Anyways, if even War3 is this fast, I guess it would be a disgrace to make SC2 less speed intensive.
Lets imagine SC1 with MBS. - Page 30
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Aphelion
United States2720 Posts
Anyways, if even War3 is this fast, I guess it would be a disgrace to make SC2 less speed intensive. | ||
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Liquid`Jinro
Sweden33719 Posts
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orangedude
Canada220 Posts
If you want to see an actual intense game with many battles where that apm will kick in, then watch this Sky vs Moon FPVOD (also ~300 apm) | ||
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NotSorry
United States6722 Posts
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SoleSteeler
Canada5456 Posts
On October 10 2007 02:06 NotSorry wrote: One question...what the hell does apm in war3 have to do with MBS being in SC2? I've not caught up on the past few pages, but I assume it's having to do with the whole "MBS = less skill due to less mouse speed required" thing. Many others have pointed out that's not the point of having to single target buildings... which is something that you need to decide to do, to look away from battle to create more units, to order a scv to mine, you take the time to do that and it can hurt your micro, rather than having everything automated for you (automine), or being able to mass produce with a few button presses, without having to look away from the field of battle. | ||
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zobz
Canada2175 Posts
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lugggy
450 Posts
also it seems a little less intense than scouting while keeping 2 fac going. like scouting with an 800 hp scv. what does this have to do with sc2 anyways. sc2 is going to have lower hp and more units right? if it's requirements are anything like war3's though i think the lag in a vid like this can be a real problem for making it watchable and playable for koreans? | ||
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Fen
Australia1848 Posts
![]() Take 2 chess players, put em up against each other in a no time limit game. What happens? They get into a stalemate, or one person makes a mistake due to lapse in concentration and the other capitalises and wins. Take 2 chess players and put em in a game of Suicide chess (5 seconds to move your piece). Suddenly the game takes on a new dynamic, they have all this info they need to process and not enough time to do so. The winner in this game is the person who can quickly analyse whats going on and make the correct decision. This is how RTS games should be. Players should be constantly in a race against not only the player they are against, but time itself. They have a whole lot of info they have to process, they have a very short space of time to chose a course of action. The person who is able to make good decisions fast wins. How this relates to starcraft and MBS? The more stuff you automate, or improve the UI (as you prombsers will call it), the less the players have to process. Suicide chess is hard (and a whole heap of fun) because there is a lot of thought processes that are requried to execute a good chess move, and these are not doable. In starcraft, the thought processes are not as complex, but there are a lot more of them, once again flooding the person and requiring them to make quick decisions and actions. Take out a whole heap of the thought processes, and you get stuck with a much more boring game. | ||
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MiniRoman
Canada3953 Posts
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Manit0u
Poland17546 Posts
On October 10 2007 21:07 lugggy wrote: in that clip (most recent by orangedude) the game looks impeded by the 3d--moving the screen seems to lag. the computer isn't fast enough? Lags you see in this video are due its very poor quality (you can only upload certain amount of data to youtube, ~100MB I guess) because someone downgraded it/used shitty codecs, the sound is very bad too. No screen lag during normal wc3 playing. | ||
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s4life
Peru1519 Posts
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fight_or_flight
United States3988 Posts
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s4life
Peru1519 Posts
On October 18 2007 06:55 fight_or_flight wrote: So I think everyone's basic argument about speed is right, but in the context of SC2 we can't say much, mainly because we aren't super smart and cant simulate the current build, much less all possible builds, in our brains. True, but this idea is already implemented in most current RTS, and to my knowledge none of them has become as popular as SC, at least with the audience (including WC3). I am hoping the devs and designers will figure out something for SC2, but it wouldn't be the first time that a group of people is trying hard to 'solve' a 'problem' which didn't need a solution in the first place. | ||
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