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On October 21 2011 07:53 PrimeTimey wrote: I didn't realize a Thursday night hockey game was a major NHL game, guess I am mistaken.
Any Leafs game is a major NHL game
And even if it wasn't, there are a lot of other things on TV besides the NHL, why don't we compare those with MLG?
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On October 21 2011 07:56 jmbthirteen wrote:Show nested quote +On October 21 2011 07:54 Kreb wrote:On October 21 2011 07:41 jmbthirteen wrote:On October 21 2011 07:33 Torte de Lini wrote:On October 21 2011 07:22 jmbthirteen wrote:On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television. Once again a Swede can't believe that MLG puts up numbers that rival DH. Its not just numbers for SC2 either. Its Halo and CoD. SC2 is the vast majority though. What does being a Swede have to do with anything? DreamHack fanboys are normally Swedes. Not sure how DH entered the discussion. But afaik DH blows MLG out of the water viewercount-wise. And it should, because DH runs far more streams and several more games than MLG. Really anything else than DH having vastly higher numbers would be either a massive fail for DH or massive success for MLG. Which is why comparing them to each other is dumb in the first place. If you look at previous MLG viewership threads, you will constantly see DH fanboys chiming in about how MLG doesn't come close to DH. Well, its true afaik. But its a stupid comparison. Dont fight the fanboys by discrediting their claims (which are most likely true), rather point of the stupidity of the comparison,
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Why you gotta shit on things. I dont care if its 180k quad view or single view. Its fcking awesome
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On October 21 2011 07:54 jmbthirteen wrote:Show nested quote +On October 21 2011 07:43 Xcobidoo wrote:On October 21 2011 07:27 Spaceneil8 wrote:On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television. I don't understand how you can argue with numbers. It's not like MLG lies with these articles. Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD. Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't... Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason. They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely.
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On October 21 2011 08:06 Xcobidoo wrote:Show nested quote +On October 21 2011 07:54 jmbthirteen wrote:On October 21 2011 07:43 Xcobidoo wrote:On October 21 2011 07:27 Spaceneil8 wrote:On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television. I don't understand how you can argue with numbers. It's not like MLG lies with these articles. Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD. Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't... Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason. They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely.
Judging by the treatment SC2 has been given Halo and CoD obviously make up an absolutely tiny % of the viewers. 4 SC2 streams may as well be counted as one it's all SC2 and most people who were watching would still have been watching it if was only 1 SC2 stream. The only way I see the 4 SC2 streams mattering is if it counts people who had all 4 open as 4 viewers. I doubt that's a very large amount of viewers though.
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On October 21 2011 08:06 Xcobidoo wrote:Show nested quote +On October 21 2011 07:54 jmbthirteen wrote:On October 21 2011 07:43 Xcobidoo wrote:On October 21 2011 07:27 Spaceneil8 wrote:On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television. I don't understand how you can argue with numbers. It's not like MLG lies with these articles. Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD. Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't... Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason. They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely.
So when they say this:
Major League Gaming (MLG), the world's largest competitive video game league, continued its record-breaking 2011 Pro Circuit season with 181,000 unique concurrent online viewers tuning in for the live streaming broadcast of the Orlando Pro Circuit competition last weekend.
it means not unique... 1 person watching quad view counts as 1 unique viewer, which is what they are giving you. And whats wrong with listing all their games together?
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On October 21 2011 07:58 Novalisk wrote:Show nested quote +On October 21 2011 07:53 PrimeTimey wrote: I didn't realize a Thursday night hockey game was a major NHL game, guess I am mistaken. Any Leafs game is a major NHL game And even if it wasn't, there are a lot of other things on TV besides the NHL, why don't we compare those with MLG?
Lol... Leafs.... any Leaf fan is a die hard fan with their record for the past 50 years
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On October 21 2011 08:16 jmbthirteen wrote:Show nested quote +On October 21 2011 08:06 Xcobidoo wrote:On October 21 2011 07:54 jmbthirteen wrote:On October 21 2011 07:43 Xcobidoo wrote:On October 21 2011 07:27 Spaceneil8 wrote:On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television. I don't understand how you can argue with numbers. It's not like MLG lies with these articles. Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD. Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't... Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason. They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely. So when they say this: Show nested quote +Major League Gaming (MLG), the world's largest competitive video game league, continued its record-breaking 2011 Pro Circuit season with 181,000 unique concurrent online viewers tuning in for the live streaming broadcast of the Orlando Pro Circuit competition last weekend. it means not unique... 1 person watching quad view counts as 1 unique viewer, which is what they are giving you. And whats wrong with listing all their games together? So basically, at one point in time there were 170k people watching MLG streaming starcraft. (I have no idea about the streaming numbers for the other games but people seem to agree that it is a tiny part which for me means 1-5%). This does not sound correct to me since no event has even been close to those numbers concerning SC2. So if thousands upon thousands of people did not just suddenly all get together to watch an event, the numbers are not what most people seem to think. I'm not shitting all over MLG, I'm just curious about the numbers is all...
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On October 21 2011 08:37 Xcobidoo wrote:Show nested quote +On October 21 2011 08:16 jmbthirteen wrote:On October 21 2011 08:06 Xcobidoo wrote:On October 21 2011 07:54 jmbthirteen wrote:On October 21 2011 07:43 Xcobidoo wrote:On October 21 2011 07:27 Spaceneil8 wrote:On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television. I don't understand how you can argue with numbers. It's not like MLG lies with these articles. Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD. Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't... Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason. They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely. So when they say this: Major League Gaming (MLG), the world's largest competitive video game league, continued its record-breaking 2011 Pro Circuit season with 181,000 unique concurrent online viewers tuning in for the live streaming broadcast of the Orlando Pro Circuit competition last weekend. it means not unique... 1 person watching quad view counts as 1 unique viewer, which is what they are giving you. And whats wrong with listing all their games together? So basically, at one point in time there were 170k people watching MLG streaming starcraft. (I have no idea about the streaming numbers for the other games but people seem to agree that it is a tiny part which for me means 1-5%). This does not sound correct to me since no event has even been close to those numbers concerning SC2. So if thousands upon thousands of people did not just suddenly all get together to watch an event, the numbers are not what most people seem to think. I'm not shitting all over MLG, I'm just curious about the numbers is all...
Has GSL ever released numbers? I imagine they have probably gotten viewers like that before. Maybe Nada vs Boxer?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=161872 lol
I'm sure that's the most GSL has ever gotten by far but still. That is ****ing ridiculous.
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On October 21 2011 08:37 Xcobidoo wrote:Show nested quote +On October 21 2011 08:16 jmbthirteen wrote:On October 21 2011 08:06 Xcobidoo wrote:On October 21 2011 07:54 jmbthirteen wrote:On October 21 2011 07:43 Xcobidoo wrote:On October 21 2011 07:27 Spaceneil8 wrote:On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television. I don't understand how you can argue with numbers. It's not like MLG lies with these articles. Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD. Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't... Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason. They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely. So when they say this: Major League Gaming (MLG), the world's largest competitive video game league, continued its record-breaking 2011 Pro Circuit season with 181,000 unique concurrent online viewers tuning in for the live streaming broadcast of the Orlando Pro Circuit competition last weekend. it means not unique... 1 person watching quad view counts as 1 unique viewer, which is what they are giving you. And whats wrong with listing all their games together? So basically, at one point in time there were 170k people watching MLG streaming starcraft. (I have no idea about the streaming numbers for the other games but people seem to agree that it is a tiny part which for me means 1-5%). This does not sound correct to me since no event has even been close to those numbers concerning SC2. So if thousands upon thousands of people did not just suddenly all get together to watch an event, the numbers are not what most people seem to think. I'm not shitting all over MLG, I'm just curious about the numbers is all...
It's not a sudden spike, it's a trend. Anaheim broke 100k, Raleigh reached 135k, and now Orlando reached 170k.
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With the free Silver membership it was really enjoyable, great job Mlg!
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On October 21 2011 08:37 Xcobidoo wrote:Show nested quote +On October 21 2011 08:16 jmbthirteen wrote:On October 21 2011 08:06 Xcobidoo wrote:On October 21 2011 07:54 jmbthirteen wrote:On October 21 2011 07:43 Xcobidoo wrote:On October 21 2011 07:27 Spaceneil8 wrote:On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television. I don't understand how you can argue with numbers. It's not like MLG lies with these articles. Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD. Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't... Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason. They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely. So when they say this: Major League Gaming (MLG), the world's largest competitive video game league, continued its record-breaking 2011 Pro Circuit season with 181,000 unique concurrent online viewers tuning in for the live streaming broadcast of the Orlando Pro Circuit competition last weekend. it means not unique... 1 person watching quad view counts as 1 unique viewer, which is what they are giving you. And whats wrong with listing all their games together? So basically, at one point in time there were 170k people watching MLG streaming starcraft. (I have no idea about the streaming numbers for the other games but people seem to agree that it is a tiny part which for me means 1-5%). This does not sound correct to me since no event has even been close to those numbers concerning SC2. So if thousands upon thousands of people did not just suddenly all get together to watch an event, the numbers are not what most people seem to think. I'm not shitting all over MLG, I'm just curious about the numbers is all...
It's more like 75% sc2 viewers = 135k viewers. If it's the same as MLG Anaheim sc2 get 75% viewership and 25% COD and Halo:Reach. It's not too hard to get 135k viewers when MLG Orlando is plugged in front page of gamespot.com, g4tv.com, gametrailers, IGN.com, battle.net, reddit.com, /v/ and Many major video game websites. Many people don't always watch small/ under promoted sc2 event and will turn in to watch MLG events. A lot of Wow fans, old RTS fans and curious first time viewers will join to watch.
It's not unattainable numbers like in millions like Dota2 premier throw out 1.3 millions or BW Final throw out: 3.7 million viewers by Chinese (which by the way turn out to be views not concurrent viewers). It's possible for sc2 to get 135k concurrent viewers, SlayersBoxer get 750k concurrent viewers in his debut at GSL http://www.teamliquid.net/forum/viewmessage.php?topic_id=161872.
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Awesome news for MLG. I can only imagine what kind of numbers Providence will pull in.
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On October 21 2011 08:06 Xcobidoo wrote:Show nested quote +On October 21 2011 07:54 jmbthirteen wrote:On October 21 2011 07:43 Xcobidoo wrote:On October 21 2011 07:27 Spaceneil8 wrote:On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television. I don't understand how you can argue with numbers. It's not like MLG lies with these articles. Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD. Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't... Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason. They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely.
unique viewers = UNIQUE VIEWERS. Watching COD and SC2 at the same time still count you as one UNIQUE viewers because you have the same IP
And btw, although GSL does not release its numbers, you can quickly estimate its daily and finals viewership. It consistently surpass MLG
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pfft not surprised really. frign aawsm and ridiculous esports event.
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Same ballpark as TV channels......oooh! so nice, keep it up and we just might get there
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Didn't Sundance promise that he would show up in a bunny suit if they would break the record? :D
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Fuck yeah! Go eSports! :D
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it got nearly the same viewers as iem new york cool
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