Zerus Prime TE looks pretty cool, kinda interesting map.
Klontas Mire TE another intresting map, not sure how that bridge thing is gonna work, I feel like fast expands will be hard to do.
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HeeroFX
United States2704 Posts
Zerus Prime TE looks pretty cool, kinda interesting map. Klontas Mire TE another intresting map, not sure how that bridge thing is gonna work, I feel like fast expands will be hard to do. | ||
ZeeSC2
United States134 Posts
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ShowTheLights
Korea (South)1689 Posts
On April 26 2013 10:44 HeeroFX wrote: Derelict Watcher TE looks amazing and awesome, like one of the best in the ladder pool. Zerus Prime TE looks pretty cool, kinda interesting map. Klontas Mire TE another intresting map, not sure how that bridge thing is gonna work, I feel like fast expands will be hard to do. Agreed Derelict watcher looks dynamic and really good | ||
Aelonius
Netherlands432 Posts
Zerus Prime TE, I really really hate the single choke play which forces Zerg to waltz into a choke, or play mutalisks. Either way, single spot to engage with ground is not favourable, veto #2. | ||
eviltomahawk
United States11135 Posts
I was hoping that the KeSPA-made Newkirk Redevelopment Precinct would make it into the map pool to replace the old Newkirk Precinct, but it looks like that hasn't happened. I really wish they would go for more community-made maps instead of these ones since Derelict Watcher and Zerus Prime look like good veto candidates. Perhaps the TL Map Contest will be another breath of fresh air. | ||
neoghaleon55
United States7435 Posts
On April 26 2013 10:12 .kv wrote: i'm happy for new maps but this one ![]() no please lol God that map looks awful Nobody's going to take that third when the 4th is easier to defend. That third looks so mind numbingly stupid with 3 or 4 different attack paths leading into it. All choked up and narrow, too. Forcefield galore incoming. | ||
CycoDude
United States326 Posts
On April 26 2013 10:37 Arceus wrote: man all three look rather boring, all that expansion flow seems really simple, overused and uninteresting for me hope that Blizzard wont shove it down our throat by forcing major organizations to include these stuffs since when have they forced tournament organizers to use their maps? anyway, second map looks...i dunno lol. it's ugly at the very least. third seems too big (i hate huge macro maps). that second 2v2 map where you spawn right next to your opponent...either really fun, or really lame. probably both lol. | ||
AKomrade
United States582 Posts
+ Show Spoiler + Fuck Daybreak + Show Spoiler + NEW MAPS! | ||
Diaresta
United States597 Posts
Edit: I had Newkirk and Korhal vetoed, so I'm glad they're finally getting taking out of the map pool. | ||
Savage88
Germany132 Posts
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EatThePath
United States3943 Posts
"Thank you to tournament organizers"????? Who vetted these maps? These are all borderline imbalanced (at best!), and they're all just bad design. I honestly can't believe effort was put into this crop of disappointments. I really hope Blizzard can do better than this in the near future. Their intentions are good but legitimizing these maps with "TE" mumbo jumbo is a disservice to every part of the community. Blizzard, just let other people make maps. | ||
Beakyboo
United States485 Posts
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Pursuit_
United States1330 Posts
On April 26 2013 10:37 KrazyTrumpet wrote: Show nested quote + On April 26 2013 10:36 BoggieMan wrote: some of these maps have wierd features, like this one map with the very small bridge like choke. It could be cool if the ladder maps were just "standard" maps with no extraordinary features that don't require huge changes in your buildorders that aren't gonna help you anything if that specific map isen't in the tournament mappool/pools. other than that it seems decent ![]() I WANT weird maps every now and then, though. Keeps things interesting. It's especially important if the desire is to codify the map pool across a range of tournaments, and have the ladder maps actually be relevant to the pro scene. I agree with this, There should be at least 1-2 and preferably 3 maps with 'weird' features on them. If somebody wants to play only on standard maps they could veto the weird ones, and I honestly get bored of playing on similarly designed maps all the time. I'm actually pretty excited for Klontas Mire TE, though I can see why a Zerg would want to veto it. | ||
vol_
Australia1608 Posts
The new maps are.. interesting.. o.O | ||
Blargh
United States2103 Posts
And for the Mire place, are the spawns at the top right and top left or the two middle things? Because the two middle things obviously wouldn't work and the top ones have really bad layout for just about anything and any race. I don't think Blizzard realizes that making random shit just for it to be "new" doesn't actually make the map any good. Ohwell. | ||
igay
Australia1178 Posts
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c0sm0naut
United States1229 Posts
hard to judge a map by a picture, are they playable yet? edit: confirmed playabru XD | ||
NPF
Canada1635 Posts
On April 26 2013 10:45 Aelonius wrote: Klontas Mire TE effectively shuts down any chance for Zerg to get a decent economy early on (2 base) without overly committing in units in ZvP. Veto #1. Zerus Prime TE, I really really hate the single choke play which forces Zerg to waltz into a choke, or play mutalisks. Either way, single spot to engage with ground is not favourable, veto #2. You can also uses drops, something forgotten or use Nydus worms to go around, your opponent won't have 50% of the map with vision. There are other options. | ||
eviltomahawk
United States11135 Posts
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Prplppleatr
United States1518 Posts
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