That way you will really try to not loose cause after some losses you will go mentally retarded. Also you need to hear the whole song when you loose, theres no way to quit.
Hahaha, We'd see alot more damaged equipment from laddering/tournament losses I think .
On August 04 2011 02:29 Soulish wrote: get sc2gears to enable this function lol, have the "replay saved" trigger a music of your choice for like 5 secs.
I dunno if any of you are genuinely interested in having these, or just messing around, but in case anyone does, I'll post how to do it anyway. For those of you who don't already know, you need to download MPQEditor for this to work. Go to C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod and open base.SC2Assets.MPQ with the mpq editor. Once open, go to Assets. All the default sounds for the victory music are in the Music folder, but for some reason Blizzard aren't using the most obvious looking ones titled "TerranSC2-Victory" etc. Instead they're using a bunch of random ones.
Use this download as a template. I prepared this to work for Final Fantasy 6 fanfare. If you want your own, find the track you want, copy it as many times as there are files in the download and rename them all accordingly. After that, you'll need to convert them to a .ogg file format which you can do at http://media.io/.
Wow totally agree. I would love Victory\Loss music at the score screen. I'm not sure why they changed so much from the Warcraft\Starcraft games in Starcraft 2, but victory music is a must for these games.
Kay, prepared an example of working victory music replaced by FF6 fanfare. A well deserved triumphant victory for an enthralling action-packed micro-intensive game.
Like I was saying earlier, to install, open base.SC2Assets.MPQ with the mpq editor. Once open, go to Assets and drop the extracted download there.
To make your own, just find an audio you like and copy it multiple times, renaming each copy with one of the names of the audios in the download until you have a copy for each name. If you find the volume is too low, you can go to base.sc2data -> Gamedata -> SoundData.xml as Existor was saying, then find the following line using ctrl + f.
<CSound id="UI_MissionComplete" parent="UI">
Change the value next to Volume below that line to increase/decrease it.
To make your own, just find an audio you like and copy it multiple times, renaming each copy with one of the names of the audios in the download until you have a copy for each name. If you find the volume is too low, you can go to base.sc2data -> Gamedata -> SoundData.xml as Existor was saying, then find the following line using ctrl + f.
Will not work. Because copy of this file is also placed in every patch.
Just change volume if your song in any sound editor, like Cool Edit Pro or Soundforge.
And I have question. HOW you did, that it not plays bnet theme?
To make your own, just find an audio you like and copy it multiple times, renaming each copy with one of the names of the audios in the download until you have a copy for each name. If you find the volume is too low, you can go to base.sc2data -> Gamedata -> SoundData.xml as Existor was saying, then find the following line using ctrl + f.
Will not work. Because copy of this file is also placed in every patch.
Just change volume if your song in any sound editor, like Cool Edit Pro or Soundforge.
And I have question. HOW you did, that it not plays bnet theme?
How do you mean? If the audio was long enough, it just kept playing for me after I left the game. Also, could you not just modify the Base19132 along with it?
On August 03 2011 19:17 Nyor wrote: Oh the memories!
They should just use these if they are too lazy to implement new ones! It is quite sad even to win since theres not that much glory in SC2 now. It was pretty sweet to win SC1 with the screen that popped up to show you won(and the little sound) and the score screen.
On August 05 2011 11:12 Teliko wrote: Kay, prepared an example of working victory music replaced by FF6 fanfare. A well deserved triumphant victory for an enthralling action-packed micro-intensive game.
To make your own, just find an audio you like and copy it multiple times, renaming each copy with one of the names of the audios in the download until you have a copy for each name. If you find the volume is too low, you can go to base.sc2data -> Gamedata -> SoundData.xml as Existor was saying, then find the following line using ctrl + f.