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Dakota_Fanning
Hungary2332 Posts
On August 08 2011 22:12 Intricate1 wrote: Two feature requests for ya Dakota, one basic one not so much.
1st, Opening multiple replays in the analyzer from search results simultaneously, you can highlight multiple selections and click "Open in Analyzer" but it only opens 1
2nd, After Running a Multi-Replay Analysis and checking the "Build Orders" Tab, An option to list the replays which used a particular build order from the original multi-rep
amazing stuff as always, thanks 1) The problem with this is that if a user has hundreds or thousands of replays selected and he/she by accident choose "Open in analyzer", it would probably halt Sc2gears (opening 1000 replays at once in the analyzer would consume all memory and CPU). Maybe this could be limited to like max 20...
2) Currently the replay list that produces every line in the Multi-rep analysis is not stored for memory efficiency. Adding this would make it more memory hungry.
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Dakota_Fanning
Hungary2332 Posts
On August 09 2011 01:44 escruting wrote: I think theres a "problem" or bug in the winner detection system.
It doesnt count as win (it counts as undefined or unkwonw) the games where your opponent disconnected right at the start of the game, but it counts as a loss the games were you are the one that disconnects at the start of the game.
PS. i mean in the multireplay analysis, where it shows your win ratio and all those things. when you analize the replay alone it says the winner, but it counts as undefined in the multi replay analysis. If the replay doesn't contain enough info to reliably determine the winner, Sc2gears cannot just "guess" the winner because it would make it unreliable. Where it is possible, I will improve the winner detection algorithm further.
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Dakota_Fanning
Hungary2332 Posts
On August 09 2011 03:17 Malpractice.248 wrote:3 things. 1) The On-Top APM seems to always fade to the back if i alt tab after a game, and then start a new one. So i have to alt-tab again and re-open it... 2) I know sc2 gears uses REAL TIME apm, not game time apm. So why is ontop apm higher than the review of the game afterwards? 3) U should have ontop APM reset after each game.... 1) The On-Top APM display is an always on top window. These windows tend to go to "back" on certain events, for example if a modal dialog is displayed. If you click on the On-Top APM display, it brings it back to front again. Also if you enable Global hotkeys, you don't have to ALT+TAB out to bring back the On-Top APM display: just press CTRL+ALT+U twice to hide it and to show it again.
2) The On-Top APM display always shows your current APM. The current APM is independent from the average APM (in the terms of the current APM may vary on any scale even if your average APM is very low or very high).
3) The On-Top APM always shows your current APM. If you start a new game, it will start showing your current APM again.
Note: if you enable "Show/Hide On-Top APM display dialog on game start/end" on the APM Alert tab of the Misc settings dialog, the On-Top APM display will be automatically shown and hid as you enter and leave games.
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I have a feature request.
1-2 columns for notes on each replay. Just a place that can accept a text string so you can comment and make some notes on that game.
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Great work on Sc2gears!
I was curious, when doing a multi-replay analysis, you're able to graph win % over time. I was wondering if there was a way to break this down into similar graphs per matchup, one for PvZ, one for PvP and one for PvT, for example. It'd be nice to have these along with the overall win percentage over time, so I can see what match ups have gotten worse or better over time.
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Dakota_Fanning
Hungary2332 Posts
On August 09 2011 12:02 Darthsanta13 wrote: Great work on Sc2gears!
I was curious, when doing a multi-replay analysis, you're able to graph win % over time. I was wondering if there was a way to break this down into similar graphs per matchup, one for PvZ, one for PvP and one for PvT, for example. It'd be nice to have these along with the overall win percentage over time, so I can see what match ups have gotten worse or better over time. You can (only) do this by pre-filtering the replays that you perform a multi-rep analysis on.
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Mmmh is the APM alert 'legal' as far as Blizzard is concerned? ^^
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Dakota_Fanning
Hungary2332 Posts
On August 09 2011 17:48 Dagobert wrote: Mmmh is the APM alert 'legal' as far as Blizzard is concerned? ^^ Sc2gears does not do anything that would involve touching the memory of SC2 (not reading nor writing). Sc2gears does not modify any of SC2 files either. Sc2gears does not violate Blizzard's terms of use.
So according to Blizzard's terms of use, it is legal.
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On August 09 2011 19:37 Dakota_Fanning wrote:Show nested quote +On August 09 2011 17:48 Dagobert wrote: Mmmh is the APM alert 'legal' as far as Blizzard is concerned? ^^ Sc2gears does not do anything that would involve touching the memory of SC2 (not reading nor writing). Sc2gears does not modify any of SC2 files either. Sc2gears does not violate Blizzard's terms of use. So according to Blizzard's terms of use, it is legal. Sweet. Any chance of an 'average APM' addition (i.e. from a triggerable 'start of a game') coming in the next release then?
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Dakota_Fanning
Hungary2332 Posts
On August 09 2011 20:08 Dagobert wrote:Show nested quote +On August 09 2011 19:37 Dakota_Fanning wrote:On August 09 2011 17:48 Dagobert wrote: Mmmh is the APM alert 'legal' as far as Blizzard is concerned? ^^ Sc2gears does not do anything that would involve touching the memory of SC2 (not reading nor writing). Sc2gears does not modify any of SC2 files either. Sc2gears does not violate Blizzard's terms of use. So according to Blizzard's terms of use, it is legal. Sweet. Any chance of an 'average APM' addition (i.e. from a triggerable 'start of a game') coming in the next release then? I didn't add it because I don't think it's important. But if many wants it, I can include it in the next release. Let your voice be heard.
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Is it possible to show the total minerals / gas mined from the start to specific points in a replay (or just for the whole game)? I see a 'resources spent' graph but that's not what I mean obviously
I ask this to be able to compare total minerals / gas mined with various builds. If there is some other tool you know of that can do this then also let me know please =)
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Dakota_Fanning
Hungary2332 Posts
On August 10 2011 02:41 dani` wrote:Is it possible to show the total minerals / gas mined from the start to specific points in a replay (or just for the whole game)? I see a 'resources spent' graph but that's not what I mean obviously I ask this to be able to compare total minerals / gas mined with various builds. If there is some other tool you know of that can do this then also let me know please =) Replays do not contain enough information to show the mined minerals and gas, that's why you only see Minerals spent and Gas spent charts in Sc2gears.
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Dakota_Fanning
Hungary2332 Posts
Sc2gears 7.4 has been released with The Sound of Victory plugin and Plugin API 2.1.
Details are in the first post.
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The sound of victory plugin added - wow, thank you so much, love it
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Where do u get the victory mp3 and defeat mp3?
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Dakota_Fanning
Hungary2332 Posts
On August 12 2011 03:57 Hacker.412 wrote: Where do u get the victory mp3 and defeat mp3? That's exactly the point: you can choose your own audio files (mp3, wav, aif etc.).
You can get your desired victory and defeat sounds from anywhere, you can choose what you want to hear.
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I had trouble updating. I'm not sure if that's a common thing, but I would click yes on the update and nothing would happen. I just used the direct link. Thought you'd like to know. ^_^ I appreciate the work!
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Dakota_Fanning
Hungary2332 Posts
On August 12 2011 04:26 Indrium wrote: I had trouble updating. I'm not sure if that's a common thing, but I would click yes on the update and nothing would happen. I just used the direct link. Thought you'd like to know. ^_^ I appreciate the work! Did you had an old version or 7.3 (the previous release)? One of the old version had an update error if the path contained spaces, but it was fixed a while back.
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is there a way to download the smix voice pack so i can use it with the new victory/defeat plugin?
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On August 12 2011 04:32 Dakota_Fanning wrote:Show nested quote +On August 12 2011 04:26 Indrium wrote: I had trouble updating. I'm not sure if that's a common thing, but I would click yes on the update and nothing would happen. I just used the direct link. Thought you'd like to know. ^_^ I appreciate the work! Did you had an old version or 7.3 (the previous release)? One of the old version had an update error if the path contained spaces, but it was fixed a while back.
It was 7.3.
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