• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:21
CEST 17:21
KST 00:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War645.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released Rollback Netcode in Brood War ChatGPT cheats at StarSkirmish SCAI tournament BW General Discussion TL Sidebar missing streams
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7735 users

Lets imagine SC1 with MBS. - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 28 29 30 Next All
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
September 30 2007 16:18 GMT
#61
I'm starting to think that instead of posting stuff on here, the better foreign players like Artosis / Nony / Tasteless / Day / Testie should just indicate their position, maybe with a small opinion snippet, and send that to Blizzard. There are too many noobs with agendas here cluttering the argument.
But Garimto was always more than just a Protoss...
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
September 30 2007 16:18 GMT
#62
Btw, this whole topic fails since there is no way you can imagine how sc would play with mbs.

ALL strats would change, people would play more agressively and expansions would be plentier but so would also the attacks on and around said expansions.

More than that is impossible to say, you cant possible believe that the strats would stay the same with mbs in sc.
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2007-09-30 16:29:28
September 30 2007 16:20 GMT
#63
On September 30 2007 20:56 Artosis3 wrote:
Please say no to MBS.

Please, stop spamming this sort of threads, not all people get amused (but quite opposite) seeing them popping up again and again without any need for that. You really didn't bring any new point - all of them were discussed before (mostly vain though) and bringing them again in new thread, especially with annoying and ridiculous points like WC3 one, you won't change anyone's opinion. Even more, there is the topic couple posts below where you could freely post that.
lugggy
Profile Blog Joined October 2006
450 Posts
Last Edited: 2007-09-30 16:21:57
September 30 2007 16:21 GMT
#64
On October 01 2007 01:16 Artosis3 wrote:
lugggy : dont tell me what i want you to believe. i already stated MBS is one of MANY factors. stop. just stop.


No, Artosis. You stop. Stop presenting fallacious argument after fallacious argument. When the logic of one is utterly refuted you spin a new one for us. These are rationalizations.

"MBS is bad because it would make SC1 bad" proven fallacious
"MBS is bad because SC1 doesn't have it and it's the best RTS" proven fallacious

"MBS is bad because then progaming will have no Pusan and OOV excitement" <--applies only to SC1, you cannot inductively use this to make a case for MBS in general, i.e. applied to SC2, which is what you are intending. Not only that, we cannot test your theory but in our imaginations. Very, very weak argument, to say the least. Fallacious if applied to MBS in general (i.e., to SC2, your intention whether you admit it or not).

Amirite?
A little effort please, this isnt a forum for just posting every link on the internet.
Servolisk
Profile Blog Joined February 2003
United States5241 Posts
September 30 2007 16:25 GMT
#65
I'm sure in other threads people have made war2 analogies, where they don't even have any type of right clicking, or other SC conveniences. SC dumbed down a lot of war2 skills that were (or should I say are?) an aspect of competitiveness, but replaced them with new aspects previously not possible.

This can happen in SC2 as well. It shouldn't be impossible to replace the time saved by MBS and other features with some sort of interesting skill. War3 failed at this (at least in a way that failed to interest most of us), and SC2 might also. The bright side is that if they do succeed it is going to be a very, very fun game. I'm not too worried if they fail... there will still be BW.
wtf was that signature
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 30 2007 16:27 GMT
#66
lugggy : ok man i didnt say any of that shit. you go keep "proving" things that people didnt say somewhere else. a good number of people actually understand what ive said here and agree despite you "proving" all these things wrong.

InRaged : thank you. i vote for you to be a forum moderator so people like me cant preform forum crimes like this.
Commentatorhttp://twitter.com/Artosis
lugggy
Profile Blog Joined October 2006
450 Posts
September 30 2007 16:33 GMT
#67
Well Artosis if you arent trying to say any of those things what is your point? If I have reduced your argument incorrectly tell me what you were proving please?

Are you now saying that you weren't making the kinds of cases I attributed to you? You don't want us to think MBS is bad because if we added it to SC1 it would be imba? Because it would be less exciting? Because other games with MBS aren't as good as SCBW? And therefore MBS is probably bad for SC2? If this is not what you're getting at please clear it up for me because it's not in your posts.
A little effort please, this isnt a forum for just posting every link on the internet.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 30 2007 16:34 GMT
#68
Yeah, MBS removes the macro aspect and makes every build like iloveoov and Pusan. Just like how MUS(Multiple Unit Select) allows everyone on battle.net to micro like Boxer right now. In fact, units even attack automatically without input, while buildings don't build units until you tell them to, so everybody in the world, even C&C players, can micro as well as Boxer and Casy. I could beat Nada easily if we both had MBS, because that means we can macro equally well, MUS makes us micro equally well, and I have far better strategy because I'm not stupid enough to use M&M to try to break a MBS-sunken line.

I'm almost surprised that the anti-MBS people aren't lobbying for the removing of right click, attack move, worker auto-mining after just one click, workers microing themselves in mineral patches, adding that making it take two clicks to do every action, or making SC2 not run unless run with a 30-pound mouse specifically designed for SC2 so that there is now a macro style, a micro style, and a FITNESS style to improve the variety of the game.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
September 30 2007 16:36 GMT
#69
wow luggy you are an idiot.

its not about game balance or whatever the hell you are talking about. its about skill depth and diversity. you remove a huge factor in the game and you make it that much easier to get to the top levels. it makes the top levels that much less impressive.

its like making marines automatically split when you a+move towards a lurker. sure, that type of move only requires very fast clicking, key pressing, and precision, and not some brilliant strategic move, but allowing the masses to do it with ease makes it a no longer impressive feat. similarly, good production requires some hand speed and precision. take out some of the mechanical skill required and the skill in the game is no longer as deep.
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
lugggy
Profile Blog Joined October 2006
450 Posts
September 30 2007 16:39 GMT
#70
your killer i'm not sure which, if any, of my posts you are responding to, due to the quality of your response. so if you want a reply to your challenge, you need to try a little harder.
A little effort please, this isnt a forum for just posting every link on the internet.
Servolisk
Profile Blog Joined February 2003
United States5241 Posts
September 30 2007 16:40 GMT
#71
On October 01 2007 01:36 YoUr_KiLLeR wrote:
wow luggy you are an idiot.

its not about game balance or whatever the hell you are talking about. its about skill depth and diversity. you remove a huge factor in the game and you make it that much easier to get to the top levels. it makes the top levels that much less impressive.


lugggy and others already addressed that
wtf was that signature
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2007-09-30 16:46:10
September 30 2007 16:45 GMT
#72
On October 01 2007 01:27 Artosis3 wrote:
InRaged : thank you. i vote for you to be a forum moderator so people like me cant preform forum crimes like this.

No need for sarcasm. That's, seriously, very annoying you just created another thread when there's previous one still active, and all what you brought are two months old "arguments".

On October 01 2007 01:36 YoUr_KiLLeR wrote:
its like making marines automatically split when you a+move towards a lurker. sure, that type of move only requires very fast clicking, key pressing, and precision, and not some brilliant strategic move, but allowing the masses to do it with ease makes it a no longer impressive feat. similarly, good production requires some hand speed and precision. take out some of the mechanical skill required and the skill in the game is no longer as deep.

No, that's like allowing player to say factories where to send units once they're finished instead of picking them each time from base. Your example as ridiculous as implementing autocast for spells like psi-storm.
Freyr
Profile Blog Joined July 2004
United States500 Posts
September 30 2007 16:50 GMT
#73
Luggy - Your basic argument seems to be this:

- It is not reasonable to state that MBS will without a doubt reduce the variety and potential for depth of skill at the upper echelons of play, because Blizzard will compensate for such "conveniences" by adding significant depth in other areas.

- Because SC1 is essentially a fixed game, talking about the effects of introducing MBS is entirely irrelevant.

Now, I would like to say I don't believe any of your vocal opponents disagree with the basic idea behind your argument. Instead, what Artosis and the others are doing (as I see it) is casting doubt on the ability of Blizzard to actually provide sufficient additional gameplay depth, and seek examples as to what might be done.

They draw on other modern RTS games to illustrate the failure of other developers to provide interesting technical depth in the face of MBS.

Personally I believe, for better or for worse, that it is likely that MBS will be included in SC2, so I certainly hope it is possible to make up for this.

I think one of the problems Blizzard faces is that, for the RTS community, excluding the somewhat serious (and totally serious) starcraft community, MBS is probably an expected feature. So of course, the reaction of that side of the fanbase could be a concern for them. Also, in light of the fact that MBS could be considered an RTS standard, deliberately excluding it as a feature in order to preserve technical depth could be seen as a fairly large copout.

As for my own opinion, I really have no idea. I would like to believe that Blizzard is capable of preserving technical depth by taking new and creative directions with the development of SC2, but I share the fears of Artosis and the others. Well, here's hoping everything turns out fine.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2007-09-30 16:58:43
September 30 2007 16:54 GMT
#74
On October 01 2007 01:36 YoUr_KiLLeR wrote:
its like making marines automatically split when you a+move towards a lurker. sure, that type of move only requires very fast clicking, key pressing, and precision, and not some brilliant strategic move, but allowing the masses to do it with ease makes it a no longer impressive feat. similarly, good production requires some hand speed and precision. take out some of the mechanical skill required and the skill in the game is no longer as deep.

This argument is dumb, automicro would = auto macro. You say that easier macro = auto micro in dumbness?

If they made your workers start building structures automatically, your producers building units wo clicks, your factories always rallying to the nearest front then this argument could fit.

But currently thats not the case, mbs is like mus, it makes the game easier to control. Why should blizzard keep the arbitary rule to only select 1 structure at a time when you can still select multiple units? Arent structures just units rooted in place?

Or do you think that mbs should be only on producers, so you can select multiple turrets to ff like you can with normal units? Or is there a specifik reason turrets shouldnt be able to ff?

And if we removes mbs from the game for balance reasons, why not make different units take up different amounth of slots in the unit selection cap since thats basically the same thing? So that a toss can select 6 zealots, a terran can select 12 rines and a zerg can select 24 lings. I mean if we dont do that toss would have easy micro unbalancing the game right? Since they have a lot less units normally.

Or do you just think that everything should be just like in starcraft, making you equal to all the other snowed in starcraft guys here not being able to see anything as good as long as it wasnt in starcraft? If you have noticed any deviation from original starcraft is met with a lot of negative prejudice here.

But its only natural that people on a large starcraft fansite would think that everything not starcraft is crap or they wouldnt have stayed loyal to starcraft for this long. Its like this in any community, if you ask TA people they would say that TA is the best game ever and SC is one of the worst games ever.
lugggy
Profile Blog Joined October 2006
450 Posts
Last Edited: 2007-09-30 17:11:46
September 30 2007 17:08 GMT
#75
Freyr you are right. Blizzard is going to include MBS. And if we want a deep game, we should get Blizzard to not include MBS because we have a better chance at getting a good game if Blizz sticks to SCBW as much as possible, than if they go off on their own and make a sequel to War3. I also agree with you there. But Blizzard is not going to do it. I don't think taking MBS away from SC2 would even do it. Taking MBS away from War3 or (insert other RTS here) wouldn't do it. So come on now what's even the point of this whole discussion? Let the good players petition against MBS. It won't matter, even if they get their way for however a limited period of time.

In all reality Blizz should be tweaking the difficulty of interface for everything along with the balance. Every race could have a different style of interface or whatever. Some units could take up more space in your selection than others (just as they do in drops). Buildings could be bigger. Maybe you can select four of them at once. Who knows? Who cares. They aren't going to do it. Unless we are a think tank for a future RTS, the discussion is moot and that is why I have only focused on the validity (or lack of it) in specific arguments. The truth is we only want a good, deep game. If you think it can't be done if MBS is present you are mistaken, but if you think Blizzard can't do it without MBS that is a better guess. The sad truth is Blizzard is going to try to do it with MBS and probably would have failed either way, but we'll see. I hope they prove me wrong.
A little effort please, this isnt a forum for just posting every link on the internet.
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
September 30 2007 17:09 GMT
#76
Lets just face it.. Artosis is 100% correct.. with MBS SC2, competitively will be much worse.. the skill gap at the best level's would be so slim.. which is going to make the game oh so much worse and this is coming from a person who knows what competitive gaming is like --a
(not just watching a starleague match take place like 90% of you)

so kids what did we learn today??
MBS = CRAPPY COMPETITIVE GAMES
xmShake
Profile Blog Joined February 2007
United States1100 Posts
September 30 2007 17:15 GMT
#77
ITT: WC3 players with weak arguments supporting MBS.
Servolisk
Profile Blog Joined February 2003
United States5241 Posts
September 30 2007 17:40 GMT
#78
^No, try again.
wtf was that signature
orangedude
Profile Joined April 2007
Canada220 Posts
Last Edited: 2007-09-30 17:44:22
September 30 2007 17:41 GMT
#79
On October 01 2007 01:18 Aphelion wrote:
I'm starting to think that instead of posting stuff on here, the better foreign players like Artosis / Nony / Tasteless / Day / Testie should just indicate their position, maybe with a small opinion snippet, and send that to Blizzard. There are too many noobs with agendas here cluttering the argument.

I think they already have. Not sure what Blizzard's responses, if any, are considering that in the Q&A batch Karune replied "absolutely" to MBS and automining. Second of all, I'm quite sure they understand just as well what the possible consequences are of including MBS without adding anything meaningful to make up for it. Blizzard isn't stupid. They're fully aware of the pro-scene in Korea and can see how important SBS is to the original game.
Brutalisk
Profile Joined February 2007
794 Posts
September 30 2007 17:46 GMT
#80
Good thing that this whole discussion doesn't really matter anyway. MBS is going to be in SC2. Some anti-MBS people here are like the old Warcraft 2 players who laughed at Starcraft being a game for noobs. Yes, they did that, for almost the same reasons: easier interface (and only 2 instead of 3 resource types, water but no water units, and so on...).
The same happens here, and the same will happen in future games. Nonetheless these games will be competitive, the game style will just be different. The anti-MBS posters are too close-minded to imagine other gameplay styles.
Prev 1 2 3 4 5 6 28 29 30 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
00:00
Patch Clash S1 Special #1
RotterdaM401
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 339
Reynor 231
ByuN 185
TKL 130
Railgan 78
Codebar 59
BRAT_OK 19
StarCraft: Brood War
Britney 60287
Bisu 2865
FanTaSy 1030
Stork 849
Calm 604
Rush 427
hero 412
firebathero 202
Snow 142
Sharp 91
[ Show more ]
Free 67
Mind 66
Sea.KH 52
Pusan 49
ToSsGirL 38
Trap 38
Sexy 32
Mong 25
Bale 25
Hm[arnc] 22
Aegong 21
Terrorterran 21
Rock 20
HiyA 17
soO 17
Sacsri 10
Shine 10
scan(afreeca) 9
IntoTheRainbow 8
Noble 8
Dota 2
Gorgc8458
Dendi1118
Counter-Strike
fl0m4445
Super Smash Bros
Mew2King99
Other Games
singsing2253
Liquid`RaSZi1453
B2W.Neo704
Beastyqt493
olofmeister475
Mlord470
Khaldor445
KnowMe309
Hui .222
crisheroes174
Chillindude66
Organizations
Other Games
BasetradeTV263
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FT.aCt)Sony5
• niya90s 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV581
League of Legends
• Nemesis3513
Counter-Strike
• C_a_k_e 1750
Upcoming Events
BSL Open Qualifier
3h 39m
BSL Open Qualifier
3h 39m
OSC
7h 39m
Replay Cast
7h 39m
OSC
20h 39m
WardiTV Weekly
1d 19h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
Online Event
4 days
[ Show More ]
Korean StarCraft League
5 days
Afreeca Starleague
5 days
Rush vs Soulkey
CranKy Ducklings
5 days
BSL Open Qualifier
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.