Doesn't even really compare to the domination we saw from Savior in 06.
Why is Protoss easy? - Page 18
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LuckyFool
United States9015 Posts
Doesn't even really compare to the domination we saw from Savior in 06. | ||
koreasilver
9109 Posts
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CFDragon
United States304 Posts
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koreasilver
9109 Posts
From: ZeKk Subject: .. Date: 1/6/09 13:30 Ur jumping the conclusion and twisting my word. Clueless? A noob dosen't need to be clueless. Everybody know's it takes more skill to play T than P on a low level. Im sure u know that. I just think it's wrong you have to be THAT good to play on an even level! That's my point. I overexatrated somewhat sure. And u probably know the theory better. Why are u being so arrogant? u think ur smart with ur fancy word? Striving for attention on the internet when mom dosen't give u at home? Or what is it. U can tell me, honest! He sounds kinda young. | ||
LuckyFool
United States9015 Posts
but publicly posting PM's is just as childish in my opinion. | ||
daz
Canada643 Posts
On January 06 2009 12:46 fusionsdf wrote: siege tank does more damage then reaver + dt + dragoon combined? good to know i meant any 3 units in my army, meaning that tank does more damage then 3 goons or even 4 zealots | ||
Avidkeystamper
United States8552 Posts
Honestly, what's the whole point of this, I bet the mods are just leaving this open to give an example of a bad thread. Too many of you are comparing one section or specific scenario to the other, but guess what, we're talking about the entire race, not one unit or one situation or whatnot. | ||
Dromar
United States2145 Posts
On January 06 2009 12:48 Dead9 wrote: Can someone please close this? T_T Seriously. This thread should have been closed 17 pages ago IMO. OP was the most irresistable of flame bait. | ||
ZeKk
Sweden320 Posts
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Comeh
United States18918 Posts
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ambit!ous1
United States3662 Posts
zerg - 1 bonjwa protoss - none yet ( Bisu is getting there ) Protoss is easy for noobs but at a pro level it is most difficult. | ||
0xDEADBEEF
Germany1235 Posts
On January 06 2009 13:24 MyLostTemple wrote: oh thanks truthteller, i almost missed your bullshit post too. protoss is different, not easier. do you realize how unforgiving protoss is at early stages of the game? you can NOT fuck up with any of your early units early on because you don't get many of them. have you ever lost your shuttle in a pvt? that unit with vision just a little bit more than a turret? what about losing the 1st observer when you need to break a lurker contain... you know that slow as fuck unit that dies almost instantly. protoss is a precision based race, look at protoss base setup, they have to wall off with pylons everywhere on the map in pvt, you can't just randomly throw pylons down anywhere. protoss HAVE to mix their control groups or their flanks get fucked up (except the 1st group in pvt because that has to be goons). sure units make slower but protoss is also making the most complex unit combination's at times. look at pvz, you have to have incredibly precise unit mixtures or you get fucked in the late game. all the races require incredibly different skill sets. don't oversimplify. - Pros almost never lose a shuttle because they have great multitask/micro and attention - they almost always react immediately when the shuttle comes into turret range. So this is only a problem for low skilled players like us - Early stages of the game are relatively easy for pros - it only gets problematic in late game when the game speed and number of tasks to do simultaneously is too high. Seriously, almost no pro fucks up in early game (unless he went for cheese which failed, or he was too greedy and didn't play the "best" safe build order), due to great build orders and tons of training in the very same situations - it's really all about mid and late game these days. So this is almost a non-issue on pro level Btw forgot one stupid thing too which also favors Protoss: - DTs do 40 dmg which kills drones, probes and lings in 1 hit (but not SCV), and when killing a unit in 1 hit it doesn't give you a message that you're under attack. This also really favors Protoss and I've even seen it on pro level where Zerg lost the entire drone count in one base just because of 1-2 DTs which were dropped there and the Z didn't notice it because he was busy somewhere else. If you are under attack you should KNOW. Terran does know, btw, because DTs need 2 hits per SCV, so he gets the message. Zerg has to constantly monitor his drones (look for blood splats) in order to prevent this from happening - which is an unnecessary extra task, making it even harder. | ||
gk_ender
United States717 Posts
On January 06 2009 10:20 ZeKk wrote: I know that Infernal But they never quit expanding. But toss always got a couple of thousands more in economy even if T has the same amount of expos or is sligthly behind. which is wierd imo. If both plays fe t get's behind in eco. It happens in pro games too, only they can beat it due to thier superior skill. Koreasilver I would like to see you contain and secure all the expos on python. You know you have only 15 minuts to stop him from taking all the expos and that includs attackings. Artosis is right but too bad you need 10+ games/day to learn that. We all should get the chance to enjoy this game on equal condition. u gotta agree about that. Just hope it sc2 will be more balanced or atleast favouring T ![]() Actually a quote from yellow talks about how terran eat up there economy the slowest, and protoss the fastest. They talk ab how protoss have to think expos ahead bc probes mine faster, and how there units melt against terran, so they need a huge economy to support it. If ur that far behind, then again like it was said b4, your just not doing good. You don't need to contain when u can death march ur units across the map. Plus, lots of expos = spread defense, so u some vults and there probe count drops. The reason y toss needs all that money again is bc ur tanks will melt there army, so they have to replace b4 u can replace urs. So plz, stop being silly and play ur race right. | ||
village_idiot
2436 Posts
Btw forgot one stupid thing too which also favors Protoss: - DTs do 40 dmg which kills drones, probes and lings in 1 hit (but not SCV), and when killing a unit in 1 hit it doesn't give you a message that you're under attack. This also really favors Protoss and I've even seen it on pro level where Zerg lost the entire drone count in one base just because of 1-2 DTs which were dropped there and the Z didn't notice it because he was busy somewhere else. If you are under attack you should KNOW. Terran does know, btw, because DTs need 2 hits per SCV, so he gets the message. Zerg has to constantly monitor his drones (look for blood splats) in order to prevent this from happening - which is an unnecessary extra task, making it even harder. This is due to Zerg greediness/laziness/arrogance, which is just plain stupid. Sunk spore or just plain sunk ovie if there are not corsairs in the air. This will prevent pretty much all DT harass at an expo unless the P uses double DT. I mean, even Protoss build cannons to prevent lurker drops. Why can't Z guard against DTs? | ||
gk_ender
United States717 Posts
oh thanks truthteller, i almost missed your bullshit post too. protoss is different, not easier. do you realize how unforgiving protoss is at early stages of the game? you can NOT fuck up with any of your early units early on because you don't get many of them. have you ever lost your shuttle in a pvt? that unit with vision just a little bit more than a turret? what about losing the 1st observer when you need to break a lurker contain... you know that slow as fuck unit that dies almost instantly. protoss is a precision based race, look at protoss base setup, they have to wall off with pylons everywhere on the map in pvt, you can't just randomly throw pylons down anywhere. protoss HAVE to mix their control groups or their flanks get fucked up (except the 1st group in pvt because that has to be goons). sure units make slower but protoss is also making the most complex unit combination's at times. look at pvz, you have to have incredibly precise unit mixtures or you get fucked in the late game. all the races require incredibly different skill sets. don't oversimplify. - Pros almost never lose a shuttle because they have great multitask/micro and attention - they almost always react immediately when the shuttle comes into turret range. So this is only a problem for low skilled players like us - Early stages of the game are relatively easy for pros - it only gets problematic in late game when the game speed and number of tasks to do simultaneously is too high. Seriously, almost no pro fucks up in early game (unless he went for cheese which failed, or he was too greedy and didn't play the "best" safe build order), due to great build orders and tons of training in the very same situations - it's really all about mid and late game these days. So this is almost a non-issue on pro level Btw forgot one stupid thing too which also favors Protoss: - DTs do 40 dmg which kills drones, probes and lings in 1 hit (but not SCV), and when killing a unit in 1 hit it doesn't give you a message that you're under attack. This also really favors Protoss and I've even seen it on pro level where Zerg lost the entire drone count in one base just because of 1-2 DTs which were dropped there and the Z didn't notice it because he was busy somewhere else. If you are under attack you should KNOW. Terran does know, btw, because DTs need 2 hits per SCV, so he gets the message. Zerg has to constantly monitor his drones (look for blood splats) in order to prevent this from happening - which is an unnecessary extra task, making it even harder. I know that it may seem hard but u must also consider that dts are horrible visible to zergs. U have to have ovies, so just put them in the right places and there ya go. zerg is the most mobile race so dt drops are rather hard to pull of on low levels, though i know this may seem a shoker. To pull off a good dt drop u need to distract the enemy zerg, like bisu and stork, which is hard when u dont have apm. So basically ur forced to try a dt drop at a place that may or may not have ovies, and sense u didnt distract anything they can notice it, or better foil it with sunkens. terran, can gripe ab dts bc at low level scans arent as good, and dts can take turrets out, which again since were talking ab low level players, means there will b good dt micro since they have no multitask. just saying aslo late game ive said this repeatably, is hard as a low level player. Y, bc where as terran is using the same mech units they have the whole game, protoss needs to use storms, arbs, sometimes reavers,, arbs, and carriers (carriers being the easiest at low levels bc thats all theyll focus on) but again, thats a lota units with abilities to pay attention to, vs just tanks and vults with some goliaths. It sucks watching jangbi storm bc we cant pull that off w/o getting temps killed in the process, or losing all our goons, y, bc were bad. Where as terran just walks all over our army. Spider mines, tank fire, and even vult fire, leads to destroyed armies bc we dont know how to spread and deal. Vs zerg its very hard to keep up with zerg units as a low level player, especially lurkers, that own noobs all day. Early game, sure may b easier, late game, is kinda difficult, bc protoss late game units are hard to manage, vs, ultra ling, or mech push, well imo, but i think i can say it with confidence. | ||
MyLostTemple
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United States2921 Posts
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gk_ender
United States717 Posts
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cz
United States3249 Posts
On January 06 2009 16:00 gk_ender wrote: yeah i did but idk how to fix it ![]() you're probably missing a [/quote] just before you added your own words | ||
gk_ender
United States717 Posts
On January 06 2009 15:56 MyLostTemple wrote: i think u messed up ur quotes ender Isnt this tastless or artosis? | ||
gk_ender
United States717 Posts
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