• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:41
CEST 21:41
KST 04:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !9Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! 2026 GSL Season 2 Qualifiers SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The Letting Off Steam Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1968 users

Sc2gears 14.3.3: Replay version 2.1 support - Page 99

Forum Index > SC2 General
Post a Reply
Prev 1 97 98 99 100 101 170 Next
Tazerenix
Profile Joined December 2010
Australia340 Posts
August 15 2011 11:31 GMT
#1961
On August 15 2011 19:26 Dakota_Fanning wrote:
Show nested quote +
On August 15 2011 19:22 Dakota_Fanning wrote:
On August 15 2011 17:40 Tazerenix wrote:
Would it be possible to add an option in 7.5 that allows you to clear the cache for profiles shown after games? Or at least add a timer so the cache will auto clean after a certain period of time.

Great program btw :D

This feature is already included in Sc2gears.

On the Internal tab of the Misc settings dialog, you can set the Profile validity time. Default is 3 days. If Sc2gears displays a profile that was downloaded more than 3 days ago, it will update it automatically.

Also on the Analyzer tab of the Misc settings dialog there is an "Empty cache" button which clears all cached profile info.

One more note. You can manually update any profile by clicking on the "Update now" link on the profile dialog. To open a profile dialog, simply click on the profile picture or the best rank icons in the Replay analyzer.

Wow thanks ^.^

Now i feel silly for asking haha~
TehForce
Profile Joined July 2010
1072 Posts
August 15 2011 13:02 GMT
#1962
I wanted to write a ChatEditor-Plugin but after browsing trough the API i don't see any method to edit a replay. Am i overlooking something or is altering replays (besides filename) not allowed from your side?
NesTea <3
Scheme
Profile Blog Joined April 2011
United Kingdom210 Posts
Last Edited: 2011-08-15 13:13:04
August 15 2011 13:12 GMT
#1963
On August 15 2011 14:45 Dakota_Fanning wrote:
Show nested quote +
On August 14 2011 19:32 Scheme wrote:
I had a bit of an idea for a plug in or feature for SC2gears but since I don't know the API it might be easy for someone that does to quickly implement it.

Inspired by the Coach AI custom map(found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=250917 ) I thought it would be pretty cool to have some sort of Plug in that could check how long you have been supply blocked, how long you didn't produce workers(obivously all in would need to be taken into account here), etc... It would allow you to measure improvement over time and what not.

I don't know if there exist a tool that does this but I couldn't find it..

Btw Sc2gears is an awesome program!

As posted before, replays do not contain enough information to tell when a player is supply blocked. It also cannot be determined exactly when you don't build workers. The Build/Tech chart visualizes this as possible.


Thanks for the reply.

It seems to me, looking at the replay analyser on Sc2gears that one could feasibly parse the replay for units build and compare with how many supply depots were build(I assume these contain time stamps) and check how long, if at all one was supply blocked. The times stamps would allow for one to compute the time which you were supply blocked. Would that be possible?
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
August 15 2011 13:29 GMT
#1964
On August 15 2011 19:38 jojoleb wrote:
Hi guys
any suggestions for victory and defeat sounds for sc2gears?
please post links so that i can get them ! something quick and not too loud (2-3 seconds mp3)

and let me know what you guys are using for these sounds !

I use these: Victory(only the first 5 seconds) / Defeat

just google around, I am pretty sure you will find few links
Occupation: Legend
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
August 15 2011 14:00 GMT
#1965
On August 15 2011 22:02 TehForce wrote:
I wanted to write a ChatEditor-Plugin but after browsing trough the API i don't see any method to edit a replay. Am i overlooking something or is altering replays (besides filename) not allowed from your side?

Sc2gears does not support modifying replay files.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2011-08-15 14:03:02
August 15 2011 14:02 GMT
#1966
On August 15 2011 22:12 Scheme wrote:
Show nested quote +
On August 15 2011 14:45 Dakota_Fanning wrote:
On August 14 2011 19:32 Scheme wrote:
I had a bit of an idea for a plug in or feature for SC2gears but since I don't know the API it might be easy for someone that does to quickly implement it.

Inspired by the Coach AI custom map(found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=250917 ) I thought it would be pretty cool to have some sort of Plug in that could check how long you have been supply blocked, how long you didn't produce workers(obivously all in would need to be taken into account here), etc... It would allow you to measure improvement over time and what not.

I don't know if there exist a tool that does this but I couldn't find it..

Btw Sc2gears is an awesome program!

As posted before, replays do not contain enough information to tell when a player is supply blocked. It also cannot be determined exactly when you don't build workers. The Build/Tech chart visualizes this as possible.


Thanks for the reply.

It seems to me, looking at the replay analyser on Sc2gears that one could feasibly parse the replay for units build and compare with how many supply depots were build(I assume these contain time stamps) and check how long, if at all one was supply blocked. The times stamps would allow for one to compute the time which you were supply blocked. Would that be possible?

Unfortunatelly this is not the case. Because replays only contain the commands that were issued but do not contain the success of those commands. For example you send a probe to build a pylon somewhere on the map. The replay will record that action regardless if the probe gets killed on its way to the destination (and fails to build that pylon).
https://repmastered.icza.net
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 15 2011 14:53 GMT
#1967
Need the FF7 battle win fanfare for victory sound.
Soulish
Profile Joined April 2010
Canada1403 Posts
August 15 2011 15:01 GMT
#1968
Was I the one who suggested the idea? For sound of victory
me all in, he drone drone drone, me win
Zeon0
Profile Joined September 2010
Austria2995 Posts
August 15 2011 15:09 GMT
#1969
i still would love an unspent resources graph, that would be nothing less then epic :D


but you already did an amazing job, thanks for that programm!
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Scheme
Profile Blog Joined April 2011
United Kingdom210 Posts
August 15 2011 15:30 GMT
#1970
On August 15 2011 23:02 Dakota_Fanning wrote:
Show nested quote +
On August 15 2011 22:12 Scheme wrote:
On August 15 2011 14:45 Dakota_Fanning wrote:
On August 14 2011 19:32 Scheme wrote:
I had a bit of an idea for a plug in or feature for SC2gears but since I don't know the API it might be easy for someone that does to quickly implement it.

Inspired by the Coach AI custom map(found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=250917 ) I thought it would be pretty cool to have some sort of Plug in that could check how long you have been supply blocked, how long you didn't produce workers(obivously all in would need to be taken into account here), etc... It would allow you to measure improvement over time and what not.

I don't know if there exist a tool that does this but I couldn't find it..

Btw Sc2gears is an awesome program!

As posted before, replays do not contain enough information to tell when a player is supply blocked. It also cannot be determined exactly when you don't build workers. The Build/Tech chart visualizes this as possible.


Thanks for the reply.

It seems to me, looking at the replay analyser on Sc2gears that one could feasibly parse the replay for units build and compare with how many supply depots were build(I assume these contain time stamps) and check how long, if at all one was supply blocked. The times stamps would allow for one to compute the time which you were supply blocked. Would that be possible?

Unfortunatelly this is not the case. Because replays only contain the commands that were issued but do not contain the success of those commands. For example you send a probe to build a pylon somewhere on the map. The replay will record that action regardless if the probe gets killed on its way to the destination (and fails to build that pylon).


Oh I see, I knew my ignorance of the information that the replay file contains would come into play eventually. XD

thanks for taking the time to reply.

Brainyac
Profile Joined January 2011
Germany199 Posts
August 15 2011 16:07 GMT
#1971

Haha this would be good for IdrA =D
Taeja Fighting! <3
FinalDeviL
Profile Joined May 2011
Canada16 Posts
Last Edited: 2011-08-15 21:50:30
August 15 2011 21:29 GMT
#1972
Name/gateway/Region/bnet_id "SCIIGears/EU/1/206154"

Not sure where the 1/206154 information came from and where i could find mine

Tried for quite awhile using lots of combinations.. and also if im in the north american server, would i use AM or US since thats the new name of my region.

Thanks in advance

-EDIT- NVM got it to work =)
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
August 16 2011 02:51 GMT
#1973
On August 16 2011 06:29 FinalDeviL wrote:
Name/gateway/Region/bnet_id "SCIIGears/EU/1/206154"

Not sure where the 1/206154 information came from and where i could find mine

Tried for quite awhile using lots of combinations.. and also if im in the north american server, would i use AM or US since thats the new name of my region.

Thanks in advance

-EDIT- NVM got it to work =)

For others who don't know how to get this: there's an info line which states:
"Right click on a player to copy the full format."

So just open a replay of yours in the Replay analyzer, and right click on your name, and there's a menu item: "Copy full name..." which copies it to the clipboard, now go back to the Sound of Victory plugin, and you can paste it with CTRL+V.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2011-08-17 15:10:23
August 17 2011 14:57 GMT
#1974
Sc2gears 7.5 has been released with Improved Replay list table and Plugin API 2.2.

[image loading]

Details are in the first post.
https://repmastered.icza.net
Zerker
Profile Joined May 2010
Canada201 Posts
August 19 2011 22:24 GMT
#1975
How do you fill in a winner when it says unknown? I want to use this program to see my race win rate, but 37 out of 240 replays are unknown which gives me a very inaccurate reading.
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
August 20 2011 06:11 GMT
#1976
On August 20 2011 07:24 Zerker wrote:
How do you fill in a winner when it says unknown? I want to use this program to see my race win rate, but 37 out of 240 replays are unknown which gives me a very inaccurate reading.

That is unrealistic high ratio of unknown results. Usually it is around 1% of the games so it doesn't alter the real win ratio.
https://repmastered.icza.net
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
August 20 2011 13:57 GMT
#1977
Is there any way to exclude subfolders so that replays I download and copy into the multiplayer folder does not auto save, I dont want replays with say sjow in my auto save folder I just want to watch them.

Thanks.
Too weird to live, too rare to die.
zolia
Profile Joined April 2011
France12 Posts
August 20 2011 16:12 GMT
#1978
when i have SC2gears running while i play SC2, i getting some bad random lag... and and with out i get none... does some already got same probleme? it happen from like 1 maybe 2 week now
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
August 20 2011 16:13 GMT
#1979
On August 20 2011 22:57 Firkraag8 wrote:
Is there any way to exclude subfolders so that replays I download and copy into the multiplayer folder does not auto save, I dont want replays with say sjow in my auto save folder I just want to watch them.

Thanks.

I assume replays you download and copy into the Replays folder you want to view, you copy them to a different folder than the one Sc2 saves your last replays. Simply change your SC2 auto replay folder to the one where SC2 autosaves your last replays. By default this folder contains all your accounts. Select a subfolder of it which points exactly to the Unsaved subfolder inside the Multiplayer folder.`
https://repmastered.icza.net
Dauntless
Profile Joined May 2010
Norway548 Posts
August 21 2011 11:43 GMT
#1980
For victory audio I'm using the first 40 seconds of the legendary Guile Theme, but I can't figure out what to use for defeat audio.
I'd guess something motivational from Day9 or something. Ideas?
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Prev 1 97 98 99 100 101 170 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#51
RotterdaM994
TKL 365
IndyStarCraft 300
SteadfastSC230
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 994
TKL 358
IndyStarCraft 291
SteadfastSC 230
MaxPax 213
StarCraft: Brood War
Calm 3595
Dewaltoss 156
Hyuk 156
ggaemo 127
firebathero 79
Aegong 39
Mong 33
Hyun 30
HiyA 27
Rock 18
[ Show more ]
Hm[arnc] 14
Dota 2
monkeys_forever470
XaKoH 466
NeuroSwarm83
LuMiX1
League of Legends
tarik_tv2738
Doublelift0
Counter-Strike
fl0m9278
olofmeister4442
Fnx 1430
pashabiceps1252
Heroes of the Storm
Liquid`Hasu427
MindelVK13
Other Games
Grubby3867
FrodaN2070
Liquid`RaSZi1774
B2W.Neo378
shahzam363
mouzStarbuck229
C9.Mang0176
Trikslyr56
ZombieGrub29
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 164
• StrangeGG 79
• Reevou 3
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV545
• lizZardDota256
League of Legends
• imaqtpie1956
Other Games
• Shiphtur165
Upcoming Events
OSC
4h 19m
CranKy Ducklings
14h 19m
Afreeca Starleague
14h 19m
Light vs Flash
INu's Battles
15h 19m
ByuN vs herO
PiGosaur Cup
1d 4h
Replay Cast
1d 13h
Replay Cast
2 days
The PondCast
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
OSC
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
4 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.