• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:53
CET 06:53
KST 14:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool31Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL BSL Season 22
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4152 users

The Official Minor Complaints Thread

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 10 11 12 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-11-03 18:54:33
November 03 2008 18:51 GMT
#1
We had one of these before but I think it's about time we had another one.

Now, this is NOT a thread for debating the merits of MBS or the being or not being of the mothership, but rather the smaller things. I'll start off with some examples:

- Please fix the SCV death animation, they need to explode like in SC. The way it is now, it's almost impossible to tell if an SCV is dead or alive - not good.

- How come the unit HP bars are now displayed above the units instead of below them? It's a bit distracting.

- The creep looks great, but units need to be more easily distinguishable when on it. Some of the darker units meld right into it (don't know if this is an issue when playing, but it was when watching the blizzcon games on the stream).

I'll be updating this thread as common complaints are identified, and at the end of the month it will be included in the monthly feedback report.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
November 03 2008 19:22 GMT
#2
- I hate the Colossus. The idea, the model, and the name.

- I don't like the fences in the game. The original never had them, why are you putting them in? It's too... I hate to say it.... C&C-esque. Look here.

- The Immortal and Stalker seem like the same unit. Both walk on 4 legs and such, it's just cool if every unit has a distinct look.

- The Protoss voices seem too computerized- they don't have the conviction and malice.

- There's too much colour and detail done to explosion and attacks. When I see battles it's almost like I can't tell whats going on.
IntoTheRainBOw fan~
XCetron
Profile Joined November 2006
5226 Posts
November 03 2008 19:28 GMT
#3
Please fix the command delay for the probes, in SC I could order the probe to build a pylon or something then immediately clicks a mineral patch to gather or perform another action right away. This could be done extremely quickly that you don't even really see the pylon get build if you were watching from a FP perspective. While playing at Blizzcon, Probes couldnt do this. I suspect the slower game engine or just inferior hardwares not optimized for the Starcraft 2 specific requirements but if you could please fix it.

Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-11-03 19:30:47
November 03 2008 19:28 GMT
#4
- I don't like the fences in the game. The original never had them, why are you putting them in? It's too... I hate to say it.... C&C-esque. Look here.

--- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;;

It's not like you can build them yourself (that's a single player map).

On November 04 2008 04:28 XCetron wrote:
Please fix the command delay for the probes, in SC I could order the probe to build a pylon or something then immediately clicks a mineral patch to gather or perform another action right away. This could be done extremely quickly that you don't even really see the pylon get build if you were watching from a FP perspective. While playing at Blizzcon, Probes couldnt do this. I suspect the slower game engine or just inferior hardwares not optimized for the Starcraft 2 specific requirements but if you could please fix it.


Could you elaborate? Was the problem that it wouldn't start the pylon? Because iirc the first time I played on LAN latency I had trouble with units actually reacting too fast, so the timing I was used to for pylon-> mine, meant I ordered him to mine BEFORE he had started the pylon.

I'm not sure this is what you mean tho.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SpiralArchitect
Profile Blog Joined December 2006
United States2116 Posts
November 03 2008 19:31 GMT
#5
- Creep looks better now but it really needs too look less like ooze.

- DTs dont look like they have psi blades, it looks like some weird ass stick.

- Zerglings still have some wing like characteristics I didnt enjoy. Make them meaner please!

- Banelings are overpowered.

- Nydus worm mechanic sucks really bad, I think it would function better without the Ovie on a longer build time.

- Its hard to distinguish overlords that are dropping creep sometimes

- Tanks look too... hmm... modern? I guess I expected them to be more brutish than they were.

- Please fix the units moving without command function. Such as a probe being told to scout and Zealots move from ramp unless in hold position. I think this really reduces army management and will lead to most players just staring at their gateways till they are maxed. MBS is one thing but this is totally hurting the competitive nature of StarCraft.
TeamLiquids #1 illiterate writer, writin dem wordz is de hardz.
XCetron
Profile Joined November 2006
5226 Posts
November 03 2008 19:33 GMT
#6
In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.
Savio
Profile Joined April 2008
United States1850 Posts
Last Edited: 2008-11-03 19:38:56
November 03 2008 19:35 GMT
#7
Make Roach Melee

Explanation:

The purpose of the roach is to absorb damage in lower mineral situations so other units can get the kills. However, their design runs completely counter to their purpose.

Please make the roach a melee unit. That way they can actually absorb damage that would have just killed the zerglings who currently run past the roaches to attack.

A units design should not nullify its purpose. The design should bolster/strengthen its purpose.


This is not a major change since the stats could be the same and the attack animation would be very easy to change.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
lwstupidus
Profile Blog Joined August 2008
United States74 Posts
November 03 2008 19:35 GMT
#8
--- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;;


So much for the minor complaint thread. How about the minor complaint thread that coincides with FrozenArbiter's opinion thread?
a penne saved is a penne earned
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
November 03 2008 19:43 GMT
#9
On November 04 2008 04:33 XCetron wrote:
In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.


don't know what is the problem here.. you should just use SHIFT button with the mine command..
And all is illuminated.
Savio
Profile Joined April 2008
United States1850 Posts
Last Edited: 2008-11-03 19:44:59
November 03 2008 19:43 GMT
#10
On November 04 2008 04:35 lwstupidus wrote:
Show nested quote +
--- It's a god damn doodad. I'm sorry but it's a retarded complaint, it's no different from a wall --;;


So much for the minor complaint thread. How about the minor complaint thread that coincides with FrozenArbiter's opinion thread?


No, that was really was sub-par.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
XCetron
Profile Joined November 2006
5226 Posts
November 03 2008 19:45 GMT
#11
On November 04 2008 04:43 freelander wrote:
Show nested quote +
On November 04 2008 04:33 XCetron wrote:
In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.


don't know what is the problem here.. you should just use SHIFT button with the mine command..



Thats slower than the way it is currently in sc.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
November 03 2008 19:46 GMT
#12
On November 04 2008 04:45 XCetron wrote:
Show nested quote +
On November 04 2008 04:43 freelander wrote:
On November 04 2008 04:33 XCetron wrote:
In SC I could have a probe selected and do bp+leftclick +rightclick on a mineral patch and there would be a pylon warping in and my probe would be mining, all in less than a second. When playing SC2 at blizzcon, I had to wait for the probe to actually sits there and build the pylon before being able to order it to mine again, there was a delay. If I did the bp+leftclick+rightclick too quickly then the probe would just sit there and be stupid for approx .25 sec and then go back to mining, without initiating the warp for the pylon.


don't know what is the problem here.. you should just use SHIFT button with the mine command..



Thats slower than the way it is currently in sc.


not really.. I guess my proof is that majority of the progamers use this method right now in SC:.
And all is illuminated.
maybenexttime
Profile Blog Joined November 2006
Poland5763 Posts
Last Edited: 2008-11-03 19:51:35
November 03 2008 19:50 GMT
#13
- make Surveillance Station an add-on - being forced to kill the whole CC just to kill the Terran's scan is terrible gameplay design.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2008-11-03 20:48:59
November 03 2008 19:50 GMT
#14
FrozenArbiter
- The creep looks great, but units need to be more easily distinguishable when on it. Some of the darker units meld right into it (don't know if this is an issue when playing, but it was when watching the blizzcon games on the stream).


EZ fix Blizz just needs to turn down the saturation.
Treatin' fools since '87
Dalroti
Profile Joined October 2008
Canada70 Posts
November 03 2008 20:01 GMT
#15
First a questions: Whats MBS? And whats the auto command? I did not go to Blizzcon so yeah. Someone explain this to me

Ok now for the complaints:

1. Lurkers look flat. Please add the uberness they had in sc1. Or do something cuz they looka little flat? Also their attack animation. It look like the ends of toothpicks coming off the ground. Make them Bigger and more UBER PLEASE!

2 . Make the protoss forge less bubbly. The big blubble thing at the end makes it lok like its chewing gum -_-

3. Make the protoss gateways less square at the base. Is it just me or is there somr random blackline that makes the bottom look like a square?

4. Take off the auto builds for Carriers and what other units need to build ammo. Turn of auto stuff like that. Really hurts competitive nature. I mean wouldnt it be hilarious if you were watching two pros play sc2 and one loses because he/she forgot to build more interceptors?

5. Update your site. Fan sites are more updated than the official one. Please do this ASAP

6. Make the creep a lighter purple than what it is right now. U can barely see the units. I was watching the sc2 exhibition match of Yellow vs Sonkie.... I could barely see anything when they were fighting on the creep!

7. Make the zerg build less shiny. Yes a lot of people are saying this but it really needs to be less shiny. The tenticle thing that happens when its morhping is pretty cool those.

8. Make the terran building have shaprer edges. The barracks sides are a little too round to be metal. Looks a little play-hod ish.

9. Explain the trilogy thing thats happening with sc2. If its going to be expansions, then make sure the first atleast has a bit of all three races. It would suck to be playing only Terrna/Zerg/Protoss missions.
My great grand father was a magic penguin
sushiman
Profile Joined September 2003
Sweden2691 Posts
Last Edited: 2008-11-03 20:12:42
November 03 2008 20:10 GMT
#16
- The new colossus attack looks ridicilous. I love the unit, and I think it looked awesome in the early game footage with its beam of doom, but right now it just looks... weak. Besides them changing the beam to only attack from one side of the unit (why the hell did they remove the focused twin-laser that looked better?), the fast sweep doesn't fit the bad-assery of the unit at all.

- Unit death animations still seems a bit too elaborate. I want a quick death and a puddle of blood on the ground. Not corpses.

- I don't like the terran units. The Thor is a large walking junkyard, the banshee a goddamn helicopter (in a sci-fi game!), the Viking is cool but doesn't look very good, the medivac just seems stupid, etc etc...

- Removal of droppods and infested buildings. Droppods seemed like something that would be very fun to use.

- Autosurround. I think alot of people will agree on that one.

- Hydralisk-attack. Dunno if they fixed that one, but small needles doesn't really compare to the awesome acid-spitting attack they have in BW.
1000 at least.
Centric
Profile Blog Joined March 2008
United States1989 Posts
November 03 2008 20:27 GMT
#17
Get rid of the fucking reaper. Blizzard keeps pushing it as a great unit, but it's plain to see that the unit still really sucks and either needs to be revamped or removed.
Super serious.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
November 03 2008 20:29 GMT
#18
On November 04 2008 04:35 Savio wrote:
Make Roach Melee

Explanation:

The purpose of the roach is to absorb damage in lower mineral situations so other units can get the kills. However, their design runs completely counter to their purpose.

Please make the roach a melee unit. That way they can actually absorb damage that would have just killed the zerglings who currently run past the roaches to attack.

A units design should not nullify its purpose. The design should bolster/strengthen its purpose.


This is not a major change since the stats could be the same and the attack animation would be very easy to change.

Units are not made to be useful at only one role, thats what sets Blizzards games apart from others, if roaches were just fast regenerating tanks they would be useful the first minutes and once your enemy gets a critical mass of units roaches can't tank any more and then gets easier to kill than zerglings per cost and space.
Therefore Roaches are not just tanks, they are also the main ranged dps unit of the zerg replacing the old hydra which keeps them usefull throughout all of the game, especially since they just costs minerals like zerglings and thus you can get better results by trading a few zerglings to these in your traditional zergling army.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
November 03 2008 20:29 GMT
#19
On November 04 2008 05:01 Dalroti wrote:
1. Lurkers look flat. Please add the uberness they had in sc1. Or do something cuz they looka little flat? Also their attack animation. It look like the ends of toothpicks coming off the ground. Make them Bigger and more UBER PLEASE!

Yes this one, when I see 12 lurkers with like 40 zerglings I seriously want to piss myself, like I do currently. Zerg needs to be as mean as they are in SC1.
[SECRET FONT] "Dragoon bunker"
Centric
Profile Blog Joined March 2008
United States1989 Posts
November 03 2008 20:30 GMT
#20
On November 04 2008 05:01 Dalroti wrote:
First a questions: Whats MBS? And whats the auto command? I did not go to Blizzcon so yeah. Someone explain this to me.

Where have you been dude...discussion on these things have been around since SC2 was announced. MBS is multiple building selection. I don't know what you're referring to when it comes to auto command, but there's a lot of things that are automated in SC2, like automine (rallied workers automatically mine minerals) and autosurround (melee units surround enemies when attacking).
Super serious.
1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Solar vs ByuN
MaxPax vs Solar
Rogue vs Percival
Cure vs Solar
herO vs Solar
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 212
ProTech135
Livibee 87
StarCraft: Brood War
Leta 116
Nal_rA 97
Noble 64
sSak 48
Bale 17
Dota 2
NeuroSwarm210
LuMiX0
Counter-Strike
Stewie2K412
Super Smash Bros
amsayoshi102
Other Games
RuFF_SC2144
ViBE142
Mew2King42
Organizations
Other Games
gamesdonequick671
Dota 2
PGL Dota 2 - Main Stream132
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1516
Other Games
• Scarra742
Upcoming Events
RSL Revival
4h 7m
herO vs MaxPax
Rogue vs TriGGeR
BSL
14h 7m
Replay Cast
18h 7m
Replay Cast
1d 3h
Afreeca Starleague
1d 4h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 6h
Monday Night Weeklies
1d 11h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
4 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.