scene could manage to make this happen it'd be truly amazing. | ||
TheKefka
Croatia11752 Posts
On November 15 2011 07:17 fraktoasters wrote: It's there not because of how you feel about the maps, it's because of the win ratio. ZvP was way more imbalanced on JB than steppes of war, 33.3% vs 46.7% Those stats are garbage.The difference in which the game was played when steppes of war was out is huge compared to how the game worked when Jungle Basin was in the map pool. If ZvP or ZvT would be played on Steppes of war today the win rate of Zergs would be like 20%,not even that. To further elaborate on map/skill level,I present you a masterpiece of grandmaster Artosis: http://www.teamliquid.net/blogs/viewblog.php?id=70545 A map doesn't have to be tested to be played in a tournament. Playing it in a tournament IS testing it, and that's the only way it's going to gain any reputation, good or bad. That's a pretty bad idea buddy.You make it sound like tournaments would be able to just throw in random maps that seem nice to them without consulting the player base. | ||
Andwhy
United States91 Posts
A map doesn't have to be tested to be played in a tournament. Playing it in a tournament IS testing it, and that's the only way it's going to gain any reputation, good or bad. As a fan of BW, I agree with the OP wholeheartedly, and I appreciate your enthusiasm for map cycling. That being said, I think playing untested maps may be a bit overzealous, at least when LARGE tournaments (i.e. IPL, MLG, GSL) are involved. At the same time, it would be difficult to convince many pros to play mass games on maps that may be totally imbalanced or maps that they may never again see. So, I think your suggestion may be fruitful if applied to small, weekly tournaments, with small prize pools. If there were a standard for compensating "testing tournaments" for putting their reps on the line to test maps, I think a nice system could be contrived wherein small tournaments determine maps' balance, then pass them along to larger tournaments. So, in that regard, I think your suggestion may hold merit. Edit: I totally want a global map pool, that consists of GSL maps and maps from the foreigner scene and MAYBE Blizzard maps but only if they're really balanced and not just for the sake of having Blizzard/ladder maps. It's just disgusting that we are willing to use bad maps in tournaments just cos Blizz puts them on ladder. I'd imagine something like 10 maps would be nice and then tournaments can choose maps from the map pool, so every tournament map pool is still a bit unique but at the same time players know that they have to train these 10 maps and them only. I also like this idea . As long as all the major tournaments agreed, it would be a very viable solution (imo). | ||
JerKy
Korea (South)3013 Posts
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Damnight
Germany222 Posts
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WightyCity
Canada887 Posts
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Iplaythings
Denmark9110 Posts
So. Damn. Balanced. (And notice how similar it is to luna the final in a way) | ||
pPingu
Switzerland2892 Posts
I hope tournaments will start to change the maps faster and try to create the most balance ones possible. | ||
FrostedMiniWheats
United States30730 Posts
On November 15 2011 07:04 acgFork wrote: Why is Jungle Basin ugly?!?!?! Were you playing zerg by any chance back when it was in the pool? lol | ||
Yoshi Kirishima
United States10279 Posts
But anyways, great write up! MLG+GSL collaboration is what's keeping me faithful. Otherwise chaos would ensue xD | ||
Vehemus
United States586 Posts
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Zilir
Sweden47 Posts
Great read. | ||
dAPhREAk
Nauru12397 Posts
congrats to iccup. setting the bar since 2001 (lol, i have no idea when iccup was created~!) | ||
Samp
Canada783 Posts
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