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On January 06 2009 16:03 cz wrote:you're probably missing a [./quote] just before you added your own words
More than that. He has 3-4 [quote] declarations and only 1 [./quote].
To fix this you must put the same number of [./quote] clauses (without the dot) as [quote] ones.
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On January 06 2009 16:03 gk_ender wrote:Show nested quote +On January 06 2009 15:56 MyLostTemple wrote: i think u messed up ur quotes ender Isnt this tastless or artosis?
I don't know...I wish his signature stored some kind of clue!
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On January 06 2009 16:09 fusionsdf wrote:Show nested quote +On January 06 2009 16:03 gk_ender wrote:On January 06 2009 15:56 MyLostTemple wrote: i think u messed up ur quotes ender Isnt this tastless or artosis? I don't know...I wish his signature stored some kind of clue!
Lol i love how i didnt read it I got owned gg on the call
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MyLostTemple
United States2921 Posts
On January 06 2009 15:23 0xDEADBEEF wrote:Show nested quote +On January 06 2009 13:24 MyLostTemple wrote:On January 06 2009 12:11 TheTruthTeller wrote: hum....ok . This needs to stop. We have a consensus here that Protoss is the easiest race at low levels (obviously).
What most people fail to realize however is that Protoss is also the easiest race at the highest levels of gaming. The gap of relative difficulty between the 3 races might be narrower at this level but some facts remain;
1.High HP Unit, Limited Unit special-Abilities ...easier micro 2.Longer unit build time, easier macro 3.Easy expansion setup, easier macro 4.Ability to hotkey your entire army in control groups, easier micro 5.Ability to freely mix your unit composition in each group, easier micro
Do you think that these 5 points do not apply at the pro-gaming level? The intensity of the game is higher, but these facts remain. The difference is that progaming Protosses are doing simple tasks at a higher speed and with better precision whereas progaming T and Z users are doing hard tasks at an insane speed with still higher precision. To say that at the highest level of Starcraft, all 3 races are equally difficult to play is simply inaccurate. Yes, the difference in relative difficulty might not be as blatant as it is at the lower levels, but Protoss remains the easiest race at all levels of play. oh thanks truthteller, i almost missed your bullshit post too. protoss is different, not easier. do you realize how unforgiving protoss is at early stages of the game? you can NOT fuck up with any of your early units early on because you don't get many of them. have you ever lost your shuttle in a pvt? that unit with vision just a little bit more than a turret? what about losing the 1st observer when you need to break a lurker contain... you know that slow as fuck unit that dies almost instantly. protoss is a precision based race, look at protoss base setup, they have to wall off with pylons everywhere on the map in pvt, you can't just randomly throw pylons down anywhere. protoss HAVE to mix their control groups or their flanks get fucked up (except the 1st group in pvt because that has to be goons). sure units make slower but protoss is also making the most complex unit combination's at times. look at pvz, you have to have incredibly precise unit mixtures or you get fucked in the late game. all the races require incredibly different skill sets. don't oversimplify. - Pros almost never lose a shuttle because they have great multitask/micro and attention - they almost always react immediately when the shuttle comes into turret range. So this is only a problem for low skilled players like us - Early stages of the game are relatively easy for pros - it only gets problematic in late game when the game speed and number of tasks to do simultaneously is too high. Seriously, almost no pro fucks up in early game (unless he went for cheese which failed, or he was too greedy and didn't play the "best" safe build order), due to great build orders and tons of training in the very same situations - it's really all about mid and late game these days. So this is almost a non-issue on pro level Btw forgot one stupid thing too which also favors Protoss: - DTs do 40 dmg which kills drones, probes and lings in 1 hit (but not SCV), and when killing a unit in 1 hit it doesn't give you a message that you're under attack. This also really favors Protoss and I've even seen it on pro level where Zerg lost the entire drone count in one base just because of 1-2 DTs which were dropped there and the Z didn't notice it because he was busy somewhere else. If you are under attack you should KNOW. Terran does know, btw, because DTs need 2 hits per SCV, so he gets the message. Zerg has to constantly monitor his drones (look for blood splats) in order to prevent this from happening - which is an unnecessary extra task, making it even harder.
you're making my head hurt.
are you going to tell me what pros find easy and hard? you're just asserting a bunch of stuff like you are completely unable to back up. i'm almost under the impression that you're projecting your own understanding of the game onto how a progamer plays. microing a shuttle around a terrans base is not some easy thing you can just brush off. it takes a lot of concentration.
have you ever compared a DT to a vulture? you know... that unit that costs 75 minerals, comes with 3 mines and is capable of killing a probe in two hits? those mines that occasionally blow up 3/4ths of my probes because my dragoons bug out and wont move away from the mines when they're planted in my worker line? yeah those things can kill a lot more a lot faster than a dt can but it dosn't mean T is really easy to play.
what about the strenght of a defiler in TvZ? that unit that can make a dark swarm and fuck up an entire terrans push sending him back to square one. that unit can cast dark swarm over and over and over with ease, even before irradiate kills it--irradiate being the only real counter to dark swarm. Is zerg suddenly an easy race to play?
look lets cut to the chase. you suck vs DTs and you lose to them all the time. it's ok; we get it. go put your god damn overlords at your expansion and stop saying protoss is easy to play.
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On January 06 2009 16:12 MyLostTemple wrote:Show nested quote +On January 06 2009 15:23 0xDEADBEEF wrote:On January 06 2009 13:24 MyLostTemple wrote:On January 06 2009 12:11 TheTruthTeller wrote: hum....ok . This needs to stop. We have a consensus here that Protoss is the easiest race at low levels (obviously).
What most people fail to realize however is that Protoss is also the easiest race at the highest levels of gaming. The gap of relative difficulty between the 3 races might be narrower at this level but some facts remain;
1.High HP Unit, Limited Unit special-Abilities ...easier micro 2.Longer unit build time, easier macro 3.Easy expansion setup, easier macro 4.Ability to hotkey your entire army in control groups, easier micro 5.Ability to freely mix your unit composition in each group, easier micro
Do you think that these 5 points do not apply at the pro-gaming level? The intensity of the game is higher, but these facts remain. The difference is that progaming Protosses are doing simple tasks at a higher speed and with better precision whereas progaming T and Z users are doing hard tasks at an insane speed with still higher precision. To say that at the highest level of Starcraft, all 3 races are equally difficult to play is simply inaccurate. Yes, the difference in relative difficulty might not be as blatant as it is at the lower levels, but Protoss remains the easiest race at all levels of play. oh thanks truthteller, i almost missed your bullshit post too. protoss is different, not easier. do you realize how unforgiving protoss is at early stages of the game? you can NOT fuck up with any of your early units early on because you don't get many of them. have you ever lost your shuttle in a pvt? that unit with vision just a little bit more than a turret? what about losing the 1st observer when you need to break a lurker contain... you know that slow as fuck unit that dies almost instantly. protoss is a precision based race, look at protoss base setup, they have to wall off with pylons everywhere on the map in pvt, you can't just randomly throw pylons down anywhere. protoss HAVE to mix their control groups or their flanks get fucked up (except the 1st group in pvt because that has to be goons). sure units make slower but protoss is also making the most complex unit combination's at times. look at pvz, you have to have incredibly precise unit mixtures or you get fucked in the late game. all the races require incredibly different skill sets. don't oversimplify. - Pros almost never lose a shuttle because they have great multitask/micro and attention - they almost always react immediately when the shuttle comes into turret range. So this is only a problem for low skilled players like us - Early stages of the game are relatively easy for pros - it only gets problematic in late game when the game speed and number of tasks to do simultaneously is too high. Seriously, almost no pro fucks up in early game (unless he went for cheese which failed, or he was too greedy and didn't play the "best" safe build order), due to great build orders and tons of training in the very same situations - it's really all about mid and late game these days. So this is almost a non-issue on pro level Btw forgot one stupid thing too which also favors Protoss: - DTs do 40 dmg which kills drones, probes and lings in 1 hit (but not SCV), and when killing a unit in 1 hit it doesn't give you a message that you're under attack. This also really favors Protoss and I've even seen it on pro level where Zerg lost the entire drone count in one base just because of 1-2 DTs which were dropped there and the Z didn't notice it because he was busy somewhere else. If you are under attack you should KNOW. Terran does know, btw, because DTs need 2 hits per SCV, so he gets the message. Zerg has to constantly monitor his drones (look for blood splats) in order to prevent this from happening - which is an unnecessary extra task, making it even harder. you're making my head hurt. are you going to tell me what pros find easy and hard? you're just asserting a bunch of stuff like you are completely unable to back up. i'm almost under the impression that you're projecting your own understanding of the game onto how a progamer plays. microing a shuttle around a terrans base is not some easy thing you can just brush off, that takes a lot of concentration. have you ever compared a DT to a vulture? you know, that unit that costs 75 minerals, comes with 3 mines and is capable of killing a probe in two hits? those mines that occasionally blow up 3/4ths of my probes because my dragoons bug out and wont move away from the mines when they're planted in my worker line? yeah those things can kill a lot more a lot faster than a dt can but it dosn't mean T is really easy to play. what about the strenght of a defiler in TvZ? that unit that can make a dark swarm and fuck up an entire terrans push sending him back to square one. that unit can cast dark swarm over and over and over with ease, even before irradiate kills it--irradiate being the only real counter to dark swarm. Is zerg suddenly an easy race to play? look lets cut to the chase. you suck vs DTs and you lose to them all the time. it's ok; we get it. go put your god damn overlords at your expansion and stop saying protoss is easy to play.
Which is the exact point i was trying to make, if your gunna look at the equation look at it at its entiretey. Like your saying, most of the anger comes from not playing the race to its fullest ability. Low level players get gaps in there skill and there ability to handle things. Some players have great multitask at early levels, and make multi drops look easy, while others can macro an insane amount. The kid is losing to dts, bc he clearly has a gap in his ability, bc honestly dt drops are hard as hell vs zerg unless u give them a good distraction which again, is hard as hell unless ur a pro(bc it requires a multi task ability (see bisu vs hoejja). The only real way to examine the current trend of low level gaming is to look at the higher levels and whats happening, then u can trickle it down to lower levels. If your having a tuff time vs toss, its probably bc a new build exist for the race (or again ur skills arent evenly distributed) and so its not that protoss is easy, just that theyve evolved. There were times when protoss was almost non existent, does that mean that terran was the easy race, in 2002 there were 6 zergs in the top 10 (i may be off a year), were they the easy race. Starcraft is the most advanced e-sport bc after 10 years its still evolving so plz stop bitching ab an easy race an learn to adapt to new strats, or quit playing, that simple. Bc if ur a zerg and a low level player dt drops u and u can't handle, it doesnt mean that protoss is easy, it means ur bad.
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Btw for further posts in this thread for the love of god, provide examples truth teller ur post doesnt equate to anything when, and get this, your 5 points can be knocked out with some other semi convincing argument, so plz, numbers, stats an logic plz. If ur gunna say pros never lose shuttles, than plz go through all the games with all the shuttles, count them up, then do a percentage lost, bc otherwise anyone can say anything ab everything. So plz ur making my head hurt with ur complete knowledge of whats easy and hard for pros, and all gamers, which btw is just again are just arguments based on the least amount of evidence u can find. And another huge point, do not mention one unit w/o mentioning its counter, or other units, its just stupid to bitch ab, oh idk, dts, when u ignore tanks huge damage, or vults mines, or lurkers. Dont tell me tell me terran has more units with abailities, which btw may b true if u count the ones u never use (ghosts wriaths battlecruisers) and not count the protoss storms, arbs, reavers, dark archons, i could go on but whats the point. Saying one thing ab one unit, or one aspect is fruitless, so plz, learn to argue like big people, and do this thing called having tight logical points with very few openings for fallacy, which can only happen when u, and this is the biggy, look at the counter arguments and solidly disprove them.(i know highscool shit is hard)
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On January 04 2009 17:14 clazziquai wrote: you CANT deny that protoss is easy on the lower levels. and have you even tried terran? i'll bet a "B-" Protoss is something equivalent to like a C Terran. Wait, what?
From what you mean at B- and high everyone should be raped by terrans and P and Z would only suck T's balls.
I've been C+ on ICCup at my peak and I was playing C+ terrans and they were not untouchable and raping me every game like you imply... B- toss is definitely NOT C lvl terran. It's a lot higher. Like 2 iccup ranks higher.
As for P being easy at lower skill levels - yes. So?
Most people don't play because it's easy or hard. they play cause of fun. If I had more fun playing terran or zerg, I'd do it. Even if this means tougher multitasking and harder games. The whole point is having fun.
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On January 06 2009 16:12 MyLostTemple wrote:Show nested quote +On January 06 2009 15:23 0xDEADBEEF wrote:On January 06 2009 13:24 MyLostTemple wrote:On January 06 2009 12:11 TheTruthTeller wrote: hum....ok . This needs to stop. We have a consensus here that Protoss is the easiest race at low levels (obviously).
What most people fail to realize however is that Protoss is also the easiest race at the highest levels of gaming. The gap of relative difficulty between the 3 races might be narrower at this level but some facts remain;
1.High HP Unit, Limited Unit special-Abilities ...easier micro 2.Longer unit build time, easier macro 3.Easy expansion setup, easier macro 4.Ability to hotkey your entire army in control groups, easier micro 5.Ability to freely mix your unit composition in each group, easier micro
Do you think that these 5 points do not apply at the pro-gaming level? The intensity of the game is higher, but these facts remain. The difference is that progaming Protosses are doing simple tasks at a higher speed and with better precision whereas progaming T and Z users are doing hard tasks at an insane speed with still higher precision. To say that at the highest level of Starcraft, all 3 races are equally difficult to play is simply inaccurate. Yes, the difference in relative difficulty might not be as blatant as it is at the lower levels, but Protoss remains the easiest race at all levels of play. oh thanks truthteller, i almost missed your bullshit post too. protoss is different, not easier. do you realize how unforgiving protoss is at early stages of the game? you can NOT fuck up with any of your early units early on because you don't get many of them. have you ever lost your shuttle in a pvt? that unit with vision just a little bit more than a turret? what about losing the 1st observer when you need to break a lurker contain... you know that slow as fuck unit that dies almost instantly. protoss is a precision based race, look at protoss base setup, they have to wall off with pylons everywhere on the map in pvt, you can't just randomly throw pylons down anywhere. protoss HAVE to mix their control groups or their flanks get fucked up (except the 1st group in pvt because that has to be goons). sure units make slower but protoss is also making the most complex unit combination's at times. look at pvz, you have to have incredibly precise unit mixtures or you get fucked in the late game. all the races require incredibly different skill sets. don't oversimplify. - Pros almost never lose a shuttle because they have great multitask/micro and attention - they almost always react immediately when the shuttle comes into turret range. So this is only a problem for low skilled players like us - Early stages of the game are relatively easy for pros - it only gets problematic in late game when the game speed and number of tasks to do simultaneously is too high. Seriously, almost no pro fucks up in early game (unless he went for cheese which failed, or he was too greedy and didn't play the "best" safe build order), due to great build orders and tons of training in the very same situations - it's really all about mid and late game these days. So this is almost a non-issue on pro level Btw forgot one stupid thing too which also favors Protoss: - DTs do 40 dmg which kills drones, probes and lings in 1 hit (but not SCV), and when killing a unit in 1 hit it doesn't give you a message that you're under attack. This also really favors Protoss and I've even seen it on pro level where Zerg lost the entire drone count in one base just because of 1-2 DTs which were dropped there and the Z didn't notice it because he was busy somewhere else. If you are under attack you should KNOW. Terran does know, btw, because DTs need 2 hits per SCV, so he gets the message. Zerg has to constantly monitor his drones (look for blood splats) in order to prevent this from happening - which is an unnecessary extra task, making it even harder. you're making my head hurt. are you going to tell me what pros find easy and hard? you're just asserting a bunch of stuff like you are completely unable to back up. i'm almost under the impression that you're projecting your own understanding of the game onto how a progamer plays. microing a shuttle around a terrans base is not some easy thing you can just brush off. it takes a lot of concentration. have you ever compared a DT to a vulture? you know... that unit that costs 75 minerals, comes with 3 mines and is capable of killing a probe in two hits? those mines that occasionally blow up 3/4ths of my probes because my dragoons bug out and wont move away from the mines when they're planted in my worker line? yeah those things can kill a lot more a lot faster than a dt can but it dosn't mean T is really easy to play. what about the strenght of a defiler in TvZ? that unit that can make a dark swarm and fuck up an entire terrans push sending him back to square one. that unit can cast dark swarm over and over and over with ease, even before irradiate kills it--irradiate being the only real counter to dark swarm. Is zerg suddenly an easy race to play? look lets cut to the chase. you suck vs DTs and you lose to them all the time. it's ok; we get it. go put your god damn overlords at your expansion and stop saying protoss is easy to play.
No... in fact *you* are projecting your own experience with Protoss onto how a progamer plays. Just like almost every other P who posted here... you keep saying that "omg P is so hard" just because the game in general is hard, and because you have a hard time, and because foreign Ps have a hard time against Koreans - well great! But STILL P is doing far too well atm.
Yes, vultures are too good for their price and build time. But TvP is still much harder for the Terran. It would take more than just this slightly imba unit to make Terran overpowered.
Yes, defilers are strong... but pros are extremely good at dodging swarms with minimal casualties. Why do Zs even try out queens again right now? Because progamer defiler/lurk/ling is goddamn hard vs. progamer M&M micro. Sure, once your army with defilers reach the Terran base, it's pretty much gg for the Terran, but this is far from easy. Often, T has map control and you're in for a hell of a fight against Terran ball after ball until you can reach his natural with swarm/lurk. Plus, you have to scourge a lot of vessels or you're just getting irradiated to hell. Again, you'd just be projecting your own experience of your own M&M vs Zerg when you say that "defilers are so imba *cry*". When you watch progamer ZvT you'll notice that defilers are far from imba, they're a necessity! Without them, T would rape every Z so hard it's not even funny.
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On January 06 2009 17:18 0xDEADBEEF wrote:Show nested quote +On January 06 2009 16:12 MyLostTemple wrote:On January 06 2009 15:23 0xDEADBEEF wrote:On January 06 2009 13:24 MyLostTemple wrote:On January 06 2009 12:11 TheTruthTeller wrote: hum....ok . This needs to stop. We have a consensus here that Protoss is the easiest race at low levels (obviously).
What most people fail to realize however is that Protoss is also the easiest race at the highest levels of gaming. The gap of relative difficulty between the 3 races might be narrower at this level but some facts remain;
1.High HP Unit, Limited Unit special-Abilities ...easier micro 2.Longer unit build time, easier macro 3.Easy expansion setup, easier macro 4.Ability to hotkey your entire army in control groups, easier micro 5.Ability to freely mix your unit composition in each group, easier micro
Do you think that these 5 points do not apply at the pro-gaming level? The intensity of the game is higher, but these facts remain. The difference is that progaming Protosses are doing simple tasks at a higher speed and with better precision whereas progaming T and Z users are doing hard tasks at an insane speed with still higher precision. To say that at the highest level of Starcraft, all 3 races are equally difficult to play is simply inaccurate. Yes, the difference in relative difficulty might not be as blatant as it is at the lower levels, but Protoss remains the easiest race at all levels of play. oh thanks truthteller, i almost missed your bullshit post too. protoss is different, not easier. do you realize how unforgiving protoss is at early stages of the game? you can NOT fuck up with any of your early units early on because you don't get many of them. have you ever lost your shuttle in a pvt? that unit with vision just a little bit more than a turret? what about losing the 1st observer when you need to break a lurker contain... you know that slow as fuck unit that dies almost instantly. protoss is a precision based race, look at protoss base setup, they have to wall off with pylons everywhere on the map in pvt, you can't just randomly throw pylons down anywhere. protoss HAVE to mix their control groups or their flanks get fucked up (except the 1st group in pvt because that has to be goons). sure units make slower but protoss is also making the most complex unit combination's at times. look at pvz, you have to have incredibly precise unit mixtures or you get fucked in the late game. all the races require incredibly different skill sets. don't oversimplify. - Pros almost never lose a shuttle because they have great multitask/micro and attention - they almost always react immediately when the shuttle comes into turret range. So this is only a problem for low skilled players like us - Early stages of the game are relatively easy for pros - it only gets problematic in late game when the game speed and number of tasks to do simultaneously is too high. Seriously, almost no pro fucks up in early game (unless he went for cheese which failed, or he was too greedy and didn't play the "best" safe build order), due to great build orders and tons of training in the very same situations - it's really all about mid and late game these days. So this is almost a non-issue on pro level Btw forgot one stupid thing too which also favors Protoss: - DTs do 40 dmg which kills drones, probes and lings in 1 hit (but not SCV), and when killing a unit in 1 hit it doesn't give you a message that you're under attack. This also really favors Protoss and I've even seen it on pro level where Zerg lost the entire drone count in one base just because of 1-2 DTs which were dropped there and the Z didn't notice it because he was busy somewhere else. If you are under attack you should KNOW. Terran does know, btw, because DTs need 2 hits per SCV, so he gets the message. Zerg has to constantly monitor his drones (look for blood splats) in order to prevent this from happening - which is an unnecessary extra task, making it even harder. you're making my head hurt. are you going to tell me what pros find easy and hard? you're just asserting a bunch of stuff like you are completely unable to back up. i'm almost under the impression that you're projecting your own understanding of the game onto how a progamer plays. microing a shuttle around a terrans base is not some easy thing you can just brush off. it takes a lot of concentration. have you ever compared a DT to a vulture? you know... that unit that costs 75 minerals, comes with 3 mines and is capable of killing a probe in two hits? those mines that occasionally blow up 3/4ths of my probes because my dragoons bug out and wont move away from the mines when they're planted in my worker line? yeah those things can kill a lot more a lot faster than a dt can but it dosn't mean T is really easy to play. what about the strenght of a defiler in TvZ? that unit that can make a dark swarm and fuck up an entire terrans push sending him back to square one. that unit can cast dark swarm over and over and over with ease, even before irradiate kills it--irradiate being the only real counter to dark swarm. Is zerg suddenly an easy race to play? look lets cut to the chase. you suck vs DTs and you lose to them all the time. it's ok; we get it. go put your god damn overlords at your expansion and stop saying protoss is easy to play. No... in fact *you* are projecting your own experience with Protoss onto how a progamer plays. Just like almost every other P who posted here... you keep saying that "omg P is so hard" just because the game in general is hard, and because you have a hard time, and because foreign Ps have a hard time against Koreans - well great! But STILL P is doing far too well atm. Yes, vultures are too good for their price and build time. But TvP is still much harder for the Terran. It would take more than just this slightly imba unit to make Terran overpowered. Yes, defilers are strong... but pros are extremely good at dodging swarms with minimal casualties. Why do Zs even try out queens again right now? Because progamer defiler/lurk/ling is goddamn hard vs. progamer M&M micro. Sure, once your army with defilers reach the Terran base, it's pretty much gg for the Terran, but this is far from easy. Often, T has map control and you're in for a hell of a fight against Terran ball after ball until you can reach his natural with swarm/lurk. Plus, you have to scourge a lot of vessels or you're just getting irradiated to hell. Again, you'd just be projecting your own experience of your own M&M vs Zerg when you say that "defilers are so imba *cry*". When you watch progamer ZvT you'll notice that defilers are far from imba, they're a necessity! Without them, T would rape every Z so hard it's not even funny.
are u slow he never says defilers are imba, he says that they can stop terran cold, he then sarcastically says, is zerg the easy race, bc they clearly arent. Hes saying that, and this is what happens when u read, that every matchup has its difficulties, but to say that any race is imba based on ur inability to handle the situation is silly.
And again plz for the love of god some one respond to my main point which is what everyone is crying ab. P is doing to well atm, is what u say, and i say,m what ab the times there were 5 terrans in the top (january 2004 i think, maybe 2005) or when there were 6 zergs in the top (2003 january i think) or when there was 1 toss in the top? Top being top 10. Protoss has finally gotten what every other race has had, which is a dominating line up coupled with an evotion in play. And btw, toss is doing to well, u guys act like its been a year, its been like 3 months since flash and jaedong's rein of terror over 2008. If your gunna say theyre doing to well, then explain y doing to well is different than anytime any other race does it for the love of god. Back ur shit up for once in this post, and stop crying bc the race that was getting raped in the ass is finally on top.
As far as easiest, plz, like i said there are clear gaps in skills between ppl, some kids can macro, some can micro, some can multitask, some can adapt, ect, the problem is at high levels kids can do all of those and at low levels they can only do one. So again projecting ur experience over an entire race bc u lack or are good at one of these things is silly. Again, plz back ur shit up when u say it, tell me how something exist and y it exist that way, not just that it exist. (again highschool shit is hard as hell i know)
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MyLostTemple
United States2921 Posts
On January 06 2009 17:18 0xDEADBEEF wrote:Show nested quote +On January 06 2009 16:12 MyLostTemple wrote:On January 06 2009 15:23 0xDEADBEEF wrote:On January 06 2009 13:24 MyLostTemple wrote:On January 06 2009 12:11 TheTruthTeller wrote: hum....ok . This needs to stop. We have a consensus here that Protoss is the easiest race at low levels (obviously).
What most people fail to realize however is that Protoss is also the easiest race at the highest levels of gaming. The gap of relative difficulty between the 3 races might be narrower at this level but some facts remain;
1.High HP Unit, Limited Unit special-Abilities ...easier micro 2.Longer unit build time, easier macro 3.Easy expansion setup, easier macro 4.Ability to hotkey your entire army in control groups, easier micro 5.Ability to freely mix your unit composition in each group, easier micro
Do you think that these 5 points do not apply at the pro-gaming level? The intensity of the game is higher, but these facts remain. The difference is that progaming Protosses are doing simple tasks at a higher speed and with better precision whereas progaming T and Z users are doing hard tasks at an insane speed with still higher precision. To say that at the highest level of Starcraft, all 3 races are equally difficult to play is simply inaccurate. Yes, the difference in relative difficulty might not be as blatant as it is at the lower levels, but Protoss remains the easiest race at all levels of play. oh thanks truthteller, i almost missed your bullshit post too. protoss is different, not easier. do you realize how unforgiving protoss is at early stages of the game? you can NOT fuck up with any of your early units early on because you don't get many of them. have you ever lost your shuttle in a pvt? that unit with vision just a little bit more than a turret? what about losing the 1st observer when you need to break a lurker contain... you know that slow as fuck unit that dies almost instantly. protoss is a precision based race, look at protoss base setup, they have to wall off with pylons everywhere on the map in pvt, you can't just randomly throw pylons down anywhere. protoss HAVE to mix their control groups or their flanks get fucked up (except the 1st group in pvt because that has to be goons). sure units make slower but protoss is also making the most complex unit combination's at times. look at pvz, you have to have incredibly precise unit mixtures or you get fucked in the late game. all the races require incredibly different skill sets. don't oversimplify. - Pros almost never lose a shuttle because they have great multitask/micro and attention - they almost always react immediately when the shuttle comes into turret range. So this is only a problem for low skilled players like us - Early stages of the game are relatively easy for pros - it only gets problematic in late game when the game speed and number of tasks to do simultaneously is too high. Seriously, almost no pro fucks up in early game (unless he went for cheese which failed, or he was too greedy and didn't play the "best" safe build order), due to great build orders and tons of training in the very same situations - it's really all about mid and late game these days. So this is almost a non-issue on pro level Btw forgot one stupid thing too which also favors Protoss: - DTs do 40 dmg which kills drones, probes and lings in 1 hit (but not SCV), and when killing a unit in 1 hit it doesn't give you a message that you're under attack. This also really favors Protoss and I've even seen it on pro level where Zerg lost the entire drone count in one base just because of 1-2 DTs which were dropped there and the Z didn't notice it because he was busy somewhere else. If you are under attack you should KNOW. Terran does know, btw, because DTs need 2 hits per SCV, so he gets the message. Zerg has to constantly monitor his drones (look for blood splats) in order to prevent this from happening - which is an unnecessary extra task, making it even harder. you're making my head hurt. are you going to tell me what pros find easy and hard? you're just asserting a bunch of stuff like you are completely unable to back up. i'm almost under the impression that you're projecting your own understanding of the game onto how a progamer plays. microing a shuttle around a terrans base is not some easy thing you can just brush off. it takes a lot of concentration. have you ever compared a DT to a vulture? you know... that unit that costs 75 minerals, comes with 3 mines and is capable of killing a probe in two hits? those mines that occasionally blow up 3/4ths of my probes because my dragoons bug out and wont move away from the mines when they're planted in my worker line? yeah those things can kill a lot more a lot faster than a dt can but it dosn't mean T is really easy to play. what about the strenght of a defiler in TvZ? that unit that can make a dark swarm and fuck up an entire terrans push sending him back to square one. that unit can cast dark swarm over and over and over with ease, even before irradiate kills it--irradiate being the only real counter to dark swarm. Is zerg suddenly an easy race to play? look lets cut to the chase. you suck vs DTs and you lose to them all the time. it's ok; we get it. go put your god damn overlords at your expansion and stop saying protoss is easy to play. No... in fact *you* are projecting your own experience with Protoss onto how a progamer plays. Just like almost every other P who posted here... you keep saying that "omg P is so hard" just because the game in general is hard, and because you have a hard time, and because foreign Ps have a hard time against Koreans - well great! But STILL P is doing far too well atm. Yes, vultures are too good for their price and build time. But TvP is still much harder for the Terran. It would take more than just this slightly imba unit to make Terran overpowered. Yes, defilers are strong... but pros are extremely good at dodging swarms with minimal casualties. Why do Zs even try out queens again right now? Because progamer defiler/lurk/ling is goddamn hard vs. progamer M&M micro. Sure, once your army with defilers reach the Terran base, it's pretty much gg for the Terran, but this is far from easy. Often, T has map control and you're in for a hell of a fight against Terran ball after ball until you can reach his natural with swarm/lurk. Plus, you have to scourge a lot of vessels or you're just getting irradiated to hell. Again, you'd just be projecting your own experience of your own M&M vs Zerg when you say that "defilers are so imba *cry*". When you watch progamer ZvT you'll notice that defilers are far from imba, they're a necessity! Without them, T would rape every Z so hard it's not even funny.
i'm not projecting shit you newbtard, i spend lots of time talking and drinking with pros and they definitely don't conclude p is some easy race. i was drinking with nal ra a week ago and we were talking about some of this stuff. I see several pros every week due to my job as well.
anyways while you were babbling about how P is easy you threw in an example of DTs killing drones in one hit. i diffused your argument by pointing out that all the races have incredibly powerful units that force the other race to struggle at moments. that was the whole point i was making there.
terran versus protoss isn't harder for the terran... what are you talking about? you're all over the place. there are even many progamers who say they prefer tvp over tvz due to their playing style. look, let me just explain to you how the metagame works in sc
There are metamatchups a player must deal with in SC
Offender vs Defender: TvP TvZ PvZ Defender vs Offender PvZ ZvP ZvT Mirror vs Mirror: TvT PvP ZvZ
the entire TvP matchup involves Protoss controlling the map and defending harassment (after the 1st 8 minutes) and preparing for the Push. The terrans job is to prep for this push and execute it. Both players are playing different roles. That dosn't mean the terran has it hard and the protoss has it easy.
yes there are a ton of P's dominating (for the 1st time in 11 years) and it has to do with the maps. And yes P is the easiest race to play if your a newb, but it's not easiest at the competitive level, nor is any race.
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The backup is simply that P is doing extremely well at the moment on all skill levels. There's absolutely no denying that, yet you and the other Ps keep saying that its' only the case on low levels. Which is only part of the truth. This concludes that P is the easiest race of the three at the moment. There's also no denying that. Yet you and the other Ps keep saying that P would just be as hard as the other races (probably just because you don't understand the difference between EASY and EASIER - just because all races are generally hard to play on all levels doesn't mean that there are no imbalances), and that those P players who dominate at the moment just deserve it because they're simply the better players, not taking the possibility into account that they are probably only at the top because they play the easiest race.
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United States10774 Posts
On January 06 2009 17:51 0xDEADBEEF wrote: The backup is simply that P is doing extremely well at the moment on all skill levels. There's absolutely no denying that, yet you and the other Ps keep saying that its' only the case on low levels. Which is only part of the truth. This concludes that P is the easiest race of the three at the moment. There's also no denying that. Yet you and the other Ps keep saying that P would just be as hard as the other races (probably just because you don't understand the difference between EASY and EASIER - just because all races are generally hard to play on all levels doesn't mean that there are no imbalances), and that those P players who dominate at the moment just deserve it because they're simply the better players, not taking the possibility into account that they are probably only at the top because they play the easiest race. What about before the Protoss resurgence? Did it all of sudden become the "easiest race?"
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Aotearoa39261 Posts
This thread's sole purpose seems to be to pit people against each other with cutlasses and have them brawl to the bloody death. Time for this to go I think.
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