• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:05
CEST 23:05
KST 06:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Code S Season 1 - RO12 Group A Results (2025)4$1,250 WardiTV May [May 6th-May 18th]4Clem wins PiG Sty Festival #66Weekly Cups (April 28-May 4): ByuN & Astrea break through1Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game29
StarCraft 2
General
Code S Season 1 - RO12 Group A Results (2025) How does the number of casters affect your enjoyment of esports? Code S RO12 Preview: Maru, Trigger, Rogue, NightMare Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Code S RO12 Preview: Cure, sOs, Reynor, Solar
Tourneys
THE BEST CRYPTOCURRENCY RECOVERY COMPANY IN 2025 H [GSL 2025] Code S:Season 1 - RO12 - Group A INu's Battles#12 < ByuN vs herO > [GSL 2025] Code S:Season 1 - RO12 - Group B GSL 2025 details announced - 2 seasons pre-EWC
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
OGN to release AI-upscaled StarLeague from Feb 24 Battlenet Game Lobby Simulator [G] GenAI subtitles for Korean BW content BGH auto balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET [ASL19] Ro8 Day 4 [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Ask and answer stupid questions here! Elon Musk's lies, propaganda, etc. UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
What High-Performing Teams (…
TrAiDoS
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12914 users

Game Theory and Starcraft 2 - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
PinkPony
Profile Joined June 2011
United States22 Posts
July 12 2011 19:41 GMT
#41
I was reading A Beautiful Mind and I came across the idea of game theory and I thought of Starcraft thinking about it. Have you found any mathematical formulas of one strategy against the other in terms of winning. I was just curious and threw that out there.
I dont really feel like typing a quote
x6Paramore
Profile Joined April 2011
Canada130 Posts
July 12 2011 22:48 GMT
#42
On July 13 2011 04:41 PinkPony wrote:
I was reading A Beautiful Mind and I came across the idea of game theory and I thought of Starcraft thinking about it. Have you found any mathematical formulas of one strategy against the other in terms of winning. I was just curious and threw that out there.


Too many variables...

The mathematical formula for opponent A vs opponent B (for example HuK vs Idra) will be compeltely different for opponent C vs opponent D (for example MC vs Losira).

Given that there are millions of players, there are infinite relationships. While it is possible to aggregate the possibilities into an average, there is no data (people actually marking down each game in order to come up with a statistic) to go off of anyways.
x6Paramore
Profile Joined April 2011
Canada130 Posts
July 12 2011 22:55 GMT
#43
On July 09 2011 04:34 R0YAL wrote:
Show nested quote +
On July 09 2011 04:20 Yoshi Kirishima wrote:
On July 09 2011 02:41 SoKHo wrote:
On July 09 2011 01:15 Cuiu wrote:
i hate the word cheese in association with sc2
and i dont get it wtf has cheese with a game to do
cheese cheeser cheesy wtf
yeah its a slang
but who was that stupid person to call something like that cheese
and than evolve to a insult "nerf you stupid cheeser"
should i be offended or something
omg he called me a cheeser i hope he will die slowly


im not with the community who complains about every early aggressive build
aaa what a lame game he is such a cheeser

wtf thats so stupid
when i see a zerg is going hatch first i trow all i have to break him
i get all my scvs i get all my units
i would take my supply depots when i could
he takes the risk to die to early aggression
so i just attack
when i fail then he is probably the overall better player and i will lose anyway


I think it came from the Korean BW commentators. At least that is where I first heard it. Why do you feel so insulted and hate the word cheese so much? When you all-in a hatch first (which is standard zerg play), every game, you probably won't improve at all. To become a better player, you need to play standard. I like to incorporate cheese in a tournament game.


This is such a twisted view. What is "better"? The only way you can concretely determine performance is by how much you win, which is what performance is. If you can cheese your opponents every game and win the GSL, is that not worth it? Don't consider that maybe you won't be able to play long macro games like the rest, because again, only the results matter. If you cheese every game and win every tournament, are you a good player?

Of course that example is to the extreme, but I hope you get the point. (Look at thebest though, he was quite successful in the super tourny and made much more money than players playing "standard" like idra).

Let's put it this way. If you scv-marine all-in every game in the first few minutes, how can you improve your skill? Even if you are winning 100% of the time you are still not improving, there are almost no variables to improve on with an scv-marine all-in.


You observer and eventually learn (and hopefully acknowledge) which situations where this strategy no longer works.

GG.
Sp4cem4nSpiff
Profile Joined September 2011
United States46 Posts
December 23 2011 20:57 GMT
#44
Just curious why you feel that Naniwa has the best understanding of Game Theory? And if so, why did he repeatedly do a Forge Fast Expand when Leenock had already demonstrated he could beat it?? Interesting Post btw.
Professionals are predictable, but the world is full of Amateurs.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
December 25 2011 04:11 GMT
#45
On July 09 2011 01:44 Milkis wrote:
Show nested quote +
On July 09 2011 00:30 00Visor wrote:
I feel that a lot of viewers/fans and quite some pro gamers and casters have a wrong understanding of Game Theory and how it applies to Starcraft 2.
I am a math student and poker player so this aspect of the game catches my interest a lot.

Not being predictable
This is one of most obvious topics. And most players and viewers understand this to some extent.
If you are predictable, your opponent doesn't need to scout a lot and can prepare and counter you early and easy. One good example is Idra who always went for the long macro game and was beaten by cheese or players who macroed very hard as well because they didn't have to fear big attacks. Now Idra mixes in a lot of timing attacks (some call them all-in) and that proves to be quite successful.
A good pro gamer should be able to play every style: cheese, gimmicky things, timing attacks, allins as well as macro games. Then your opponent has to prepare and fear everything. If you never cheese, your opponent can just play very greedy and will get an economic lead. Many pros don't do cheese (maybe pride?) at all and many fans really "hate" cheese. Some say it`s to risky and good players shouldn't play risky. I will cover in another topic why this is wrong.
Most koreans understand this and mix in cheese, as well as players like especially Naniwa. (who has one of the best game theory understandings imo)

Cheese needs to be there
From a game theory standpoint, cheese needs to be there. If there was no danger of early attacks, there would be no need to build units and every player would just expo first. We could then skip the first 5 minutes of the game. In my oponion it also makes the game more interesting and challeging because it adds this mind game aspect, makes scouting important and provides different types of games. I even enjoy most cheeses (esp. from good players) because they show some action in the first minutes of the game and still often transition into a standard game.

Playing safe/risky 1
Does risky/safe play exist in Starcraft 2? And if yes, is it bad?
The first question is debatable, because there are 2 interpretations:
- risky/safe in respect to preparing for gimmicky/cheesy stuff or executing these
- risky/safe in respect to the result of the game
These interpretations are entirely different, but often seen as the same.
You can't play Starcraft risky/safe regarding the outcome of a game. Simply because there is only "win" or "loose".
You can't compare it to games like Soccer/Basketball/Hockey or Poker. In most sports there is a time limit. So if you are in the lead, you can play defensive/safe. In Poker you can play risky and risk a lot of chips or play smaller pots.
If the possible outcomes are only win and loose, there is no possible risky strategy (e.g. Tennis). If you know you win 60% by playing standard and 70% by playing some cheesy/gimmicky strategy, than this is all which defines your expectation and variance. How can the latter one be more risky?
That especially applies to BoX matches, where there is the question if a player should play safe or risky if he is in the lead or behind. Well he just has to look at the actual game and you should play that style which will most likely win it for him. He can't play defensive like in Soccer.

Playing safe/risky 2
Now I talk about the first interpretation. "Risky play" like cheese, all-ins, (and also fast expos) and "safe play". Many pros and viewers think that optimal play should be safe, for example Tyler critized MC for not playing very safe and risk too much.
It may be true when you are facing far worse players. Then you win the game propably 90-95% by playing safe and be more risky wouldn't be beneficial.
But when facing other pros - and the level at the top is very close - it is not true.
First of all (and worst) you are predictable if you never play risky AND always play safe. Your opponent doesn't need to do some risky play then, he can play greedier and unsafe and outmacro you.
Playing safe will slow down your macro and cost a lot. Even against worse players this will get you behind quite often. So you have to "cut some corners".
The critique of risky play is often that you rely on a build order win rather than micro/macro. This may be true but if you are confident that is improves your winning%, why not?
I don't like the term "allin" used in this context, because it means (like in poker) that you either win or loose. But often the game still continues and even if the allin didn't end the game, it did do enough economic damage. (in fact many intelligent pros don't expect to end the game with an "allin" but do enough damage).
Battles are often decided by a few additional units. That`s the reason it is important to cut some corners to get more units or pull workers to win a battle which would leave you behind if you don't do economic damage. (and the reason why so called "all-ins" are so strong)
Even against worse players some pros choose to not play very "safe" and end the game rather quickly. They are so confident with their micro and that the early attack will almost never leave them behind. A good example is Naniwa`s run at MLG Dallas. He proxy gated and 4gated almost every game. And went 24-0. So was this risky play?


http://www.teamliquid.net/blogs/viewblog.php?id=204175

You might be interested in this


The notes are no longer available. Do you have another copy?

PS Holy shit milkis posts

PPS A Beautiful Mind is a great movie
Thank God and gunrun.
trias_e
Profile Blog Joined May 2010
United States520 Posts
December 25 2011 04:58 GMT
#46
On December 24 2011 05:57 Sp4cem4nSpiff wrote:
Just curious why you feel that Naniwa has the best understanding of Game Theory? And if so, why did he repeatedly do a Forge Fast Expand when Leenock had already demonstrated he could beat it?? Interesting Post btw.


Well, at the time, Naniwa hadn't FFE'd an entire finals into the dirt. Because this thread which you bumped is many months old.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
18:00
Kung Fu Cup SC: EVO 10
SteadfastSC235
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 269
JuggernautJason124
IndyStarCraft 116
NeuroSwarm 40
StarCraft: Brood War
Dewaltoss 224
BRAT_OK 117
yabsab 18
Sexy 17
soO 14
Movie 12
910 8
Stormgate
NightEnD16
Counter-Strike
Stewie2K713
pashabiceps570
flusha310
Super Smash Bros
hungrybox336
C9.Mang0123
Heroes of the Storm
Liquid`Hasu525
Khaldor220
Other Games
tarik_tv22319
summit1g9570
Grubby4962
FrodaN3217
mouzStarbuck790
ZombieGrub106
Trikslyr59
Organizations
Other Games
gamesdonequick1996
StarCraft 2
ESL.tv114
Other Games
BasetradeTV95
StarCraft 2
angryscii 16
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 4
• Reevou 2
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2787
• Ler51
League of Legends
• TFBlade1457
Other Games
• Shiphtur349
• Scarra340
Upcoming Events
Online Event
6h 55m
ShoWTimE vs MaxPax
SHIN vs herO
Clem vs Cure
SHIN vs Clem
ShoWTimE vs SHIN
SOOP
11h 55m
DongRaeGu vs sOs
CranKy Ducklings
12h 55m
WardiTV Invitational
13h 55m
AllThingsProtoss
13h 55m
SC Evo League
14h 55m
WardiTV Invitational
16h 55m
Chat StarLeague
18h 55m
PassionCraft
19h 55m
Circuito Brasileiro de…
20h 55m
[ Show More ]
Online Event
1d 6h
MaxPax vs herO
SHIN vs Cure
Clem vs MaxPax
ShoWTimE vs herO
ShoWTimE vs Clem
Sparkling Tuna Cup
1d 12h
WardiTV Invitational
1d 13h
AllThingsProtoss
1d 13h
uThermal 2v2 Circuit
1d 16h
Chat StarLeague
1d 18h
Circuito Brasileiro de…
1d 20h
Afreeca Starleague
2 days
BeSt vs Light
Wardi Open
2 days
PiGosaur Monday
3 days
Afreeca Starleague
3 days
Snow vs Soulkey
WardiTV Invitational
3 days
Replay Cast
4 days
GSL Code S
4 days
ByuN vs Rogue
herO vs Cure
Replay Cast
5 days
GSL Code S
5 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
5 days
RSL Revival
6 days
GSL Code S
6 days
Liquipedia Results

Completed

FGSL Season 1
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

BSL Nation Wars Season 2
StarCastTV Star League 4
JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSLPRO Spring 2025
NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.