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New Maps for 2013 Ladder Season 3

Forum Index > SC2 General
455 CommentsPost a Reply
1 2 3 4 5 21 22 23 Next All
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-04-27 05:27:43
April 26 2013 01:05 GMT
#1
http://us.battle.net/sc2/en/blog/9575574/
http://eu.battle.net//sc2/en/blog/8129913

[image loading]


In keeping with our goal of providing a variety of map styles within the ladder pool, we created three new 1v1 maps and two new 2v2 maps that should shake up gameplay this season. However, making additions to the ladder pool means we’ll need to swap out a few of last season’s maps. Before we check out the new digs for 2013 Ladder Season 3, here are the maps we’ll be removing:

1v1 Removals

(2)Daybreak
(2)Newkirk Precinct
(4)Korhal City

2v2 Removals

(4)Desolate Stronghold
(8)Boneyard

Poll: First impressions of map removals?

Thumbs Up (925)
 
74%

Thumbs Down (242)
 
19%

No Thumbs (76)
 
6%

1243 total votes

Your vote: First impressions of map removals?

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): No Thumbs


Additionally, we decided to take a new direction with the map creation process heading into season 3. Once we decided which maps would be included in the pool, we sent them over to an array of major tournament organizers for review, including: GomTV, OnGameNet, KeSPA, ESL, MLG, Dreamhack, and NASL. Based on their feedback, we implemented a variety of suggested changes and tagged each map that underwent this process as “Tournament Edition”, or “TE” for short. If this experiment works out well this season, we’ll continue to iterate and improve on it going forward. We’d also like to thank all of our tournament partners for participating in this endeavor to create exciting new maps.



The 1v1 Ladder Map Pool

(2)Derelict Watcher TE

[image loading]


Derelict Watcher is a 1v1 map with a comfortable rush distance, and a straightforward third base location. Don’t let this fool you into taking it easy though, as the additional base locations after your third will require that you keep a close eye on the variety of attack paths that become available during the later stages of the game. You can also utilize the terrain to help coordinate your attack and defense tactics by breaking or protecting the rocks and towers near these expansion locations on the North and South sides of the map. Additionally, Xel’Naga Watchtowers overlook the two side paths that lead toward the corners of the map. However, they don’t provide vision of the map's center area, nor the additional attack paths that can be opened up by breaking the destructible rocks found near the twelve and six o’clock expansion locations, so make sure to watch these areas well if you are expanding toward those directions.

Poll: First impressions of Derelict Watcher TE

Thumbs Up (997)
 
81%

Thumbs Down (154)
 
13%

No Thumbs (73)
 
6%

1224 total votes

Your vote: First impressions of Derelict Watcher TE

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): No Thumbs




(2)Klontas Mire TE

[image loading]


Always be prepared for early aggression on this map, as the narrow bridge to the North makes for a very short rush distance. You can make use of the fact that the bridge is very narrow and can be blocked off using structures, but keep in mind that there are still additional attack paths available for use by your opponent. In the mid and later stages of the game, the map will play similar to other macro maps. Just remember to always watch for small groups of enemy forces crossing the bridge throughout the game. There are no Xel’Naga Towers on this map, so you might want to move a few scouting units out to key regions of the map in order to watch for incoming attacks at your defensive locations.

Poll: First impressions of Klontas Mire TE

Thumbs Down (912)
 
64%

Thumbs Up (381)
 
27%

No Thumbs (141)
 
10%

1434 total votes

Your vote: First impressions of Klontas Mire TE

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): No Thumbs




(4)Zerus Prime TE

[image loading]


Though Zerus Prime features four starting locations, vertical spawns have been disabled, which means your expansion flow will be similar each game. You can take advantage of the choke point leading into your natural expansion to defend it with some ease, but keep a close eye on the destructible rocks to the south, which will open a backdoor path to your natural when destroyed. There’s just one very large central attack path toward your opponent’s half of the map, but it is possible to sneak small squads of units around the vision granted by the Xel’Naga Watchtowers, so keep an eye on your far away base locations lest they fall victim to surprise attacks.

Poll: First impressions of Zerus Prime TE

Thumbs Up (582)
 
53%

Thumbs Down (386)
 
35%

No Thumbs (124)
 
11%

1092 total votes

Your vote: First impressions of Zerus Prime TE

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): No Thumbs




The 2v2 Ladder Map Pool

(4)Geosync Quarry

[image loading]


There are plenty of expansions that can be taken safely on this fortress-style map, including a rich-mineral base found inside your team’s fortress, which can be taken once the destructible rocks there are cleared. Coordinate with your ally with this in mind, because this map will play very differently compared other 2v2 maps you may have become comfortable with. Taking control of a Xel’Naga Tower near the center of the map will give your team access to a second rich mineral base. If you can keep control of this base, you probably won’t need to expand along the sides of the map. Play a defensive, macro-heavy game and remember to watch your backdoor rocks closely for sneak attacks.

Poll: First impressions of Geosync Quarry

Thumbs Up (342)
 
74%

Thumbs Down (89)
 
19%

No Thumbs (30)
 
7%

461 total votes

Your vote: First impressions of Geosync Quarry

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): No Thumbs




(4)Reclamation

[image loading]


On Reclamation your ally won’t start right next to you, so expect rushes during the early game. You can us the Xel’Naga Watchtowers to help monitor attack paths leading to your bases with some ease during the mid to late game, as the towers overlook both attack paths that lead to your team’s half of the map. This means that a lot of games will come down to which team can secure more bases along the sides of the map. Focus on securing and defending the additional bases while holding the Xel’Naga Watchtowers to spot for incoming attacks.

Poll: First impressions of Reclamation

Thumbs Up (317)
 
76%

Thumbs Down (74)
 
18%

No Thumbs (28)
 
7%

419 total votes

Your vote: First impressions of Reclamation

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): No Thumbs




All of the maps above have already been published to the custom games list in order to give you a chance to check them out before the season roll. Once the season has rolled on May 1, they will then appear in the matchmaking queues for competitive play. So feel free to play a few games on the new maps and let us know what you think in the comment section below.

Good luck and have fun in the 2013 Season 3 ladder!

http://us.battle.net/sc2/en/blog/9575574/
http://eu.battle.net//sc2/en/blog/8129913

RELEVANT: TeamLiquid Mapping Contest #2
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This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
askmc70
Profile Joined March 2012
United States722 Posts
April 26 2013 01:06 GMT
#2
holy shit about time -_-
andeh
Profile Blog Joined August 2009
United States904 Posts
April 26 2013 01:07 GMT
#3
omg thank you based blizzard
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-04-26 01:10:19
April 26 2013 01:07 GMT
#4
Images of maps
+ Show Spoiler +
[image loading]
[image loading]
[image loading]



2v2 maps:
[image loading]
[image loading]



Moderatorlickypiddy
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2013-04-26 01:08:11
April 26 2013 01:07 GMT
#5
FINALLY Daybreak is gone. It's been in there way too damn long. The second map especially looks quite interesting, reminds me of Scrap Station, actually.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 26 2013 01:07 GMT
#6
YAY NEW MAPS
@RealHeyoka | ESL / DreamHack StarCraft Lead
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
April 26 2013 01:08 GMT
#7
There's no excuse to still have Daybreak in your map pool now, tournaments.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
April 26 2013 01:08 GMT
#8
RIP Daybreak, you were a good map but I doubt you will be missed.

Nice to see more team maps, would have liked to see another proleague map added but nice changes overall.
DeathDyingDoomKiller
Profile Joined October 2012
Canada91 Posts
April 26 2013 01:09 GMT
#9
NOOOOOOOOOOO DAYBREAK!!!!!!
Join the League of Evil. We have Murder, Evil, Blood, Grim Reaping, Killing, Death, Dying, Doom, Black, Dark Red, John Boehner, Reaper, Slaughter, and Kill-Death.
geokilla
Profile Joined May 2011
Canada8245 Posts
April 26 2013 01:09 GMT
#10
Finally! New maps! And Korhal City is gone! Terrible map.
Disengaged
Profile Joined July 2010
United States6994 Posts
April 26 2013 01:09 GMT
#11
On April 26 2013 10:07 NovemberstOrm wrote:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]



2v2 maps:
[image loading]
[image loading]





Second map is kind of EW in my opinion
NKexquisite
Profile Joined January 2009
United States911 Posts
Last Edited: 2013-04-26 01:10:27
April 26 2013 01:09 GMT
#12
Daybreak is gone! Finally!

New maps look alright. Would be nice if they showed the starting locations, but it's pretty easy to assume where they will be.

Edit: The 2nd map kinda looks nasty. Reminds me of scrap station..
Whattttt Upppppppp Im Nesteaaaaaa!!
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
April 26 2013 01:09 GMT
#13
The definitely look interesting.
Moderatorlickypiddy
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1706 Posts
April 26 2013 01:10 GMT
#14
wowww (2)Derelict Watcher TE actually looks AMAZINGGGGG
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
April 26 2013 01:10 GMT
#15
On April 26 2013 10:08 Dodgin wrote:
There's no excuse to still have Daybreak in your map pool now, tournaments.


yeah something's wrong when Blizzard beats them to removing it xD
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Steel
Profile Blog Joined April 2010
Japan2283 Posts
April 26 2013 01:10 GMT
#16
cool, hated korhal and newkirk. I'm sad for daybreak but it had to go, it had grown really imbalanced.
Try another route paperboy.
.kv
Profile Blog Joined August 2010
United States2332 Posts
April 26 2013 01:12 GMT
#17
i'm happy for new maps but this one

[image loading]

no please lol
Jacmert
Profile Blog Joined October 2011
Canada1709 Posts
April 26 2013 01:12 GMT
#18
On April 26 2013 10:08 Dodgin wrote:
There's no excuse to still have Daybreak in your map pool now, tournaments.

But my best win % was on that map... Or maybe now it's Akilon?
Plat Support Main #believe
Warpath
Profile Joined April 2010
Canada1242 Posts
April 26 2013 01:12 GMT
#19
that lava map... looks like precinct on roids gameplay-wise
Ricoic
Profile Joined May 2012
39 Posts
April 26 2013 01:12 GMT
#20
Nice we needed new maps, but they replaced newkirk with pretty much upside down reskined newkirk The others look interesting though.
"Take what you can, Give nothing back!"
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