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Balance patch this week - Hellbats nerfed, Banshees buffed

Forum Index > SC2 General
1080 CommentsPost a Reply
1 2 3 4 5 53 54 55 Next
HTOMario
Profile Blog Joined March 2012
United States439 Posts
Last Edited: 2013-07-11 21:47:45
July 08 2013 17:29 GMT
#1
Update: This is now live http://us.battle.net//sc2/en/blog/10393911

[image loading]

Banner by Existor
Source: Battle.net

As always, we’ve been keeping a close eye on the balance of things, and have decided to address the issues concerning Terran and the Hellbat.

Here are our thoughts:

1. Hellbat drops are mainly an issue for TvT.

2. Terran isn't over performing so while nerfing Hellbats, we’d like to simultaneously push a buff to the Banshee.

3. We think seeing less Hellbat play in the early mid game is not a bad thing, as other Terran harass options are a lot more interesting to watch.

4. This change will also address any other lingering concerns we may have with Hellbats outside of TvT when it comes to early mid game.

So overall, we believe the changes we've been testing in the balance test map are solid for Hellbats:
  • Attack damage decreased from 18 +12 vs. light to 18.
  • The Infernal Pre-Igniter upgrade increases attack damage from 18 to 18 +12 vs. light.

Banshee changes on the other hand, we're planning on going ahead with just the cost reduction change only:
  • Cloaking Field research cost decreased from 200/200 to 100/100

Let us know if you have any feedback. We are looking to implement these changes sometime this week.


Personally I like the changes, I wish they reduced the time for blue flame though. xD I can't wait to try out the new banshees.

Do you like these changes?

Poll: Do you like these changes?

I like both (2250)
 
58%

I only like the hellbat (1110)
 
28%

I like none (304)
 
8%

I only like the banshee (247)
 
6%

3911 total votes

Your vote: Do you like these changes?

(Vote): I like both
(Vote): I like none
(Vote): I only like the banshee
(Vote): I only like the hellbat

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GM Mech T
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 08 2013 17:33 GMT
#2
On July 09 2013 02:29 HTOMario wrote:
Show nested quote +
As always, we’ve been keeping a close eye on the balance of things, and have decided to address the issues concerning Terran and the Hellbat.

Here are our thoughts:

1. Hellbat drops are mainly an issue for TvT.

2. Terran isn't over performing so while nerfing Hellbats, we’d like to simultaneously push a buff to the Banshee.

3. We think seeing less Hellbat play in the early mid game is not a bad thing, as other Terran harass options are a lot more interesting to watch.

4. This change will also address any other lingering concerns we may have with Hellbats outside of TvT when it comes to early mid game.

So overall, we believe the changes we've been testing in the balance test map are solid for Hellbats:
Attack damage decreased from 18 +12 vs. light to 18.
The Infernal Pre-Igniter upgrade increases attack damage from 18 to 18 +12 vs. light.


Banshee changes on the other hand, we're planning on going ahead with just the cost reduction change only:
Cloaking Field research cost decreased from 200/200 to 100/100


Let us know if you have any feedback. We are looking to implement these changes sometime this week.


Personally I like the changes, I wish they reduced the time for blue flame though. xD I can't wait to try out the new banshees.


Its like that took the removed 100/100 from the cost of cloak from Banshees and added it to the cost of Hellbat's ability to wipe out worker lines.

The change seems fine. It gives Hellbats the late game punch they need, but they would 3 shot workers until they got the upgrade. And the banshee needed a boost. Protoss can sniff that thing out with all their new fancy scouting, so I don't see an issue.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Entirety
Profile Blog Joined April 2012
1423 Posts
July 08 2013 17:33 GMT
#3
Blizzard just nerfed INnoVation!
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-07-08 17:37:35
July 08 2013 17:34 GMT
#4
My question is if hellbats are going to shoot blue flames after the upgrade.
T P Z sagi
eGoRama
Profile Joined July 2011
Bulgaria1542 Posts
July 08 2013 17:35 GMT
#5
Seems fine I think. Will try it out, although I dont play Terran.
Dzerzhinsky
Profile Joined March 2011
Scotland327 Posts
July 08 2013 17:38 GMT
#6
It might make pro-level TvTs a little more interesting. But it seems like a solid nerf in the other MUs where Cloak Banshees are pretty useless -- HotS brought super-fast Robo for obs and Planetary Nexus, and pre-Evo Spores. I was hoping for a little more in the buff department.
"All science would be superfluous if the outward appearance and the essence of things coincided directly."
Big-t
Profile Joined January 2011
Austria1350 Posts
July 08 2013 17:39 GMT
#7
Very nice patch, I´m looking forward to play against Terrans in next weeks.
monchi | IdrA | Flash
Aunvilgod
Profile Joined December 2011
2653 Posts
July 08 2013 17:40 GMT
#8
is this real?

needs sauce.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
July 08 2013 17:41 GMT
#9
Hmm, interesting changes. Don't think it'll hurt the other match ups too much, mostly TvT.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
July 08 2013 17:41 GMT
#10
Now that BF works for both hellions ans hellbats, researching transfo servos makes more sense. Cool change.
Terran & Potato Salad.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 08 2013 17:41 GMT
#11
Looks like a good change. Surprisingly
Head Coach Park: "They should buff tanks!"
csikos27
Profile Joined May 2011
United States135 Posts
July 08 2013 17:42 GMT
#12
looks promising
freetgy
Profile Joined November 2010
1720 Posts
July 08 2013 17:42 GMT
#13
exactly how i expected it to turn out.
Ambre
Profile Joined July 2011
France416 Posts
July 08 2013 17:42 GMT
#14
HellYES

:D
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
July 08 2013 17:42 GMT
#15
Why wasn't this live when i played vs tobblish wtf matchfixing tobblish and blizz cooperating.
The Bomber boy
Aunvilgod
Profile Joined December 2011
2653 Posts
July 08 2013 17:44 GMT
#16
On July 09 2013 02:40 Aunvilgod wrote:
is this real?

needs sauce.


isn't fake, for the curious.
http://eu.battle.net/sc2/en/forum/topic/7763487097#1
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
DusTerr
Profile Blog Joined January 2011
2520 Posts
July 08 2013 17:47 GMT
#17
On July 09 2013 02:34 purakushi wrote:
My question is if hellbats are going to shoot blue flames after the upgrade.

This is my #1 question too!

otherwise seems like decent changes overall
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
July 08 2013 17:47 GMT
#18
I can't wait to read hellbat apologists whining about how blizzard ruined terran.
moo...for DRG
larse
Profile Blog Joined March 2012
1611 Posts
July 08 2013 17:47 GMT
#19
It's a great change for TvT and TvZ

But for TvP, the requirement of a tech-lab for researching blue flame for 110 seconds may remove the only new change to Terran TvP composition (MMMVG) which has been the same and only composition since 2010.
Aunvilgod
Profile Joined December 2011
2653 Posts
July 08 2013 17:48 GMT
#20
On July 09 2013 02:47 larse wrote:
It's a great change for TvT and TvZ

But for TvP, the requirement of a tech-lab for researching blue flame for 110 seconds may remove the only new change to Terran TvP composition (MMMVG) which has been the same and only composition since 2010.


Thank god. MMMVG is awesome.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
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