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I played SC1 for about 8 years, and was an A ranked 2v2 and B+ ranked 1v1 player on ICCUP.
I really prefer 2v2ing and team play over solo 1v1 play.
I haven't followed ANYTHING to do with SC2 whatsoever, although I've bought the game and I played a few games with some friends.
I know NOTHING. No units, no strats, no BOs, etc. What is the best race to start with? For example, in SC, PvT was easy. Yes, at high levels, P=T, but at low levels P was invariably >> T simply because at a low level P is easier to play than T in the matchup.
What is the "easy" race? What strats are "easy?" What are the prevalent strats? What should I search for on teamliquid to get myself into SC2?
Thanks to any who can think of something that might help me out.
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I would honestly say just play the game and stop trying to think about how to start playing the game. If you were B+ on ICCUP, you really should have no problem picking it up.
People might recommend using Liquipedia to search up some strats and unit names/stats.
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If you were B+ on ICCUP you should easily get to high masters and probably into grand masters.
Just watch some recent progames and do what they do, don't try to make your own builds and your mechanics will easily get you there.
Anyone who was C- or above on ICCUP can easily get high masters.
This is all assuming you are on the North American server, although that is just because there is such a high influx of lower level players on the North American server. There is more players in general and you are more likely to get matched with someone of lower skill.
Offtopic: The difference between NA and EU isn't really that big skill-wise, just more players on North America means more average players. This is from experience.
Korean players just player a lot more aggressive from what I have seen on streams and from what I have heard.
Edit: There isn't really an easy race.... The metagame is constantly changing thanks to new players, strategies and balance changes by Blizzard. Every race says another is overpowered or under powered and you really cant listen to anyone.
My advice would be to take a ladder season and just play 50 games as each race to see what you enjoy the most and then next season really pick one and learn more strategies and practice hard.
In Starcraft II instead of super refined basic strategies there seems to be a constantly changing list of strategies. An easy strategy as Terran would be the 1/1/1 all in. An easy strategy as Protoss would be the 4 gate all in, although in PvT/PvZ it wont get you past low masters/high diamond.
I play Protoss and here are some foreign Protoss players to watch for strategies: Kiwikaki, Liquid`Tyler (NonY), and WhiteRa (Mainly the Zealot Archon style he does.)
Proscene: If you are trying to get into the pro scene I would suggest watching the upcoming NASL and MLG events. Also watch GSL obviously. It's also really nice to get the personal connection with players through their livestreams.
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On September 13 2011 13:43 Ganfei2 wrote:
What is the "easy" race? What strats are "easy?" What are the prevalent strats? What should I search for on teamliquid to get myself into SC2? Since you asked these questions I will answer: 1) Terran 2) marine/scv all-in 3) 1/1/1 4) Liquipedia
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thedeadhaji
39489 Posts
omfg it's ganfei!!!!!!!!!!!
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omg its deadhaji!!! he got 20k posts in 1 year and only has 4k over the next 4!!
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Ok, I guess I'll just play every race some. Terran seems easy, I make marine marauder and win everything against bad players without ever teching or knowing a single other unit.
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On September 13 2011 14:18 blabber wrote:Show nested quote +On September 13 2011 13:43 Ganfei2 wrote:
What is the "easy" race? What strats are "easy?" What are the prevalent strats? What should I search for on teamliquid to get myself into SC2? Since you asked these questions I will answer: 1) Terran 2) marine/scv all-in 3) 1/1/1 4) Liquipedia ~____~ liquipedia for sc2 is nothing next to its sc:bw counterpart T___T especially in the builds section, but im not good enough imo to mess with it and add stuff
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Terran is the best race.
Some examples of typical games:
TvZ: Early Game: Early marine pressure (2 Rax) or hellion pressure (Reactor Hellion Expand) to counter Zerg fast expansions (Hatch First). Some Terrans don't pressure and fast expand or double expand instead. Zergs looking to end the game early will use the Baneling Bust.
Mid Game: Two popular transitions: Bio-mech and Mech. Bio-mech consists of Marine, Tank, Medivac. Mech consists of Hellion, Tank, Thor. These compositions are designed to counter the most popular Zerg composition of Mutalisk, Zergling, Baneling. Zergs will do Mutalisk harass at this time. Bio-mech users should use drops to harass, Mech users should use hellions to harass.
Late Game: Many Zergs rely on tier 3 units (requires Hive) to close out the game. For this, ghosts are built against Infestors and Ultralisks, and vikings are built against Brood-lords.
TvP: Early Game: The most aggressive opener is the 3 Rax, a timing attack that hits around 7 minute. The 2 Rax (1 Tech-lab, 1 Reactor) is fairly safe and standard. The 1 Rax FE is the most economical and is usually followed by either 4 Rax Mass Marine or 3 Rax MM. A recently popular build is the 1/1/1, a one base all-in that hits with Marines, Tanks, and 1-2 Banshees.
Mid Game: Most common bio transition is into Marine, Marauder, Medivac (MMM). Ghosts are built reactively against an Archon/HT or Gateway unit army composition and Vikings are built against Collosus. DTs are a harass option for the Protoss as are Warp-Prism drops.
Late Game: Clever protosses will switch between templar/archon and collosus tech.
TvT: Early Game: 1/1/1 is a standard opener for Bio-mech users. Common harass is the Blue-Flame Hellion Drop and the Banshee opener.
Mid Game: Bio, Bio-Mech, or Mech. Mech is dominant on the pro level. Bio is probably the weakest, as most maps are too small to exploit mobility and bio can never engage directly. Holding air control with the greater number of vikings become important for Bio-Mech and Mech users as they provide vision during siege tank battles.
Late Game: A Battlecruiser tech-switch can break siege tank stalemates. Meta-game seems to be shifting towards air transitions for the late-game.
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If you had a main race in BW then I suggest to just stick to that as the overall feel is generally the same between the two games, even if the strategies used are significantly different. As for learning, just watch some streams and vods and mimic what they do. I you pick terran, than the campaign should be a good introduction course. And as stated before, if you were B+, then getting high masters should be no problem as the mechanical requirements in this game are nowhere near what they are in BW.
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Play Random for a while and try learning the basic BOs for all of them. Then decide on what race suits you the most instead of forcing yourself to play one race. It worked out for me pretty well =)
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On September 13 2011 14:30 Ganfei2 wrote: Ok, I guess I'll just play every race some. Terran seems easy, I make marine marauder and win everything against bad players without ever teching or knowing a single other unit. You can do this with pure marine in the lower leagues. Even if the other player goes for something that hard-counters marines -- yay, colossi! -- if you have enough shit and can outmacro the other player, army composition doesn't even matter.
When I first started, I would just go no-gas mass-rax, mass expo, turtle to 200/200, a-move to the other guy's base, and keep rallying units to him until he died. Worked like a charm.
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1. Terran: If you enjoy 2v2 and winning is very important to you play Terran. Terran requires playing with less risks than other races and you will have the most diverse strategies.
2. Protoss: If army control is not your strong point, play Protoss. Their army sort of automicro's itself conveniently due to units ranges. 4 gate is also an easy, powerful timing attack.
3. Zerg: Units in general are less cost effective and game play requires more risks than the other two races.
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I recommend you these tables: http://wiki.teamliquid.net/starcraft2/Terran_Unit_Statistics (there are separate tabs for each race) As your main stated problem for now is not knowing the units, that's a very quick way to compare units and estimate which one is good at what (roughly). Mind the bonus damage and armor types.
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Kennigit
Canada19447 Posts
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1) Play terran. 2) Watch a bunch of pro games and look for a good strat for each matchup 3) Practice your builds a couple times in custom games. 4) Start laddering.
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Croatia9455 Posts
Sup Rain?
I suggest messaging your best friend Protech, I've heard he's pretty big in SC2 2v2 scene. I'm sure he'll help you in any way possible, because he's just helpful like that.
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United States11390 Posts
On September 13 2011 18:49 2Pacalypse- wrote:Sup Rain? I suggest messaging your best friend Protech, I've heard he's pretty big in SC2 2v2 scene. I'm sure he'll help you in any way possible, because he's just helpful like that. Alternatively, he could always ask Incontrol for some lessons.
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Croatia9455 Posts
On September 13 2011 23:00 Harem wrote:Show nested quote +On September 13 2011 18:49 2Pacalypse- wrote:Sup Rain? I suggest messaging your best friend Protech, I've heard he's pretty big in SC2 2v2 scene. I'm sure he'll help you in any way possible, because he's just helpful like that. Alternatively, he could always ask Incontrol for some lessons. OR alternatively, he could come back to BW and help his another best friend Surfer reach B- on ICCup. I've heard he needs some help.
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United States41644 Posts
If you were genuinely B+ on iccup you should be able to get masters within about 100 games after watching a few vods. Race shouldn't make a difference.
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