However, a couple days ago he started cheesing me... DT rush etc. and it caught me completely off guard. Now im kept on my toes and not allowed to cut the corners i once did because I know that there is the possibility that hes doing something crazy and not staying predictable as he once was.
Game Theory and Starcraft 2 - Page 2
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xOff
United States247 Posts
However, a couple days ago he started cheesing me... DT rush etc. and it caught me completely off guard. Now im kept on my toes and not allowed to cut the corners i once did because I know that there is the possibility that hes doing something crazy and not staying predictable as he once was. | ||
R0YAL
United States1768 Posts
On July 09 2011 04:20 Yoshi Kirishima wrote: This is such a twisted view. What is "better"? The only way you can concretely determine performance is by how much you win, which is what performance is. If you can cheese your opponents every game and win the GSL, is that not worth it? Don't consider that maybe you won't be able to play long macro games like the rest, because again, only the results matter. If you cheese every game and win every tournament, are you a good player? Of course that example is to the extreme, but I hope you get the point. (Look at thebest though, he was quite successful in the super tourny and made much more money than players playing "standard" like idra). Let's put it this way. If you scv-marine all-in every game in the first few minutes, how can you improve your skill? Even if you are winning 100% of the time you are still not improving, there are almost no variables to improve on with an scv-marine all-in. | ||
turdburgler
England6749 Posts
i am disapoint | ||
Cuiu
Germany410 Posts
On July 09 2011 02:41 SoKHo wrote: I think it came from the Korean BW commentators. At least that is where I first heard it. Why do you feel so insulted and hate the word cheese so much? When you all-in a hatch first (which is standard zerg play), every game, you probably won't improve at all. To become a better player, you need to play standard. I like to incorporate cheese in a tournament game. because is a stupid term for a video game what wants to be mainstream omg he called me a cheeser i hope he will die slowly i don´t care what standard for a zerg is it is standard for me to all in a hatch first zerg so what? when he thinks that he can defend a all in yeah do it but when not don´t complain about flipping coins then you flip it first i don´t think that you don´t improve when you are a early aggression player you will improve in that what you do | ||
lolsixtynine
United States600 Posts
On July 09 2011 01:38 Barrin wrote: wtf? Cheesy>Greedy AND Greedy>Cheesy? can't have it both ways... Anyways, if anyone wants to learn more about Game Theory: http://academicearth.org/courses/game-theory You're welcome. Don't be so hard on him for an obvious typo. The point is it's rock-paper-scissors. Cheese > Greedy > Safe > Cheese | ||
00Visor
4337 Posts
And yeah, I apologize if you were awaiting actual applied game theory. That would be a nice approach, but would keep a lot of people out of the discussion. On July 09 2011 01:44 Milkis wrote: http://www.teamliquid.net/blogs/viewblog.php?id=204175 You might be interested in this Thanks. I`ll watch it. On July 09 2011 01:43 Thereisnosaurus wrote: While this shows a decent understanding of game theory it doesn't show a decent understanding of the realities of professional starcraft. For one, suggesting that a game of professional starcraft is single iteration zero sum is a wee bit foolish. A starcraft 2 game is more like a single game (within a set, match, tournament and season) of tennis than anything else. The player must take into account, for example > optimum revealing of information such as build orders, micro ability, tricks and tactics in order to gain maximum advantage over the game, match, tournament or series of tournaments. > optimum expending of energy reserves to gain the optimum win chance in a certain scenario where energy is not infinite over the course of a match, a tournament or series of tournaments. >Score as a resource expendable to gain advantages in future series. playing a super risky cheese even knowing you will lose guaranteed if it gives you a percieved advantage in future games and doesn't eliminate you may be a worthwhile trade if it can be made > metagame/career winnings. If say player X plays standard and wins 90% of tournaments gaining Y money and player A plays flashy, crazy tactic based games and wins 10% of tournaments gaining B money, but also C from endorsements, sponsorships, streaming and canned fan drool, if B+C > Y then player A can be said to 'win' at SC2 over player X if money is the only score system. This states that playing risky/cheese strategies that have a lower percentage chance of winning a single non iterated game may actually be more valuable to a player in an iterated scenario, so the highest %win chance strategy within a game is not always the best strategy. Your arguments are solid, but you're looking at a very narrow aspect of SC2's metagame of progaming. If those were the only variables around you'd be right, unfortunately, they're not so things are a wee bit more complex than basic game theory can deal with. You named some additional points which are all right, but I don't think that they contradict mine. On July 09 2011 02:53 Zocat wrote: Imagine the following SC2 situation: TvP. Your army values are about equal. You, the T, drop the P's mainbase and start attacking buildings. Do you retreat after killing a pylon / a warpgate or do you push into the probeline and try to kill all the probes? You can risk your whole drop (a lot of chips) or retreat and take away your small advantage (small pot). Now imagine you did kill all his probes and got away with your drop. Obviously you have a big economic lead. You now dont need to proceed with your planned timing attack (against an opponent with equal army value), possibly engaging in a bad position, since over time your advantage will increase. You can now play defensive, setting up good positions when a fight is about to happen. Since your opponent is behind he has to take risks to make a comeback. And you can exploit those risks. Similiar how in football the team behind has to open up the defense and try to score a goal. And the leading team can exploit the open/free space by utilizing fast counter play. That`s right as well. But that is the first interpretation. It`s an ingame risk, you do risky moves to make a comeback. But regarding the outcome of the game, you can't risk more than loosing this one game. In soccer you could lose by a higher margin. | ||
obesechicken13
United States10467 Posts
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Cyber_Cheese
Australia3615 Posts
On July 09 2011 04:20 Yoshi Kirishima wrote: This is such a twisted view. What is "better"? The only way you can concretely determine performance is by how much you win, which is what performance is. If you can cheese your opponents every game and win the GSL, is that not worth it? Don't consider that maybe you won't be able to play long macro games like the rest, because again, only the results matter. If you cheese every game and win every tournament, are you a good player? Of course that example is to the extreme, but I hope you get the point. (Look at thebest though, he was quite successful in the super tourny and made much more money than players playing "standard" like idra). Yes, you are. If the other people can't survive your onslaught and make it to late game, then why bother letting games get there? On July 09 2011 05:18 obesechicken13 wrote: Even if safe play is better, warcraft 3 got really boring for me when I noticed commentators started predicting what heroes a player would get, what items they would get, and when they would get them five minutes before they actually did. Variety is necessary for a pro scene to survive. No kidding, Orc blademaster certainly being forefront | ||
NB
Netherlands12045 Posts
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Yoshi Kirishima
United States10290 Posts
On July 09 2011 07:07 Cyber_Cheese wrote: Yes, you are. If the other people can't survive your onslaught and make it to late game, then why bother letting games get there? Thanks for agreeing ^_^ Let's put it this way. If you scv-marine all-in every game in the first few minutes, how can you improve your skill? Even if you are winning 100% of the time you are still not improving, there are almost no variables to improve on with an scv-marine all-in. What is skill? Skill doesn't matter as long as you win. If you win, you outplay your opponent. Only the skill needed to defeat your opponent is skill that is actually "used". What determines improvement? Performance. What determines performance? Winning. If you are scv rushing every game and winning 100%, you are the perfect player in that sense. You can improve in other aspects of the game, in this extreme situation that would be long macro games, but why give your opponent the chance to win if you can just kill him early? | ||
Nagu
United States13 Posts
To make it work, I simplified strategies based on how aggressive they were and made the assumption that later aggression would beat slightly earlier aggression but much earlier aggression would beat the late one. In other words, cheese > greedy > safe > cheese. I realize this isn't always the case but it made it easier to explain and gets the point across for my other main assumption which was that there is no dominant pure strategy. Essentially Starcraft becomes rock paper scissors. From there, I went on to diagnose different parts of the game but didn't apply numbers or go into technical details. The game itself was treated as a signaling game with incomplete information on both sides. You want someone to think you're doing a more aggressive strategy so that they think they need to get defense up faster and end up with a weaker late game. I looked at the ladder as an evolutionary game because as a strategy becomes more popular (because it has a higher chance of winning), the strategy that is strong against that becomes more successful and this circle continues endlessly. You don't really gain anything strategy wise from game theory. Pretty much everything is obvious but it lets you tell people how dumb they are for complaining about cheese or other strategies. | ||
djengizz
Netherlands42 Posts
On July 09 2011 08:06 Nagu wrote: You don't really gain anything strategy wise from game theory. Pretty much everything is obvious but it lets you tell people how dumb they are for complaining about cheese or other strategies. I'm not sure. I think it's really hard to apply to a game with so many variables and incomplete information and most efforts will probably results in enormous amounts of theory crafting. However i do think game theory can help us getting a better understanding of the game and make concepts like experience and game sense a little less abstract. Simple things like translating scouting information in possible strategies your opponent is using and formulating good responses against it can be done using game theory without having to guess about the outcome. The availability of loads of replays and programs like SC2Gears would maybe make it possible to collect enough data to formulate realistic ranges and compare different strategies and really put a cost on choices. | ||
makmeatt
2024 Posts
On July 09 2011 07:47 Yoshi Kirishima wrote: What is skill? Skill doesn't matter as long as you win. If you win, you outplay your opponent. Only the skill needed to defeat your opponent is skill that is actually "used". What determines improvement? Performance. What determines performance? Winning. If you are scv rushing every game and winning 100%, you are the perfect player in that sense. You can improve in other aspects of the game, in this extreme situation that would be long macro games, but why give your opponent the chance to win if you can just kill him early? Skill is a term used to describe your ability as a player to, in fact, win games. But, if you are master of all types of scv allins, then whoever is the master at defending those as well as any other strategy will defeat you. Thus, your skill is inferior to his. Point of his post was that if you want to become a really good player (where 'good' describes the percentage of games won by you against a whole variety of players throughout the whole skill spectrum), 'practicing' your scv allins all the time will take you nowhere. On a side note, some people seem to have have some skewed understanding of improvement per se, like the only purpose in buying SC2 was to hit grandmasters by everyone. I think the further we discuss it, the further we misinform ourselves. On July 09 2011 08:06 Nagu wrote: You don't really gain anything strategy wise from game theory. Pretty much everything is obvious but it lets you tell people how dumb they are for complaining about cheese or other strategies. Certainly not exactly, and most of the definitions described by game theory won't even apply here, but certain analogies will help to understand and comprehend the reasons behind related scenarios, which is exactly the way to 'gain an edge' over the opponent. | ||
x6Paramore
Canada130 Posts
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DoubleReed
United States4130 Posts
You don't have friggin' Nash Equilibriums in Starcraft 2. | ||
aristarchus
United States652 Posts
On July 09 2011 23:48 DoubleReed wrote: Sigh, the OP claims to be a math major and yet still uses "Game Theory" incorrectly. Game Theory is about decisionmaking and getting the best possible outcome. Game Theory has extremely little to do with starcraft 2, poker, and gaming in general. It's much closer to economics than video games. Nothing in the OP is even remotely close to Game Theory. You don't have friggin' Nash Equilibriums in Starcraft 2. Yes, you do have Nash equilibria in sc2. He's using "game theory" correctly. It has plenty to do with poker and sc2. They're too complicated to use actual equations and work out specific probabilities of each build/bet, but you can definitely get some helpful understanding from it, and that's what he's giving. Game theory-wise, for example, it's really easy to see why on the ladder there is no penalty from doing the same build every game (assuming same matchup/map), but horrible problems if you do this in tournaments (or are well-known). | ||
DoubleReed
United States4130 Posts
On July 10 2011 00:00 aristarchus wrote: Yes, you do have Nash equilibria in sc2. He's using "game theory" correctly. It has plenty to do with poker and sc2. They're too complicated to use actual equations and work out specific probabilities of each build/bet, but you can definitely get some helpful understanding from it, and that's what he's giving. Game theory-wise, for example, it's really easy to see why on the ladder there is no penalty from doing the same build every game (assuming same matchup/map), but horrible problems if you do this in tournaments (or are well-known). Why do you need to bring game theory into it to suggest this? This is obvious without mathematics. He claims that cheese/rushing should be in game to prevent everyone from FEing every game. Why is this bad? Why does game theory care? You have to bring in ideas like "excitement" and "fun" to make any sense of anything. | ||
aristarchus
United States652 Posts
On July 10 2011 00:06 DoubleReed wrote: Why do you need to bring game theory into it to suggest this? This is obvious without mathematics. He claims that cheese/rushing should be in game to prevent everyone from FEing every game. Why is this bad? Why does game theory care? You have to bring in ideas like "excitement" and "fun" to make any sense of anything. He's talking about what good strategy is. I guess you might find it more fun to watch everyone FE every game. It also might be more fun to watch soccer games if both teams just don't bring goalies... but that's not the point of this discussion. As a player, especially at the pro level, your main goal is to win, and that's what he's talking about. But if your point is "Who cares if it's bad strategy? It's fun to watch" then make that point. Don't insult the OP by claiming he doesn't understand what he's talking about when he does, you don't, and you just make yourself look bad. | ||
DoubleReed
United States4130 Posts
On July 10 2011 00:12 aristarchus wrote: He's talking about what good strategy is. I guess you might find it more fun to watch everyone FE every game. It also might be more fun to watch soccer games if both teams just don't bring goalies... but that's not the point of this discussion. As a player, especially at the pro level, your main goal is to win, and that's what he's talking about. But if your point is "Who cares if it's bad strategy? It's fun to watch" then make that point. Don't insult the OP by claiming he doesn't understand what he's talking about when he does, you don't, and you just make yourself look bad. No, that's not my point. My point is when I read this: From a game theory standpoint, cheese needs to be there. If there was no danger of early attacks, there would be no need to build units and every player would just expo first. We could then skip the first 5 minutes of the game. In my oponion it also makes the game more interesting and challeging because it adds this mind game aspect, makes scouting important and provides different types of games. I even enjoy most cheeses (esp. from good players) because they show some action in the first minutes of the game and still often transition into a standard game. It shows the OP doesn't make sense. From a Game Theory standpoint, cheese does NOT need to be there. Does it add variety? Does it add excitement? Sure. But what the hell does that have to do with game theory? There is no game theoretic reason why cheese needs to be in the game. That's not what Game Theory is. It only begins to make sense when he says "In my opinion" which still has nothing to do with game theory. Game Theory is not about how to make an exciting game. | ||
aristarchus
United States652 Posts
On July 10 2011 00:21 DoubleReed wrote: No, that's not my point. My point is when I read this: It shows the OP doesn't make sense. From a game theory standpoint, cheese does NOT need to be there. Does it add variety? Does it add excitement? Sure. But what the hell does that have to do with game theory? There is no game theoretic reason why cheese needs to be in the game. That's not what game theory is. It only begins to make sense when he says "In my opinion" which still has nothing to do with game theory. He's not talking about game design. He does add a little personal opinion that cheese makes the game more interesting. But the game theory he's giving is about why it's optimal strategy to play with cheese sometimes. He's making an argument about why it's part of correct play. A pro who never cheeses is playing badly. That's the point he's making. Game theory doesn't say anything about game design. It says something about how you play the game once it's designed. And that's what he's (primarily) talking about. | ||
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