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I don't know who all here has heard of Warsow, but this game is EXTREMELY sweet and it's free. For those of you who are familiar deathmatch games like QuakeWorld, Quake 2, Quake 3, Quake 4, PainKiller, Unreal Tournament 2003, Unreal Tournament 2004, and Quake 3: CPMA, you're probably going to enjoy Warsow quite a bit.
http://www.warsow.net is currently down, but thanks to Google's amazing Cache feature, I was able to obtain the download link to the installation .zip. Here it is:
http://ftp.club-internet.fr/pub/games/nofrag/warsow/warsow_0.12_win32.zip
Simply extract the contents of the .zip to a folder of your choice, like "C:\Warsow\", and load Warsow.exe
Also, included in the package is a server browser, located in the Warsow directory, named WSWBrowser.bat. This is what you'll want to use to find servers that you ping well to.
I'm currently in the server 69.118.140.152:28000 so if you respond quickly enough you might be able to catch a few games with me before I head out.
To join a server, simply type "connect ip: port" in console, so if you wanted to join the server I was in, you'd type "connect 69.118.140.152:28000". To bring down the console, simply press the ` button on your keyboard.
If anyone has any questions or anything please let me know and I'll do what I can to answer them.
Oh yeah, and for anyone wanting to see some high level Warsow gaming, there was a tournament recently that was won by Vo0 (the 2nd place CPL World Tour PainKiller player) and he released the demo package of each game he played. To watch his demos (demos=FPS replays), simply download the following RAR archive and extract the contents to the demos folder located in your basewsw folder inside your Warsow folder. (sorry the TL.net forum code wouldn't let me type it normally with folders separated by backward slashes), and then load Warsow.exe, click on "Demos", and choose which demo you'd like to view.
The RAR archive containing his demos can be found here: http://www.vo0.nl/files/Excellocup_demos_Vo0.rar
Enjoy! 
The following people are looking for people to play against. Given enough people, we might want to start a little mini-tournament here at TL.net. I'm curious to see if anyone here is as crazy at deathmatch games as I am.
If you want to be added to the list - just state so.
People looking for people to play with: Myself (MiLktoast) choboPEon tec27 JaySmurff
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i played warsow in one of the very early alphas, where you didn't even have a dash button. but i agree, its very nice.
in the other forum i tend to post one coder and 2 mappers of the project are also active members, so we get first hand info on new maps/releases.
/edit: after they introduced the dash function, i gave up playing as the movent grew to complex for me. its just to fast, to open ... holy crap you can do stuff with this ...
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Yeah it's pretty crazy, but the implementation of the dash function allows for so much more control of your movement. I mean, to me, this is pretty unprecedented for any FPS game so far - that is - being able to move so perfectly in whichever way you want. You can hop around, go to pick up an item that's in it's own corner, and then turn around and keep jumping without losing momentum. It's really, really nice. I just hope more people get into it and that it becomes bigger, because the current medium for FPS dueling (Quake 4) is just plain fucking terrible.
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thats sounds awfully like painkiller;)
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I have been playing it for a couple of days and all I can say is that it rocks. Thx for the vo0 demo links his movement as allways is insane .
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I downloaded this a lil while back, couldnt find anybody to play with. For those of you interested but too lazy to check it out, one of the selling points is the game is cel-shaded, and you can jump off walls.
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so how good does your comp have to be to run this =x
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well it's based on the q2 engine i think.. probably anything around 1ghz would run it fine
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Hmm I have a huge problem with the setup. I cant look around or strafe when using backpedal. Really annoying and makes it impossible for me to even play.
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"thats sounds awfully like painkiller"
Heh, yeah. If you watch those Vo0 demos you'll notice exactly what I did: that he moves around a lot like he did when he played PainKiller. He does this thing (that I've started to do as well) where he does a 180 in mid-jump and then holds down space so that he immediately shoots in the opposite direction without losing momentum. The only game I can think of that's done that kind of movement before is PainKiller.
"so how good does your comp have to be to run this =x"
Not very good at all. You can turn down the graphics a lot inside the menu, and you can also use commands like r_picmip 5 to make things a lot faster. I have a GeForce 7800 GT and I have my stuff running on really low quality not because I'm worried in the least about not getting maximum fps, but because everyone does this in deathmatch games so they can better see their opponent.
"Hmm I have a huge problem with the setup. I cant look around or strafe when using backpedal. Really annoying and makes it impossible for me to even play."
Can you explain further please? Possibly look around on Google for something similar to this?
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On June 28 2006 17:37 NewbSaibot wrote: well it's based on the q2 engine i think.. probably anything around 1ghz would run it fine
256 ram ok?
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I downloaded it and think I can figure this out, anyone wanta play?
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im downloading it and about to play. anyone playing? gimmie an ip.
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Maybe we can setup a TL.net game on this later.
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On June 28 2006 19:28 MiLktoast wrote: "Hmm I have a huge problem with the setup. I cant look around or strafe when using backpedal. Really annoying and makes it impossible for me to even play."
Can you explain further please? Possibly look around on Google for something similar to this? As I started (and stopped) to play fps in the 90's I use ,. for strafe and - for jump ect as the old standard default keys for most games at the time. Due to that I use alt+gr (displayed as shift at the settings) as back. I'm used to circlestrafe and backing while playng but I can only back then turn/strafe ect. I've got the same problem in counterstrike.
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Downloaded it tonight and played a game with bots, still trying to figure it out a bit more I'll be playing some more tomorrow though, we need to get a game going
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Kinda weird. As far as i know, there was no single player =(
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is awesome32274 Posts
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On June 28 2006 17:12 Locked wrote: so how good does your comp have to be to run this =x
for flawless performance i recommend: cpu: 1 to 1.2ghz ram: 256mb ddr (be sure to close other apps ...) gfx card: gf3ti500 or above (gf4mx will be to low .. my old gf4 4200 ti can play it damn fine)
with this setup you should get 125fps in duel situations at all times. but for tdm (don't know if its allready supportet) you will need 1.6ghz or above and even maybe additional ram to maintain >100fps at all time.
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"Sounds like GunZ + Quake II to me"
GunZ is a terribly shitty game, and just because it's based on Quake 2's engine doesn't mean it's all that similar to Quake 2. This game is most similar to Quake 3: CPMA (the movement is nearly identical) as well as the gameplay style (mega health respawns 20 seconds after it dies).
"Kinda weird. As far as i know, there was no single player =("
Yeah there's no single player. You just play against bots on LAN or you can look for servers to play against people on.
"As I started (and stopped) to play fps in the 90's I use ,. for strafe and - for jump ect as the old standard default keys for most games at the time. Due to that I use alt+gr (displayed as shift at the settings) as back. I'm used to circlestrafe and backing while playng but I can only back then turn/strafe ect. I've got the same problem in counterstrike."
Wow. I can't believe you use those keys for movement. I've heard of people that used to play with really fucked up keys, and they had to practice for a few days before they got used to the now standard ASDW style. I'm afraid you're on your own for this one - you can search around forums and whatnot for a solution or you can try to get used to the normal way. For the record, the people who tried to get used to the normal style haven't regretted it and were very comfortable after the initial frustration.
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