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There are a lot of things you could do better in order to cut the recap down.
Repetition, repetition, repetition. The summaries could be cut down by a ton if you explain each point once while the action is happening over the casters voices instead of summarizing what you are about to see, show the highlight footage and summarize the same point again otherwise it becomes redundant.
Same thing can be applied to SC2 revisited at the 38 minute mark.
There could have been a lot more polish on this and I mean a lot more.
Still a good video, but I would repackage it a little differently.
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On August 21 2011 04:50 hugman wrote:Show nested quote +On August 10 2011 10:59 `MemoRY wrote: I loled when the Halo: Reach guy talked about being so dedicated by playing 3-4 hours per day. Me2 So much for taking console shooters seriously :X *sigh* Apparently have to quote this again:
On August 10 2011 23:41 MLG_Adam wrote:Show nested quote +On August 10 2011 16:24 Alltomata wrote: LOL "We must get on, almost every night of the week. And play for 3-4 hours."
That's nothing compared to what Starcraft players put in. 3-4 hours AS A TEAM. The Halo players practice all day in custom games, but getting 4 players together for team practice is difficult considering they're usually college kids living in disparate parts of the country. In any case, anyone that can compete at that level deserves respect, regardless of the title.
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On August 21 2011 03:40 Xyl wrote:Show nested quote +On August 10 2011 10:59 `MemoRY wrote: I loled when the Halo: Reach guy talked about being so dedicated by playing 3-4 hours per day. Show nested quote +On August 10 2011 16:24 Alltomata wrote: LOL "We must get on, almost every night of the week. And play for 3-4 hours."
That's nothing compared to what Starcraft players put in. This has probably been addressed. However... Unlike SC2 professionals, most Halo pros don't play the game full time. They have classes, a job, or both. If you look at the age ranges, most Halo players are still in high school, while SC2 players are in college, or early 20s. Another important thing to realize is that in professional Halo games (hyper-competitive custom/matchmaking), there is a point of diminishing returns. You cannot put in 8-12 hours a day without noticing a dive in your reflexes and decision making at the 6-hour mark. And unlike SC, there are a lot more opportunities for big plays in every game, which can make a frustrating situation increasingly more so as time passes. This is in stark contrast to regular multiplayer games, or playing with non-pros, where your team can roll through a day having fun and not getting chills from too much adrenaline. On topic: I enjoy watching professional Halo play (have since 2005) and Starcraft games (started playing SC in 1999). Unfortunately, watching Black Ops games involves watching excessively ADHD players, and therefore not as enjoyable as the way I play COD 4. So basically the best unbeaten untouchable halo players in the world don't even play the game for an amount of time which would make them be considered pro gamers. Makes me think how much the other teams practice.
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Are we really going to take it there?
Okay, how about you show them how it's done then by forming your own team where you play 12-16 hours a day and win.
I'm not here to argue about what you call them. You can call them amateurs for all I care. The same could be said about the old BW Foreigner scene. Only a select few went or tried to go pro under that definition. In fact, I probably couldn't name ten. Let me try:
- Retje tried, didn't work out - IdrA never really amounted to anything in Korea however, he stayed and eventually tore through the international scene for quite a while... his mainstay was on the CJ Entus B-Team and I heard he was ranking pretty well internally near the end but not much more - NonY tried, did well in first courage, but couldn't stay due to personal reasons. It worked out well for him though, won a TSL and got married to a standup girl. Not too shabby. - Legionnaire, one of the last legitimate foreigner BW pros - Rekrul, errr Dan really didn't do anything lmao... he's always been well connected though! Props for that. He did well in bet matches though. - Assem, yeah he sort of earned his keep but hell, why would you play for IdrA in a tournament and think you could get away with it is beyond me (no respect for Romad? You silly boy) - Elky, bundle of fun. World class tournament poker player now. I'll leave it at that. - Giyom, our very own countryman and first legend in SC - Lx and PJ the two China men who joined SK briefly, but really didn't compete in PL and didn't really do anything noteworthy in Korea. They did well internationally though. - Then you have guys like Nazgul and Slayer who were there right at the beginning, not much more than that man.
Oh shit, I managed to name over ten. t('.'t) ^('.')^ Q('.'t) ^('.')^ o-('.')-o l('.')l
As for the rest, like Dimaga, Strelok, White-ra, etc. Doesn't change the fact they were still good, had sponsors, won tournaments and were well respected in our community. It is what it is man. I probably shouldn't have said Dimaga, lol. He did sort of abuse in TSL2. ;/
No reason to compare the two communities.
I'm fine with what you call amateur sports because our whole community was based on amateur sport.
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Just finished the whole 50. Very enjoyable.
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I didn't watch the whole thing, but it looks like they forgot the part where Nexy turned into a sick tonka truck and dipped out....
In all seriousness though, MLG has become on of my favorite things. I hope they can continue to attract high level Koreans; and if so may be able to give GSL a run for it's money.
I would love to see some additional games in the future too, not that I don't love SC2 but occasionally watching CS can be fun too.
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On August 21 2011 05:46 StarStruck wrote: There are a lot of things you could do better in order to cut the recap down.
Repetition, repetition, repetition. The summaries could be cut down by a ton if you explain each point once while the action is happening over the casters voices instead of summarizing what you are about to see, show the highlight footage and summarize the same point again otherwise it becomes redundant.
Same thing can be applied to SC2 revisited at the 38 minute mark.
There could have been a lot more polish on this and I mean a lot more.
Still a good video, but I would repackage it a little differently.
This is a great suggestion.
I found myself questioning the format of the recap before the 10 minute mark, as your narrator would introduce the team's involved, summarize the action, and then re-summarize the action as the gameplay footage rolled.
You could save a lot of time by simply introducing the team's back-story, and jumping straight to the gameplay footage as the summary is narrated. It would make for a more streamlined recap, and would be less awkward to watch. The entire video could have been streamlined into a 30 minute session probably, and been more exciting to watch.
Regardless, I still enjoyed the 50 minute version, and appreciate the effort put in my MLG to continue stepping up their game to put on a great show for the spectator.
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Have the Sc2 segment at the end of the video next time
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Was a sick event no doubt about. A lot of TvT's but that's just because Korean terrans are ahead of the curve. Keep doing it big MLG!
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Great video!
To shed some light on the console side of things, I am a professional Halo Reach player and I think SC2 is amazing to watch. The skill-set is obviously different from SC2 & Halo, but I can tell you that the professionals do put a lot of time into practice and it is extremely hard to be at the top (like anything). So I feel it is strange for me to say sc2 is played on a low-level because I would get dominated by the top players, but that also goes for Halo as well.
Anyways that was my first post here, and GL to everyone going to Raleigh!
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the vid is awesome - thx for sharing, dudes
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Any reason why Team Fortress 2 isnt on the MLG circuit? Or Counter Strike 1.6/Source?
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Wow, Halo Reach seems a lot better than I thought. Granted it's being played on a god damn PS3/Xbox controller, but the capture the flag playstyle reminds me of Quake 3 Arena CTF in it's heyday
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