On July 13 2012 15:12 snowbird wrote:
GOMTV.net official response:
Dear GOMTV.net users,
A wrong version of the map Metropolis was mistakenly used for Set 1 of IM-LGNesTea vs ByuNPrime’s match during the GSL Season 3 Code S Ro8 matches on July 12th.
We would like to sincerely apologize for this incident and are sorry for disappointing the viewers and players, who have worked hard to prepare for these matches.
The GSL map pool consists of official ladder maps and specially designed new maps. The maps used in the GSL are constantly evolving and are reviewed and improved upon every season. As you all know, the mapmakers for the GSL are of exceptional skill and have produced several outstanding maps, some of which have been accepted into Blizzard's official ladder map pool and are used by tournaments around the world.
Among these maps we have Metropolis, which has been in use for several seasons now. Metropolis has had some specific problems, which are not related to balance, that have been fixed over time. Metropolis is a map that is plagued by performance issues caused by frame drops on certain locations, a fact that has been pointed out by many pro-gamers when the map was first released (that is why the map was removed from the official ladder map pool shortly after it was introduced).
We worked together with the mapmaker to tackle the problem and fixed part of the frame drop issues by optimizing certain aspects regarding the use of environmental features. Despite these efforts, there have still been players who have complained about the low FPS. Upon request of a player, our mapmaker proceeded to fix the problems by making improvements to some of the textures used and re-published the map.
During this process, the neutral supply depot that is placed in front of the entrance to the main base disappeared. This likely was caused due to a bug that sometimes appears when uploading a map to battle.net. The mapmaker did not contact GOMTV regarding the changes to the map as there have been no changes to the balance and only a slight texture adjustment had been made. The mapmaker was unaware of the fact that the supply depot had disappeared.
Due to this oversight by the mapmaker and GOMTV, LG-IMNesTea was faced with an unfavorable position in Set 1 of LG-IMNesTea vs ByuNPrime. We would like to sincerely apologize to LG-IMNesTea, the LG-IM Team, and the viewers for this mistake.
LG-IMNesTea and LG-IM's coach, Dong-Hoon Kang, realized there had been a change to the map and requested confirmation. At this point the match had already ended so they only requested a revision of the map for future matches. They did not ask for a rematch and accepted the loss. We would like to thank LG-IMNesTea and the LG-IM Team for this courageous decision.
The supply depot issue has now been fixed and Metropolis has been re-published. It will be used in upcoming GSL and GSTL matches in its revised state.
We will work hard to avoid similar mistakes in the future and would like to thank all parties involved for their cooperation.
Thank you.
GOMTV.net
http://www.gomtv.net/forum/view.gom?topicid=223107&cid=0&kind=8
GOMTV.net official response:
Dear GOMTV.net users,
A wrong version of the map Metropolis was mistakenly used for Set 1 of IM-LGNesTea vs ByuNPrime’s match during the GSL Season 3 Code S Ro8 matches on July 12th.
We would like to sincerely apologize for this incident and are sorry for disappointing the viewers and players, who have worked hard to prepare for these matches.
The GSL map pool consists of official ladder maps and specially designed new maps. The maps used in the GSL are constantly evolving and are reviewed and improved upon every season. As you all know, the mapmakers for the GSL are of exceptional skill and have produced several outstanding maps, some of which have been accepted into Blizzard's official ladder map pool and are used by tournaments around the world.
Among these maps we have Metropolis, which has been in use for several seasons now. Metropolis has had some specific problems, which are not related to balance, that have been fixed over time. Metropolis is a map that is plagued by performance issues caused by frame drops on certain locations, a fact that has been pointed out by many pro-gamers when the map was first released (that is why the map was removed from the official ladder map pool shortly after it was introduced).
We worked together with the mapmaker to tackle the problem and fixed part of the frame drop issues by optimizing certain aspects regarding the use of environmental features. Despite these efforts, there have still been players who have complained about the low FPS. Upon request of a player, our mapmaker proceeded to fix the problems by making improvements to some of the textures used and re-published the map.
During this process, the neutral supply depot that is placed in front of the entrance to the main base disappeared. This likely was caused due to a bug that sometimes appears when uploading a map to battle.net. The mapmaker did not contact GOMTV regarding the changes to the map as there have been no changes to the balance and only a slight texture adjustment had been made. The mapmaker was unaware of the fact that the supply depot had disappeared.
Due to this oversight by the mapmaker and GOMTV, LG-IMNesTea was faced with an unfavorable position in Set 1 of LG-IMNesTea vs ByuNPrime. We would like to sincerely apologize to LG-IMNesTea, the LG-IM Team, and the viewers for this mistake.
LG-IMNesTea and LG-IM's coach, Dong-Hoon Kang, realized there had been a change to the map and requested confirmation. At this point the match had already ended so they only requested a revision of the map for future matches. They did not ask for a rematch and accepted the loss. We would like to thank LG-IMNesTea and the LG-IM Team for this courageous decision.
The supply depot issue has now been fixed and Metropolis has been re-published. It will be used in upcoming GSL and GSTL matches in its revised state.
We will work hard to avoid similar mistakes in the future and would like to thank all parties involved for their cooperation.
Thank you.
GOMTV.net
http://www.gomtv.net/forum/view.gom?topicid=223107&cid=0&kind=8
ESV Diamond's comment on behalf of the ESV team:
"The map bug maybe be possible on further looking, however I believe the issue at hand is a fail of basic testing by mapmakers and illustrates why proper testing is needed."
Original post /w ThisIsGame article summary
ThisIsGame's Shim Hyun did some digging and got to the heart of the missing neutral depot that cost Nestea a game against Byun during their quarter-final match. If you know Korean, you can read the original article at ThisIsGame.com.
Apparently the GSL version of Metropolis had neutral depots until June 26th, but they disappeared starting with June 28th's games. What happened was that DongRaeGu complained to the map maker that there had been some lag during Sniper's games on the 26th, and the map maker decided to make some fixes to improve the frame rate on the map. Somehow, the neutral supply depots disappeared during this update.
According to the map maker "There's a bug that causes neutral supply depots to disappear sometimes when uploading to battle.net." GomTV was completely unaware that anything had changed, and the map maker hadn't informed them of the update because he thought it was simply a performance fix with no balance changes.
Byun mentioned that he noticed there was no neutral supply depot during his game against CoCa in the GSTL last week. He watched VODs to confirm that it indeed had been missing for a period, and decided on his strategy against Nestea.
Though LG-IM's head coach made a complaint after the end of the second set, GomTV decided there could be no action as there had been no complaint during the actual game.
The map will be changed immediately, and will once again feature neutral supply depots at the ramp starting with tomorrow's GSTL games.