• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:43
CEST 22:43
KST 05:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!23Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Best Games Kespa era StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3527 users

Patch 1.4 PTR Notes (updated 9/8) - Page 115

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 113 114 115 116 117 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
czaku
Profile Joined June 2011
Poland429 Posts
August 25 2011 11:00 GMT
#2281
On August 25 2011 19:57 yeint wrote:
Show nested quote +
On August 25 2011 19:57 Vorenius wrote:
On August 25 2011 19:54 yeint wrote:
On August 25 2011 19:50 Yaotzin wrote:
On August 25 2011 19:47 yeint wrote:
On August 25 2011 19:44 Yaotzin wrote:
On August 25 2011 19:42 arbitrageur wrote:
On August 25 2011 19:40 yeint wrote:
On August 25 2011 19:07 ReboundEU wrote:
This patch is the bigest and most well made i have seen for SC2. There's abs no downside to any of the notes. Really can't wait for it to go live.


I would think the barracks build time change has a lot of downsides, like basically making every terran relearn every opening because the timings are completely off.

Horrible change if it's designed to fix nonsensical cheese. Don't break every build just to fix ladder cheese.


What builds does 5 seconds change? 12 rax 13 gas is still 12 rax 13 gas. The only thing that will change that I can see is 11 gas 13 rax... The factory is 5 seconds later, so like 3 real seconds later.

11/11 is probably the big one. I doubt it's intended as a big nerf, just a little tweak to make rax rushes weaker and generally slow down Terran just a touch.


It changes every build, because the orbital comes later, and that cascades down every build.

I don't think it will likely make anything significantly weaker, but the idea that I have to relearn the timings of every opener because of nonsense like 11/11 is just annoying. There should be better ways to balance things, and I honestly hope this doesn't stick.

Well they changed every Protoss build to mess with 4gate in PvP..this is a much lesser change than that too. It's annoying but how else to give 11/11 (widely considered too strong in Korea) a little nerf?


Buff the early game defenses of other races. As a non-cheeser that's always my stock fix for everything.

Make spines available without a pool?

ZvZ says hello


So make spine/spore uprooting require a pool.



you can still make spine in opponent's base
tdt
Profile Joined October 2010
United States3179 Posts
August 25 2011 11:00 GMT
#2282
On August 25 2011 19:57 Hassybaby wrote:
Show nested quote +
On August 25 2011 19:53 tdt wrote:
I just can't wait to do a 4 immortal drop zealot warp in hatch snipe. I'm just going to try all sorts of crazy drops win or lose due to survivability of WP which was basically an auto loss before.


Can't you only put 2 immortals in a warp prism? Or are you gonna send 2, in which case you crazy

I love it though, maybe people will start using the warp prism as an updated shuttle

Double robo all the way!
MC for president
OnlineHero
Profile Joined February 2011
Denmark647 Posts
August 25 2011 11:00 GMT
#2283
I like most of the balance changes. The protoss changes look really nice, and the BFH nerf was justified I feel. No matter your defences they could run in there in a suicide mission and wipe out every worker before they died. Not sure what to think of the zerg changes. I feel like the infestor is the only great unit that zerg has, the only unit that your opponent should be scared of. Fungal was changed from primarily being a root kind of spell to being more of a damage spell, but now the damage is nerfed but the root time is not increased. I don't know, time will tell. Build time decrease of ultras won't make them less terrible and the overseer changes are not needed imo.

All in all, I like the changes.
<3
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 25 2011 11:01 GMT
#2284
Btw, I'm wondering why Blizzard did nothing for 1/1/1. Sure, immortals will have a better time, barracks is built 5 sec more which may or may not affect 1/1/1 much, but is it enough?
WettestWilly
Profile Joined August 2011
United States8 Posts
August 25 2011 11:01 GMT
#2285
Is there any reliable source for these patch notes? Blizzard didn't officially release anything. this is simply a forum topic on battle.net. Where is the credibility?
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
Last Edited: 2011-08-25 11:02:36
August 25 2011 11:01 GMT
#2286
On August 25 2011 19:57 yeint wrote:
Show nested quote +
On August 25 2011 19:57 Vorenius wrote:
On August 25 2011 19:54 yeint wrote:

Buff the early game defenses of other races. As a non-cheeser that's always my stock fix for everything.

Make spines available without a pool?

ZvZ says hello


So make spine/spore uprooting require a pool.


And how would that do anything to spinerushes @ 1:00 gametime lol?
table for two on a tv tray
Icemind
Profile Joined May 2010
Germany570 Posts
August 25 2011 11:01 GMT
#2287
The one problem i see here is that with the blue flame nerf beeing rather big, it becomes extremely difficult to deal with massive amounts of zealots.
So far bfh were the go to unit since marines are just too fragile with the amount of aoe that protoss have in their arsenal lategame
TheDraken
Profile Joined July 2011
United States640 Posts
Last Edited: 2011-08-25 11:08:59
August 25 2011 11:02 GMT
#2288
Contaminate was nerfed so ZvZ wouldn't turn into:
- first 100 gas on lair
- build 4 overseers
- shut down opponent production completely
- jam mass ling down his throat

Thank goodness.
fast food. y u no make me fast? <( ಠ益ಠ <)
Geosensation
Profile Joined March 2011
United States256 Posts
August 25 2011 11:02 GMT
#2289
Like this patch! gogo immortals!
"My life for Aiur!"
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
August 25 2011 11:03 GMT
#2290
On August 25 2011 20:00 tdt wrote:
Show nested quote +
On August 25 2011 19:57 Hassybaby wrote:
On August 25 2011 19:53 tdt wrote:
I just can't wait to do a 4 immortal drop zealot warp in hatch snipe. I'm just going to try all sorts of crazy drops win or lose due to survivability of WP which was basically an auto loss before.


Can't you only put 2 immortals in a warp prism? Or are you gonna send 2, in which case you crazy

I love it though, maybe people will start using the warp prism as an updated shuttle

Double robo all the way!


Double observer...WHAT DOES IT MEAN
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
cronaldo5909
Profile Joined July 2011
Korea (South)15 Posts
Last Edited: 2011-08-25 11:07:44
August 25 2011 11:03 GMT
#2291
On August 25 2011 19:50 Qzy wrote:
Hellions has always been OP, not after one tournament ... always. I pointed it out MONTHS ago, but the blog were closed by Hitlers mods for QQing. Who's right now, bitch?

Now we just need to lower the health of marines starting health and/or marauders health/damage.



u must be kidding me about marine marauder nerf.....

that just makes everyone go mech just like in BW and barrack units totally useless and factory units in sc2 already has less firepower compared to BW (the helion nerf, tank nerf)

ur comments just sounds like another qq and if that happens (although it will never happen) terran will just become a shitty race
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 25 2011 11:03 GMT
#2292
On August 25 2011 20:01 darkness wrote:
Btw, I'm wondering why Blizzard did nothing for 1/1/1. Sure, immortals will have a better time, barracks is built 5 sec more which may or may not affect 1/1/1 much, but is it enough?


Probably not. Then again, I might try rushing one gate robo 3 gate with 2 immortals to break the ramp. Vision with observer, then destroy bunkers from the lowground. Obviously just theorycrafting for now.
"You see....YOU SEE..." © 2010 Sen
fds
Profile Joined February 2011
Slovenia258 Posts
August 25 2011 11:04 GMT
#2293
On August 25 2011 10:19 prOxi.swAMi wrote:
I don't understand the increase in barracks time 60 to 65... anyone?


I don't understand this random change either!
arbitrageur
Profile Joined December 2010
Australia1202 Posts
Last Edited: 2011-08-25 11:08:15
August 25 2011 11:04 GMT
#2294
On August 25 2011 20:01 darkness wrote:
Btw, I'm wondering why Blizzard did nothing for 1/1/1. Sure, immortals will have a better time, barracks is built 5 sec more which may or may not affect 1/1/1 much, but is it enough?


A) People have just started truly crying about it. Blizzard has said they like to wait for a while to see if people solve it.
B) Some progamers have said that they can hold just fine. Axslav, Huk, Tyler. Probably many more. For all we know, there may be quite a large silent population amongst Korean protoss progamers who can hold fine who don't get exposure because it's not dramatic. With this lack of consensus, of COURSE blizzard isn't going to patch it. Wait 2-3 months for progamers to experiment more and for a true consensus to develop, then patch or don't patch based off long-term true progamer consensus.
Jackle
Profile Joined January 2010
Canada859 Posts
August 25 2011 11:04 GMT
#2295
On August 25 2011 19:57 yeint wrote:
Show nested quote +
On August 25 2011 19:57 Vorenius wrote:
On August 25 2011 19:54 yeint wrote:
On August 25 2011 19:50 Yaotzin wrote:
On August 25 2011 19:47 yeint wrote:
On August 25 2011 19:44 Yaotzin wrote:
On August 25 2011 19:42 arbitrageur wrote:
On August 25 2011 19:40 yeint wrote:
On August 25 2011 19:07 ReboundEU wrote:
This patch is the bigest and most well made i have seen for SC2. There's abs no downside to any of the notes. Really can't wait for it to go live.


I would think the barracks build time change has a lot of downsides, like basically making every terran relearn every opening because the timings are completely off.

Horrible change if it's designed to fix nonsensical cheese. Don't break every build just to fix ladder cheese.


What builds does 5 seconds change? 12 rax 13 gas is still 12 rax 13 gas. The only thing that will change that I can see is 11 gas 13 rax... The factory is 5 seconds later, so like 3 real seconds later.

11/11 is probably the big one. I doubt it's intended as a big nerf, just a little tweak to make rax rushes weaker and generally slow down Terran just a touch.


It changes every build, because the orbital comes later, and that cascades down every build.

I don't think it will likely make anything significantly weaker, but the idea that I have to relearn the timings of every opener because of nonsense like 11/11 is just annoying. There should be better ways to balance things, and I honestly hope this doesn't stick.

Well they changed every Protoss build to mess with 4gate in PvP..this is a much lesser change than that too. It's annoying but how else to give 11/11 (widely considered too strong in Korea) a little nerf?


Buff the early game defenses of other races. As a non-cheeser that's always my stock fix for everything.

Make spines available without a pool?

ZvZ says hello


So make spine/spore uprooting require a pool.


So... just build them behind enemy minerals lines?
You called down the thunder, now reap the whirlwind.
Ge0Rob
Profile Joined March 2011
England61 Posts
August 25 2011 11:05 GMT
#2296
Infernal seriously can't be worth 150/150 now it only adds 5 damage to light :/ they should have at least reduced the cost -.-
Everyone is entitled to their own opinion. It's just that yours is stupid..
TheDraken
Profile Joined July 2011
United States640 Posts
August 25 2011 11:05 GMT
#2297
On August 25 2011 20:03 Hassybaby wrote:
Show nested quote +
On August 25 2011 20:00 tdt wrote:
On August 25 2011 19:57 Hassybaby wrote:
On August 25 2011 19:53 tdt wrote:
I just can't wait to do a 4 immortal drop zealot warp in hatch snipe. I'm just going to try all sorts of crazy drops win or lose due to survivability of WP which was basically an auto loss before.


Can't you only put 2 immortals in a warp prism? Or are you gonna send 2, in which case you crazy

I love it though, maybe people will start using the warp prism as an updated shuttle

Double robo all the way!


Double observer...WHAT DOES IT MEAN


You sir, win the thread.
fast food. y u no make me fast? <( ಠ益ಠ <)
DreamOen
Profile Joined March 2010
Spain1400 Posts
August 25 2011 11:06 GMT
#2298
Ppl have to remember that the 5 secs rax delay, its normal time, in faster will be really less. Like the old Zealot nerf.
Tester | MC | Crank | Flash | Jaedong | MVP
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2011-08-25 11:07:14
August 25 2011 11:06 GMT
#2299
On August 25 2011 20:05 Ge0Rob wrote:
Infernal seriously can't be worth 150/150 now it only adds 5 damage to light :/ they should have at least reduced the cost -.-


Everything is still subject to change before the patch goes live. I'm pretty sure they'll tweak the cost.
tdt
Profile Joined October 2010
United States3179 Posts
August 25 2011 11:07 GMT
#2300
On August 25 2011 20:01 darkness wrote:
Btw, I'm wondering why Blizzard did nothing for 1/1/1. Sure, immortals will have a better time, barracks is built 5 sec more which may or may not affect 1/1/1 much, but is it enough?

PTR - Things can change or maybe blizz did do something we just don't see it yet? I am doubtful as well and saddened this strat ruining code A qualifiers, Code A and some of S may not be fixed...but we have to wait and see.
MC for president
Prev 1 113 114 115 116 117 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 13h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub191
SpeCial 127
UpATreeSC 119
ProTech73
EmSc Tv 21
NeuroSwarm 3
StarCraft: Brood War
Britney 13941
Rush 170
Dewaltoss 106
Mong 65
Dota 2
XaKoH 411
League of Legends
Doublelift1563
Counter-Strike
fl0m2373
summit1g1453
Super Smash Bros
C9.Mang0185
Heroes of the Storm
Liquid`Hasu357
Other Games
Grubby2072
shahzam411
B2W.Neo360
Liquid`VortiX227
KnowMe111
ArmadaUGS101
Trikslyr45
Mew2King39
Organizations
StarCraft 2
EmSc2Tv 21
EmSc Tv 21
Other Games
BasetradeTV20
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1085
Other Games
• imaqtpie1948
Upcoming Events
CranKy Ducklings
13h 17m
PiG Sty Festival
15h 17m
herO vs Krystianer
Solar vs Cure
IPSL
19h 17m
Sparkling Tuna Cup
1d 13h
PiG Sty Festival
1d 15h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 19h
OSC
2 days
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
The Patches Monday
2 days
[ Show More ]
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.