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Why is Protoss easy? - Page 16

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nAi.PrOtOsS
Profile Blog Joined August 2007
Canada784 Posts
January 05 2009 22:20 GMT
#301
On January 06 2009 07:17 Hans-Titan wrote:
Protoss is ez mode compared to T and Z: deny it, whine and theorycraft all you like - it's just fact.


Fact based on what?
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
January 05 2009 22:31 GMT
#302
What the hell are you guys whining about? Starcraft is very balanced, except one matchup: TvZ. Terrans have so much advantage using marines and everything they have is cost efficient: vulture, firebat, medic, turret

Don't talk about Protoss, it has its strengths and weaknesses. Just see how "fair" it is when you lose two hatcheries to small two dropships in about 7 seconds before my army comes in, while its almost impossible to take down a Terran expo (you need to invest in a HUGE drop, not the cost of 1 stupid dropship) and even then, CC will just lift
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
hazz
Profile Blog Joined January 2009
United Kingdom570 Posts
Last Edited: 2009-01-05 22:33:08
January 05 2009 22:32 GMT
#303
you build overlords anyway for supply so thats a dumb comparison.

All matchups are balanced
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
Last Edited: 2009-01-06 02:21:56
January 05 2009 22:46 GMT
#304
Seriously now, Protosses used to be kicked back and forth, its only these recent times that they are getting their spotlight

Look at how long Terrans have dominated the champion scene for so long. I can name only two or three zergs whose had similiar dominance (Savior, July, Jaedong) while I can name at least 8 terrans. Protoss, maybe Anytime, Bisu, Stork, Garimto

Almost all Terrans had very good TvZ while they had bad or good TvP. Shows how easy that matchup is to them i guess
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
Last Edited: 2009-01-05 23:17:32
January 05 2009 23:15 GMT
#305
There got to be a reason why terran has a higer winning precentage in tvz
There got a be a reason why terran has a lower winning precentage in tvp

It's funny how you as a terran has same amount of expos as protoss and he has more army than u and still he has 2000+ minerals and gas roughly speaking of course, and terran barely keeps up while protoss can dance around the map taking expos as they want.
All these new maps are so macro based , the editoriors wanted to see some real long games. So I think the maps are makes the mu's imba. Cuz it was alot easier in the old days. I played this game since it came out with a few breaks. Never been this hard as now. Playing on a map like python against toss as terran is 80% loss for me. While TvZ is easy. And yes I have played enough games to meet all kind of players both the good and the bad ones. Have I gone crappier? Im gonna kill the guy who said pratice makes perfect..
something is wrong
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
January 05 2009 23:22 GMT
#306
Sorry Zekk but if this happens to you then you were just way worse than your opponent.
If your opponent beats your force while still having 2k it probably means he had thrice amount of your economy and thus has no problem with it.
If I have 2k on my bank, the Terran's I'm used to face would spank my face around so bad that I'd have to ask for mercy.
Terran same expo as Protoss = Protoss loses.
See Blue Storm for reference, Protoss wins before 15 mins or simply doesn't at all.
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 05 2009 23:26 GMT
#307
lol ZeKk, Terrans are advantageous against Protoss on Python, so your example on maps is hilarious undermined.
PokkiTeam
Profile Blog Joined October 2008
Sweden18 Posts
January 05 2009 23:31 GMT
#308
You know, there was a time when Protoss was considered the weakest among the three races. Go back some years and look into it, its quite interesting to see how the game has developed. It seems to me that many of the thoughts posted here is regarding low-ranked play. I can guarantee you all that when reaching the higher ranks, the precision level required to play Protoss is just ridiculous.
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
January 05 2009 23:44 GMT
#309
This thread is turning in to a "is starcraft balanced" thread. Therefore I would like to quote a very special player who we all (including his gf) loves.

On December 10 2008 12:51 Artosis wrote:
sc isn't balanced. its balanced enough that if you try hard enough and practice long enough, you can always overcome any imbalance.

ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
January 06 2009 01:20 GMT
#310
I know that Infernal But they never quit expanding. But toss always got a couple of thousands more in economy even if T has the same amount of expos or is sligthly behind. which is wierd imo. If both plays fe t get's behind in eco. It happens in pro games too, only they can beat it due to thier superior skill.
Koreasilver I would like to see you contain and secure all the expos on python. You know you have only 15 minuts to stop him from taking all the expos and that includs attackings.
Artosis is right but too bad you need 10+ games/day to learn that. We all should get the chance to enjoy this game on equal condition. u gotta agree about that. Just hope it sc2 will be more balanced or atleast favouring T
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 06 2009 01:58 GMT
#311
On January 06 2009 08:22 iNfeRnaL wrote:
Sorry Zekk but if this happens to you then you were just way worse than your opponent.
If your opponent beats your force while still having 2k it probably means he had thrice amount of your economy and thus has no problem with it.
If I have 2k on my bank, the Terran's I'm used to face would spank my face around so bad that I'd have to ask for mercy.
Terran same expo as Protoss = Protoss loses.
See Blue Storm for reference, Protoss wins before 15 mins or simply doesn't at all.

only the dumbasses who went arbiter on it
http://www.splitreason.com/product/1152 release the gracken tshirt now available
F91
Profile Joined December 2008
New Zealand77 Posts
January 06 2009 02:08 GMT
#312
toss easiest cause 1a2a3a -_-
fong0r is a infested terran in disguise
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
January 06 2009 02:22 GMT
#313
For everyone saying about previous years protoss hasnt done well at all, well what if we are at the point when build orders are almost perfected and the metagame does not significantly evolve further? We'll see eventually if protoss really is balanced.
petzergling
Profile Blog Joined August 2008
538 Posts
January 06 2009 02:33 GMT
#314
On January 06 2009 11:22 infinity2k9 wrote:
For everyone saying about previous years protoss hasnt done well at all, well what if we are at the point when build orders are almost perfected and the metagame does not significantly evolve further? We'll see eventually if protoss really is balanced.

Honestly because of the fact that proleague maps are designed and can be changed I cant really ever see an unbalanced metagame. If the meta actually becomes stagnant to the point where 1 race is consistantly ahead the map pool can be changed to balance out the imperfections
Mod Edit: Don't bold your entire post
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 06 2009 02:36 GMT
#315
On January 06 2009 10:20 ZeKk wrote:
I know that Infernal But they never quit expanding. But toss always got a couple of thousands more in economy even if T has the same amount of expos or is sligthly behind. which is wierd imo. If both plays fe t get's behind in eco. It happens in pro games too, only they can beat it due to thier superior skill.
Koreasilver I would like to see you contain and secure all the expos on python. You know you have only 15 minuts to stop him from taking all the expos and that includs attackings.
Artosis is right but too bad you need 10+ games/day to learn that. We all should get the chance to enjoy this game on equal condition. u gotta agree about that. Just hope it sc2 will be more balanced or atleast favouring T

[image loading]
JMave
Profile Blog Joined December 2007
Singapore1804 Posts
Last Edited: 2009-01-06 02:47:43
January 06 2009 02:47 GMT
#316
On January 06 2009 10:20 ZeKk wrote:
I know that Infernal But they never quit expanding. But toss always got a couple of thousands more in economy even if T has the same amount of expos or is sligthly behind. which is wierd imo. If both plays fe t get's behind in eco. It happens in pro games too, only they can beat it due to thier superior skill.
Koreasilver I would like to see you contain and secure all the expos on python. You know you have only 15 minuts to stop him from taking all the expos and that includs attackings.
Artosis is right but too bad you need 10+ games/day to learn that. We all should get the chance to enjoy this game on equal condition. u gotta agree about that. Just hope it sc2 will be more balanced or atleast favouring T


Sigh. That's why you lay mines around and intercept probes, harass, do drop harass. The reason why the protoss' that you fight always out expand you, its either because you turtle too much and you are not moving out or you fail to scout the expansions.

You may get the same expo count but at what part in the game? If he gets 3 expansions 5 mins earlier than you start, of course he would have more resouces. You didn't stop him from getting expos earlier so there's no reason to blame the imbalance on protoss when you don't do the appropriate actions to prevent him from getting the expansions as terran.

You don't HAVE to secure all the expansions on python. 3 bases is enough to over-run a decent protoss.. despite him having 5 bases. EDIT: Depending also at what time he gets these expansions.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
Last Edited: 2009-01-06 02:54:51
January 06 2009 02:53 GMT
#317
On January 06 2009 11:36 koreasilver wrote:
Show nested quote +
On January 06 2009 10:20 ZeKk wrote:
I know that Infernal But they never quit expanding. But toss always got a couple of thousands more in economy even if T has the same amount of expos or is sligthly behind. which is wierd imo. If both plays fe t get's behind in eco. It happens in pro games too, only they can beat it due to thier superior skill.
Koreasilver I would like to see you contain and secure all the expos on python. You know you have only 15 minuts to stop him from taking all the expos and that includs attackings.
Artosis is right but too bad you need 10+ games/day to learn that. We all should get the chance to enjoy this game on equal condition. u gotta agree about that. Just hope it sc2 will be more balanced or atleast favouring T

[image loading]

Out of argue so raped lol
[image loading]
nemY
Profile Blog Joined July 2006
United States3119 Posts
January 06 2009 02:57 GMT
#318
Personally I thought back in the days of Sauron Zerg that zerg was actually the easiest to play, but since the viability of Sauron Zerg is next to nil at this point in the game (and probably forever in the future of Starcraft as well), then well yeah... Protoss is the easiest race to play.

TheTruthTeller
Profile Joined January 2009
United States15 Posts
January 06 2009 03:11 GMT
#319
hum....ok . This needs to stop. We have a consensus here that Protoss is the easiest race at low levels (obviously).

What most people fail to realize however is that Protoss is also the easiest race at the highest levels of gaming. The gap of relative difficulty between the 3 races might be narrower at this level but some facts remain;

1.High HP Unit, Limited Unit special-Abilities ...easier micro
2.Longer unit build time, easier macro
3.Easy expansion setup, easier macro
4.Ability to hotkey your entire army in control groups, easier micro
5.Ability to freely mix your unit composition in each group, easier micro

Do you think that these 5 points do not apply at the pro-gaming level? The intensity of the game is higher, but these facts remain. The difference is that progaming Protosses are doing simple tasks at a higher speed and with better precision whereas progaming T and Z users are doing hard tasks at an insane speed with still higher precision. To say that at the highest level of Starcraft, all 3 races are equally difficult to play is simply inaccurate. Yes, the difference in relative difficulty might not be as blatant as it is at the lower levels, but Protoss remains the easiest race at all levels of play.
Thats what they say...
OneOther
Profile Blog Joined August 2004
United States10774 Posts
January 06 2009 03:16 GMT
#320
On January 06 2009 12:11 TheTruthTeller wrote:
hum....ok . This needs to stop. We have a consensus here that Protoss is the easiest race at low levels (obviously).

What most people fail to realize however is that Protoss is also the easiest race at the highest levels of gaming. The gap of relative difficulty between the 3 races might be narrower at this level but some facts remain;

1.High HP Unit, Limited Unit special-Abilities ...easier micro
2.Longer unit build time, easier macro
3.Easy expansion setup, easier macro
4.Ability to hotkey your entire army in control groups, easier micro
5.Ability to freely mix your unit composition in each group, easier micro

Do you think that these 5 points do not apply at the pro-gaming level? The intensity of the game is higher, but these facts remain. The difference is that progaming Protosses are doing simple tasks at a higher speed and with better precision whereas progaming T and Z users are doing hard tasks at an insane speed with still higher precision. To say that at the highest level of Starcraft, all 3 races are equally difficult to play is simply inaccurate. Yes, the difference in relative difficulty might not be as blatant as it is at the lower levels, but Protoss remains the easiest race at all levels of play.

....SOMEBODY CLOSE THIS DAMNED THREAD ALREADY BEFORE IT GETS WORSE
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