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Lets imagine SC1 with MBS. - Page 29

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orangedude
Profile Joined April 2007
Canada220 Posts
Last Edited: 2007-10-08 19:00:51
October 08 2007 19:00 GMT
#561
Well then even Nada's EAPM is only 230ish. Savior's is sub-200. Who cares about EAPM? We don't even know how its calculated.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
October 08 2007 19:04 GMT
#562
The key is that he mentioned EAPM ~250 in battles. You argued that by saying in battles you need 400-600 APM.
But Garimto was always more than just a Protoss...
IdrA
Profile Blog Joined July 2004
United States11541 Posts
Last Edited: 2007-10-08 19:07:20
October 08 2007 19:07 GMT
#563
you* dont know how its calculated
its done by disregarding all the wasted actions like idly cycling through 123123 etc, and things like that.

its more worthwhile to talk about because its much closer to how many actions you actually need to play the game, which is what matters when determining how complex you can make the gameplay.
apm is artificially inflated by spam, not a good indicator of how fast you actually need to be.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
October 08 2007 19:07 GMT
#564
On October 08 2007 23:05 lolwut wrote:
[image loading]
hay guis im in yer game making it slow and stupid.


Wait, you signed up to post that? :/
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
orangedude
Profile Joined April 2007
Canada220 Posts
October 08 2007 19:39 GMT
#565
On October 09 2007 04:04 Aphelion wrote:
The key is that he mentioned EAPM ~250 in battles. You argued that by saying in battles you need 400-600 APM.

You think a pro War3 player will have spare apm to waste in a major battle by "spamming" when their whole game is at stake there? They will be using every action they can to micro faster/better than the opponent and gain an edge. I was pointing out an observation, that most top level players have 400-600 battle apm.

On October 09 2007 04:07 IdrA wrote:
you* dont know how its calculated
its done by disregarding all the wasted actions like idly cycling through 123123 etc, and things like that.

its more worthwhile to talk about because its much closer to how many actions you actually need to play the game, which is what matters when determining how complex you can make the gameplay.
apm is artificially inflated by spam, not a good indicator of how fast you actually need to be.

Then you don't need more than 100-200 EAPM to play SC. Rarely do you ever see a Korean go over 200 EAPM. Even Savior's total APM is mid 200.

Unless you know the exact formula, you don't know either. Of course I have an idea as to how it's calculated, but for example you cannot assume cycling groups during a battle as "wasted" apm as it's important to awareness and precise unit control.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
Last Edited: 2007-10-08 20:56:47
October 08 2007 20:54 GMT
#566
you dont 'need' more than 100 regular APM to play sc, some of the best foreigners do just fine in the 100-200 range, hell nal_ra was sub 200 when he won his starleague i think.
but to approach perfection? youd need well over where any of the progamers are now.
not really sure what you're trying to prove, but the playing speed required by sc would be just fine for sc2, casual players can play the game just fine (by their standards) at a very slow pace. speed is only required when you start playing the game at a very high level.
not knowing the formula doesnt mean i dont know, i know they calculate it by disregarding actions that have no effect on the game, like single clicking hotkeys without giving any orders, and repeat actions. that means its a more accurate representation of how much the player is actually doing in a game, which is all that matters.

and you misunderstood what i meant by cycling hotkeys. 123123123 does almost nothing, you have to double click the hotkey to move your screen to the units or youd have to give an order after selecting the hotkey for it to apply to unit control. only thing it is useful for is to check the wireframes for general health, and you dont need to cycle through multiple times for that.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
October 08 2007 21:00 GMT
#567
the marginal benefits from apm in starcraft are obviously much higher than in war3. this is not debatable.
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
October 08 2007 21:00 GMT
#568
Orangedude, the fact is, there is a program out there to calculate EAPM, and the other person was referring to it. It doesn't matter how accurate it is or how well we know its formula. You tried to refute an referral to EAPM with data from actual APM, in that you are wrong. Stop throwing a little hissy fit over something so insignificant and just admit that you read wrong.
But Garimto was always more than just a Protoss...
orangedude
Profile Joined April 2007
Canada220 Posts
Last Edited: 2007-10-08 22:57:47
October 08 2007 21:43 GMT
#569
I don't know why you're trying to prove me wrong at every step, but I was just pointing something out and I didn't misread anything. Failsafe is correct, but you don't get the message and I'm done here. You seem to think that most of the 400-600 apm in battle is wasted when this is in no way the case. EAPM isn't an accurate representation, unless you want to admit that one half to one third of all Korean SC players' apms do nothing for them, because their EAPMs are much lower than actual APM. Same deal here, the higher your apm in battle, the more you approach to micro perfection (and no one is close). Pretty simple idea.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
October 08 2007 22:10 GMT
#570
I find it hard to believe it requires 600apm to micro 10 units. Are there any FPVODs of WC3 progamers?

Just watch Nada at a constant 400apm it's very hard to believe WC3 pros even approach his level, I'll believe it when I see it.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
October 08 2007 22:15 GMT
#571
On October 09 2007 06:43 orangedude wrote:
I don't know why you're trying to prove me wrong at every step, but I was just pointing something out and I didn't misread anything. Failsafe is correct, but you don't get the message and I'm done here. You seem to think that most of the 400-600 apm in battle is wasted when this is in no way the case. EAPM means nothing, unless you want to admit that one half to one third of all Korean SC players' apms do nothing for them, because their EAPMs are much lower than actual APM. Same deal here, the higher your apm in battle, the more you approach to micro perfection (and no one is close). Pretty simple idea.


I never said it was wasted. I pointed out that he was referring to EAPM, you were referring to pure APM. Simple
But Garimto was always more than just a Protoss...
orangedude
Profile Joined April 2007
Canada220 Posts
Last Edited: 2007-10-09 04:11:49
October 08 2007 22:47 GMT
#572
Yes, and why can't I bring up APM? I never said he was wrong with his EAPM claim. But, by saying that EAPM is what counts and not the total APM, you (or Idra) are implying that the rest is unnecessary or doesn't help.

On October 09 2007 07:10 mahnini wrote:
Are there any FPVODs of WC3 progamers?


Here you go. FPVOD of Sky vs Moon from PGL. It's not that 400 apm is "required" to micro a battle, but every additional bit helps and brings you closer to perfection during a major one, even if it comes with diminishing returns.

Whatever, I don't know why War3 was even brought up in the first place. So that's all I'm going to say about this.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
October 08 2007 22:52 GMT
#573
I DIDN'T SAY JACKSHIT ABOUT EAPM > APM. I SAID HE WAS REFERRING TO EAPM, YOU WERE QUOTING A PURE APM STATISTIC TO DISPROVE HIM.

THAT WAS ALL.
But Garimto was always more than just a Protoss...
orangedude
Profile Joined April 2007
Canada220 Posts
Last Edited: 2007-10-08 23:30:42
October 08 2007 22:55 GMT
#574
THEN why did you keep bringing it up. Clearly you weren't implying ANYTHING, when you (or Idra) keep saying look at EAPM compared to APM. I wasn't disproving or refuting shit, just bringing up a FACT that battles have 400-600 apm and that there is no real "peak".

Did I say he was wrong with the 250 EAPM claim? NO, just said that it's not the whole picture. Jesus.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
October 08 2007 23:04 GMT
#575
Because you were clearly implying that his point was illegitimate, and trying to refute it based upon faulty data. You should just have admitted it and it was no big deal. But no... you just have to win every arguement. Why don't you hound him some more for a "reasonable and dispassionate" response, one suitable to your standards?

On October 08 2007 22:38 maybenexttime wrote:
Even Grubby said that you need no more than 150 APM. It peaks in battles (up to 250 of effective APM), and is below 60 in non-battle situation, unless you're a crazy spammer. ;;


On October 09 2007 03:16 orangedude wrote:
Show nested quote +
On October 08 2007 22:38 maybenexttime wrote:
Even Grubby said that you need no more than 150 APM. It peaks in battles (up to 250 of effective APM), and is below 60 in non-battle situation, unless you're a crazy spammer. ;;

Um... considering how utterly crucial every single battle is in War3, your micro can either make or break the game for you. The higher your apm in battle, the better. There is no "peak" where you don't gain anymore, because you can always micro better than your opponent (no one is even near perfect). That's why you'll see 400-600 apm in most battles.


Anyways, its not even debatable that BW requires much more APM. Average APM for War3 pro is what, 220-230ish? Thats on the very very low end for a BW pro these days, and even a lot of amateurs have higher than that. Typically it gets up to 270-320 among Korean pros, even the classic example of Savior has higher APM now. And then you have a lot of 400+ apmers throughout 20-30 min games. And still, they don't nearly play the game perfectly.
But Garimto was always more than just a Protoss...
orangedude
Profile Joined April 2007
Canada220 Posts
Last Edited: 2007-10-08 23:30:02
October 08 2007 23:09 GMT
#576
Now you're just bringing up more stuff that I never even mentioned, as if I was trying to debate it. I said BATTLE apm, because that's what he was referring to. Failsafe is correct, overall you don't need that much when not in a battle situation. That much is obvious.

My point for the very last time is that there is the no real "peak" apm in a battle, because no one is close to perfect micro. NOT to say his EAPM claim was wrong. You completely missed the whole point of my post and latched onto one detail, and attack me for some reason. And what faulty data?

I don't see you bringing up SC pro's APM as an EAPM now do you? So why is EAPM only relevant to War3?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 08 2007 23:33 GMT
#577
War3 progamers are fast.
SC progamers are fast.

End apm discussion plz.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Manit0u
Profile Blog Joined August 2004
Poland17548 Posts
Last Edited: 2007-10-09 00:10:36
October 08 2007 23:48 GMT
#578


That's how a game with ~200 apm looks like in wc3. 4K^Grubby fpvod by request.

Edit: And for comparison a game played with ~300apm.

Time is precious. Waste it wisely.
lugggy
Profile Blog Joined October 2006
450 Posts
Last Edited: 2007-10-09 12:34:29
October 09 2007 12:30 GMT
#579
War3 programers get higher APM because they have more time to spam hotkeys, which boost APM more than other kinds of speed. In that FPVOD you posted, he slows way down when it comes time to say, place his farm. Or move the screen. Boxer was faster with 250 APM than those guys with 600 or w/e.

Take APM without hotkey or rallies and you get a number that can be compared between war3 and sc.

Go to 14:29 on that "300 APM" video and tell me that's speed. It's a guy staring at his 10 units. God.
A little effort please, this isnt a forum for just posting every link on the internet.
Manit0u
Profile Blog Joined August 2004
Poland17548 Posts
October 09 2007 13:55 GMT
#580
On October 09 2007 21:30 lugggy wrote:
War3 programers get higher APM because they have more time to spam hotkeys, which boost APM more than other kinds of speed. In that FPVOD you posted, he slows way down when it comes time to say, place his farm. Or move the screen. Boxer was faster with 250 APM than those guys with 600 or w/e.

Take APM without hotkey or rallies and you get a number that can be compared between war3 and sc.

Go to 14:29 on that "300 APM" video and tell me that's speed. It's a guy staring at his 10 units. God.


The game was more or less over then.
Time is precious. Waste it wisely.
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