LEGAL method to create your hotkey scheme - Page 13
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Existor
Russian Federation4295 Posts
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BlueTemplar
11 Posts
What you can to is create a default-based hotkey scheme and change all the hotkeys to fit the grid. Yeah, but that's a lot of work, and it won't work in custom maps rendering the whole concept of grid layout pointless. | ||
BlueTemplar
11 Posts
Problem : my custom layout doesn't work anymore - the grid hotkeys are ignored, even when you add AllowSetConflicts=1. Any way to solve this problem? | ||
d3athwishh
2 Posts
http://j.mp/qQAngE It's basically the normal grid hotkeys with a few tweaks: A=Attack Zerg/Protoss unit spells are Q,W,E Burrow/Unburrow is R Other unit functions (patrol, etc) are the standard hotkey Build/Advance-Build is Q/W Load/Unload is E,R You can always edit/add a few of these if you want, but I find this setup is VERY helpful. I do not play Terran so nothing has been edited for them. I hope you guys find this helpful as it took me a LONG TIME to figure the proper commands out etc. Here is the link to DL the hotkey file: http://j.mp/qQAngE | ||
ReligionLOL
United States137 Posts
OP's way sounds better but thats just what i did to change a few things mainly for control groups. | ||
John Madden
American Samoa894 Posts
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d3athwishh
2 Posts
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