• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:14
CEST 22:14
KST 05:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 38 yo Retired SWE looking to save SC IP I have 0 hope Blizzard doing anything with SC IP Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Working 1v1, 2v2, 3v3 Ladder Bot on ladder an AI researcher's take on the ladder bot BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group D [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8772 users

The Official Minor Complaints Thread

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 10 11 12 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-11-03 18:54:33
November 03 2008 18:51 GMT
#1
We had one of these before but I think it's about time we had another one.

Now, this is NOT a thread for debating the merits of MBS or the being or not being of the mothership, but rather the smaller things. I'll start off with some examples:

- Please fix the SCV death animation, they need to explode like in SC. The way it is now, it's almost impossible to tell if an SCV is dead or alive - not good.

- How come the unit HP bars are now displayed above the units instead of below them? It's a bit distracting.

- The creep looks great, but units need to be more easily distinguishable when on it. Some of the darker units meld right into it (don't know if this is an issue when playing, but it was when watching the blizzcon games on the stream).

I'll be updating this thread as common complaints are identified, and at the end of the month it will be included in the monthly feedback report.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
November 03 2008 19:22 GMT
#2
- I hate the Colossus. The idea, the model, and the name.

- I don't like the fences in the game. The original never had them, why are you putting them in? It's too... I hate to say it.... C&C-esque. Look here.

- The Immortal and Stalker seem like the same unit. Both walk on 4 legs and such, it's just cool if every unit has a distinct look.

- The Protoss voices seem too computerized- they don't have the conviction and malice.

- There's too much colour and detail done to explosion and attacks. When I see battles it's almost like I can't tell whats going on.
IntoTheRainBOw fan~
XCetron
Profile Joined November 2006
5226 Posts
November 03 2008 19:28 GMT
#3
Please fix the command delay for the probes, in SC I could order the probe to build a pylon or something then immediately clicks a mineral patch to gather or perform another action right away. This could be done extremely quickly that you don't even really see the pylon get build if you were watching from a FP perspective. While playing at Blizzcon, Probes couldnt do this. I suspect the slower game engine or just inferior hardwares not optimized for the Starcraft 2 specific requirements but if you could please fix it.

Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-11-03 19:30:47
November 03 2008 19:28 GMT
#4
- I don't like the fences in the game. The original never had them, why are you putting them in? It's too... I hate to say it.... C&C-esque. Look here.

--- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;;

It's not like you can build them yourself (that's a single player map).

On November 04 2008 04:28 XCetron wrote:
Please fix the command delay for the probes, in SC I could order the probe to build a pylon or something then immediately clicks a mineral patch to gather or perform another action right away. This could be done extremely quickly that you don't even really see the pylon get build if you were watching from a FP perspective. While playing at Blizzcon, Probes couldnt do this. I suspect the slower game engine or just inferior hardwares not optimized for the Starcraft 2 specific requirements but if you could please fix it.


Could you elaborate? Was the problem that it wouldn't start the pylon? Because iirc the first time I played on LAN latency I had trouble with units actually reacting too fast, so the timing I was used to for pylon-> mine, meant I ordered him to mine BEFORE he had started the pylon.

I'm not sure this is what you mean tho.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SpiralArchitect
Profile Blog Joined December 2006
United States2116 Posts
November 03 2008 19:31 GMT
#5
- Creep looks better now but it really needs too look less like ooze.

- DTs dont look like they have psi blades, it looks like some weird ass stick.

- Zerglings still have some wing like characteristics I didnt enjoy. Make them meaner please!

- Banelings are overpowered.

- Nydus worm mechanic sucks really bad, I think it would function better without the Ovie on a longer build time.

- Its hard to distinguish overlords that are dropping creep sometimes

- Tanks look too... hmm... modern? I guess I expected them to be more brutish than they were.

- Please fix the units moving without command function. Such as a probe being told to scout and Zealots move from ramp unless in hold position. I think this really reduces army management and will lead to most players just staring at their gateways till they are maxed. MBS is one thing but this is totally hurting the competitive nature of StarCraft.
TeamLiquids #1 illiterate writer, writin dem wordz is de hardz.
XCetron
Profile Joined November 2006
5226 Posts
November 03 2008 19:33 GMT
#6
In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.
Savio
Profile Joined April 2008
United States1850 Posts
Last Edited: 2008-11-03 19:38:56
November 03 2008 19:35 GMT
#7
Make Roach Melee

Explanation:

The purpose of the roach is to absorb damage in lower mineral situations so other units can get the kills. However, their design runs completely counter to their purpose.

Please make the roach a melee unit. That way they can actually absorb damage that would have just killed the zerglings who currently run past the roaches to attack.

A units design should not nullify its purpose. The design should bolster/strengthen its purpose.


This is not a major change since the stats could be the same and the attack animation would be very easy to change.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
lwstupidus
Profile Blog Joined August 2008
United States74 Posts
November 03 2008 19:35 GMT
#8
--- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;;


So much for the minor complaint thread. How about the minor complaint thread that coincides with FrozenArbiter's opinion thread?
a penne saved is a penne earned
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
November 03 2008 19:43 GMT
#9
On November 04 2008 04:33 XCetron wrote:
In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.


don't know what is the problem here.. you should just use SHIFT button with the mine command..
And all is illuminated.
Savio
Profile Joined April 2008
United States1850 Posts
Last Edited: 2008-11-03 19:44:59
November 03 2008 19:43 GMT
#10
On November 04 2008 04:35 lwstupidus wrote:
Show nested quote +
--- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;;


So much for the minor complaint thread. How about the minor complaint thread that coincides with FrozenArbiter's opinion thread?


No, that was really was sub-par.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
XCetron
Profile Joined November 2006
5226 Posts
November 03 2008 19:45 GMT
#11
On November 04 2008 04:43 freelander wrote:
Show nested quote +
On November 04 2008 04:33 XCetron wrote:
In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.


don't know what is the problem here.. you should just use SHIFT button with the mine command..



Thats slower than the way it is currently in sc.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
November 03 2008 19:46 GMT
#12
On November 04 2008 04:45 XCetron wrote:
Show nested quote +
On November 04 2008 04:43 freelander wrote:
On November 04 2008 04:33 XCetron wrote:
In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.


don't know what is the problem here.. you should just use SHIFT button with the mine command..



Thats slower than the way it is currently in sc.


not really.. I guess my proof is that majority of the progamers use this method right now in SC:.
And all is illuminated.
maybenexttime
Profile Blog Joined November 2006
Poland5866 Posts
Last Edited: 2008-11-03 19:51:35
November 03 2008 19:50 GMT
#13
- make Surveillance Station an add-on - being forced to kill the whole CC just to kill the Terran's scan is terrible gameplay design.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2008-11-03 20:48:59
November 03 2008 19:50 GMT
#14
FrozenArbiter
- The creep looks great, but units need to be more easily distinguishable when on it. Some of the darker units meld right into it (don't know if this is an issue when playing, but it was when watching the blizzcon games on the stream).


EZ fix Blizz just needs to turn down the saturation.
Treatin' fools since '87
Dalroti
Profile Joined October 2008
Canada70 Posts
November 03 2008 20:01 GMT
#15
First a questions: Whats MBS? And whats the auto command? I did not go to Blizzcon so yeah. Someone explain this to me

Ok now for the complaints:

1. Lurkers look flat. Please add the uberness they had in sc1. Or do something cuz they looka little flat? Also their attack animation. It look like the ends of toothpicks coming off the ground. Make them Bigger and more UBER PLEASE!

2 . Make the protoss forge less bubbly. The big blubble thing at the end makes it lok like its chewing gum -_-

3. Make the protoss gateways less square at the base. Is it just me or is there somr random blackline that makes the bottom look like a square?

4. Take off the auto builds for Carriers and what other units need to build ammo. Turn of auto stuff like that. Really hurts competitive nature. I mean wouldnt it be hilarious if you were watching two pros play sc2 and one loses because he/she forgot to build more interceptors?

5. Update your site. Fan sites are more updated than the official one. Please do this ASAP

6. Make the creep a lighter purple than what it is right now. U can barely see the units. I was watching the sc2 exhibition match of Yellow vs Sonkie.... I could barely see anything when they were fighting on the creep!

7. Make the zerg build less shiny. Yes a lot of people are saying this but it really needs to be less shiny. The tenticle thing that happens when its morhping is pretty cool those.

8. Make the terran building have shaprer edges. The barracks sides are a little too round to be metal. Looks a little play-hod ish.

9. Explain the trilogy thing thats happening with sc2. If its going to be expansions, then make sure the first atleast has a bit of all three races. It would suck to be playing only Terrna/Zerg/Protoss missions.
My great grand father was a magic penguin
sushiman
Profile Joined September 2003
Sweden2691 Posts
Last Edited: 2008-11-03 20:12:42
November 03 2008 20:10 GMT
#16
- The new colossus attack looks ridicilous. I love the unit, and I think it looked awesome in the early game footage with its beam of doom, but right now it just looks... weak. Besides them changing the beam to only attack from one side of the unit (why the hell did they remove the focused twin-laser that looked better?), the fast sweep doesn't fit the bad-assery of the unit at all.

- Unit death animations still seems a bit too elaborate. I want a quick death and a puddle of blood on the ground. Not corpses.

- I don't like the terran units. The Thor is a large walking junkyard, the banshee a goddamn helicopter (in a sci-fi game!), the Viking is cool but doesn't look very good, the medivac just seems stupid, etc etc...

- Removal of droppods and infested buildings. Droppods seemed like something that would be very fun to use.

- Autosurround. I think alot of people will agree on that one.

- Hydralisk-attack. Dunno if they fixed that one, but small needles doesn't really compare to the awesome acid-spitting attack they have in BW.
1000 at least.
Centric
Profile Blog Joined March 2008
United States1989 Posts
November 03 2008 20:27 GMT
#17
Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed.
Super serious.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
November 03 2008 20:29 GMT
#18
On November 04 2008 04:35 Savio wrote:
Make Roach Melee

Explanation:

The purpose of the roach is to absorb damage in lower mineral situations so other units can get the kills. However, their design runs completely counter to their purpose.

Please make the roach a melee unit. That way they can actually absorb damage that would have just killed the zerglings who currently run past the roaches to attack.

A units design should not nullify its purpose. The design should bolster/strengthen its purpose.


This is not a major change since the stats could be the same and the attack animation would be very easy to change.

Units are not made to be useful at only one role, thats what sets Blizzards games apart from others, if roaches were just fast regenerating tanks they would be useful the first minutes and once your enemy gets a critical mass of units roaches can't tank any more and then gets easier to kill than zerglings per cost and space.
Therefore Roaches are not just tanks, they are also the main ranged dps unit of the zerg replacing the old hydra which keeps them usefull throughout all of the game, especially since they just costs minerals like zerglings and thus you can get better results by trading a few zerglings to these in your traditional zergling army.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
November 03 2008 20:29 GMT
#19
On November 04 2008 05:01 Dalroti wrote:
1. Lurkers look flat. Please add the uberness they had in sc1. Or do something cuz they looka little flat? Also their attack animation. It look like the ends of toothpicks coming off the ground. Make them Bigger and more UBER PLEASE!

Yes this one, when I see 12 lurkers with like 40 zerglings I seriously want to piss myself, like I do currently. Zerg needs to be as mean as they are in SC1.
[SECRET FONT] "Dragoon bunker"
Centric
Profile Blog Joined March 2008
United States1989 Posts
November 03 2008 20:30 GMT
#20
On November 04 2008 05:01 Dalroti wrote:
First a questions: Whats MBS? And whats the auto command? I did not go to Blizzcon so yeah. Someone explain this to me.

Where have you been dude...discussion on these things have been around since SC2 was announced. MBS is multiple building selection. I don't know what you're referring to when it comes to auto command, but there's a lot of things that are automated in SC2, like automine (rallied workers automatically mine minerals) and autosurround (melee units surround enemies when attacking).
Super serious.
1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
17:00
Swiss - Round 2
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason97
EnDerr 31
StarCraft: Brood War
Shuttle 602
Dewaltoss 125
910 26
Trap 23
League of Legends
Doublelift1615
JimRising 65
Counter-Strike
pashabiceps480
Heroes of the Storm
Liquid`Hasu661
Trikslyr46
Other Games
summit1g6197
Grubby3175
FrodaN2409
byalli694
fl0m669
shahzam434
mouzStarbuck354
B2W.Neo319
KnowMe271
ToD223
IndyStarCraft 91
Livibee86
QueenE78
Mew2King77
CosmosSc2 27
elazer27
Organizations
Dota 2
PGL Dota 2 - Main Stream10345
Other Games
gamesdonequick2682
BasetradeTV77
angryscii9
[ Show 17 non-featured ]
StarCraft 2
• printf 74
• mYiSmile136
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 38
• Pr0nogo 8
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Shiphtur251
Other Games
• imaqtpie1208
• WagamamaTV238
Upcoming Events
Replay Cast
3h 47m
GSL
14h 47m
Shopify Rebellion Sundays
18h 47m
Spirit vs Mixu
BSL
22h 47m
Ret vs TerrOr
Replay Cast
1d 3h
Afreeca Starleague
1d 13h
Shine vs Rush
WardiTV Weekly
1d 14h
Monday Night Weeklies
1d 19h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-18
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.