• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:51
CET 23:51
KST 07:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams9Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou23
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Could we add "Avoid Matchup" Feature for rankgame Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival BW General Discussion BSL Season 21
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
LMAO (controversial!!)
Peanutsc
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1363 users

Lets imagine SC1 with MBS.

Forum Index > Closed
Post a Reply
1 2 3 4 5 28 29 30 Next All
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 30 2007 11:56 GMT
#1
Savior doesn't have enough sunkens. Nada rushes in with his marine medic force. Savior grabs all his sunkens at once and targets perfectly. Bam medic gone. Bam medic gone. Bam marine gone. Bam marine gone. here come the drones. Sorry Nada, Savior doesn't need enough sunkens anymore.

I hope you are lucky enough to have seen Pusan PvT. He maxes in like 12 to 14 minutes. It is one of the most scary ridiculous things you can witness. An unreal amount of units everywhere so fast its overwhelming. With MBS suddenly hungtran doesn't need maphack to be good. He too can max in 12 to 14 minutes. 1z. Every gate is making zealots. 1click. All the gates are rallied to the same place. 1d. Every gate is making dragoons.

Have you ever seen iloveoov play? Without a doubt the best terran macro in the world. Any time you look at his army you will be amazed because he will have more then you ever thought possible. This is his strength. He is a sloppy player but he makes up for that in pure macro. 1v2t. Look at me I'm iloveoov jr. Try it. 1v2t. Sorry oov you are out of a job. Even Casy can TvP now.

At low levels MBS won't make a difference. The smarter player will still win. Both newbies will still forget depots and make strategic blunders. They will attack poorly into a well defended position. The game will in essence be the same. MBS does not make the game more fun. No one has ever played SC1 and thought "well if this had MBS I would really like it".

At high levels MBS will ruin competition. SC2 will be WarCraft 4. Have you played WC3? The supply limit is 90. Units are like 2 to 4 supply a piece. Every single competitive player can get the same amount of units in the same time. StarCraft is much older and much more well developed. Korea supports 300 progamers and all of them are at different levels of play. Not one player can macro like iloveoov except for iloveoov. There is no other protoss like Pusan. There is not another Reach. While we have a diverse and interesting pro scene that allows players to be macro style (oov and pusan) or to be micro style (boxer and casy) war3 does not. MBS makes games easier. Every time you make a game easier you hurt the competitive scene. Newbies will have fun either way.

Please say no to MBS.
Commentatorhttp://twitter.com/Artosis
Chodorkovskiy
Profile Blog Joined August 2007
Israel459 Posts
September 30 2007 12:00 GMT
#2
Oh for the love of God!

Ban me if you must, but I want this thread to go down with me.
"Retards like you need to be eliminated from the gene pool." --mensrea about you.
minus_human
Profile Blog Joined November 2006
4784 Posts
September 30 2007 12:03 GMT
#3
At least a mbs without MB-hotkeying or something...

I tend to agree with the op
b_unnies
Profile Blog Joined March 2006
3579 Posts
September 30 2007 12:04 GMT
#4
lol? iloveoov sloppy?
uriel-
Profile Joined August 2007
Singapore1867 Posts
September 30 2007 12:05 GMT
#5
Never knew MBS helped you build gates, do gate timing, expand timing, when to add/stop workers, defend harasses. But hey, every smart person knows 4z5z6z7z = macro! Warcraft 4 ahhhhhh



-____-
][-][eretic
Profile Joined March 2004
Canada395 Posts
Last Edited: 2007-09-30 12:08:17
September 30 2007 12:07 GMT
#6
I'm going to bump it, just because you had nothing to contribute to the thread Chor

That aside, I think a lot of these new features can easily be implemented as options. Let the pro's decide for themselves how they want to play and critique it amongst themselves.
Hi :)
Xiberia
Profile Joined September 2007
Sweden634 Posts
September 30 2007 12:14 GMT
#7
I sort of agree. MBS will make some things less impressive while not really adding anything to competitive play. But imagine all the whines they would get from new players and reviewers if they didn't have MBS. People are spoiled by today's RTS's and might not have the patience to keep playing SC2 without comfort features like MBS and auto-mining.
lugggy
Profile Blog Joined October 2006
450 Posts
September 30 2007 12:15 GMT
#8
I don't think the comparison holds water because it's going to be a very different game anyways. SC2 will have specific skills that separate players out, as bad, good, and great. They don't have to be the same ones as in SCBW, and the balance will be different anyways.

In your example, for instance, targetting medics like that can be made a requirement; if MBS is present they won't Z>T as a result, they will have to balance the matchup differently as a result. If everyone can max in 12 minutes (what will the cap be in SC2 anyways?), other features of the balance and the gameplay will be used to make sure it's a good game.

Even though SC2 won't be "on top of" SCBW's balance to begin with, even if it was, then we could consider your argument, I still don't think MBS would be impossible to implement. Many things would have to change, to keep the game good, but it would be possible. And that's why it's not an issue for SC2, because they are in a phase where many things are changing, as we speak. They have the same opportunity to make the game (SC2) good with MBS as, they do without it.

They are going to add features like that because the majority of people buying the game are going to expect to have the burden of "chores" lessened with "new, modern RTS features." I think you can make a game good with or without MBS so I personally wouldn't bother with it, but if players wish they had it, SC2 should pretty much give it to them.
A little effort please, this isnt a forum for just posting every link on the internet.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 30 2007 12:19 GMT
#9
On September 30 2007 21:04 b_unnies wrote:
lol? iloveoov sloppy?

Sloppy micro for sure.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 30 2007 12:27 GMT
#10
Chodorkovskiy : not constructive

minus_human : F2 double click gateway. same thing.

b_unnies : go watch xellos play then go watch oov play.

uriel- : watch a replay with a pencil and a piece of paper and you too will have these timings.

][-][eretic : maybe. seems risky. we were given multiple speeds in sc1. what if we chose FAST?

Xiberia : not having MBS will NEVER be the reason for someone quitting. EVER. totally illogical. someone that newbie who would quit over it probably doesn't even know what it is. some newbie who played an rts with it probably wouldn't even notice to be honest.

lugggy : you missed the point completely. i was pointing out what MBS would do to the great game of starcraft. you take this to mean that sc2 = sc1. nope. im just pointing out ways that MBS can destroy an excellent game. newbies are not burdened with chores. do you remember when you started playing? i made a bunch of cannons off about 8 probes then watched my scout fly across the map and attack a row of missle turrets. then i sat watching as a computer sent 5 hydras into my cannons. anyone smart enough to think that clicking on buildings is a CHORE is a competitive player and thus is already developing the skill sets needed for macro.

FrozenArbiter : yep.
Commentatorhttp://twitter.com/Artosis
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
September 30 2007 12:28 GMT
#11
MBS doesn't allow you to do something you couldn't before. It's only useful for people too lazy to spend 5 seconds clicking all their gateways. You still have to remember to actually do it every 20 seconds, the game won't remind you of it, MBS-enabled or not.
https://www.twitch.tv/argsabbath/
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
September 30 2007 12:28 GMT
#12
They mean 'sloppy' on the progame scale. So compared to other top pros.
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 30 2007 12:30 GMT
#13
LG)Sabbath : actually the game does remind you. every unit says something as they pop out and the minimap also shows you that something finished. pressing 1z after seeing that while focusing all your attention on microing a battle would not be hard competitively speaking. boxer would have perhaps never lost a game if this were the case.
Commentatorhttp://twitter.com/Artosis
lugggy
Profile Blog Joined October 2006
450 Posts
September 30 2007 12:31 GMT
#14
Well Artosis I agree with you that MBS applied with no other changes would ruin the great game of SCBW. I believe I said that in my initial post. I simply said that this point does not mean MBS is inherently bad, for SCBW or especially for SC2--which I still believe. Therefore, MBS does not really "destroy an excellent game." You are simply talking about on big change with no balance adjustments to go with it. With balance adjustments MBS would not destroy anything in SCBW, and this is doubly true in SC2, where the balance is not even set yet. So I don't think I missed your point.
A little effort please, this isnt a forum for just posting every link on the internet.
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 30 2007 12:50 GMT
#15
lugggy : it takes away from the highest levels of play. we have a diverse pro scene in the best RTS game ever made for a reason. there are all sorts of ways you can interpret this beautiful game of starcraft and compete on the highest levels. MBS takes away most of this. if SC2 will be fast paced with many units then macro will be a big deal. taking away macro aspects in competitive play is not a good thing.
Commentatorhttp://twitter.com/Artosis
lugggy
Profile Blog Joined October 2006
450 Posts
September 30 2007 12:56 GMT
#16
Even with MBS there can be just as much, or even more, of a macro aspect for higher levels of play. Or other things equally challenging for them. MBS would make SCBW easier, by itself, like I said, but countless things can be done to counterbalance it, and SC2, a completely new game, doesn't necessarily lack the competitiveness you are talking about even if it has MBS...
A little effort please, this isnt a forum for just posting every link on the internet.
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
September 30 2007 13:01 GMT
#17
On September 30 2007 21:30 Artosis3 wrote:
LG)Sabbath : actually the game does remind you. every unit says something as they pop out and the minimap also shows you that something finished. pressing 1z after seeing that while focusing all your attention on microing a battle would not be hard competitively speaking. boxer would have perhaps never lost a game if this were the case.

That is not a feature of MBS. If you think that going throgh gateways or factories takes pro gamers time, you should watch an FPVOD of iloveoov or pusan. They do it in possibly <1sec.

The reason people stack up money is because their multitasking is not good enough. Even if you are reminded with sounds to go back to your base, most people don't realize they sometimes can do this in the heat of battle and instead keep microing needlessly.
https://www.twitch.tv/argsabbath/
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 30 2007 13:04 GMT
#18
Nice post artosis~
100% agree, especially being a huge pusan fan... having everyone with spirit macro would suck ass
Administrator~ Spirit will set you free ~
CruiseR
Profile Joined November 2004
Poland4014 Posts
September 30 2007 13:05 GMT
#19
I do totally agree with Artosis .
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 30 2007 13:08 GMT
#20
luggy : what? you keep saying things without anything to back it up. "there can be just as much or even more of a macro aspect at higher levels of play". macro would be like warcraft3 which is infact LESS not as much or more as you put it. apparently according to you countless things can be done to counter balance something that takes away from variety of skills at the top levels. please name just a small 15 of these countless things for me please.

LG)Sabbath : I never said it was a feature of MBS. you said it didn't exist so i simply pointed out that it did. leaving a battle for 1 to 2 seconds to click on all your gateways to make units is VASTLY different then mid battle still watching the battle pressing "1z" to have every gateway now making units. even 1 second is a long time in a game like starcraft when you are microing in a battle. not having to look away from battle is also a concern.
Commentatorhttp://twitter.com/Artosis
1 2 3 4 5 28 29 30 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft311
Livibee 84
CosmosSc2 3
StarCraft: Brood War
Artosis 586
sSak 276
NaDa 13
Dota 2
monkeys_forever470
PGG 74
Counter-Strike
Foxcn198
kRYSTAL_41
Super Smash Bros
C9.Mang0709
AZ_Axe63
PPMD30
Heroes of the Storm
Liquid`Hasu446
Other Games
summit1g3411
Grubby3388
FrodaN597
shahzam575
Skadoodle195
ViBE156
Maynarde71
JuggernautJason13
Moletrap6
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 62
• RyuSc2 14
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2998
League of Legends
• Doublelift4002
Other Games
• imaqtpie1142
• Scarra737
• Shiphtur178
Upcoming Events
BSL 21
2h 10m
Replay Cast
11h 10m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
OSC
13h 10m
CrankTV Team League
14h 10m
Shopify Rebellion vs Team Liquid
BASILISK vs Team Falcon
Replay Cast
1d
The PondCast
1d 10h
CrankTV Team League
1d 14h
Replay Cast
2 days
WardiTV Invitational
2 days
MaNa vs Gerald
Rogue vs GuMiho
ByuN vs Spirit
herO vs Solar
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
3 days
Sparkling Tuna Cup
4 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.