Now people are just gonna whine on forums after every single loss because it's so much easier than finding a solution. And they even get rewarded for doing so after only a few weeks...
Patch 1.4 PTR Notes (updated 9/8) - Page 114
Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
AntiGrav1ty
Germany2310 Posts
Now people are just gonna whine on forums after every single loss because it's so much easier than finding a solution. And they even get rewarded for doing so after only a few weeks... | ||
Yaotzin
South Africa4280 Posts
On August 25 2011 19:47 yeint wrote: It changes every build, because the orbital comes later, and that cascades down every build. I don't think it will likely make anything significantly weaker, but the idea that I have to relearn the timings of every opener because of nonsense like 11/11 is just annoying. There should be better ways to balance things, and I honestly hope this doesn't stick. Well they changed every Protoss build to mess with 4gate in PvP..this is a much lesser change than that too. It's annoying but how else to give 11/11 (widely considered too strong in Korea) a little nerf? | ||
Shotgun2
Finland9 Posts
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Qzy
Denmark1121 Posts
Now we just need to lower the health of marines starting health and/or marauders health/damage. User was banned for this post. | ||
Tuk
United Kingdom223 Posts
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sleepingdog
Austria6145 Posts
On August 25 2011 19:48 Yaotzin wrote: OTOH the current Zerg beloved strategy of making a shitton of roaches and a-moving will be more comfortably dealt with. With immortals having improved range they'll put their sick DPS to use. I'm still not convinced, but we'll see - on maps where it's not really safe to FFE, I've always been of the opinion that only the metagame (4 gate, blink all-in) makes it balanced. 4 gate got nerfed, blink got nerfed. Zerg still has the very real threat of overrunning you with ling/roach, while on the other hand toss can't really threaten a droning zerg. But maybe I'm wrong and going 3 gate exp robo with constant immortal production (all chrono on robo) will work out. | ||
yourmydinner
Netherlands19 Posts
No more mass hellion killing. The bloody days are over. | ||
Vorenius
Denmark1979 Posts
On August 25 2011 19:47 yeint wrote: It changes every build, because the orbital comes later, and that cascades down every build. I don't think it will likely make anything significantly weaker, but the idea that I have to relearn the timings of every opener because of nonsense like 11/11 is just annoying. There should be better ways to balance things, and I honestly hope this doesn't stick. You are completely overreacting. It won't effect your build anymore than an early scout would. Sure, it's noticeable but it won't break anything other than possibly a 2rax. Still the fact that it works in both close and far spawns kinda nullifies that argument. It's just a slightly general nerf to terran early game, which may or may not be needed. | ||
Godstorm
Romania845 Posts
Edit: I say the rax change is useless because, except for 11/11 rax which it won't affect too much, irc there was a pause between the 15th scv and when the rax finishes so you can build an oc? I expect it to be about 5 seconds so it times up perfectly now in order to not change other build by terran. | ||
Hassybaby
United Kingdom10823 Posts
On August 25 2011 19:48 Zhiroo wrote: Anyone else excited for the Ultralisk build time reduce? Its an interesting move. I do like how they've now made it the fastest Tier 3 unit to train, did feel that whenever I went Ultras in any match-up it took way too long. I dunno though, I still feel that the ultra needs a bit more love. Can't go too far or else it would get super imbalanced, but maybe like +1 base armour? | ||
tdt
United States3179 Posts
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Drimacus
Germany92 Posts
Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes. oh man, thanks! | ||
yeint
Estonia2329 Posts
On August 25 2011 19:50 Yaotzin wrote: Well they changed every Protoss build to mess with 4gate in PvP..this is a much lesser change than that too. It's annoying but how else to give 11/11 (widely considered too strong in Korea) a little nerf? Buff the early game defenses of other races. As a non-cheeser that's always my stock fix for everything. Make spines available without a pool? | ||
leveller
Sweden1840 Posts
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VoO
Germany278 Posts
On August 25 2011 19:50 Qzy wrote: Hellions has always been OP, not after one tournament ... always. I pointed it out MONTHS ago, but the blog were closed by Hitlers mods for QQing. Who's right now, bitch? Now we just need to lower the health of marines starting health and/or marauders health/damage. BFH have been used months before the MLG in the GSL and were really popular in the ladder even before that. It's only that the foreigner kids are oblivious to these shifts and that's why no foreigner Terran can compete. | ||
czaku
Poland429 Posts
blink nerf? ohh i can handle that :/ this will make pvp blink stalkers a bit riskier WP buff <3 blizz for that! and immortal buff = building snipe drops BF nerf, i like it too | ||
Vorenius
Denmark1979 Posts
On August 25 2011 19:54 yeint wrote: Buff the early game defenses of other races. As a non-cheeser that's always my stock fix for everything. Make spines available without a pool? ZvZ says hello | ||
Hassybaby
United Kingdom10823 Posts
On August 25 2011 19:53 tdt wrote: I just can't wait to do a 4 immortal drop zealot warp in hatch snipe. I'm just going to try all sorts of crazy drops win or lose due to survivability of WP which was basically an auto loss before. Can't you only put 2 immortals in a warp prism? Or are you gonna send 2, in which case you crazy I love it though, maybe people will start using the warp prism as an updated shuttle | ||
yeint
Estonia2329 Posts
So make spine/spore uprooting require a pool. | ||
Peitachi
Denmark8 Posts
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