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Terran vs Terran Help

Forum Index > BW General
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1 2 Next All
88)Castle
Profile Joined March 2003
United States13 Posts
August 01 2003 18:07 GMT
#1
Hey everyone - since i am without a decent terran mentor and am very unimpressed by my tvt i've decided to turn here for help. A few questions I have regarding TvT-

- When do you scout? Earlier/Later?

- When are certain strats viable (ex. no vults vs wall? when to use gols? when to fast exp)

- How to effectively use and branch off from the basic strats

thx in advance to anyone who replies - and please no flames in this topic either to me or anyone who attempts to help me <3
Other name on forums = iS)Star
PPV_Jimmy
Profile Joined January 2003
United States641 Posts
August 01 2003 18:16 GMT
#2
scout always--> early and late, know what your opponent is doing, then you can know what strategy to use to counter it. If your opponent seems to be walled up in there main, and content to stay in there, you can bet they are massing some troops...and so on...

Pseudo_Utopia
Profile Blog Joined December 2002
Canada827 Posts
August 01 2003 18:18 GMT
#3
When I play tvt i usually go 2 fact double shop no-wall vultures. This ensures that he cannot attack my main unless he gets drop or vults himself.
I think tvt is simply about firstly preventing the other player from attacking you early. You can do this:
By mining the way from his base to yours then going gols, this stops drops too and when you add 2-3 tanks you can expo.
You can also prevent him from attacking you by fast siegeing his or your choke, this way he needs drop to get to you so you can go turret+tank+expo.
Another thing you can do is to go 2 port wraiths. This will prevent drops but you have to get at least 1 sieged tank quickly or else he can just siege up and kill your wall if he has 1-2 gols. You may choose to go for cloaked wraiths too, this is a good strat if the other guy doesn't have turrets up quickly.

To summarize, we can say that
1.Your first goal must be to prevent him from attacking you early, thus earning yourself an expo.
2. Vults are a good opening unless you see fast drop.
3. Tank/Gol--> expo can be good if you secure your choke with tanks asap.
4. You can choose to wall and tech to drop if you want, this will not necessarily earn you an expo (e.g. vs 2 port wraith) but if you can hurt the opponents econ enough it can compensate.

I know I haven't covered any late game stuff, basically because Im so tired, but late game is important to drop alot and def your cliffs/min lines while getting many expo.
Hope that helped, plz don't complain to me again Marshall
Retired SchiSm[LighT]
HovZ
Profile Joined December 2002
United States1917 Posts
August 01 2003 18:33 GMT
#4
umm i scout intially when scv finished first depot, the other 2 questions are impossible to answer, it always varies
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
August 01 2003 19:40 GMT
#5
I like to vult rush, lay mines, and set up tanks to keep him from leaving his base. Than I continue to turret along a giant line in order to keep drop ships from leaving. So if he is at 12 for example. I turret 3's main, 9's ledge, and I turret outside of his base and I put lots of tanks to keep him contained. I would say a good 20 tanks along the outsides of his base and a few tanks at 3 main and 9 ledge. Watch out for those D ships with D matrix though. They can be tricky.
RickJSanchez
Profile Joined March 2003
United States1585 Posts
Last Edited: 2003-08-01 20:24:10
August 01 2003 20:15 GMT
#6
Blackjack, not everyone can see the whole map when they play, so dont bother giving useless info.

my opinion, msg Hovz and listen to him. he can show up for events and win them.
pemos1:have u ever heard of me? RickJSanchez:just from wgtour pemos1:o thats it? lol.RickJSanchez:that about it pemosl:wow :[ pemosl:im pretty known on west
Sw1tCh
Profile Joined April 2003
United States2005 Posts
Last Edited: 2003-08-01 20:32:31
August 01 2003 20:32 GMT
#7
Castle, do a search on this subject. I recall it being brought up before. In a considerably larger thread i might add. Have fun
baal
Profile Joined March 2003
10708 Posts
August 01 2003 21:50 GMT
#8
explore fast, i explored late until i got bunkered with marines, i learned my lesson and now i explore fast ^_^

IMO the most secure tech is 2 fact gols and starport, that way you can stop tanks with good micro, and vults with a good amounts of gols and RAPE 2 starport tech, there are several styles of playing, the most known are 2 types, the one who drops and harasses expos and mains to destroy his economy or trying to shut him in his base with the well known siege tanks and across the map the turret wall, or you just can make the gay BCs tech.
Im back, in pog form!
Sadist
Profile Blog Joined October 2002
United States7328 Posts
August 01 2003 21:52 GMT
#9
hm since when does 2 fact gol drop rape 2 port? =\
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
ExCeLYou
Profile Joined July 2003
Canada43 Posts
August 01 2003 22:21 GMT
#10
It all depends on position and sometimes the map your on
Hades
Profile Joined January 2003
Canada927 Posts
August 01 2003 22:40 GMT
#11
If he is going Siege make sure you get stim really quick otherwise your marines will die before getting close enough to kill the tanks.

Against vultures you should get firebats. Firebats do a pretty good job of taking out mines with their splash damage.

Against BC tech you should probably expand 3x, protecting each base with 23 turrets and a tank, and go mass 3/3 marines, don't worry about medics too much because if the terran is really good he will micro his BCs to make medics useless.
I just finished eating my vegetables, now where do I throw the wheelchairs?
HovZ
Profile Joined December 2002
United States1917 Posts
August 02 2003 00:04 GMT
#12
On August 02 2003 07:40 Hades wrote:
If he is going Siege make sure you get stim really quick otherwise your marines will die before getting close enough to kill the tanks.

Against vultures you should get firebats. Firebats do a pretty good job of taking out mines with their splash damage.

Against BC tech you should probably expand 3x, protecting each base with 23 turrets and a tank, and go mass 3/3 marines, don't worry about medics too much because if the terran is really good he will micro his BCs to make medics useless.


ahahahaha, im hoping im right and this is a joke
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
Chuiu
Profile Blog Joined June 2003
3470 Posts
August 02 2003 00:14 GMT
#13
Me too, or I will find it hard to believe someone is that dumb.
♞
Shockey
Profile Joined January 2003
United States2615 Posts
August 02 2003 00:38 GMT
#14
.... TvT is the most straightforward matchup. It makes ZvZ look like a labyrinth with endless possiblities.
hasuwar
Profile Joined April 2003
7365 Posts
August 02 2003 00:47 GMT
#15
http://www.wgtour.com/dossier.php?idD=1588&datab=broodwar

TvT
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
DV8
Profile Joined December 2002
United States1623 Posts
August 02 2003 00:47 GMT
#16
On August 02 2003 09:38 Shockey wrote:
.... TvT is the most straightforward matchup. It makes ZvZ look like a labyrinth with endless possiblities.


Shows how much you know about TvT.
baal
Profile Joined March 2003
10708 Posts
August 02 2003 02:33 GMT
#17
lol im hoping the marines suggestion is a joke too LOL...

and ya 2 fact gol and starpot ownz wraiths...

and even better, if you are pretty sure your enemy is going 2 star make 3 fact gols, one guy did it to me once and he just trampled over me like i wasnt even there
Im back, in pog form!
Zaks
Profile Joined November 2002
Bulgaria73 Posts
Last Edited: 2003-08-02 03:20:59
August 02 2003 03:16 GMT
#18
I remember that funny game (Xellos or Nada was terr) vs other terr guy - and our korean hero ^^ make fast wrightes then at 9-11min switched to barrack units m&ms + ghosts ... Rather efective - I remember - locking down the opposite terr army - tanks and gols (with insane micro) and finishing it with those upgraded m&m ... was really fun ^^

-Zaks
Masterful enjoyment
uLti-ScT-
Profile Joined January 2003
Germany104 Posts
August 02 2003 03:44 GMT
#19
wasnt this the rape replay from bw.co.yu where nada lockdowned all of the tanks of some newbie enemy?
TT
Nevera
Profile Joined May 2003
Finland677 Posts
August 02 2003 03:50 GMT
#20
Wtf are you guys talking about? "I hope it's a joke". Now I hope THAT is a joke. Doesn't take a fucking genius to know if he was kidding or not.

Forget vults. When you think your tvt is solid see if you like them or not.
Remember to build a lot of turrets all over the place, this is where you can use your extra mins you allways get. Early game turrets is just about coverage, later maybe not.
2 port wraith is very nice, and risky. If the opponent does it, prepare for hard time with expanding. Don't make too many gols when he goes wraith. If you want your natu, try to turret it fast if he has wraiths.
Wall in is not required, but it is still useful.
TvT is about where the units are, and that's why drops own. There are allways holes in defence, empty places, find them and put your guys there.
Watch out for fast exp in the 2 empty starting locations, when they are built it's usually too late.
Allways be aware, use scanners wisely.
Moo i say
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