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Could not think of a better title srry.
Anyway, Iv read a few threads here and there, and they all say the same thing:
Protoss is the easiest race Terran is harder Zerg is the hardest
This may be a true a little bit, but not all the time. My Terran friend thinks that Protoss are units are so.... (you guys can fill in the dots).
Yes Protoss units are strongers technically but Terrans use up a lot of resources for some almost - clunky (I SAID ALMOST DONT EVEN FLAME THIS A BIT) but strong (see they are strong ) units.
Zerg mass up like crazy.
So yeah my question, why do people think Protoss is the easiest race generally?
I dont agree with that because for me the easiest would be Terran because everything happens so fast, yet the units are not weak. Also because you do not need to build in a limited area (like Warp Fields for Protoss and the creep for the zerg).
Btw im a Protoss player. I just think they are sooo awesome lore wise xD. ZERATUL FTW!
lol anyway, why do people think Protoss is the easiest race?
Poll: Which race is the easiest to play? (Vote): Terran (Vote): Zerg (Vote): Protoss
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I think we've had a lot of threads like this before.
anyways, protoss is usually considered the easiest race because it requires the least amount of micro, and high apm is not as necessary as it is w/ terran/zerg.
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Mechanics. Protoss can easily hotkey their entire army in any MU, while having spare hotkeys for nexus(es?). Also the fact that a single probe can make an entire base in no time is another factor. Terran and Zerg both have to control units without control groups, and they generally have to micro rather carefully (Terran Siege and Stim Pack, Zerg Mutalisk stack and Lurker Burrow. Protoss has...Dragoon hold position and zealot a-move.)
That's basically why people seem to think that. I probably missed something, but that's the gist of what I've gathered from other posters.
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On January 04 2009 06:58 Dalroti wrote:
Protoss is the easiest race Terran is harder Zerg is the hardest
This isn't what I've read. I've always read that Protoss is easiest, Terran is hardest.
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Protoss also have very similar army composition for all of their MUs and generally require less multitasking during battle. However, storms are hard to use so people like Jangbi takes protoss to another level. But Zergs and Terrans usually have more to do in battle when it gets to the late-game anyways.
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Probably at higher levels all three races are equally challenging, however, at lower levels protoss is much easier to learn than the other two. I think it's mostly because the APM required is so much lower- protoss units build slower, and you don't have to build nearly as many of them. Being able to spam pylons and cannons also helps.
The difference really becomes obvious when you look at the races of the top foreign players. Almost every foreigner who ever played starcraft really competitively, plays protoss.
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The poll says the answer i think lol
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The reason why i always thought of Protoss as the easiest race is because their units require pretty much zero babysitting, you can be in the middle of an attack and safely F2 back to your base and return to macroing for a while.
If Terran or Zerg are careless they can lose entire groups to storm/lurkers/whatever in a matter of seconds.
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I remember a time when everyone said that PvZ was the hardest MU in the game and Protoss was the weakest race.. good old days
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somehow IF eSTRO (or other teams) picks up another player after Nony I bet its not going to be Zerg (unless we are talking about SKT1 team where Dinot might be a boost). Most likely protoss and then terran option.
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is awesome32274 Posts
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On January 04 2009 07:16 grobo wrote: If Terran or Zerg are careless they can lose entire groups to storm/lurkers/whatever in a matter of seconds. Are you saying that protoss are immune to storm/lurkers?
Protoss just does not have as heavy micro oriented units in battle apart from storm, so it takes less apm to micro each battle. The "easiness" of a race is generally based on how much APM is takes to play it efficently so everyone bashes protoss for this reason. Being a Protoss player myself, I must say that protoss is indeed the easiest race to play.
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For protoss you have to be able to do many actions in about a 5 second span for you army. Examples are breaking a push or breaking a lurker contain. Besides that, what Grobo said is pretty accurate. I don't agree that they take absolutely zero babysitting though--when the protoss is trying to delay a terran's pushing by forcing him to siege it takes some micro by the protoss. Definitely not as much micro as the terran though.
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NOOOOOOOOOOOO FUCK I WAS GONNA VOTE PROTOSS BUT I CLICKED TERRAN FUK FUKFUCK
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Protoss has the largest room for error.
The units are relatively strong and mobile so you arent punished as bad for being out of position or caught off guard because you can run away. Toss can harass OR play passively pretty easily. The micro is very simple.
Zerg is fragile and theres always the drone management. Terran is hard to use effectively, the multi task and annoying pathing with slowish units can cause some stupid errors, not to mention if caught out of position the terran army is REALLY shitty.
Toss also has really good build orders nowadays. You can get big leads that are very difficult to overcome for lower tiered terran and zergs.
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I think it all varies at different levels of play.
At D level Terran is the hardest to play, protoss is the easiest, zerg is just in the middle. At this level you can get away with having sub-par micro and macro as a Protoss because the units are stronger and easier to control, but something you can't as a zerg or terran because zerg units are so squishy and Terran units take more mechanics to control.
At higher levels, I think Terran is almost the easiest to play. Having two equally skilled opponents (say at around an A level of play) is going to be a lot harder for the Ptoross (in a TvP) because this terran is going to possess equally good micro/macro and know the mechanics of pushing and such. A Protoss is going to have to know how to perfectly break pushes and have a profound of understanding of timing and such. IMO, when you know how to use it, the siege tank is the most powerful unit in the game.
I think once you reach a gosu level of play, all the races sort of balance out because they're being used so efficiently.
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Hong Kong20321 Posts
well no terrans acuatlly pretty hard cuz if you dont micro or manage your units well they'll get owned so ez and they move slow as hell and then mnm micro vs zerg is like insane too and like wtf all ur marines are so fragile 2 lurkers can own 24 of them like wtffffffff
protoss is just easier at loewr levels cuz their units are strong
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At low levels protoss is definitely the easiest. For example in PvT there are like 100 annoying things that the protoss can do to a terran and win easily.. Proxy gates, gas steal, dt drop, reaver drop, putting a pylon at ur wall, manner pylon, putting a pylon beside ur factory and the list goes on.. Terran can make just one mistake, for example putting up a turret one second late and GG.
Yea just saying from experience HEHE
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1. High hp, high cost units, easier to use all your money and get a large army
2. High HP means you don't have to worry about a storm killing 90% of your army in 1/2 a second or 2 lurker spines taking out 500 marines
3. Ability of a probe to lay down a pylon and 10 cannons at an expansion along with a nexus, all at once, giving good defense without using any units. Ability of one single probe to lay down all buildings and go back to mining.
4. At low levels, 1a2a3a4a suffices, which is where the joke comes from. 1a2a3a4a a MM army into 4 lurkers and you're dead. 1a2a3a4a a zealot goon HT army into 4 lurkers and you won't lose a single unit.
5. Fairly mobile units, of course less mobile than zerg but certainly more mobile than Terran. Terran requires you pay attention to your units the entire time you're moving them around and setting them up, as well as often building additional structures i.e. bunkers and turrrets.
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On January 04 2009 07:29 FREEloss_ca wrote: I think it all varies at different levels of play.
At D level Terran is the hardest to play, protoss is the easiest, zerg is just in the middle. At this level you can get away with having sub-par micro and macro as a Protoss because the units are stronger and easier to control, but something you can't as a zerg or terran because zerg units are so squishy and Terran units take more mechanics to control.
At higher levels, I think Terran is almost the easiest to play. Having two equally skilled opponents (say at around an A level of play) is going to be a lot harder for the Ptoross (in a TvP) because this terran is going to possess equally good micro/macro and know the mechanics of pushing and such. A Protoss is going to have to know how to perfectly break pushes and have a profound of understanding of timing and such. IMO, when you know how to use it, the siege tank is the most powerful unit in the game.
I think once you reach a gosu level of play, all the races sort of balance out because they're being used so efficiently.
Omfg, I know what you mean by using terran a D level, it is fucking hard! I play zerg now and it's a bit easier but still pretty hard compared to when I used to play protoss.
edit: Now that im playing zerg, I really REALLY have to make sure the protoss does not take hidden expansions. Hydras do great against cannons but they take time to kill them, not to mention the fucking protoss army which could come back and rape my army.
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