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Balance Update #7 10/26/12

Forum Index > StarCraft 2 HotS
614 CommentsPost a Reply
1 2 3 4 5 29 30 31 Next All
Limniscate
Profile Joined October 2010
United States84 Posts
Last Edited: 2012-10-28 06:03:07
October 26 2012 20:29 GMT
#1
http://us.battle.net/sc2/en/forum/topic/7004440896

Protoss

Oracle
The Void Siphon and Entomb abilities have been removed.
This unit has a new ability called Pulsar Beam.
The Oracle channels a beam at an enemy structure that deals 25 damage every second.
2 mana is drained per second from the Oracle while this ability is channeled.
This ability has a range of 5.
This unit has a new ability called Time Warp.
The Oracle creates a temporal field that slows all ground units’ movement speed within a 3.5 radius by 50%.
This ability costs 75 energy to cast
This ability can be cast from 9 range.
Oracle build time has decreased from 60 to 35 seconds.

Tempest
Damage has been increased from 25 to 30.
The +massive damage bonus no longer requires an upgrade at the Fleet Beacon.
+Massive damage has been decreased from 35 to 30.

Mothership Core
This unit has a new ability called Envision.
This ability grants the Mothership Core detection for 30 seconds.
This ability costs 50 energy to cast.
This ability grants detection within the Mothership Core’s sight range (14).
The Purify ability no longer grants detection to the Nexus.
The Purify ability has been renamed to “Photon Overcharge”.



Terran

Hellion
Transformation to Hellbat no longer requires an upgrade and is enabled once an Armory is built.



Zerg

Ultralisk
The speed of Burrow Charge has been increased from 2.25 to 3.75.

Viper
The duration of Blinding Cloud has been increased from 10 to 14 seconds.

Spine Crawler
This unit now completely blocks pathing when placed next to other structures, including other Spine Crawlers.
Zerglings and other small units can no longer squeeze in between Spine Crawlers.
The scale of this unit has been increased from 0.85 to 0.95.

David Kim's Thoughts
http://us.battle.net/sc2/en/forum/topic/7004040818
+ Show Spoiler +
Oracle

We’ve received a lot of community and pro-player feedback on the Oracle, some of which we totally agree with. In particular, we felt that the following feedback was spot on:

1. The Oracle was a unit that didn’t allow players to show much differentiation in skill. Entomb was its main spell, and it made little difference whether it was a Silver or Master level player casting this ability.
2. Entomb wasn’t a fun spectator spell because there were no varying degrees of success; it was either cast or not cast.
3. The Oracle didn’t add much to the army when it was done harassing the enemy’s base.

In response, we’re taking a different direction with the Oracle. We’ve tried many different abilities for this unit and have come up with two that we think are a step in the right direction – Pulsar Beam and Time Warp.

Oracle
This unit has a new ability called Pulsar Beam.
The Oracle channels a beam at an enemy structure that deals 25 damage every second.
2 mana is drained per second from the Oracle while this ability is channeled.
This ability has a range of 5.
This unit has a new ability called Time Warp.
The Oracle creates a temporal field that slows all ground units’ movement speed within a 3.5 radius by 50%.
This ability costs 75 energy to cast
This ability can be cast from 9 range.


We believe that Pulsar Beam solves issues 1 and 2. Even in internal testing, we’re seeing a crystal clear difference when a Master level player uses it versus when a platinum player uses it, and there are always different degrees of success depending on how well the player uses it and how well the opponent counters it. For the last ability, we want a spell that does two main things: allows the Oracle to join the army and affect the battle, and help improve Pulsar Beam harassment. We feel Time Warp does both of these things.

We’re very excited to test the new Oracle in the live beta environment, and encourage you to share your constructive feedback once you’ve played with the new spells.

Mothership Core’s new detection spell

We heard a lot of your feedback regarding the way the Mothership Core grants detection following the changes brought about in the last beta patch. We felt that because detection was tied to the Nexus after the last patch, we lost the original intent for the spell which was to give Protoss players the option to not have to build a Robotics Bay when there are only 1-2 cloaked units in play. After further discussion, we decided that what we want with the temporary detection spell is something that can be used as a soft detection mechanism versus a very small number of cloaked threats, but still requires Protoss players to build Observers if their opponent is building a larger number of cloaked Banshees or Dark Templars.

Spine Crawlers

The changes to Spine Crawlers were made to help Zerg defense in early game ZvZ. We found that Zerg tier 2 and 3 battles have changed a lot in Heart of the Swarm, and we wanted to make it slightly easier for Zerg players to get to tier 2 in the matchup. Not only that, newer players found it confusing that Spine Crawlers appear to block pathing in a 2x2 radius when built, but small units such as Zerglings were able to squeeze by. Therefore, we made the decision to prevent pathing around this unit when placed next to other structures, and we increased its size slightly to reflect this.

You may also notice that we’ve tweaked a few other numbers this week, so please take some time to read over the patch notes to see exactly what’s changed. As always, we will continue adjusting the numbers throughout the beta and keeping a close on your feedback, so please continue to share your constructive feedback.


Polls
+ Show Spoiler +

Poll: Do you like the new oracle changes?

Yes (488)
 
82%

No (108)
 
18%

596 total votes

Your vote: Do you like the new oracle changes?

(Vote): Yes
(Vote): No



Poll: Do you like the new mothership core changes?

Yes (368)
 
85%

No (66)
 
15%

434 total votes

Your vote: Do you like the new mothership core changes?

(Vote): Yes
(Vote): No



Poll: Do you like the new tempest changes?

Yes (319)
 
80%

No (78)
 
20%

397 total votes

Your vote: Do you like the new tempest changes?

(Vote): Yes
(Vote): No



Poll: Do you like the new viper change?

Yes (281)
 
81%

No (67)
 
19%

348 total votes

Your vote: Do you like the new viper change?

(Vote): Yes
(Vote): No



Poll: Do you like the new helion change?

Yes (315)
 
83%

No (66)
 
17%

381 total votes

Your vote: Do you like the new helion change?

(Vote): Yes
(Vote): No



Poll: Do you like the new ultralisk change?

Yes (289)
 
79%

No (76)
 
21%

365 total votes

Your vote: Do you like the new ultralisk change?

(Vote): Yes
(Vote): No



Poll: Do you like the new spine crawler change?

Yes (392)
 
85%

No (68)
 
15%

460 total votes

Your vote: Do you like the new spine crawler change?

(Vote): Yes
(Vote): No


Facebook Twitter Reddit
baldgye
Profile Joined April 2011
United Kingdom1100 Posts
October 26 2012 20:31 GMT
#2
does anyone know when this patch goes live?
Limniscate
Profile Joined October 2010
United States84 Posts
October 26 2012 20:33 GMT
#3
On October 27 2012 05:31 baldgye wrote:
does anyone know when this patch goes live?


Probably in a few hours
HelloSon
Profile Joined April 2010
United States456 Posts
October 26 2012 20:34 GMT
#4
this has the new UI, right?
yo
Limniscate
Profile Joined October 2010
United States84 Posts
October 26 2012 20:36 GMT
#5
On October 27 2012 05:34 HelloSon wrote:
this has the new UI, right?


We don't know yet.
800800
Profile Joined October 2011
Afghanistan64 Posts
Last Edited: 2012-10-26 20:37:22
October 26 2012 20:36 GMT
#6
Lovin these changes. Well from a theorycraft perspective.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-26 20:46:10
October 26 2012 20:37 GMT
#7
Polls!
+ Show Spoiler +

New ones in OP


EDIT: Seriously?
EntDreamin
Profile Joined September 2012
New Zealand45 Posts
October 26 2012 20:38 GMT
#8
On October 27 2012 05:29 Limniscate wrote:

This ability can be cast from 9 range.



Great. Deathball gets another improvement...
Lithian
Profile Joined September 2010
Finland38 Posts
October 26 2012 20:38 GMT
#9
Problem with the pulsar beam is that it only causes real harassment damage to Terran and even then few well placed missile turrets can nullify the threat. Even thought Oracle is fast enough to probably dodge those turrets, it'd require too much attention and control to cause meaningful damage.
Make people think they will lose, bluff if needed. People want an easy victory and will not attack if they think they will lose.
pmp10
Profile Joined April 2012
3374 Posts
October 26 2012 20:41 GMT
#10
Those are quite substantial buffs for burrow charge and blinding cloud.
And I still think that oracle will turn into an outright battle-caster.
I guess we will see how it works out.
Other then that Mothership core detection spell is boring and the hellbat change should never have required an upgrade in the first place.
CYFAWS
Profile Joined October 2012
Sweden275 Posts
October 26 2012 20:41 GMT
#11
liking everything. hopefully they'll tweak timewarp into something a little more awesome

protoss gets core detection, very well deserved.
MiND.GaMeS
Profile Blog Joined August 2012
Germany218 Posts
October 26 2012 20:42 GMT
#12
Sweet :-) i'm pretty hyped to test out the new stuff :D hope servers are online again as fast as possible =)
HerO / MC / Grubby / Rain / Dear / Naniwa // Also make sure to check out my Blog: http://sc2mindgames.com/category/blog/
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 26 2012 20:42 GMT
#13
Zerg changes are so good haha! 14 seconds and we can wall with spine crawlers now O:!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Noocta
Profile Joined June 2010
France12578 Posts
October 26 2012 20:45 GMT
#14
Not sure if Spine crawler is a buff or a nerf.
Will help immensly against hellions tho.

Too bad zergs will still die to hellion runby because they think they're safe with 3 queens no wall and no spine. :/
" I'm not gonna fight you. I'm gonna kick your ass ! "
Limniscate
Profile Joined October 2010
United States84 Posts
October 26 2012 20:50 GMT
#15
On October 27 2012 05:37 Antylamon wrote:
Polls!
+ Show Spoiler +

New ones in OP


EDIT: Seriously?


Sorry, I thought you were asking for me to put them into the original post.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-26 20:53:40
October 26 2012 20:52 GMT
#16
On October 27 2012 05:50 Limniscate wrote:
Show nested quote +
On October 27 2012 05:37 Antylamon wrote:
Polls!
+ Show Spoiler +

New ones in OP


EDIT: Seriously?


Sorry, I thought you were asking for me to put them into the original post.

That's fine. I was just a little annoyed that my effort went to waste.

EDIT: "Went to waste" is not a good sign for my 911th post...
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
Last Edited: 2012-10-26 20:53:06
October 26 2012 20:52 GMT
#17
If I'm not mistaken 3.5 radius is like a really big surface area right?
Pokemon Master
robopork
Profile Blog Joined May 2009
United States511 Posts
October 26 2012 20:55 GMT
#18
This seems like a good patch. I like the zerg changes almost as much as the protoss ones haha


+ Show Spoiler +
FUCK YES. LVLZ INCOMING DUDEZ!!!
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Tuczniak
Profile Joined September 2010
1561 Posts
October 26 2012 20:56 GMT
#19
How long Time Warp stays in effect?
robopork
Profile Blog Joined May 2009
United States511 Posts
October 26 2012 20:56 GMT
#20
On October 27 2012 05:52 Seiniyta wrote:
If I'm not mistaken 3.5 radius is like a really big surface area right?


Forcefield is what, 2? EMP is 1.5, I'm sure about that.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
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