Major League Gaming (MLG), the world's largest competitive video game league, continued its record-breaking 2011 Pro Circuit season with 181,000 unique concurrent online viewers tuning in for the live streaming broadcast of the Orlando Pro Circuit competition last weekend. The fourth consecutive record-breaking online broadcast of the season, Orlando viewing numbers surpassed the previous record of 138,000 concurrent viewers for the Raleigh Pro Circuit in August. Over the three-day competition on October 14-16th, more than 3.2 million hours of video were consumed online and more than 15,000 fans attended in person. Working with Streamworks, the global, end-to-end streaming company that delivers a superior video experience across any network to any device, MLG delivered uninterrupted 720p high definition, high-quality video streams of the competition. Pro Circuit competitions and rebroadcasts of all matches are available on MLG.tv.
Sundance DiGiovanni, CEO, Major League Gaming said:
“The record-breaking viewership of our live broadcasts this year is truly elevating the global presence of eSports, placing MLG viewing in the same ballpark as traditional TV viewing numbers,”
Congratulations to MLG for amazing weekend and great record!
Hurray!! :D I went there live this weekend on Sunday, and i can safely say it was awesome. The energy of that room was so hype the entire time, it was sick!
up 43k unique viewers is in the region of a 1/3rd increase in numbers. pretty sick. with the prize pool being so low (turning away a lot of europeans) things are looking even better for next year when 'everyone' will be heading out there for every event. i wouldnt be suprised to see 225k+ viewers for providence / 2012. great news for mlg
On October 20 2011 22:18 turdburgler wrote: up 43k unique viewers is in the region of a 1/3rd increase in numbers. pretty sick. with the prize pool being so low (turning away a lot of europeans) things are looking even better for next year when 'everyone' will be heading out there for every event. i wouldnt be suprised to see 225k+ viewers for providence / 2012. great news for mlg
Glad they're doing well, but hope they dont stop trying to improve. Personally I got a very much interrupted 480p stream, not an uninterrupted 720p. Pretty much every commercial had me refreshing 1-2 times because screen went black. Missed plenty of starts of games beacuse of it. Stability was much better in Raleigh.
this is even more impressive since this was the first mlg where barcrafts really exploded, so imagine adding up all those nerds watching from 1 stream in a cafe and the numbers will be even higher! ^^
I wonder how Providence will do. It is the National Championship, but the most popular players (Idra, Huk, Naniwa, MMA, etc) won't probably be playing until later Saturday due to the way the tournament is formatted. I wonder if Providence can bring people in with the open bracket play for most of the weekend.
On October 20 2011 22:18 turdburgler wrote: up 43k unique viewers is in the region of a 1/3rd increase in numbers. pretty sick. with the prize pool being so low (turning away a lot of europeans) things are looking even better for next year when 'everyone' will be heading out there for every event. i wouldnt be suprised to see 225k+ viewers for providence / 2012. great news for mlg
did ipl ever reveal their viewer figures?
I haven't seen or heard anything yet.
On the Saturday Live On 3, David Ting was a guest and said there were over 100,000 concurrent viewers.
(Note: IPL3 was Thursday-Sunday and this statement was made on Saturday.)
On October 20 2011 22:28 Kreb wrote: Glad they're doing well, but hope they dont stop trying to improve. Personally I got a very much interrupted 480p stream, not an uninterrupted 720p. Pretty much every commercial had me refreshing 1-2 times because screen went black. Missed plenty of starts of games beacuse of it. Stability was much better in Raleigh.
I don't know I had the opposite experience. Has some problems previous MLG but this time I essentially ran 4 streams the weekend out.
nice numbers! would be even better if the stream would work in europe as well. so many people had huge problems with it. any other event stream works better than the mlg for me.
and dear mlg: pls get rid of the annoying advertisment at the beginning of evrytime when i start the stream cuz if u have stream problems u often see like 20 advertisments before the first game.
advertisment between the maps or game swould be quite enough though...
On October 20 2011 22:44 renox wrote: I'm curious how much of that viewership is SC2 hehe, I'm guessing ~60-70%
I think thats not enough, I think they got like 500k before sc2 was the main title. Halo is actually loosing fans atm, mainly because the current game is trash, and cod will never have a huge competitive following, just a giant casual scene.
Gratz at MLG, I tuned in all weekend long, quadview was amazing. And I had 0 problems watching at all, so whatever problem people had it has nothing to do with europe...
On October 20 2011 22:44 renox wrote: I'm curious how much of that viewership is SC2 hehe, I'm guessing ~60-70%
I think thats not enough, I think they got like 500k before sc2 was the main title. Halo is actually loosing fans atm, mainly because the current game is trash, and cod will never have a huge competitive following, just a giant casual scene.
Gratz at MLG, I tuned in all weekend long, quadview was amazing. And I had 0 problems watching at all, so whatever problem people had it has nothing to do with europe...
This MLG was the best esports weekends I've seen in a long time and I didn't even buy the premium membership. Why? Because they don't accept paypal. My recommendation to mlg is to integrate paypal as an option for purchase! I was trying everything I could to BUY it but I don't have a cc an amazing event nonetheless can't wait for providence
wow excellent news, also how much does 1 stream view really equal too? , because on my side there were 4 of us watching this whole weekend and im pretty sure barcrafts probably had 20+ to each unique view.. I'd go as far as to say that its probably around the vicinity of 250 K people viewing starcraft 2.
On October 20 2011 22:44 renox wrote: I'm curious how much of that viewership is SC2 hehe, I'm guessing ~60-70%
I think thats not enough, I think they got like 500k before sc2 was the main title. Halo is actually loosing fans atm, mainly because the current game is trash, and cod will never have a huge competitive following, just a giant casual scene.
Gratz at MLG, I tuned in all weekend long, quadview was amazing. And I had 0 problems watching at all, so whatever problem people had it has nothing to do with europe...
No way. If that were the case there would be more than 1 Halo stream, and more than one set of broadcasters. I'd bet SC2 is like 80-90% of viewership.
Huge numbers for a 5k tournament (I know not all viewers watched sc2). I'm awaiting 2012 with excitement, the pricepool better increased significantly!
You are not comparing it correct. MLG stats are concurrent viewers, not unique viewers. MLG had 181,000 people watching it at the same time at its peak.
If I read it correctly that's not Unique viewers which should way much more (My guess is slightly above 1M).
+ Props to MLG for releasing some real relevant stats this time and not only stream views!
That's unique viewers, MLG is talking about unique concurrent viewers, which dreamhack did not announce. They did however announce concurrent viewers (they didn't specify whether it was unique or not) and that was 179,000... 2000 short of MLG's 181,000.
edit: lol, 3 posts in a row correcting the poor guy edit again: 4...
That's not concurrent viewers. 181,000 concurrent viewers means you have a lot more in total. (not sure what it would land on though)
Yeah, the post does say Concurrent viewers, highest peak: 179,446 So it was still pretty close, would be interesting to see full stats for Orlando like dreamhack did.
That's unique viewers, MLG is talking about unique concurrent viewers, which dreamhack did not announce. They did however announce concurrent viewers (they didn't specify whether it was unique or not) and that was 179,000... 2000 short of MLG's 181,000.
Wasn't the LoL stream 200,000 alone or something ridiculous like that?
That's unique viewers, MLG is talking about unique concurrent viewers, which dreamhack did not announce. They did however announce concurrent viewers (they didn't specify whether it was unique or not) and that was 179,000... 2000 short of MLG's 181,000.
Wasn't the LoL stream 200,000 alone or something ridiculous like that?
That release from DreamHack includes every game except LoL.
If you combine the both you have appr. 3M UV for all DreamHack games.
On October 20 2011 22:56 creamer wrote: This MLG was the best esports weekends I've seen in a long time and I didn't even buy the premium membership. Why? Because they don't accept paypal. My recommendation to mlg is to integrate paypal as an option for purchase! I was trying everything I could to BUY it but I don't have a cc an amazing event nonetheless can't wait for providence
I'm pretty sure they've been accepting paypal for quite some time now, as I bought my gold membership with it 3 weeks ago or so. I'm glad that they finally got that added, as I already wanted to buy premium since before Dallas but couldn't because of stupid credit card only.
I think the really impressive figure there is not the online streaming numbers, but the 15,000 people that attended in person. This is starting to border on the numbers you might pull for an arena based sport like basketball or hockey. Very cool!
Especially since gamers are usually so averse to the mysterious "outside"
On October 20 2011 22:56 creamer wrote: This MLG was the best esports weekends I've seen in a long time and I didn't even buy the premium membership. Why? Because they don't accept paypal. My recommendation to mlg is to integrate paypal as an option for purchase! I was trying everything I could to BUY it but I don't have a cc an amazing event nonetheless can't wait for providence
I'm pretty sure they've been accepting paypal for quite some time now, as I bought my gold membership with it 3 weeks ago or so. I'm glad that they finally got that added, as I already wanted to buy premium since before Dallas but couldn't because of stupid credit card only.
Maybe it depends what country you are from? I also paid with pay pal.
On October 20 2011 22:43 labbe wrote: I just wish that MLG would use Twitch.tv or something like that. Their streaming program is like the worst I've ever seen.
Yeah quad view and to be able to rewind to any point of the tournament, its terrible...
On October 20 2011 22:43 labbe wrote: I just wish that MLG would use Twitch.tv or something like that. Their streaming program is like the worst I've ever seen.
Yeah quad view and to be able to rewind to any point of the tournament, its terrible...
Seriously, even if the stream might have been unstable for some people, I'd take it any time over twitch.
On October 20 2011 23:44 Novalisk wrote: Whoa that's pretty amazing, a year into SC2 and we're still seeing a 30% growth in viewership every month or so. eSports bubble where?
It's safe to assume that we're approaching the bull trap of esports, if you consider CGS the bear trap.
Sundance... we've proven to you that we can get you the biggest viewership in the western world. Will you please, please please raise the damn prizepool now?!
Holy crap. Thats a lot of views! I wish the player didn't have to reload all the ads and stuff whenever you switch streams. I found myself about to switch streams but having to wait like 30-40 seconds for the splash screen and then a commercial.
With all this success how about MLG tells Dr. Pepper to fuck itself and allow WATER at the event. I mean we have a 3 day competition and there's not a bottle of water or even a water fountain in sight. You can't even bring most water bottles into the venue because they're a competing brand with Dr. Pepper. Fucking ridiculous.
On October 21 2011 03:24 lizzuma wrote: With all this success how about MLG tells Dr. Pepper to fuck itself and allow WATER at the event. I mean we have a 3 day competition and there's not a bottle of water or even a water fountain in sight. You can't even bring most water bottles into the venue because they're a competing brand with Dr. Pepper. Fucking ridiculous.
I was able to walk into the Anaheim venue with outside water and soda just fine. They didn't allow food, but I think that was a venue thing.
On October 20 2011 22:43 labbe wrote: I just wish that MLG would use Twitch.tv or something like that. Their streaming program is like the worst I've ever seen.
YES! I have a 20 mbps connection, but the finals and other high profile games were totally unwatchable for me even on low quality. It was buffering for 5 seconds, every 2 seconds. The other streams (beta 1/ beta 2) were somewhat better, but the red and blue streams were totally horrible.
On October 21 2011 03:32 WhiteraCares wrote: How many of those unique concurrent online viewers were watching Starcraft though? 50%? 80%?
In the past it has been the majority, and probably even more so now. The the COD Black ops community is very small(I remember one person who attended saying around 12 people were watching the matches), and Halo has been gradually shrinking.
Is the increase due to LoL or SC2 or both I wonder.
On October 20 2011 22:28 Kreb wrote: Glad they're doing well, but hope they dont stop trying to improve. Personally I got a very much interrupted 480p stream, not an uninterrupted 720p. Pretty much every commercial had me refreshing 1-2 times because screen went black. Missed plenty of starts of games beacuse of it. Stability was much better in Raleigh.
MLG silver was free, which removed all commercials. You can also have bought MLG Silver for like $5 and MLG gold for like $10 which would have removed the commercials. You could have also used AdBlock which would remove commercials for free. Don't complain about commercials, it's your fault you saw them.
On October 21 2011 03:02 royal.cze wrote: IPL peaked at around 140,000
140k for SC2 only? or does this include Lol, because iirc Lol had around 60-80k.
How would you know that LoL had 60-80k?
IPL used twitch and it had the # of viewers listed on the stream, when I was watching it, they had around 60k ish, Didn't see the finals or semis so it should have increased by quite a bit.
IPL ended up failing in stream views for SC2 because everyone who was watching stopped when they put LoL on the stream for 2 hours. Our barcraft died because of it too, greatly disappointed with IPL's choice of filler for 2 hours.
On October 21 2011 03:02 royal.cze wrote: IPL peaked at around 140,000
140k for SC2 only? or does this include Lol, because iirc Lol had around 60-80k.
How would you know that LoL had 60-80k?
IPL used twitch and it had the # of viewers listed on the stream, when I was watching it, they had around 60k ish, Didn't see the finals or semis so it should have increased by quite a bit.
IEM NY had around 130k ish for the Lol finals.
IEM had a peak of 130k. MLG had 180k concurrent(over the course of 3 days).
On October 21 2011 03:39 SenorChang wrote: With Barcraft growing a substantial amount I wonder how many viewers there are at those, or people watching together / with friends.
On October 21 2011 03:47 Taf the Ghost wrote: So, I believe this means MLGs are doing more views than G4TV does an entire night. Or several other cable channels.
Ah thanks, anyway if SC2 puts up 140kish (should be resonable) and Lol puts up 120kish (it probably will, assuming Riot adversities the event into their client again) then this is going to be demolished at Providence (assuming Lol actually works and the Riot's spectator client doesn't crash).
On October 21 2011 03:49 dooraven wrote: Ah thanks, anyway if SC2 puts up 140kish (should be resonable) and Lol puts up 120kish (it probably will, assuming Riot adversities the event into their client again) then this is going to be demolished at Providence (assuming Lol actually works and the Riot's spectator client doesn't crash).
The downside is that LoL viewers are used to free HD streams which MLG doesn't provide, so I'm not sure the LoL numbers for MLG will be at their usual high. Still, Providence will be a major stepping stone to eSports if all goes well.
On October 20 2011 22:28 Kreb wrote: Glad they're doing well, but hope they dont stop trying to improve. Personally I got a very much interrupted 480p stream, not an uninterrupted 720p. Pretty much every commercial had me refreshing 1-2 times because screen went black. Missed plenty of starts of games beacuse of it. Stability was much better in Raleigh.
I had the same problem for the first two seasons that I watched, when I was being a cheapskate and watching for free.
If you have $30 kickin around, you can purchase the entire year commercial-free.
Best decision I ever made. The only problems I've had were universal stream crashes that were usually fixed within 5 minutes, if not right away.
I kinda feel bad for Carmac and IEM that they were up against MLG that weekend. I watched both but IEM viewers were just a sliver of the people that tuned into MLG.
The viewer numbers might actually be considerably larger than that once you take into account the rather large number of Barcrafts ongoing, which use one or two streams.
On October 21 2011 04:31 Evangelist wrote: The viewer numbers might actually be considerably larger than that once you take into account the rather large number of Barcrafts ongoing, which use one or two streams.
On October 21 2011 03:47 Taf the Ghost wrote: So, I believe this means MLGs are doing more views than G4TV does an entire night. Or several other cable channels.
Interesting thought.
G4 is lucky to get 100,000 views a week.
If there wasn't a weird set of sponsor issues, you could reasonably see MLG taking over G4 for some weekends.
Oddly enough, one of the reasons that SC:BW works well on Korean TV is the Korean system for commercials is to do them in 5+ minute blocks. So you can run an entire game, then drop a bunch of commercials.
I'm not sure how it works, if I had two streams running, does that counts as two concurrent viewers? If so, the number is heavily inflated since most of us had two or more streams running at the same time except for at the end of sunday.
On October 21 2011 04:56 Longshank wrote: I'm not sure how it works, if I had two streams running, does that counts as two concurrent viewers? If so, the number is heavily inflated since most of us had two or more streams running at the same time except for at the end of sunday.
no-- that will count as one unique concurrent view, but if you watch for an hour it will count as 2 hours total.
My parents have even started watching (though it's because my brother competes)... it's funny hearing my dad talking about players like Bomber/Idra/Jinro/etc...
On October 21 2011 04:56 Longshank wrote: I'm not sure how it works, if I had two streams running, does that counts as two concurrent viewers? If so, the number is heavily inflated since most of us had two or more streams running at the same time except for at the end of sunday.
May true for the first two days but on the final day most of time both stream are running the same game there is no need for switching streams. The high point of viewers usually come from the final of the third day.
On October 20 2011 22:36 Fionn wrote: I wonder how Providence will do. It is the National Championship, but the most popular players (Idra, Huk, Naniwa, MMA, etc) won't probably be playing until later Saturday due to the way the tournament is formatted. I wonder if Providence can bring people in with the open bracket play for most of the weekend.
Don't forget that the MLG Global invatational Finals are on Friday of Providence.
On October 21 2011 04:56 Longshank wrote: I'm not sure how it works, if I had two streams running, does that counts as two concurrent viewers? If so, the number is heavily inflated since most of us had two or more streams running at the same time except for at the end of sunday.
May true for the first two days but on the final day most of time both stream are running the same game there is no need for switching streams. The high point of viewers usually come from the final of the third day.
I wouldn't be so sure about that unless you can verify it, it's at 4-5am in EU on a work/school day so barely any europeans are watching the finals. Live that is.
On October 21 2011 04:56 Longshank wrote: I'm not sure how it works, if I had two streams running, does that counts as two concurrent viewers? If so, the number is heavily inflated since most of us had two or more streams running at the same time except for at the end of sunday.
The numbers are for unique concurrent stream views. So you count as a single viewer.
wait he thinks that 180,000 unique viewers is on the same level as TV?! hahaha. Either way i still think theres something sketchy with the way MLG comes up with these viewership numbers.
On October 21 2011 07:09 RmoteCntrld wrote: wait he thinks that 180,000 unique viewers is on the same level as TV?! hahaha. Either way i still think theres something sketchy with the way MLG comes up with these viewership numbers.
It does rival many TV shows/channels. Last season of TUF(the ultimate fighter) could not even hit 1 million concurrent unique viewers (it's the only show I know numbers for) And that was with a SHITLOAD of promotion/marketing and even bringing in Brock fucking Lesnar.
And thats TUF. Think about some other random shows that nobody gives 2 shits about.
One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
I don't think you understand what "unique" viewers means.
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
Once again a Swede can't believe that MLG puts up numbers that rival DH. Its not just numbers for SC2 either. Its Halo and CoD. SC2 is the vast majority though.
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
I don't understand how you can argue with numbers. It's not like MLG lies with these articles.
Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD.
great for them... can't imagine how badly providence is going to shatter this record, making 5 straight events of records would be insane (and expected, given grand finals next!)
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
Once again a Swede can't believe that MLG puts up numbers that rival DH. Its not just numbers for SC2 either. Its Halo and CoD. SC2 is the vast majority though.
I would like a response from MLG in regards to their claim about:
"placing MLG viewing in the same ballpark as traditional TV viewing numbers"
Ratings for last night Wpg Jets - Tor Maple Leafs tilt on TSN. 1,399,000 viewers – peaked at 1,937,000.
1.9 Million people watched the Leafs vs Jets last night on TSN. This is only in Canada. You say 180,000 peak for world wide broadcast in in the same ballpark as traditional TV? Your stats nor claims make any sense.
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
Once again a Swede can't believe that MLG puts up numbers that rival DH. Its not just numbers for SC2 either. Its Halo and CoD. SC2 is the vast majority though.
Ratings for last night Wpg Jets - Tor Maple Leafs tilt on TSN. 1,399,000 viewers – peaked at 1,937,000.
1.9 Million people watched the Leafs vs Jets last night on TSN. This is only in Canada. You say 180,000 peak for world wide broadcast in in the same ballpark as traditional TV? Your stats nor claims make any sense.
Did you know NBA TV averaged 11k viewers last month? Fuel TV averaged 7k. A Leafs/Jets game is gonna be a big draw.
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
I don't understand how you can argue with numbers. It's not like MLG lies with these articles.
Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD.
Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't...
Ratings for last night Wpg Jets - Tor Maple Leafs tilt on TSN. 1,399,000 viewers – peaked at 1,937,000.
1.9 Million people watched the Leafs vs Jets last night on TSN. This is only in Canada. You say 180,000 peak for world wide broadcast in in the same ballpark as traditional TV? Your stats nor claims make any sense.
You're seriously comparing MLG to a Leafs game in Canada?
MLG is just getting bigger and bigger, I think that can be said about a lot of other events too. Its been really cool to watch the rise of eSports.. I wonder how far it will go. With barcraft and things like that it seems the market just keeps growing and growing.
Ratings for last night Wpg Jets - Tor Maple Leafs tilt on TSN. 1,399,000 viewers – peaked at 1,937,000.
1.9 Million people watched the Leafs vs Jets last night on TSN. This is only in Canada. You say 180,000 peak for world wide broadcast in in the same ballpark as traditional TV? Your stats nor claims make any sense.
Email them, you're not any more important than everyone else here.
On October 21 2011 07:35 PrimeTimey wrote: I would like a response from MLG in regards to their claim about:
"placing MLG viewing in the same ballpark as traditional TV viewing numbers"
Ratings for last night Wpg Jets - Tor Maple Leafs tilt on TSN. 1,399,000 viewers – peaked at 1,937,000.
1.9 Million people watched the Leafs vs Jets last night on TSN. This is only in Canada. You say 180,000 peak for world wide broadcast in in the same ballpark as traditional TV? Your stats nor claims make any sense.
Did you know NBA TV averaged 11k viewers last month? Fuel TV averaged 7k. A Leafs/Jets game is gonna be a big draw.
11k viewers on a subscription based service in a league that isn't even playing (locked out). That is not "traditional TV"
On October 21 2011 07:35 PrimeTimey wrote: I would like a response from MLG in regards to their claim about:
"placing MLG viewing in the same ballpark as traditional TV viewing numbers"
Ratings for last night Wpg Jets - Tor Maple Leafs tilt on TSN. 1,399,000 viewers – peaked at 1,937,000.
1.9 Million people watched the Leafs vs Jets last night on TSN. This is only in Canada. You say 180,000 peak for world wide broadcast in in the same ballpark as traditional TV? Your stats nor claims make any sense.
You're seriously comparing MLG to a Leafs game in Canada?
I wasn't comparing, MLG did, read the quote: "placing MLG viewing in the same ballpark as traditional TV viewing numbers"
On October 21 2011 07:35 PrimeTimey wrote: I would like a response from MLG in regards to their claim about:
"placing MLG viewing in the same ballpark as traditional TV viewing numbers"
Ratings for last night Wpg Jets - Tor Maple Leafs tilt on TSN. 1,399,000 viewers – peaked at 1,937,000.
1.9 Million people watched the Leafs vs Jets last night on TSN. This is only in Canada. You say 180,000 peak for world wide broadcast in in the same ballpark as traditional TV? Your stats nor claims make any sense.
You're seriously comparing MLG to a Leafs game in Canada?
I wasn't comparing, MLG did, read the quote: "placing MLG viewing in the same ballpark as traditional TV viewing numbers"
On October 21 2011 07:35 PrimeTimey wrote: I would like a response from MLG in regards to their claim about:
"placing MLG viewing in the same ballpark as traditional TV viewing numbers"
Ratings for last night Wpg Jets - Tor Maple Leafs tilt on TSN. 1,399,000 viewers – peaked at 1,937,000.
1.9 Million people watched the Leafs vs Jets last night on TSN. This is only in Canada. You say 180,000 peak for world wide broadcast in in the same ballpark as traditional TV? Your stats nor claims make any sense.
You're seriously comparing MLG to a Leafs game in Canada?
I wasn't comparing, MLG did, read the quote: "placing MLG viewing in the same ballpark as traditional TV viewing numbers"
On October 21 2011 07:35 PrimeTimey wrote: I would like a response from MLG in regards to their claim about:
"placing MLG viewing in the same ballpark as traditional TV viewing numbers"
Ratings for last night Wpg Jets - Tor Maple Leafs tilt on TSN. 1,399,000 viewers – peaked at 1,937,000.
1.9 Million people watched the Leafs vs Jets last night on TSN. This is only in Canada. You say 180,000 peak for world wide broadcast in in the same ballpark as traditional TV? Your stats nor claims make any sense.
Did you know NBA TV averaged 11k viewers last month? Fuel TV averaged 7k. A Leafs/Jets game is gonna be a big draw.
11k viewers on a subscription based service in a league that isn't even playing (locked out). That is not "traditional TV"
Ratings for last night Wpg Jets - Tor Maple Leafs tilt on TSN. 1,399,000 viewers – peaked at 1,937,000.
1.9 Million people watched the Leafs vs Jets last night on TSN. This is only in Canada. You say 180,000 peak for world wide broadcast in in the same ballpark as traditional TV? Your stats nor claims make any sense.
But we all know these numbers are flawed! They fail to take into accounts households with more than hmm.. one televison set and.. things of that nature.
No but seriously, you can't compare like that. How many more online streams are gonna have that kind of numbers? Very few. EVO, the Superbowl of fighting games.. other SC2 events... CS somewhere along the line..
When you're the biggest in your category, you know you're doing something right.
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
Once again a Swede can't believe that MLG puts up numbers that rival DH. Its not just numbers for SC2 either. Its Halo and CoD. SC2 is the vast majority though.
What does being a Swede have to do with anything?
DreamHack fanboys are normally Swedes.
Not sure how DH entered the discussion. But afaik DH blows MLG out of the water viewercount-wise. And it should, because DH runs far more streams and several more games than MLG. Really anything else than DH having vastly higher numbers would be either a massive fail for DH or massive success for MLG.
Which is why comparing them to each other is dumb in the first place.
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
I don't understand how you can argue with numbers. It's not like MLG lies with these articles.
Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD.
Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't...
Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason.
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
Once again a Swede can't believe that MLG puts up numbers that rival DH. Its not just numbers for SC2 either. Its Halo and CoD. SC2 is the vast majority though.
What does being a Swede have to do with anything?
DreamHack fanboys are normally Swedes.
Not sure how DH entered the discussion. But afaik DH blows MLG out of the water viewercount-wise. And it should, because DH runs far more streams and several more games than MLG. Really anything else than DH having vastly higher numbers would be either a massive fail for DH or massive success for MLG.
Which is why comparing them to each other is dumb in the first place.
If you look at previous MLG viewership threads, you will constantly see DH fanboys chiming in about how MLG doesn't come close to DH.
The season culminates with the 2011 National Championships next month where the world's best players will compete for more than $600,000 in prizes and stipends.
Maybe this is why first place players only get $5,000 all season.
Last I was reading, the world series of poker on ESPN drew over a million viewers. It really depends on what time slot we're talking about and what you actually consider to be "traditional" television.
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
Once again a Swede can't believe that MLG puts up numbers that rival DH. Its not just numbers for SC2 either. Its Halo and CoD. SC2 is the vast majority though.
What does being a Swede have to do with anything?
DreamHack fanboys are normally Swedes.
Not sure how DH entered the discussion. But afaik DH blows MLG out of the water viewercount-wise. And it should, because DH runs far more streams and several more games than MLG. Really anything else than DH having vastly higher numbers would be either a massive fail for DH or massive success for MLG.
Which is why comparing them to each other is dumb in the first place.
If you look at previous MLG viewership threads, you will constantly see DH fanboys chiming in about how MLG doesn't come close to DH.
Well, its true afaik. But its a stupid comparison. Dont fight the fanboys by discrediting their claims (which are most likely true), rather point of the stupidity of the comparison,
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
I don't understand how you can argue with numbers. It's not like MLG lies with these articles.
Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD.
Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't...
Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason.
They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely.
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
I don't understand how you can argue with numbers. It's not like MLG lies with these articles.
Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD.
Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't...
Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason.
They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely.
Judging by the treatment SC2 has been given Halo and CoD obviously make up an absolutely tiny % of the viewers. 4 SC2 streams may as well be counted as one it's all SC2 and most people who were watching would still have been watching it if was only 1 SC2 stream. The only way I see the 4 SC2 streams mattering is if it counts people who had all 4 open as 4 viewers. I doubt that's a very large amount of viewers though.
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
I don't understand how you can argue with numbers. It's not like MLG lies with these articles.
Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD.
Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't...
Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason.
They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely.
So when they say this:
Major League Gaming (MLG), the world's largest competitive video game league, continued its record-breaking 2011 Pro Circuit season with 181,000 unique concurrent online viewers tuning in for the live streaming broadcast of the Orlando Pro Circuit competition last weekend.
it means not unique... 1 person watching quad view counts as 1 unique viewer, which is what they are giving you. And whats wrong with listing all their games together?
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
I don't understand how you can argue with numbers. It's not like MLG lies with these articles.
Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD.
Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't...
Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason.
They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely.
Major League Gaming (MLG), the world's largest competitive video game league, continued its record-breaking 2011 Pro Circuit season with 181,000 unique concurrent online viewers tuning in for the live streaming broadcast of the Orlando Pro Circuit competition last weekend.
it means not unique... 1 person watching quad view counts as 1 unique viewer, which is what they are giving you. And whats wrong with listing all their games together?
So basically, at one point in time there were 170k people watching MLG streaming starcraft. (I have no idea about the streaming numbers for the other games but people seem to agree that it is a tiny part which for me means 1-5%). This does not sound correct to me since no event has even been close to those numbers concerning SC2. So if thousands upon thousands of people did not just suddenly all get together to watch an event, the numbers are not what most people seem to think. I'm not shitting all over MLG, I'm just curious about the numbers is all...
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
I don't understand how you can argue with numbers. It's not like MLG lies with these articles.
Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD.
Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't...
Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason.
They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely.
So when they say this:
Major League Gaming (MLG), the world's largest competitive video game league, continued its record-breaking 2011 Pro Circuit season with 181,000 unique concurrent online viewers tuning in for the live streaming broadcast of the Orlando Pro Circuit competition last weekend.
it means not unique... 1 person watching quad view counts as 1 unique viewer, which is what they are giving you. And whats wrong with listing all their games together?
So basically, at one point in time there were 170k people watching MLG streaming starcraft. (I have no idea about the streaming numbers for the other games but people seem to agree that it is a tiny part which for me means 1-5%). This does not sound correct to me since no event has even been close to those numbers concerning SC2. So if thousands upon thousands of people did not just suddenly all get together to watch an event, the numbers are not what most people seem to think. I'm not shitting all over MLG, I'm just curious about the numbers is all...
Has GSL ever released numbers? I imagine they have probably gotten viewers like that before. Maybe Nada vs Boxer?
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
I don't understand how you can argue with numbers. It's not like MLG lies with these articles.
Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD.
Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't...
Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason.
They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely.
So when they say this:
Major League Gaming (MLG), the world's largest competitive video game league, continued its record-breaking 2011 Pro Circuit season with 181,000 unique concurrent online viewers tuning in for the live streaming broadcast of the Orlando Pro Circuit competition last weekend.
it means not unique... 1 person watching quad view counts as 1 unique viewer, which is what they are giving you. And whats wrong with listing all their games together?
So basically, at one point in time there were 170k people watching MLG streaming starcraft. (I have no idea about the streaming numbers for the other games but people seem to agree that it is a tiny part which for me means 1-5%). This does not sound correct to me since no event has even been close to those numbers concerning SC2. So if thousands upon thousands of people did not just suddenly all get together to watch an event, the numbers are not what most people seem to think. I'm not shitting all over MLG, I'm just curious about the numbers is all...
It's not a sudden spike, it's a trend. Anaheim broke 100k, Raleigh reached 135k, and now Orlando reached 170k.
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
I don't understand how you can argue with numbers. It's not like MLG lies with these articles.
Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD.
Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't...
Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason.
They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely.
So when they say this:
Major League Gaming (MLG), the world's largest competitive video game league, continued its record-breaking 2011 Pro Circuit season with 181,000 unique concurrent online viewers tuning in for the live streaming broadcast of the Orlando Pro Circuit competition last weekend.
it means not unique... 1 person watching quad view counts as 1 unique viewer, which is what they are giving you. And whats wrong with listing all their games together?
So basically, at one point in time there were 170k people watching MLG streaming starcraft. (I have no idea about the streaming numbers for the other games but people seem to agree that it is a tiny part which for me means 1-5%). This does not sound correct to me since no event has even been close to those numbers concerning SC2. So if thousands upon thousands of people did not just suddenly all get together to watch an event, the numbers are not what most people seem to think. I'm not shitting all over MLG, I'm just curious about the numbers is all...
It's more like 75% sc2 viewers = 135k viewers. If it's the same as MLG Anaheim sc2 get 75% viewership and 25% COD and Halo:Reach. It's not too hard to get 135k viewers when MLG Orlando is plugged in front page of gamespot.com, g4tv.com, gametrailers, IGN.com, battle.net, reddit.com, /v/ and Many major video game websites. Many people don't always watch small/ under promoted sc2 event and will turn in to watch MLG events. A lot of Wow fans, old RTS fans and curious first time viewers will join to watch.
It's not unattainable numbers like in millions like Dota2 premier throw out 1.3 millions or BW Final throw out: 3.7 million viewers by Chinese (which by the way turn out to be views not concurrent viewers). It's possible for sc2 to get 135k concurrent viewers, SlayersBoxer get 750k concurrent viewers in his debut at GSL http://www.teamliquid.net/forum/viewmessage.php?topic_id=161872.
On October 21 2011 07:17 Xcobidoo wrote: One again MLG posts weird numbers, there is NO way and there have been no points towards any SC2-event having 180k unique, concurrent viewers, no way. The quad view probably counts as 4 unique viewers, even though you are probably only watching one at a time. At the same time it is simply bullshit to post "refresh numbers" since that mostly points towards the streams having problems, thus people having to refresh... I do believe that this was their most viewed event as of yet and that there were quite a lot of people watching on championship sunday, there's just no way that they are competing with traditional television.
I don't understand how you can argue with numbers. It's not like MLG lies with these articles.
Also, it isn't just SC2, sure the majority of the viewer are for SC2 but there's a decent percentage that watch Halo and CoD.
Can't argue with numbers huh? It's all in how you present your numbers, just watch the news for a week, take the numbers they use to get their wanted angle in a story and then tell me that you cannot argue with numbers. I am just tired of the constant claims to being even close to being in the same ballpark as the traditional media outlets. You also have to count the fact that MLG is broadcasted and can be easily watched by basically anyone with an internet connection. As for TV, it is often very regional/continental. I won't use the term "hurting e-sports" but in a way it is not good for the scene to think that it's doing amazingly in terms of making money, it isn't...
Yet they gave you the unique concurrent views. You just doubt that its accurate without sound reason.
They did not give me unique concurrent viewers for, for example, the sc2-game with the most viewers while taking away quad views, views for Halo, CoD etc. = a reason to not trust the numbers completely.
unique viewers = UNIQUE VIEWERS. Watching COD and SC2 at the same time still count you as one UNIQUE viewers because you have the same IP
And btw, although GSL does not release its numbers, you can quickly estimate its daily and finals viewership. It consistently surpass MLG
I know its not a huge amount (fairly reasonable though i would imagine), but think of the amount of viewers at a barcraft event. 1 Viewer becomes 100+ for that particular barcraft event. Also, I would imagine they run off individual IP's that check the streams to get their numbers, i'm no tech wizard though.
By the way, what does MLG base "the world's largest competitive video game league" on? They don't have the most price money, they don't have the most viewers, they don't have the most players...I don't get it.
On October 23 2011 19:39 alexlw92 wrote: with that many viewers and stuff why is their prizepool so small?
because this season was already sorted out at the start with their budget, sundance said himself that the prizepool will prolly go up in size by alot for 2012
also would love to know how many viewers there was if they counted all the barcrafts! love MLG keep on being awesome!
doesnt this mean that sundance is supposed to wear his evil kenevil costume if they broke 140-150k concurrent views?
On October 23 2011 19:46 Influ wrote: By the way, what does MLG base "the world's largest competitive video game league" on? They don't have the most price money, they don't have the most viewers, they don't have the most players...I don't get it.
Isn't every single team "the #1 team in <region>"? It's just marketing and such.
HuK winning MLG; IdrA almost imploding, but manages to hold on and beat BoxeR in a televised match; and Slasher getting his hair clipped.
Still have a long way to go though. Last MLG they managed to get 100,000 unique viewers at the same time and now we're at 160,000. That's pretty good growth right there, but that number really has to continue to grow.
On October 23 2011 19:39 alexlw92 wrote: with that many viewers and stuff why is their prizepool so small?
They are saying that they dont wanna change midseason but they are using that as an excuse to earn more money. It's nothing that's stopping them from suddenly increasing the pricepool, it would only hype the event more but we can't forget that MLG is a company that wants to earn money....
On October 23 2011 19:46 Influ wrote: By the way, what does MLG base "the world's largest competitive video game league" on? They don't have the most price money, they don't have the most viewers, they don't have the most players...I don't get it.
what else is there? Dreamcast is a Lan event and IEM gamescom is showcase of games isn't it?
On October 23 2011 19:46 Influ wrote: By the way, what does MLG base "the world's largest competitive video game league" on? They don't have the most price money, they don't have the most viewers, they don't have the most players...I don't get it.
what else is there? Dreamcast is a Lan event and IEM gamescom is showcase of games isn't it?
On October 23 2011 19:46 Influ wrote: By the way, what does MLG base "the world's largest competitive video game league" on? They don't have the most price money, they don't have the most viewers, they don't have the most players...I don't get it.
what else is there? Dreamcast is a Lan event and IEM gamescom is showcase of games isn't it?
None of them have open brackets
OSL, PL and probably GSL as well I reckon.
I would call none of them "Video Game Leagues" but SC2-Leagues.. MLG still is about more than SC2, and in this regard uncontested I would say.
On October 23 2011 19:46 Influ wrote: By the way, what does MLG base "the world's largest competitive video game league" on? They don't have the most price money, they don't have the most viewers, they don't have the most players...I don't get it.
what else is there? Dreamcast is a Lan event and IEM gamescom is showcase of games isn't it?
None of them have open brackets
OSL, PL and probably GSL as well I reckon.
I would call none of them "Video Game Leagues" but SC2-Leagues.. MLG still is about more than SC2, and in this regard uncontested I would say.
I believe some around here would object to calling OSL a SC2 league.
But sure, if you narrow it down to "worlds biggest video game league featuring SC2, CoD and Halo and is hosted in the US" then sure, they are correct.