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One final thing. If you believe Palmar is a Conspirator DO NOT lynch him on the basis of
conspirator=bad must lynch bad poeple
Town - If you truly believe he's Conspirator it does the town no good to waste a lynch on him. We lose to WRL regardless if he lives or dies. He can't really hurt the town by his presence alone. Perhaps he has some other abilities but really that's just fishing for some reason, any reason to lynch him. Most likely he has no abilities and he can't do anything to affect the town.
Mafia- You guys I can understand. Lynch Palmar and perhaps a potential mafia will not be lynched. However with the way our luck has been going, we're more likely to lynch town. It also does the mafia no good to keep raising WRL. If you keep your vote on him... well then you're just stubborn scum.
I'm trying to get actual information from the lynch because as of now what does Palmar flipping town, scum, or Conspirator actually tell us? Nothing that I can see. If someone disagrees please enlighten me.
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On July 07 2011 12:44 heist wrote: I'm trying to get actual information from the lynch because as of now what does Palmar flipping town, scum, or Conspirator actually tell us? Nothing that I can see. If someone disagrees please enlighten me.
is this an L smurf?
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L is a vet player one of the best players on this forum
soooooooo am i dead yet
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this is only my second game
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On July 07 2011 12:54 youngminii wrote: L is a vet player one of the best players on this forum
soooooooo am i dead yet real
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On July 07 2011 12:44 heist wrote: One final thing. If you believe Palmar is a Conspirator DO NOT lynch him on the basis of
conspirator=bad must lynch bad poeple
Town - If you truly believe he's Conspirator it does the town no good to waste a lynch on him. We lose to WRL regardless if he lives or dies. He can't really hurt the town by his presence alone. Perhaps he has some other abilities but really that's just fishing for some reason, any reason to lynch him. Most likely he has no abilities and he can't do anything to affect the town.
Mafia- You guys I can understand. Lynch Palmar and perhaps a potential mafia will not be lynched. However with the way our luck has been going, we're more likely to lynch town. It also does the mafia no good to keep raising WRL. If you keep your vote on him... well then you're just stubborn scum.
I'm trying to get actual information from the lynch because as of now what does Palmar flipping town, scum, or Conspirator actually tell us? Nothing that I can see. If someone disagrees please enlighten me.
Well pretty much everyone believes Palmar is a conspirator at this point. We also have no reason to disbelieve his claim that he can win even when dead, and as such there is no point killing him.
It is for this exact reason that we need to kill him. If he's scum, he has a guaranteed "nobody kill this guy cause it's a wasted lynch/nuke". If he flips red though, we've killed scum and know to start coming after people like you who wanted to keep him alive. Besides, I'll take killing conspirator over town any day.
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Yo Caller, what's the timeline on those nukes in KST?
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On July 07 2011 13:07 OriginalName wrote: Also Gtrsrs will be modkilled if he doesnt vote or post. fuck that nobodys getting modkilled without my getgo
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On July 07 2011 13:05 sandroba wrote: Yo Caller, what's the timeline on those nukes in KST? around 16:09 normally so in actuality try like... 22:00
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On July 07 2011 12:41 sinani206 wrote: MY NAME IS NOT CAPITALIZED GOD DAMNIT
Is that right....
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Alright, I read through once and will start reading again (or maybe reviving a tool that will make it easier for me to reread)
but for now two minor thoughts:
I think it's a good idea if we demand all anti-nukes that are used, to be claimed by the user, in order to link the person who was saved and the anti-nuker for later analysis.. Suppose a scum anti-nukes for another scum. If the anti-nuker is forced to claim, then the two players are linked for when later either one flips. If a town anti-nukes for someone they feel is town and is correct, that's a good situation later on for flips. (Of course if a town player anti-nukes for someone who is mafia, that's kind of bad - but this linkage information shouldn't be used in isolation, but along with other evidence that appears. There's also a potential gambit by a scum anti-nuker who saves a town and hopes the town flips later to burnish the scum's townie credentials, but in this case that scum loses an anti-nuke AND keeps a town member alive for the time being, so I think that's a worthy tradeoff).
Some of you are saying that we should leave the conspirator alone for now - but the role might have additional abilities that could be detrimental to everyone.
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On July 07 2011 13:35 Zona wrote: Alright, I read through once and will start reading again (or maybe reviving a tool that will make it easier for me to reread)
but for now two minor thoughts:
I think it's a good idea if we demand all anti-nukes that are used, to be claimed by the user, in order to link the person who was saved and the anti-nuker for later analysis.. Suppose a scum anti-nukes for another scum. If the anti-nuker is forced to claim, then the two players are linked for when later either one flips. If a town anti-nukes for someone they feel is town and is correct, that's a good situation later on for flips. (Of course if a town player anti-nukes for someone who is mafia, that's kind of bad - but this linkage information shouldn't be used in isolation, but along with other evidence that appears. There's also a potential gambit by a scum anti-nuker who saves a town and hopes the town flips later to burnish the scum's townie credentials, but in this case that scum loses an anti-nuke AND keeps a town member alive for the time being, so I think that's a worthy tradeoff).
Some of you are saying that we should leave the conspirator alone for now - but the role might have additional abilities that could be detrimental to everyone.
palmar fakes GM -- mataza nukes sandro, anti-nuked by minii -- minii nukes mataza, anti-nuked by GM -- mataza counter-nukes minii, anti-nuked by minii --
15.10 sandro nukes GM -- 16.02 sinani nukes YM -- 16.06 jeejee nuke sinani -- 16.07 sinani counternuke jeejee --
any questions?
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On July 07 2011 13:37 JeeJee wrote:Show nested quote +On July 07 2011 13:35 Zona wrote: Alright, I read through once and will start reading again (or maybe reviving a tool that will make it easier for me to reread)
but for now two minor thoughts:
I think it's a good idea if we demand all anti-nukes that are used, to be claimed by the user, in order to link the person who was saved and the anti-nuker for later analysis.. Suppose a scum anti-nukes for another scum. If the anti-nuker is forced to claim, then the two players are linked for when later either one flips. If a town anti-nukes for someone they feel is town and is correct, that's a good situation later on for flips. (Of course if a town player anti-nukes for someone who is mafia, that's kind of bad - but this linkage information shouldn't be used in isolation, but along with other evidence that appears. There's also a potential gambit by a scum anti-nuker who saves a town and hopes the town flips later to burnish the scum's townie credentials, but in this case that scum loses an anti-nuke AND keeps a town member alive for the time being, so I think that's a worthy tradeoff).
Some of you are saying that we should leave the conspirator alone for now - but the role might have additional abilities that could be detrimental to everyone. palmar fakes GM -- mataza nukes sandro, anti-nuked by minii -- minii nukes mataza, anti-nuked by GM -- mataza counter-nukes minii, anti-nuked by minii -- 15.10 sandro nukes GM -- 16.02 sinani nukes YM -- 16.06 jeejee nuke sinani -- 16.07 sinani counternuke jeejee -- any questions? Well, I meant demanding that all future anti-nukes also be claimed.
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I just caught up.
Guys I don't like:
Mig, Cthsazsa, deconduo
No, I'm not going to justify that right now because I have to go to bed because I work tomorrow. I pray this game looks better in the morning light.
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On July 07 2011 13:35 Zona wrote: Alright, I read through once and will start reading again (or maybe reviving a tool that will make it easier for me to reread)
but for now two minor thoughts:
I think it's a good idea if we demand all anti-nukes that are used, to be claimed by the user, in order to link the person who was saved and the anti-nuker for later analysis.. Suppose a scum anti-nukes for another scum. If the anti-nuker is forced to claim, then the two players are linked for when later either one flips. If a town anti-nukes for someone they feel is town and is correct, that's a good situation later on for flips. (Of course if a town player anti-nukes for someone who is mafia, that's kind of bad - but this linkage information shouldn't be used in isolation, but along with other evidence that appears. There's also a potential gambit by a scum anti-nuker who saves a town and hopes the town flips later to burnish the scum's townie credentials, but in this case that scum loses an anti-nuke AND keeps a town member alive for the time being, so I think that's a worthy tradeoff).
Some of you are saying that we should leave the conspirator alone for now - but the role might have additional abilities that could be detrimental to everyone.
What's forcing them to claim though? Anti-nukes should be claimed, for the sake of better information, but if a scum anti-nukes another scum, I don't really think he'll claim, no matter how nicely we ask him.
Also, I'm lynching Palmar today. He's not town, we have no clue what additional abilities he has, or if the radiation cap or something else will be revealed with his role, and we have no reason to trust anything he says, besides his word, which is worth shit because he's not town. Besides that, he's shitting up the thread more than it already is.
People are talking about policy lynching people, even if you think they're town. Instead, how about policy lynching people who are known anti-town, so that we can stop mafia from hiding behind fake conspirator, or third party roles? Sounds better to me, than keeping scum around because they've claimed conspirator, or benevolent third party who wins if the nuke cap isn't met.
Also, I'm pretty sure his lynch is generating discussion, simply due to the fact that people are still discussing it, and not everyone is voting for him. What are you so worried about, heist?
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switching my vote back to palmar
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@Wiggles Well you seemed pretty sure palmar was conspirator when you looked at my analysis, now that he claimed it what made you change your mind? Killing conspirator goes against town's wincondition.
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On July 07 2011 14:11 sandroba wrote: @Wiggles Well you seemed pretty sure palmar was conspirator when you looked at my analysis, now that he claimed it what made you change your mind? Killing conspirator goes against town's wincondition.
1. I think he's conspirator, but that doesn't mean that he can't be scum, the same way you saw him as scummy before, but he might be conspirator.
2. Lynching him shows that we will kill all anti-town, and stops scum from hiding behind it in the future. If we don't lynch Palmar, then scum can claim some kind of third party role and not have to worry about being lynched, using Palmar as precedent.
3. We have no idea if Palmar wins or loses still upon dying if he is conspirator, or if he has additional powers. Just because he told you something doesn't make it true, and I for one, am not going to trust anything that comes out of his mouth. As well, his role flip, if conspirator, may reveal key pieces of information, such as the radiation limit, so that we know what is safe, to stop from killing everyone.
4. Palmar is shitting up the thread, and stupid townies (or mafia), are eating it up like candy and spamming the thread even more. I'm pretty sure there's something like 30 posts arguing about who wants their picture drawn, or who's going to pay him 6 Palmar-dollars to get him to vote for himself. It's a distraction, and it detracts from scum hunting.
Those are the four basic reasons I want to lynch Palmar.
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