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On September 20 2011 09:49 Arisen wrote:Show nested quote +On September 20 2011 09:32 Jinivus wrote: I haven't watched them do that vs any good ZvPers. Well they have. Like I said, fucking combat-ex does it and he's horrible Show nested quote +And seriously Idra is just horrible at vP so why you are citing his game in reference to what would work vs a top zerg is beyond me. IdrA loses a lot of games versus protoss because he lets them get 3 bases up with colossus/HT. It doesn't matter who you are, as a zerg you lose at that point unless the protoss fucks up. IdrA, however, has great unit control. Are you telling me that because it was idra playing that fucking infestor hydralisk shouldn't be able to beat just blink stalkers? Get the fuck out of here Show nested quote +Stop telling us to fucking use carriers we want GSL protoss to be able to beat good people... I'm not telling you to use carriers. I'm telling you that SaSe who is a GSL protoss uses carriers and wins games with them. What pro level non ladder game did SaSe beat a good zerg with carriers? Seriously please tell me. And what supposed good ZvPers has combatex beaten with all his awfulness. Has he ever even faced a korean? Also, Idra had 3dts killing his army with no vision while more dts ripped up his expos. Hence why he lost the game.
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On September 20 2011 09:31 Arisen wrote:Show nested quote +On September 20 2011 09:17 MrProb wrote: I lol'd at ppl who said that Protoss players need to find something new and innovative.
List all the protoss units here and u'll see why they cant be innovative.
1.The race itself lacked mobility.Most units are slow the ones that fast do pathetic dps such as Stalker or Phoenix.
2.Protoss cant split army AT ALL its an auto GG if u lose a considered amount of Sentries or Stalkers because protoss is one of the hardest and slowest to get 2nd, 3rd or 4th base w/o already securing a significant lead thus lowest income of 3 races.While Terran can afford to lose some Medivacs full of marines as long as they managed to harass abit (which most likely will cuz they're the most cost effective combo in the game) and Zerg have speedlings, baneling mines, Mutas or even Infestor harass.They can also afford to lose bunch of zerglings cuz most of the time they'll be ahead of their opponents on income(at least against protoss). Combat-EX beats a lot of top level zergs who go infestor BL by splitting his army and blinking in to their bases to snipe tech/hatches and blinking away; and combat ex is terrible.
i loled so hard xD
it is not very hard to split you army when you know what the fuck he is doing and where his unit is, by just watching the stream
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Show nested quote +And seriously Idra is just horrible at vP so why you are citing his game in reference to what would work vs a top zerg is beyond me. IdrA loses a lot of games versus protoss because he lets them get 3 bases up with colossus/HT. It doesn't matter who you are, as a zerg you lose at that point unless the protoss fucks up. IdrA, however, has great unit control. Are you telling me that because it was idra playing that fucking infestor hydralisk shouldn't be able to beat just blink stalkers? Get the fuck out of here I think he just said hydras are terrible, and that by the way hydra engaged in not the best place and got stomp by dt harass. And for the great unit control, when hero made warp prism harrass I was more like : "idra has a terrible multitasking" than "thoses drops looks powerfull" (wheras when you look at medivacs drops you're like "damn this is so powerfull").
Show nested quote +Stop telling us to fucking use carriers we want GSL protoss to be able to beat good people... I'm not telling you to use carriers. I'm telling you that SaSe who is a GSL protoss uses carriers and wins games with them versus good people Well if he wins code A out of using carrier maybe, but for now he's still in ro32.
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On September 20 2011 09:54 KhAlleB wrote:Show nested quote +On September 20 2011 09:31 Arisen wrote:On September 20 2011 09:17 MrProb wrote: I lol'd at ppl who said that Protoss players need to find something new and innovative.
List all the protoss units here and u'll see why they cant be innovative.
1.The race itself lacked mobility.Most units are slow the ones that fast do pathetic dps such as Stalker or Phoenix.
2.Protoss cant split army AT ALL its an auto GG if u lose a considered amount of Sentries or Stalkers because protoss is one of the hardest and slowest to get 2nd, 3rd or 4th base w/o already securing a significant lead thus lowest income of 3 races.While Terran can afford to lose some Medivacs full of marines as long as they managed to harass abit (which most likely will cuz they're the most cost effective combo in the game) and Zerg have speedlings, baneling mines, Mutas or even Infestor harass.They can also afford to lose bunch of zerglings cuz most of the time they'll be ahead of their opponents on income(at least against protoss). Combat-EX beats a lot of top level zergs who go infestor BL by splitting his army and blinking in to their bases to snipe tech/hatches and blinking away; and combat ex is terrible. i loled so hard xD it is not very hard to split you army when you know what the fuck he is doing and where his unit is, by just watching the stream
Yeah, its easier to do that way, but infestor brood lord is so slow, it's still very hard to deal with. If you're on the offensive and a protoss blinks up with 20 blink stalkers and snipes your hatches, what do you do? You can retreat and hold them off with your infestors, sure, but you're just giving him more time to build templar to emp or build void rays, or whatever. You can go through with a baserace, but a protoss is goign to win that race. There are a ton of unexplored things in this matchup that people aren't willing to touch.
As to carriers, I don't know if SaSe's usesd them in code A, but he beats very good koreans on the ladder with it, watch his stream. Just because he hasn't used it in a stage match doesn't mean it's not good.
As to blink stalkers; watch puzzle versus sheth (sheth gets rolled by pretty much pure stalkers and is considered to be one of if not the best foreign ZvP's)
People see HerO's great Warp Prism Harass (pre patch) and not just versus IdrA and completely ignore it.
I don't understand how people are arguing that protoss don't have any options...
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Lose hope? My immortals will have +1 range come noon tomorrow. I have nothing to fear! :D
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lol i liked the dark knight reference.
i honestly believe that excluding huk and puzzle,pretty much all the code A protoss players show more potential and skill than the code S ones.
hongun, genius, and killer quite frankly do not impress me, they bore me, and hongun at times even angers me.
we're over a year into this game and those 3 players are still winning with "dirty builds" to stay in code S. hongun has been voidray and blink stalker allining from the dawn of time and somehow his opponents havnt caught on that hes gonna do one of those lol
genius also has been doing voidray allins, and although it bores me to be watching this from the most elite players in korea, im not angry at him because if he didnt do them then he woulda just died to an even more aggravating 1/1/1 allin from virus.
but i sincerely hope that these new code A players, along with the patch. bring hope to protoss in the GSL
we really need it
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Sase always has the sweetest hats on in his pictures.
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On September 20 2011 09:49 Arisen wrote:Show nested quote +On September 20 2011 09:32 Jinivus wrote: I haven't watched them do that vs any good ZvPers. Well they have. Like I said, fucking combat-ex does it and he's horrible Show nested quote +And seriously Idra is just horrible at vP so why you are citing his game in reference to what would work vs a top zerg is beyond me. IdrA loses a lot of games versus protoss because he lets them get 3 bases up with colossus/HT. It doesn't matter who you are, as a zerg you lose at that point unless the protoss fucks up. IdrA, however, has great unit control. Are you telling me that because it was idra playing that fucking infestor hydralisk shouldn't be able to beat just blink stalkers? Get the fuck out of here Show nested quote +Stop telling us to fucking use carriers we want GSL protoss to be able to beat good people... I'm not telling you to use carriers. I'm telling you that SaSe who is a GSL protoss uses carriers and wins games with them versus good people That bold part is fucking bullshit. What's wrong with 3 bases protoss? There're thousands of Protoss has more than 5 bases and still lose to Zerg? Why? cuz infestor is too good for everything. Who need to make any other units than infestors if they have enough money anyway? Don't even bring IdrA in any discussion about balance, you knew that's all about whining and has zero ground to even bother to look at it.
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On September 20 2011 11:16 tuho12345 wrote:Show nested quote +On September 20 2011 09:49 Arisen wrote:On September 20 2011 09:32 Jinivus wrote: I haven't watched them do that vs any good ZvPers. Well they have. Like I said, fucking combat-ex does it and he's horrible And seriously Idra is just horrible at vP so why you are citing his game in reference to what would work vs a top zerg is beyond me. IdrA loses a lot of games versus protoss because he lets them get 3 bases up with colossus/HT. It doesn't matter who you are, as a zerg you lose at that point unless the protoss fucks up. IdrA, however, has great unit control. Are you telling me that because it was idra playing that fucking infestor hydralisk shouldn't be able to beat just blink stalkers? Get the fuck out of here Stop telling us to fucking use carriers we want GSL protoss to be able to beat good people... I'm not telling you to use carriers. I'm telling you that SaSe who is a GSL protoss uses carriers and wins games with them versus good people That bold part is fucking bullshit. What's wrong with 3 bases protoss? There're thousands of Protoss has more than 5 bases and still lose to Zerg? Why? cuz infestor is too good for everything. Who need to make any other units than infestors if they have enough money anyway? Don't even bring IdrA in any discussion about balance, you knew that's all about whining and has zero ground to even bother to look at it.
Link me the games where protoss isn't playing like shit and gets on 3-4 base in a decent position and loses to a zerg.
What's wrong with 3 base protoss? Well, you see, protoss units are much more cost effective than zerg units. As zerg has weak air supperiority fighters (corrupters) so it has a hard time dealing with colossus, which destroys everyting extremely quickly on the ground. The only units that have enough armor/health to survive versus colossus, the roach and the ultralisk, are very poor at dealing with a developed protoss army of stalker/colossus. Infestors evened the playing field somewhat, but due to the high range of the protoss army and the blink mechanic, infestors are quickly sniped late game. Add in HT, Mothership and void rays and the ball gets even stronger. Also, the zergs cool "hook" is supposed to be how fast they replenish; however, due to the WG mechanic, you can sit on a 200/200 army with protoss and in 5 seconds have as many stalkers as you have gateways (a lot), actually much faster than a zerg; the 300 food push is actually stronger/faster for protoss. As a result, the zerg has to have a significant advantage going into late game or will pretty much die very easily to the protoss ball (for a long while some top protoss players didn't practice PvZ because they felt it was impossible to lose unless they did something stupid). The infestor is definitely strong midgame, but it has to be. If it isn't, zerg is left with a less powerful midgame than protoss and still gets dominated lategame.
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On September 20 2011 09:54 KhAlleB wrote:Show nested quote +On September 20 2011 09:31 Arisen wrote:On September 20 2011 09:17 MrProb wrote: I lol'd at ppl who said that Protoss players need to find something new and innovative.
List all the protoss units here and u'll see why they cant be innovative.
1.The race itself lacked mobility.Most units are slow the ones that fast do pathetic dps such as Stalker or Phoenix.
2.Protoss cant split army AT ALL its an auto GG if u lose a considered amount of Sentries or Stalkers because protoss is one of the hardest and slowest to get 2nd, 3rd or 4th base w/o already securing a significant lead thus lowest income of 3 races.While Terran can afford to lose some Medivacs full of marines as long as they managed to harass abit (which most likely will cuz they're the most cost effective combo in the game) and Zerg have speedlings, baneling mines, Mutas or even Infestor harass.They can also afford to lose bunch of zerglings cuz most of the time they'll be ahead of their opponents on income(at least against protoss). Combat-EX beats a lot of top level zergs who go infestor BL by splitting his army and blinking in to their bases to snipe tech/hatches and blinking away; and combat ex is terrible. i loled so hard xD it is not very hard to split you army when you know what the fuck he is doing and where his unit is, by just watching the stream
You know we're doomed when someone uses CombatEx as an example.
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On September 20 2011 09:22 Dalavita wrote:Show nested quote +On September 20 2011 09:17 MrProb wrote: I lol'd at ppl who said that Protoss players need to find something new and innovative.
List all the protoss units here and u'll see why they cant be innovative.
1.The race itself lacked mobility.Most units are slow the ones that fast do pathetic dps such as Stalker or Phoenix.
2.Protoss cant split army AT ALL its an auto GG if u lose a considered amount of Sentries or Stalkers because protoss is one of the hardest and slowest to get 2nd, 3rd or 4th base w/o already securing a significant lead thus lowest income of 3 races.While Terran can afford to lose some Medivacs full of marines as long as they managed to harass abit (which most likely will cuz they're the most cost effective combo in the game) and Zerg have speedlings, baneling mines, Mutas or even Infestor harass.They can also afford to lose bunch of zerglings cuz most of the time they'll be ahead of their opponents on income(at least against protoss). People were saying that zergs would have to innovate when they were struggling, and a lot of people were using the same arguments you are. In the end, zergs managed. Don't worry, you'll get there.
Managed to whine their way out of nerfs, petitioned for nerfs for other races, and cried their why to easier double expansion builds and other buffs. Yeah, zerg evolved. Evolved the art of lobbying for changes.
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this list of hope for protoss...very depressing, long live mc
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On September 20 2011 05:49 Destructicon wrote: While I admire the original poster's attempt to inspire hope in the hearts of all the protoss players, the protoss community and all the protoss fans, I can't help but feel that these innovators, don't have anything to innovate upon and that our hopes will be dashed upon the rocks and will crumble to pieces.
I am going to try and say this cleanly and efficiently. The problem with protoss is not the lack of innovation, it is the lack of strength and the multitude of weaknesses that can be exploited.
This problem is most evident in the TvP match up and is grotesquely blown out of proportion by the 1/1/1 style of opening and variations.
Problem number 1 (P1). The protoss tier 1 and 1.5 is week against a basic tier 1.5 terran army without the use of specialist units (sentries, HT), or higher tech (colossis, HT). Marines do phenomenal DPS and in combination with Marauders are deadly because marauders can just kite zealots forever even with charge, and marauders also rip apart stalkers. This leads to problem number 2.
P2.Protoss specialist units are too easy to be countered and too expensive. Ghosts can EMP from a bigger range then a HT can feedback, EMP can potentially neutralize many HT and sentries while HT can only feedback 1 unit at a time. EMP also destroyes shields which in some cases means 50% of a protoss effective health. Ghosts contribute with real DPS even after their energy is spent, and they also do double damage against light (zealots). Ghosts with cloak can survive for a good time as well, which also puts into grave perspective problem number 3.
P3. Protoss don't have enough mobile detection, terran and zerg both have at least one more means of detection then a unit. Zerg has Overseers and Fungal growth, terran has EMP, Raven and scan. Not only do the terrans and zerg have more methods of detection, but their detector units also fulfill different roles and are stronger. The overseer can help with scouting via changeling and can also delay a critical tech or reinforcements with contaminate. Raven's provide invaluable support via point defense drone, and also have the potential to do massive damage with hunter seeker missile or harass a mineral line with auto-turrets. Lastly the detection of terran and protoss is more easily available, scans and EMPs are easy to get or already part of the terran arsenal, overseers are unlocked just by teching up to lair, and infestors are now part of many lineups.
Now, if you add up all the problems you get the following scenario. Against a terran 1/1/1 a protoss is forced to get a robo so he can have detection. Because of the lack of other detection methods the protoss becomes predictable, if he doesn't get a robotics for observers he risks dying to cloaked banshees. Also observers are easy to snipe, they have the lowest HP of any detector, and once a scan goes of they are dead. Now because protoss was forced to get robo they now have to add immortals to the army, and while great against tanks, the backbone of a 1/1/1 is the marine, and mass marines rip apart immortals, and once immortals are dead, the T1 protoss army crumbles.
Normally in balance of RTS games, if units are very cheep they should be a lot weaker (zerg), if units are more expensive they should be stronger (protoss), however, protoss T1 units are really not that good for the amount they cost, zealots and stalkers are way too weak without sentries, and against a 1/1/1 sentries don't help all that much because tanks have huge range, do massive damage, and there are also banshees that can mess them over.
This problem is put into sharp focus in games where, you see a terran not expand, you see the protoss fast expand at min 4, and at 12 minutes into the game the terran has a bigger supply army then the protoss. Its a problem in game balance that a 1 base player could have equal or more supply then a player on 2 bases for 66% of the game. What is even more wrong is that the 1 base player's army is so strong that it can annihilate the 2 base player's army.
Now, if we look away from the 1/1/1 and focus on the meta game, in a late game scenario the protoss doesn't stand much chance. A terran bio ball is cheaper to replenish, is more durable because of medivacs, and it does more DPS then the standard tier 1.5 of protoss. Protoss needs sentries and HT or colossis, however, sentries and HT are easily countered by ghosts, colossis are easily countered by vikings. In a head to head fight, the terran just needs to have the patience to emp the specialists, snipe the colossis with vikings, then the bio ball an just do the rest. Also warp prism micro with HT isn't so hot because they can be sniped by vikings, just the same way colossis are sniped. To rub salt onto the wounds, EMP also directly reduce survivability of protoss units by destroying shields.
Now I ask, where can you innovate in there? Protoss are already using 99% of their units, they use zealots, stalkers, sentries, HT, colossus, observer and warp prism. Protoss air force is weak, they Phoenix and Void rays are already easily countered by units the terran already gets, marines, vikings and ghosts. Carriers cost too much, take too much time to build and require too big numbers to be effective. Carriers in small number are easily sniped by vikings. Mothership is even worst because it can be EMPed from farther away then it can vortex, once EMPed it becomes a big meat shield waiting to die horribly to vikings and marines.
How can you innovate against a 1/1/1, when from the get go, you need to get a robo for detection? Also how can you innovate a build against the 1/1/1 when you risk creating a build that can completely counter the 1/1/1 but fail miserably to form of early pressure?
And, keep in mind that, terrans still haven't widely adopted the use of ravens and/or mass ravens. With patch 1.4 that might change because, seeker missiles will be able to outrun zealots even with charge, and stalkers and sentries and probles, and ravens also hard counter stalkers by reducing their DPS to 0 via PDD.
Against zerg the problems aren't quite as bad, but they aren't great either. The timings of 4 gates and 6 gates has been figured out. Protoss can't do 4 gate because it won't work, the zerg can prepare an appropriate defense while still having a 1 base advantage. If protoss chooses to fast expand into a 6 gate, the zerg can just take a quick 3rd, and can have defenses out in time for any form of protoss preasure. Air play can be easily countered by the proper and strategic placement of spore crawlers and building of extra queens (which zerg have already started doing). And if the protoss decides to not go air and go a 6 gate or robo+ a number of gates, then the zerg can still have an big enough army in time to defend against it, and still retain a 1 base advantage.
The recent game of Check.Prime vs Tails from IGN qualifiers is a good example of zerg being able to take a fast 3rd and come out ahead of a protoss FE. As for late game, infestors are a big double risk problem. Not only can they fungal the entire protoss army, but they can neural colossis, and/or archons. Fungal does respectable DPS, but more critically it leaves the protoss open to brood lords and baneling drops, both of which can do massive damage.
Again, carriers and motherships won't help, they still take too long to build, cost too much, are too vulnerable to corrupters, and worst, are vulnerable to neurals.
The only conclusion I can draw is that, protoss doesn't have anything to innovate upon, they are already using all their tools, and now that terran and zerg have started to fully use their tools the cracks are starting to show. I really wish I was wrong here but, it trully feels like it will take either a very big patch (1.4 won't cut it), or the expansion to fix the current protoss problems.
And while all this situation might really suck and demoralize a lot of players, lets have faith and remember that SC2 is only 1 year old, hopefully we will be looking back at this period in time and remember it was the darkness before the dusk, the calm before the storm. Change will come, even if Blizzard has to act.
Well i'll be, quite the high level understanding of the game and refreshing when people keep saying a zealot beats 4 lings.
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PvZ, to me, seems like a match-up that is going to balance itself through metagame changes. I watch the new Protoss heroes PvZ and get hope. However, I do think Terran early game is too strong versus Protoss. Not that Protoss doesn't necessarily have a counter, but it's near impossible to determine which all-in the Terran is doing when they have a plethora of all-ins to choose from that look very similar.
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On September 20 2011 05:49 Destructicon wrote: While I admire the original poster's attempt to inspire hope in the hearts of all the protoss players, the protoss community and all the protoss fans, I can't help but feel that these innovators, don't have anything to innovate upon and that our hopes will be dashed upon the rocks and will crumble to pieces.
I am going to try and say this cleanly and efficiently. The problem with protoss is not the lack of innovation, it is the lack of strength and the multitude of weaknesses that can be exploited.
This problem is most evident in the TvP match up and is grotesquely blown out of proportion by the 1/1/1 style of opening and variations.
Problem number 1 (P1). The protoss tier 1 and 1.5 is week against a basic tier 1.5 terran army without the use of specialist units (sentries, HT), or higher tech (colossis, HT). Marines do phenomenal DPS and in combination with Marauders are deadly because marauders can just kite zealots forever even with charge, and marauders also rip apart stalkers. This leads to problem number 2.
P2.Protoss specialist units are too easy to be countered and too expensive. Ghosts can EMP from a bigger range then a HT can feedback, EMP can potentially neutralize many HT and sentries while HT can only feedback 1 unit at a time. EMP also destroyes shields which in some cases means 50% of a protoss effective health. Ghosts contribute with real DPS even after their energy is spent, and they also do double damage against light (zealots). Ghosts with cloak can survive for a good time as well, which also puts into grave perspective problem number 3.
P3. Protoss don't have enough mobile detection, terran and zerg both have at least one more means of detection then a unit. Zerg has Overseers and Fungal growth, terran has EMP, Raven and scan. Not only do the terrans and zerg have more methods of detection, but their detector units also fulfill different roles and are stronger. The overseer can help with scouting via changeling and can also delay a critical tech or reinforcements with contaminate. Raven's provide invaluable support via point defense drone, and also have the potential to do massive damage with hunter seeker missile or harass a mineral line with auto-turrets. Lastly the detection of terran and protoss is more easily available, scans and EMPs are easy to get or already part of the terran arsenal, overseers are unlocked just by teching up to lair, and infestors are now part of many lineups.
Now, if you add up all the problems you get the following scenario. Against a terran 1/1/1 a protoss is forced to get a robo so he can have detection. Because of the lack of other detection methods the protoss becomes predictable, if he doesn't get a robotics for observers he risks dying to cloaked banshees. Also observers are easy to snipe, they have the lowest HP of any detector, and once a scan goes of they are dead. Now because protoss was forced to get robo they now have to add immortals to the army, and while great against tanks, the backbone of a 1/1/1 is the marine, and mass marines rip apart immortals, and once immortals are dead, the T1 protoss army crumbles.
Normally in balance of RTS games, if units are very cheep they should be a lot weaker (zerg), if units are more expensive they should be stronger (protoss), however, protoss T1 units are really not that good for the amount they cost, zealots and stalkers are way too weak without sentries, and against a 1/1/1 sentries don't help all that much because tanks have huge range, do massive damage, and there are also banshees that can mess them over.
This problem is put into sharp focus in games where, you see a terran not expand, you see the protoss fast expand at min 4, and at 12 minutes into the game the terran has a bigger supply army then the protoss. Its a problem in game balance that a 1 base player could have equal or more supply then a player on 2 bases for 66% of the game. What is even more wrong is that the 1 base player's army is so strong that it can annihilate the 2 base player's army.
Now, if we look away from the 1/1/1 and focus on the meta game, in a late game scenario the protoss doesn't stand much chance. A terran bio ball is cheaper to replenish, is more durable because of medivacs, and it does more DPS then the standard tier 1.5 of protoss. Protoss needs sentries and HT or colossis, however, sentries and HT are easily countered by ghosts, colossis are easily countered by vikings. In a head to head fight, the terran just needs to have the patience to emp the specialists, snipe the colossis with vikings, then the bio ball an just do the rest. Also warp prism micro with HT isn't so hot because they can be sniped by vikings, just the same way colossis are sniped. To rub salt onto the wounds, EMP also directly reduce survivability of protoss units by destroying shields.
Now I ask, where can you innovate in there? Protoss are already using 99% of their units, they use zealots, stalkers, sentries, HT, colossus, observer and warp prism. Protoss air force is weak, they Phoenix and Void rays are already easily countered by units the terran already gets, marines, vikings and ghosts. Carriers cost too much, take too much time to build and require too big numbers to be effective. Carriers in small number are easily sniped by vikings. Mothership is even worst because it can be EMPed from farther away then it can vortex, once EMPed it becomes a big meat shield waiting to die horribly to vikings and marines.
How can you innovate against a 1/1/1, when from the get go, you need to get a robo for detection? Also how can you innovate a build against the 1/1/1 when you risk creating a build that can completely counter the 1/1/1 but fail miserably to form of early pressure?
And, keep in mind that, terrans still haven't widely adopted the use of ravens and/or mass ravens. With patch 1.4 that might change because, seeker missiles will be able to outrun zealots even with charge, and stalkers and sentries and probles, and ravens also hard counter stalkers by reducing their DPS to 0 via PDD.
Against zerg the problems aren't quite as bad, but they aren't great either. The timings of 4 gates and 6 gates has been figured out. Protoss can't do 4 gate because it won't work, the zerg can prepare an appropriate defense while still having a 1 base advantage. If protoss chooses to fast expand into a 6 gate, the zerg can just take a quick 3rd, and can have defenses out in time for any form of protoss preasure. Air play can be easily countered by the proper and strategic placement of spore crawlers and building of extra queens (which zerg have already started doing). And if the protoss decides to not go air and go a 6 gate or robo+ a number of gates, then the zerg can still have an big enough army in time to defend against it, and still retain a 1 base advantage.
The recent game of Check.Prime vs Tails from IGN qualifiers is a good example of zerg being able to take a fast 3rd and come out ahead of a protoss FE. As for late game, infestors are a big double risk problem. Not only can they fungal the entire protoss army, but they can neural colossis, and/or archons. Fungal does respectable DPS, but more critically it leaves the protoss open to brood lords and baneling drops, both of which can do massive damage.
Again, carriers and motherships won't help, they still take too long to build, cost too much, are too vulnerable to corrupters, and worst, are vulnerable to neurals.
The only conclusion I can draw is that, protoss doesn't have anything to innovate upon, they are already using all their tools, and now that terran and zerg have started to fully use their tools the cracks are starting to show. I really wish I was wrong here but, it trully feels like it will take either a very big patch (1.4 won't cut it), or the expansion to fix the current protoss problems.
And while all this situation might really suck and demoralize a lot of players, lets have faith and remember that SC2 is only 1 year old, hopefully we will be looking back at this period in time and remember it was the darkness before the dusk, the calm before the storm. Change will come, even if Blizzard has to act.
Maybe what you're saying about terran is indeed true, but I don't understand the sentiments on PvZ. There still comes a point where you can't kill a protoss army (imo). Maybe 6 gating and 4 gating aren't as viable as they once were, but you don't need them. Yes, zerg winrates are a lot better lately, but all those wins are coming from huge victories in the midgame. If protoss takes a third at a good time (not super greedy), they're in great shape. Lategame when you are responsible about feedbacks and focus infestors down, zergs still has still not found a way to kill a fully developed protoss army that is well controlled that I've seen.
Also, I don't know why so many people refuse to use motherships. I watch kiwi and rsvp roll kids all the time with mothership. Vortex leaves you safe versus both corruptors and infestor NP (I've never seen NP actually work versus the mothership when the protoss knew how to use his mothership well(
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I am putting my faith in Huk. He has never faltered. I have confidence that he will rise up and blow the roof off of GSL sometime soon.
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I am putting my faith in Genius. He is not the type to play fancy styles, but he has a wide variety of builds and he is an ex progamer. I hope he can come up with some nice builds and innovate.
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On September 20 2011 11:37 Arisen wrote:Show nested quote +On September 20 2011 11:16 tuho12345 wrote:On September 20 2011 09:49 Arisen wrote:On September 20 2011 09:32 Jinivus wrote: I haven't watched them do that vs any good ZvPers. Well they have. Like I said, fucking combat-ex does it and he's horrible And seriously Idra is just horrible at vP so why you are citing his game in reference to what would work vs a top zerg is beyond me. IdrA loses a lot of games versus protoss because he lets them get 3 bases up with colossus/HT. It doesn't matter who you are, as a zerg you lose at that point unless the protoss fucks up. IdrA, however, has great unit control. Are you telling me that because it was idra playing that fucking infestor hydralisk shouldn't be able to beat just blink stalkers? Get the fuck out of here Stop telling us to fucking use carriers we want GSL protoss to be able to beat good people... I'm not telling you to use carriers. I'm telling you that SaSe who is a GSL protoss uses carriers and wins games with them versus good people That bold part is fucking bullshit. What's wrong with 3 bases protoss? There're thousands of Protoss has more than 5 bases and still lose to Zerg? Why? cuz infestor is too good for everything. Who need to make any other units than infestors if they have enough money anyway? Don't even bring IdrA in any discussion about balance, you knew that's all about whining and has zero ground to even bother to look at it. Link me the games where protoss isn't playing like shit and gets on 3-4 base in a decent position and loses to a zerg. What's wrong with 3 base protoss? Well, you see, protoss units are much more cost effective than zerg units. As zerg has weak air supperiority fighters (corrupters) so it has a hard time dealing with colossus, which destroys everyting extremely quickly on the ground. The only units that have enough armor/health to survive versus colossus, the roach and the ultralisk, are very poor at dealing with a developed protoss army of stalker/colossus. Infestors evened the playing field somewhat, but due to the high range of the protoss army and the blink mechanic, infestors are quickly sniped late game. Add in HT, Mothership and void rays and the ball gets even stronger. Also, the zergs cool "hook" is supposed to be how fast they replenish; however, due to the WG mechanic, you can sit on a 200/200 army with protoss and in 5 seconds have as many stalkers as you have gateways (a lot), actually much faster than a zerg; the 300 food push is actually stronger/faster for protoss. As a result, the zerg has to have a significant advantage going into late game or will pretty much die very easily to the protoss ball (for a long while some top protoss players didn't practice PvZ because they felt it was impossible to lose unless they did something stupid). The infestor is definitely strong midgame, but it has to be. If it isn't, zerg is left with a less powerful midgame than protoss and still gets dominated lategame.
IdrA has a higher win rate vs Protoss recently than he does with Terran believe it or not. And that's with playing MC and Hero.
He loses to a lot of random Terrans. He never loses to a random Protoss.
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On September 20 2011 13:06 K3Nyy wrote:Show nested quote +On September 20 2011 11:37 Arisen wrote:On September 20 2011 11:16 tuho12345 wrote:On September 20 2011 09:49 Arisen wrote:On September 20 2011 09:32 Jinivus wrote: I haven't watched them do that vs any good ZvPers. Well they have. Like I said, fucking combat-ex does it and he's horrible And seriously Idra is just horrible at vP so why you are citing his game in reference to what would work vs a top zerg is beyond me. IdrA loses a lot of games versus protoss because he lets them get 3 bases up with colossus/HT. It doesn't matter who you are, as a zerg you lose at that point unless the protoss fucks up. IdrA, however, has great unit control. Are you telling me that because it was idra playing that fucking infestor hydralisk shouldn't be able to beat just blink stalkers? Get the fuck out of here Stop telling us to fucking use carriers we want GSL protoss to be able to beat good people... I'm not telling you to use carriers. I'm telling you that SaSe who is a GSL protoss uses carriers and wins games with them versus good people That bold part is fucking bullshit. What's wrong with 3 bases protoss? There're thousands of Protoss has more than 5 bases and still lose to Zerg? Why? cuz infestor is too good for everything. Who need to make any other units than infestors if they have enough money anyway? Don't even bring IdrA in any discussion about balance, you knew that's all about whining and has zero ground to even bother to look at it. Link me the games where protoss isn't playing like shit and gets on 3-4 base in a decent position and loses to a zerg. What's wrong with 3 base protoss? Well, you see, protoss units are much more cost effective than zerg units. As zerg has weak air supperiority fighters (corrupters) so it has a hard time dealing with colossus, which destroys everyting extremely quickly on the ground. The only units that have enough armor/health to survive versus colossus, the roach and the ultralisk, are very poor at dealing with a developed protoss army of stalker/colossus. Infestors evened the playing field somewhat, but due to the high range of the protoss army and the blink mechanic, infestors are quickly sniped late game. Add in HT, Mothership and void rays and the ball gets even stronger. Also, the zergs cool "hook" is supposed to be how fast they replenish; however, due to the WG mechanic, you can sit on a 200/200 army with protoss and in 5 seconds have as many stalkers as you have gateways (a lot), actually much faster than a zerg; the 300 food push is actually stronger/faster for protoss. As a result, the zerg has to have a significant advantage going into late game or will pretty much die very easily to the protoss ball (for a long while some top protoss players didn't practice PvZ because they felt it was impossible to lose unless they did something stupid). The infestor is definitely strong midgame, but it has to be. If it isn't, zerg is left with a less powerful midgame than protoss and still gets dominated lategame. IdrA has a higher win rate vs Protoss recently than he does with Terran believe it or not. And that's with playing MC and Hero. He loses to a lot of random Terrans. He never loses to a random Protoss.
yes he does, watch his stream, you can see him rage as he loses to random protoss every day.
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On September 20 2011 13:12 Arisen wrote:Show nested quote +On September 20 2011 13:06 K3Nyy wrote:On September 20 2011 11:37 Arisen wrote:On September 20 2011 11:16 tuho12345 wrote:On September 20 2011 09:49 Arisen wrote:On September 20 2011 09:32 Jinivus wrote: I haven't watched them do that vs any good ZvPers. Well they have. Like I said, fucking combat-ex does it and he's horrible And seriously Idra is just horrible at vP so why you are citing his game in reference to what would work vs a top zerg is beyond me. IdrA loses a lot of games versus protoss because he lets them get 3 bases up with colossus/HT. It doesn't matter who you are, as a zerg you lose at that point unless the protoss fucks up. IdrA, however, has great unit control. Are you telling me that because it was idra playing that fucking infestor hydralisk shouldn't be able to beat just blink stalkers? Get the fuck out of here Stop telling us to fucking use carriers we want GSL protoss to be able to beat good people... I'm not telling you to use carriers. I'm telling you that SaSe who is a GSL protoss uses carriers and wins games with them versus good people That bold part is fucking bullshit. What's wrong with 3 bases protoss? There're thousands of Protoss has more than 5 bases and still lose to Zerg? Why? cuz infestor is too good for everything. Who need to make any other units than infestors if they have enough money anyway? Don't even bring IdrA in any discussion about balance, you knew that's all about whining and has zero ground to even bother to look at it. Link me the games where protoss isn't playing like shit and gets on 3-4 base in a decent position and loses to a zerg. What's wrong with 3 base protoss? Well, you see, protoss units are much more cost effective than zerg units. As zerg has weak air supperiority fighters (corrupters) so it has a hard time dealing with colossus, which destroys everyting extremely quickly on the ground. The only units that have enough armor/health to survive versus colossus, the roach and the ultralisk, are very poor at dealing with a developed protoss army of stalker/colossus. Infestors evened the playing field somewhat, but due to the high range of the protoss army and the blink mechanic, infestors are quickly sniped late game. Add in HT, Mothership and void rays and the ball gets even stronger. Also, the zergs cool "hook" is supposed to be how fast they replenish; however, due to the WG mechanic, you can sit on a 200/200 army with protoss and in 5 seconds have as many stalkers as you have gateways (a lot), actually much faster than a zerg; the 300 food push is actually stronger/faster for protoss. As a result, the zerg has to have a significant advantage going into late game or will pretty much die very easily to the protoss ball (for a long while some top protoss players didn't practice PvZ because they felt it was impossible to lose unless they did something stupid). The infestor is definitely strong midgame, but it has to be. If it isn't, zerg is left with a less powerful midgame than protoss and still gets dominated lategame. IdrA has a higher win rate vs Protoss recently than he does with Terran believe it or not. And that's with playing MC and Hero. He loses to a lot of random Terrans. He never loses to a random Protoss. yes he does, watch his stream, you can see him rage as he loses to random protoss every day.
No he doesn't, at least not in tournaments. Ladder is completely different, I saw him leave a game vs zerg with a maxed army just because it was out of position.
And if you don't think Protoss never loses to Zerg after being on 3 base, you're ridiculously wrong. Infestor Broodlord beats any maxed Protoss ground army.
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