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They need to remove boss fight rezzing, and really ramp up the boss difficulty.
You should need gear for bosses not for random mobs leading to bosses.
It's a shame because apart from this the game is really good.
The boss mechanic scaling from Hell --> Inferno is pretty much increased health pool and more damage. The Butcher has a 3 minute enrage, but even that is easy to overcome.
Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death.
Magda in Act 2 is so easy it is an insult. The mobs leading to her are so difficult in comparison. They seem to have designed the game backwards.
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Have you reached any difficulty passed nightmare? I beg to differ.
Ninja edit.
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Doesn't this post belong on the battle.net forums? It certainly looks like it.
If you personally want boss attacks to be instakill, why don't you remove a piece of armor to lower your vitality? I played through diablo 2 with more handicaps than i can remember. Fun, gimped specs, house rules etc etc... The experience becomes what you make it.
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Sure, my group was in Act 2 Inferno about 3 days ago. The first time we killed the Butcher we did it in about 3 minutes 5 (just after he enraged). We then spent some money of the money we had accumulated at the AH, and crafted some gear and ran Act 1 again and were able to do pretty much all but one or two of the rare mobs.
We killed the Butcher in under 2 minutes the next time we faced him, for the achievement.
The bosses are waaaaaaaaaaaaaay too easy.
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I'd say I agree. I don't really see the point in the elites being easier than the bosses, even if they are necessary to find good gear.
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Heh you posted this on batte.net forums, I remember your nickname
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On May 21 2012 01:41 Thrill wrote: If you personally want boss attacks to be instakill, why don't you remove a piece of armor to lower your vitality? I played through diablo 2 with more handicaps than i can remember. Fun, gimped specs, house rules etc etc... The experience becomes what you make it. Sure you could do that but but should you really have to have self imposed handicaps four days after the game has been released? They pretty much said it would take the best players months to defeat, yet it is nowhere near that level of difficulty.
I would rather it take a longer time to defeat the game because the boss encounters were hard, and then be bored and start goofing around with silly builds.
Think about how it works at the moment: you need to grind gear to kill the elite mobs. If you had the gear that is required to easily defeat the Act 2 rare and elite mobs, how trivial do you think Magda would be? She is supposed to be a boss and it is so easy to kill her at the moment, let alone with Tier 2 gear
Have you seen the encounter? She doesn't even try to kill you. She breathes some bees or whatever out which are so easily avoided. Her ads are very weak and attack slowly.
I am not complaining because I like complaining; Blizzard have really implemented some poor design into the game, and they have clearly not tested it.
They should have gotten some top WOW players to play it during testing in order to tune Inferno.
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On May 21 2012 01:33 The Irate Turk wrote: You should need gear for bosses not for random mobs leading to bosses. Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death. You make it sound like you want D3 to be like WoW.
On May 21 2012 01:50 The Irate Turk wrote: They should have gotten some top WOW players to play it during testing in order to tune Inferno. ^ Edit: proof of concept btw 
I get your point though. It does feel a little silly that the Rares and Champions are harder than most of the real bosses. I mean sure, for practical purposes it's sort of sensible given how Nephalem Valor works, but realistically it's very gimmicky and stupid.
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On May 21 2012 01:47 Psychobabas wrote:Heh you posted this on batte.net forums, I remember your nickname  Yes. Here is a link to my battlenet post: http://us.battle.net/d3/en/forum/topic/5149178445?page=1
The reason I have posted something quite similar here is because it is difficult to have intelligent discourse on Battle.net, if only because by the time you post something it is already on Page 3 because of the QQ error threads, and the people there are generally more immature.
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On May 21 2012 01:51 HaXXspetten wrote:Show nested quote +On May 21 2012 01:33 The Irate Turk wrote: You should need gear for bosses not for random mobs leading to bosses. Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death. You make it sound like you want D3 to be like WoW. I get your point though. It does feel a little silly that the Rares and Champions are harder than most of the real bosses. I mean sure, for practical purposes it's sort of sensible given how Nephalem Valor works, but realistically it's very gimmicky and stupid. I don't want D3 to be like WOW at all.
I just think it is very silly to spend a long time wiping on mobs, to the extent that you can either 1) skip them and kill the boss anyway or 2) grind gear so that they are no longer challenging and then the boss fight becomes even easier than 1)
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You say you killed the Butcher after he enraged(flaming floor) on Inferno.
I beg to differ, you should have been one-shotted in less than a tenth of a second by the fire.
Try Belial on Inferno, I hear that if you stand in a green circle you get one-shotted.
If that's not to your taste, Azmodan's pools spread like a virus and kill faster than the Butcher's flames.
Have not yet gotten to Diablo.
But yeah, the rares and champions should not be ridiculously hard as they currently are.
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On May 21 2012 01:57 Praetorial wrote: You say you killed the Butcher after he enraged(flaming floor) on Inferno.
I beg to differ, you should have been one-shotted in less than a tenth of a second by the fire.
Try Belial on Inferno, I hear that if you stand in a green circle you get one-shotted.
If that's not to your taste, Azmodan's pools spread like a virus and kill faster than the Butcher's flames.
Have not yet gotten to Diablo.
But yeah, the rares and champions should not be ridiculously hard as they currently are. One shotted by the flames? Do they do more damage after he enrages? I stood in it non enraged for a few seconds and didn't die
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I don't want d3 to be a wow like game please. Everybody, let's buff ourselves, are you ready, go on TS, blablabla. That's not diablo please...
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On May 21 2012 01:57 Praetorial wrote: You say you killed the Butcher after he enraged(flaming floor) on Inferno.
I beg to differ, you should have been one-shotted in less than a tenth of a second by the fire.
I can't remember exactly how it played out but I am not lying about killing the Butcher.
A monk can survive a few seconds in those flames. I popped my Seven Sided Strike/ Serenity/ Breath of Heaven/ a health pot. At any rate he was downed as/ after the flames engulfed the whole arena.
To be honest I am not too enthusiastic to continue playing at present. If I see that the Method Belial video is 15 minutes long, it means that he doesn't enrage, and that I can do it in the gear I am currently in. I cannot be bothered corpse hopping and other things in order to finish the game.
On May 21 2012 01:57 Praetorial wrote: Try Belial on Inferno, I hear that if you stand in a green circle you get one-shotted.
I should probably have been clearer because the point is most of the stuff was one shotting us in Hell, so making it one shot you in Inferno isn't making it more difficult. Having more pools/ making them spawn faster/ larger radius, that is ramping up difficulty.
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I think they should buff superunique monsters, but why instant death on hit? How are you supposed to fight them with melee chars then? They should also buff normal mobs slightly imho.
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If you want more difficulty play hardcore.
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What they need to do is add more mechanics that punish class cannon ranged dps that can't be easily avoided.
In inferno even against mortar and waller(teleport and flash too) the "anti" ranged affixs it is really easy for the demon hunter I'm playing with to just stand at max range and spam damage while nothing agros to him.
For bosses ranged damage classes have too many skills that let them avoid damage to the point where if they take damage at all it's usually their own fault, which isnt that good design.
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On May 21 2012 02:07 tomatriedes wrote: If you want more difficulty play hardcore. /thread
User was warned for this post
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On May 21 2012 02:07 tomatriedes wrote: If you want more difficulty play hardcore.
seconded. You cant res zerg on HC. You cant engage anything you aren't sure you're gonna beat. Infact i bet you've died hundreds of times already.
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Maybe HC is the way to go, but I think that is a bit of a cop out. I don't really have enough time to play that conservatively and meticulously
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