Table of Contents
The Basics
Get informed about the hybrid league
Matchups
How does the 'other' game play out?
Team Analysis
Get to know the players
Coaching Strategy
How might the coaches approach this season
Stay up to date on Liquipedia
Indeed, we on the SPL team don't think that there needs to be any hostility between BW and SC2 fans. And with a bit of understanding and knowledge, both groups should be able to coexist peacefully. To that effect, the SPL team has gone to great lengths to ensure that this post is accessible to both BW fans and people who have never seen a proleague match in their life. This post will have a brief overview of each game and how each matchup plays out, analysis of each team both on a basic level and advanced level as well as some other tidbits of information that we hope are interesting to both.
We hope you enjoy this season of SPL!
-- Plexa
This season of the SK Proleague will be broken into three rounds ending at the end of August. The top ranking teams will progress to the playoffs which will be played out in September. This season, as you are all probably aware, will be the first season of Proleague to feature Starcraft 2. KeSPA haven’t completely removed Brood War from Proleague, each Proleague match will be split into a Bo3 of Brood War and a Bo3 of Starcraft 2. Should each team win a Bo3 there will be a Starcraft 2 ace match to determine the winner. To ensure that players aren’t forced to train only for one game, players will be forced to alternate between Brood War and SC2. By this KeSPA means that if you are sent out for Brood War in a match, then the next time you are sent out you must play Starcraft 2. The ace match is excluded from this, as in if a players last match was Starcraft 2 then they are still eligible to be chosen for the ace match.
It’s important to realise that this isn’t your standard Bo7 format. This is two Bo3s and an ace match which serves as a tie breaker. If one team goes 2-0 in the Brood War matches but 1-2 in the Starcraft 2 matches, then there will be an ace match. The maps for the Brood War portion of the season will be Neo Electric Circuit, Neo Ground Zero, Neo Jade, and Neo Sniper Ridge. The maps for the Starcraft 2 portion will be the WSC versions of Antiga Shipyard, Entombed Valley, Cloud Kingdom and Ohana (as in, neutral supply depos, no golds and locked spawns). In fear of bombarding you with too much information in this post (particularly for the game that you don't follow) we won't break down these maps and analyse them, but the interested reader can use this thread to discuss and ask questions about the maps. You can check out the maps for this season below;
Mouse over to view the maps for the upcoming season!
From left to right: Antiga Shipyard, Entombed Valley, Ohana, Cloud Kingdom, Ground Zero, Jade, Sniper Ridge
So far as broadcasting is concerned, OGN will be broadcasting this via the ESportsTV channel on Youtube (will be linked on the sidebar as normal) in 480p. Some of you guys from Starcraft 2 may be a little disappointed with that, but broadcasting Brood War in any higher resolution doesn’t improve the quality so it’s understandable that OGN has chosen this resolution. In the future this may change. Remember that this is the first week of the first season after all! At this stage OGN will only be broadcasting SPL in Korean but Pokebunny and Sayle will be doing a live restream of the event with English commentary! Presumably, they will associate their cast with the event so you will be able to select it from the sidebar as well. OGN have also recently hired Kim Chul Min to cast Proleague (probably best known for this) which should make this one of the strongest casting line-ups, ever, for Proleague.
To celebrate the start of the new season there will be a massive Proleague day on the 20th (today) starting at 1200 KST and will feature all eight teams playing. It is reasonable to expect that the day will last until 2000 KST. The matches being played will be SKT vs Team 8, CJ vs KT, ACE vs Kahn and Woongjin vs STX. In future, you can expect games to be played on Sat/Sun at 12:00 KST and Mon/Tue at 15:00 KST. Of course the SPL team will be here throughout the season keeping you informed on the progress of the league week to week.
This section is specifically devoted towards outlining the basic ideas underpinning each matchup in Brood War. Assuming you roughly know what the units do, the following section should help to bring you up to speed with the current metagame for each matchup. Admittedly, this isn't a comprehensive guide to understanding each of the matchups and speaks in massive generalities and so I'm sure some Brood War veterans will try and pull me up on one or two things. But this guide isn't about giving you a 100% complete and detailed picture of what is going on. This guide is aimed at giving you enough information so that you can watch a game of Brood War and have an understanding of what each side is trying to achieve at each point in the game.
Please select one of the matchups below to begin learning about the basics of Brood War.
This section is specifically devoted towards outlining the basic ideas underpinning each matchup in Starcraft II. Assuming you roughly know what the units do, the following section should help to bring you up to speed with the current metagame for each matchup. Admittedly, this isn't a comprehensive guide to understanding each of the matchups and speaks in massive generalities and so I'm sure some Starcraft 2 experts will try and pull me up on one or two things. But this guide isn't about giving you a 100% complete and detailed picture of what is going on. This guide is aimed at giving you enough information so that you can watch a game of Starcraft 2 and have an understanding of what each side is trying to achieve at each point in the game.
Please select one of the matchups below to begin learning about the basics of Starcraft 2.
Please select one of the matchups below to begin learning about the basics of Starcraft 2.
We realise that are a lot of new people interested in proleauge now and a lot of them don't have the knowledge of the scene that the SPL veterans have. Knowing this we set out to create accessible content for both parts of the community. If you are familiar with the BW scene then please select the BW option below where you will receive the comprehensive team analysis you have come to expect from SPL coverage. If you aren't familiar with BW, then please select SC2. This will give you a good idea about each team and their histories as well as who the major players are.
by Kiett
As we enter into the second season of the SK Planet Proleague, we find that the task of gauging and predicting team performance in BW has become extremely difficult. Although the offseason has been relatively short, so much has changed during the last month that what each team showed in their last match of the season will not directly correlate, if there is correlation at all, to their abilities in the opening games. Factors such as participation in the OSL, and how much each team has revealed they will concentrate on SC2, will cause performances to vary and deviate wildly from what we would predict.
SK Telecom T1
There is little one can say about the Season 1 champions that hasn’t already been said. With a fearsome lineup of 3 powerhouses and a well-rounded supporting cast, T1 dominated Proleague, finishing the regular season in first place with thirteen wins, eight losses, and an overwhelming differential of +18 games. Surprisingly, however, it was not the perennial Proleague workhorse, Bisu, who held the lead as the team's top player, but Fantasy, who held the second best record in the league with a remarkable 13 wins and 2 losses. Fantasy's prowess in all three matchups was proven constantly throughout the season, culminating in a hard fought victory in the finals, against his overshadowing rival Flash.
Relatively speaking, Bisu had a rather lacklustre season. While a 11-7 record is nothing to scoff at, it still fell short of his usual standards. PvP, particularly on Outlier, served Bisu most of his losses. However, both Outlier and Chain Reaction, maps that tended to attract only Protoss and Zergs (forcing countless mirror matchups), have been removed from this season's pool, so this might bode well for The Revolutionist. In the post season, Bisu again disappointed by failing to make the OSL, but showed the very next week by winning both his games in the Proleague finals that he had not lost his touch. Expect to see this momentum carry on to the current season.
Best had possibly the strangest season of all; once known for his laughably weak PvZ, BeSt spontaneously morphed into Bisu 2.0 and managed to end the season with the strongest vZ record in the league, his hit-list including every top performing Zerg from Jaedong to Effort, and then Soulkey. As the season wound down however, he began to lose steam, falling to Action in the OSL preliminaries, and then to Hoejja in the PL finals. Since it seems BeSt can only be good at one matchup at a time, it will be interesting to see if he continues his PvZ dominance or revert back to the PvT macro monster of years before.
Beyond the sheer power of FBB, SKT's strength also lies in its overall team depth. Rookie by.Sun, may perform poorly if you just take a look at the numbers, but consistently dispels doubts about him when it matters the most, i.e. in the finals, where he overcame his status as the overwhelming underdog to take out Stats and swing the match back in SKT's favor.
The T1 Zergs, though they are often disregarded or ridiculed, have been crucial to the team's success. SoO went on a 6-0 rampage in R3 of Proleague, helping SKT reach first place, and is now continuing to prove that his OSL seed was not undeserved. Though Coach Park is a pragmatic man and has stated that he will split focus between SC2 and BW in a 6:3 ratio due to the SC2 ace match, he is also not one who would let the best BW talent in the league go to waste. As such, look forward to seeing SKT dominate in both games with ease.
Photo credit: dailyesports.com
It is no coincidence that SKT and KT have battled each other in the Proleague finals for three consecutive years. Season after season KT churns out unbelievable results when it matters the most, whether seeded into the finals with a strong regular season or fighting its way through the playoffs from the bottom.
Perhaps unsurprisingly, Flash held the top record in PL, maintaining a monstrous fourteen game streak. He began to falter in the third round and the playoffs, eventually leading to a total of four losses from Protoss players, including the ace match of the finals against Bisu. Throughout the offseason, Flash has admitted to be practicing primarily SC2, and that his BW ability is already suffering for it. As the player with the highest expectations placed on him to dominate in SC2, Flash will have to choose which means more to him, to be the only player in history with 4 OSL wins, or to be the leader heading into a new game.
With Flash potentially compromised it will fall to Stats and the KT zergs to score the necessary wins. Throughout the last season, Stats showed that he was capable of being more than just Flash's sidekick. Meanwhile, the KT Zergs followed the same trend as they had for ages – sheerest mediocrity in the regular season (with Crazy-Hydra as the saving grace that barely allowed for their combined total record to break even at 14-14), invincible beast mode during the playoffs (Hoejja running a perfect six game streak into the finals, despite being the underdog in almost every match).
The vital question to KT's overall capacity is always whether or not the team's Zerg backbone can continue its playoffs rampage into the new season. The OSL has shown glimpses of new weaknesses; both Crazy-Hydra and Hoejja were eliminated in the prelims by far less capable players, while Action still has much to prove in his remaining OSL Ro16 matches.
Photo credit: dailyesports.com
Khan spent the majority of the season in prime position to make not only the playoffs, but the finals as well. Comprised of the Protoss twin cannons of Stork and Jangbi, supported by highly capable rookies Brave, Turn, Reality, and new Zerg pickups Shine and Roro, Khan stormed its way through Rounds 2 and 3, usurping KT's position at the top to end the regular season in second place.
In spite of that, their performance in the playoffs was dismal, to say the least. In particular, defending OSL champion Jangbi, after a fairly unremarkable season, showed two rather disastrous games against Flash, causing many to question whether or not he would even be in competing condition for the current Starleague. Roro's ZvZ remained a liability, and the Protoss and Terran rookies took turns to disappoint.
The highlight of Khan's gloomy post season, however, was Grape, who, despite a terrible regular season, defeated Crazy-Hydra with a beautifully executed sair/reaver strategy, then rode his momentum into the OSL, where he qualified for his first Ro16. With Brave's retirement, Grape will have to step up to take over the position of third Protoss in line, a position that almost guarantees a plethora of play time, given how a ridiculous 68% of Khan's games involve Protoss.
Other lights at the end of the dark tunnel include Shine, who is playing quite well and carving his mark in the current OSL's all-zerg group, and of course, the Commander himself, who had a fantastic season, going 13-5, which put him as the third best player in the league. Post season, Stork qualified for his 13th consecutive OSL, where he fights for both his 100th Starleague win and a second gold. With so much on the line, Stork will be unlikely to drop his commitment to BW any time soon, and will only need to continue with last season's momentum to spearhead Khan to the top. On the other hand, Jangbi will certainly need to step it up, as his good form is pivotal to the team's success. As Khan is the team with the most members still in the OSL, we can expect that its players might be focusing more on BW than the other teams.
Photo credit: dailyesports.com
Having barely scraped into last season's play-offs on set differential, CJ will be hoping for greater consistency from their main players this time out. Leta's trademark late season run was crucial for CJ and, along with Horang2, his contributions against KT in the play-offs were important in saving CJ from being completely dominated. Effort's return from retirement saw him reclaim his place as CJ's main Zerg at the expense of 2010-11 ace Hydra, who struggled outside of ZvZ.
Looking ahead to this season, Effort and Leta are again likely to be the two most important players for CJ. Given the time demands involved in preparing for an entire new game, it may prove difficult for players unfamiliar with certain maps to learn them in time for the start of this season. The changes in the map pool especially favour Leta, having played multiple games last season on all three of the maps that were selected. Effort should be familiar with Sniper Ridge and Ground Zero, having featured regularly on both, and with the changes appearing to be zerg-friendly, we may see him make his debut on Jade as well. Both players are, however, conspicuously missing from the OSL, having been eliminated in the preliminaries.
For Horang2 and Hydra, it's unclear whether their participation in the OSL Round of 16 will help or hinder their Proleague performances. It is possible that the additional practice for their OSL matches could help them maintain their Brood War skill level more effectively than other players who are focusing more heavily on learning SC2. Rush's performances in the OSL so far also may be on the mind of the CJ coaching staff when selecting their line-ups this season, with his value as a TvZ sniper being especially apparent in his ODT wins over Jaedong and Roro.
Photo credit: dailyesports.com
Up until the last week, Woongjin Stars was a serious contender in the playoffs run last season. Carried in large part by their rising star player, Neo.G_Soulkey, Stars finished the season with a respectable 11-10 record. Although Soulkey had stepped up to the plate to become the top Zerg in the league, his teammate ZerO was thoroughly underwhelming for most of the season. Fortunately, it appears that ZerO has managed to pick himself up and recover, winning seven of his last nine games. Both players have fought their way into the OSL Ro16, and are in the running for their very first Starleague win. So far, their performances in the OSL have been among the best, which bodes well for their BW prospects in Proleague.
Woongjin's third hard-hitter, Light, suffered from an absolutely debilitating case of Protoss-weakness, barely winning only one out of the nine TvPs he played with a desperate 2-fact against a rookie opponent in the form of Wooki. It may be the case that Light will focus primarily on SC2, as the prospect of getting to use bio in all three matchups could entice him more than his current situation, in which he essentially loses every game with a P in it by default. This seems all the more likely with the recent news that Woongjin has hired Slayers' former Terran coach.
The rest of Stars, in particular its Protosses, have been shaky, with Free going from slaying Bisu to epitomizing the term "dead dragon," and Shy impressing, but also suffering a six-game loss streak. Flying, on the other hand, aside from his one disastrous game against Jaedong, has proved to be an important player, winning all three of the final fifth sets he was sent out on. Though the two Zerg twins of Stars are foreseen to be the biggest threats coming into the season, Woongjin Terrans and Toss will have to display their mettle as well if they want a shot at the playoffs this time around.
Photo credit: dailyesports.com
STX showed mixed results last season. At several points throughout the months, they were fully in the running for the playoffs, a feat always impressive from teams without an obvious star player. Even though, realistically, STX is considered a team on the lower end of the team league totem poll, quite often they pulled shocking upsets, and ended the season with a 2-1 record over eventual champions SKT.
Although held up overall by a solid Calm and a breakout Last, STX's most notable aspect this last season has been its blooming rookie sector, through Dear, the Protoss responsible for shutting down Flash's seemingly unstoppable streak, and Mini, whose impressive PvZ catapulted him to his very first OSL Ro16.
The team's biggest letdown was the performance of its Terran Ace Bogus, a rising star who had shown himself to be extremely capable in the 2010-11 season. TvT proved to be Bogus's undoing. Although he has managed to make it into the OSL this time around, it will be his next confrontation with Flash that may give us a glimpse of whether or not he has managed to overcome his weakness. With three members still remaining in the OSL, hopefully BW will not be a forgotten relic among this team.
Photo credit: dailyesports.com
This is the team that we all had high hopes for. The Dream Team, the team of all-stars. But the dream was crushed, the fans were heartbroken, and situation only got worse with each passing week. Team 8's biggest difficulty was securing the third win, having lost almost all of their matches 2-3. Jaedong had a solid, but uninspiring season, while Baby impressed in the early stages, but began to drop the ball in the new year. The biggest disappointments turned out to be Sea, whose new found weakness to Protoss led to his defeat seven times, and Killer, who had showed such promise, but failed to live up to his potential.
The new season will see a shift in the Team 8 roster, as Killer retires and new pickups Movie and by.hero take his place. Movie's season wasn’t spectacular, to say the least, but with a new environment and team, he may experience a revival. Hero will also be looking to reinvent himself, and his success will be desperately needed, thanks to Killer's departure and a lack of a second main Zerg.
Team 8 captain Jaehoon remarked at Media Day that the team had been practicing SC2 longer than any other team, which no doubt had an effect on the players' BW abilities throughout the season. Not a single Team 8 player made it to the OSL Ro16, despite four of them being seeded into the Dual Tournament. In the end, however, we must remember that Team 8's biggest concern is not to win Proleague, but to find a sponsor. Embracing SC2 is their best shot at financial security, and so it shouldn't be any surprise if Team 8 goes all-in for SC2, so to speak.
Photo credit: dailyesports.com
Aside from a couple of amazing upsets against KT and Khan, ACE ended up where most people expected them to – the bottom of the ladder. Although the roster was as good as it had been in years, especially with new recruit Kal bolstering the Protoss line, ACE proved to be its own worst enemy. Given the choice between playing Firebathero and Great, 9/10 times, Great would be sent out. He ended the season with a dismal 2-10 record, while FBH spent the majority of his time warming the bench. If ACE wants to have any chance at the playoffs for this season, the lineup choices need to stop being mind-numbingly poor.
That said, ACE has no players in the OSL, due to the coach wanting the team to focus on Proleague. This sounds like a sure-fire sign that the team will focus primarily on SC2, as it has resigned itself to be unable to keep up with the rest of the competition in BW.
By kjwcj
Brood War progaming teams each have their own unique culture, a product of their origins as a team as well as their history of competition. This culture often has an impact on the type of player they produce, the race of their most successful players or even on the success of their players in specific match-ups. All of the remaining eight teams owe a debt of gratitude to those that have come before them, as although progaming has fallen on hard times in recent years, the conditions and salary available to the current generation of players is a result of the passion and the sacrifice of heroes past. The system that has built up around these teams, along with the same passion which sparked their creation, has created a competition featuring some of the best Starcraft players who have ever lived. To watch them play is a privilege, and there's no better place to do so than Proleague.
SK Telecom T1 is the most famous and successful team in the history of Korean eSports. Founded in 2002 as Orion, SKT's history is defined by one man, SlayerS`BoxeR. Even today, more than two years after his last televised Brood War match, SKT is Boxer's team. His role in the foundation of SKT and the financial sacrifices he made in order to keep it running in the early years are central to Boxer's legacy. His influence on the growth of professional Starcraft is reflected in the ascent of SKT as a team, from a group of kids in a cramped apartment to a team of professionals in a sleek practice room.
Alongside Boxer in the annals of SKT history stands iloveoov. Beginning his career as Boxer's pupil, oov soon became the Emperor's greatest rival, culminating in an emotionally charged EVER04 OSL final. The depth of understanding which so defined oov's career as a player continued to serve SKT long after his retirement, with his influence as a coach always apparent through the innovations of SKT's new generation. Following in the footsteps of his mentor, oov became central to the discovery and development of talent for SKT in his later career.
One player scouted by oov, and then passed on to Boxer following his switch to SC2, was MMA. Known during his Brood War career as 1988, MMA was drafted by SKT in 2008, hand-picked by oov who was a player-coach at the time. However, MMA made little impact during his time on SKT, failing to appear in a single broadcast game on OGN or MBC. Regardless of his failure as a Brood War progamer, in SC2 MMA's superlative TvZ continues a long tradition of SKT Terrans.
Over the last ten years, SKT has constantly adapted, both to the changing landscape of professional Starcraft in Korea as well as to their own evolving player roster. Although SKT has seen its fair share of superstar players over the years, it has never been a one man team. From the early glories of Boxer to the unprecedented dominance of iloveoov and even in Bisu's record breaking season, no SKT line-up has ever been completely defined by one player.
At the core of the modern SKT roster are three players, Fantasy, Bisu and Best, often referred to as FBB. In the most recent season of Proleague, these three had a combined record of 39-17, collecting more wins between them than all of Airforce ACE combined. Although in the past he has often struggled to find his best form in Proleague, Fantasy emerged last season as SKT's clear ace player, ending it on a high note with a win over old rival and KT ace Flash in the final.
SKT's ability to prepare for the commencement of SC2 Proleague was delayed by their practice for last season's final. However, recent articles in the Korean press seem to imply they were one of the earliest teams to begin considering SC2, even holding a trial day for some potential SC2 recruits. At a recent conference, multiple head coaches stated that SKT was thought to be the team with the best SC2 players at this point in time.
KT Rolster is Brood War's other telecom giant. Originally formed in 1998, KTF (a subsidiary of now-sponsor KT) came on board as a sponsor in 2001 and wasted little time putting their corporate money to work. The spending spree which ensued is one that is unlikely ever to be seen again in eSports (although EG are doing their best). Over the next three years KT went about acquiring some of the best Brood War progamers on the planet. By the things died down in 2004, KT had assembled a dream team featuring the likes of Yellow, Reach and Nal_rA. Although KT's spending had succeeded in delivering a team with a depth of individual quality that Brood War has never seen since, their money failed to deliver them a single major team-league win.
In the modern era, KT's fortunes have been decided by one player- Flash. By the time he won his first OSL in 2008, Flash was firmly established as KT's ace player and KT's seeming reliance on Flash for wins lead to the nickname KTFlash. However, further home-grown talent began to appear to support Flash, with KT's rise culminating in the 09-10 Shinhan Bank Proleague in which KT and Flash were utterly dominant. Since that season, Proleague has been defined by the rivalry that is SKT versus KT, with the most recent four finals involving both teams.
Although no player on the KT line-up can truly claim to be Flash's equal, an important and talented supporting cast has been built up around him. First is Stats, who finished last season one win behind Stork and ahead of the likes of Bisu and Best. Stats is best known for the solidity of his play, making him extremely well suited to the rigorous Proleague schedule which leaves little time for specific preparation. Crucial to KT's run through the play-offs of the most recent Proleague season were two Zerg players, Action and HoeJJa. Although both players have struggled for consistency during past seasons, both Action and Hoejja have the potential to beat almost anyone when at peak form.
Aside from being the home of Flash, KT is probably best known to SC2 fans as being Nestea's former team. Having joined KT very early in its history Nestea had a slightly unusual career as a progamer, taking a long break to do his military service before returning to the team in the mid 2000s. Featuring for KT mainly as a 2v2 player, Nestea's Brood War gameplay was never enough to distinguish him from his more well-known team-mates. He was, however, a respected veteran, serving as KT's captain and then Zerg coach until his move to SC2.
The main story relating to SC2 that has come out of KT, other than Flash's recent interviews and rehabilitation dabbling, is the retirement of a small group of their B-team players in early 2012. At a recent conference KT's Coach Lee mentioned that these players had begun practising SC2 full time in anticipation of KeSPA introducing the new game much sooner and had become disillusioned with the lack of opportunities to play. Also recently departing KT for SC2 is Anyppi, who retired as a Brood War progamer in January of this year to officially join LG-IM, who he was pictured practising with in late 2011.
Samsung was one of the earliest of the big corporations to become involved in running a Brood War team, forming Samsung KHAN from scratch in 2000. The most successful period in KHAN's history came after a long period of irrelevance when it won the 2008 Shinhan Bank Proleague, lead by Stork, Jangbi and firebathero. KHAN is also unique in having the only female coach in Korea, January. For some time, January was the only former progamer responsible for running a KeSPA team and her experience competing as a member of KHAN in the early 2000s is thought to have informed her more relaxed style of management.
The presence of multiple individual league finalists Stork and JangBi, and recent MSL quarter-finalist Grape, has lead to KHAN being best known for its Protoss line. However, Jangbi's struggle for consistency in recent seasons has left KHAN heavily reliant on Stork to lead the team and collect wins. The emergence of TurN and Reality in recent seasons has given KHAN two decent, if erratic, Terran options in the absence of firebathero who left do his military service with ACE in 2011. Coach January's preference for rotation means that KHAN often has one of the most diverse line-ups in Proleague, occasionally attracting criticism from fans when her picks don't work out.
KHAN's involvement with SC2 so far has been minimal, indeed at a recent conference for team coaches, January suggested that KHAN were currently the worst of any of the KeSPA teams in SC2. Only two former KHAN progamers have become well-known in SC2 to date, FXO's lucky and recent Fnatic recruit ByuL.
CJ Entus, formed in 2001, started out life as team ProSuma and was known in its early years for developing some of the best and most innovative players in the history of Brood War. After a difficult period, during which successful players like Xellos had to use their individual league winnings to help support the team, corporate giant CJ came on board to sponsor the team in 2005 and immediately made it one of the richest in Korea. Also part of the modern CJ team are the remnants of hite SPARKYZ, a team which was merged with CJ after their line-up was devastated by the Match Fixing Scandal.
Historically CJ has been regarded as having one of the deepest line-ups of any team, with an even distribution of strong players across all three races. However, CJ is probably best known for its Zerg line, following in the tradition laid down by the now-disgraced Savior. Although CJ's line-up has always consisted of multiple individual league finalists and winners, its sole team league win in the modern era came in the 2009 Winners League.
The core of the current CJ line-up is an odd pairing of two original CJ Zergs- EffOrt and Hydra, and two former SPARKYZ players- Leta and Horang2. Effort, having returned at the beginning of last season following a brief retirement from progaming, quickly reclaimed his status as CJ's main Zerg. However, both he and MSL winner Hydra have struggled to establish the same level of consistency that they've shown in the past. Unlike the two CJ Zergs, neither Leta nor Horang2 have an individual league win under their belts. However, both have a unique talent for beating other teams' ace players in important games, most recently when Horang2's upset win over Flash launched a CJ comeback against KT.
CJ also happens to be the former team of now SC2 progamer IdrA. Joining in 2008 after beginning his career as a progamer with eSTRO, IdrA was unable to make a real impact on Korean Starcraft but was did use the skill he gained through training with CJ to almost completely dominate the foreign scene in 2009. IdrA began his SC2 career while still a member of CJ and was for a time the only KeSPA progamer publicly active in SC2, however his association with the team ended in late 2010 when he left to join Evil Geniuses.
Recently, CJ's Horang2 was rumoured to have an account with an 80% win-rate in Korean GM league, however no replays have surfaced. Also worth noting is the switch by former rookie of the year Snow from Protoss to Terran. Best known for his harass focused PvT, Snow's career stagnated in 2011 and he may have seen SC2 as an opportunity to resume his in the rankings at CJ. Beyond random whisperings of individual players' prowess, little real information has come from CJ players or coaching staff about their involvement with SC2 so far.
Woongjin Stars was founded in 1999 and first rose to prominence under the banner of Hanbit, the Korean distributors for Starcraft. Woongjin started out as home to some of the best players of the early 2000s, including OSL winners GARIMTO, Sync and Reach. However, as Brood War began to grow and other teams were taken on by wealthy corporations, Woongjin found itself struggling to compete with the salaries being offered and began to slip towards mediocrity. Although Woongjin has never been able to match the individual league successes of those early years, its continuation as a solid and understated force in Proleague is a tribute to the willpower of Coach Lee Jae-Kyun, who has lead the team since its foundation more than a decade ago.
After the strength of its original line-up had faded, Woongjin became known as a team that was always able to hold its own without possessing the wealth individual league superstars available to its competitors. Coach Lee's faith in his players, along with well selected line-ups and diligent preparation has lead to a number of thrilling upset victories for Woongjin down the years, the best of them coming from an otherwise unremarkable Protoss player named Guemchi. More recently however, Woongjin has formed a core capable of competing on level footing with the best Proleague has to offer.
The most important component of the current Woongjin roster is their Zerg line-up, which is the strongest of any team in Proleague at this moment in time. Consisting of recent MSL finalist ZerO and last season's Zerg win leader Neo.G_Soulkey, both of whom are best known for their strong management styles. Alongside the two Zergs is Terran player LighT, formerly of MBC, who has the distinction of being one of the few Terran progamers that can actually claim to be better at something than Flash. Although Light is far from being the best Terran player in Korea, his bio control is regarded by most as being the best of any progamer and has contributed to his almost 80% TvZ win rate over the last two years. In recent seasons young Protoss player sHy has become increasingly important for Woongjin, slowly replacing former Protoss ace free.
Although the phrase “Woongjin Terran” was for some time synonymous with “terrible player”, the contribution of former Woongjin Terrans to SC2 is significant. Most prominent among them is reigning GSL champion Mvp. Mvp had some small individual league successes in his Brood War career and is probably the best Terran Woongjin have produced in the modern era. Other former Woongjin Terrans Ganzi and Supernova were both highly thought of when first starting out as progamers, but were never able to break through to the next level and failed to ever qualify for a major individual league.
Most of the information about Woongjin's hopes for SC2 this season have come from player interviews following the early rounds of the TVing OSL. Most recently, Soulkey confirmed that he had an account in Korean GrandMasters but downplayed his own skill level by saying he was fortunate to be placed into the league. Zero also has made reference to the difficulty of learning SC2 but has given no hint as to his own personal skill level.
STX SouL was founded in 2000 as SouL (Starcraft of unbelievable Legend) and was one of the last of the KeSPA teams to find a major corporate sponsor, with STX only coming on board in 2006. Early in its history, STX was known for having a strong Zerg line-up which included now SC2 coach and player, TheWind. STX had a few good showings in the early years of OGN and MBC team-leagues but really began to become a factor in Proleague in 2009, lead by MSL winning Zerg Calm and MSL finalist Kal.
Even when at the peak of their strength, STX is often notable for their inconsistency as a team. During their most successful season, 09-10 Shinhan Bank Proleague, STX swung from the sublime to the ridiculous as some of their best players seemingly forgot how to play Starcraft in the season's later rounds. This is a team that had more players than anyone else in the most recent ODT (OSL Ro24) but it is also a team that was all-killed in their own tournament by much-maligned SKT Zerg Hyuk. You never know what you're going to get with STX, but you always know whatever it is will be damn interesting.
STX's main line-up has been going through a period of transition in recent times, with several of their strongest players from last season having been seldom used in the past. In Dear and Last, STX possessed probably the two strongest “new” players last season. Alongside the young-bloods is the Brain Zerg, Calm, a player who has been at the heart of the STX line-up for some time. Calm is best known for his heavy reliance on strategy and mind-games and in recent times has been relied upon by STX as a ZvP sniper. Rounding out the STX main line-up is Bogus, who emerged as their ace in 10-11 but struggled to make an impact last season. Bogus appears to be making a return to form recently, evidenced by his strong showing in the OGN Dual Tournament. With each of their best players having their own unique strength in a particular match-up, STX has become a team which can beat anyone on their day, when their selection works out.
STX was the team with which current SC2 progamer July won his Golden Mouse and ended his Brood War career. When he joined STX, July was thought of as being on the fast track to retirement and was on his last limbs as a progamer before doing his military service. However, while a member of STX July made an astounding return to form, winning his third OSL trophy and helping STX rise up the rankings in Proleague. Although July began to fade again in 2009 and eventually moved on to SC2 in late 2010, his contribution to STX during his brief return to power was significant.
During the KeSPA coach conference, STX was referred to alongside SKT as the team which had made the most diligent preparations for SC2, with STX's Coach Lee even stating that their early dabblings with SC2 detracted from their results in last season's Brood War Proleague. At the conference, Coach Lee also stated that STX has multiple grandmasters players on the team but was not specific about which players were currently strongest. STX also features one of the more notable Brood War to SC2 race switches, with Calm switching from Zerg to Terran for his SC2 matches.
Team 8 was formed by KeSPA in 2011 as an amalgam of three disbanded teams, MBC Game HERO, Hwaseung OZ and WeMade FOX. With the line-up being selected by taking the strongest two players of each race from the available players, Team 8 was expected to be a major force in SK Planet Proleague Season 1. However, many of the former ace players have struggled to adapt to their new surroundings and Team 8 ended last season second last. Having added two new players in the off-season, Team 8 will be hoping for a good showing this season in order to attract a major corporate sponsor.
A newly formed team is something of an oddity in Korean Brood War, with almost every other team being able to trace their roots back to the early 2000s. However, at their head Team 8 has Coach Ju Hoon, a man who was responsible for running SKT during their glory days of Boxer and iloveoov. Coach Ju Hoon is familiar with the level of expectation that comes from having some of the best players in Korea in your line-up, as well as the difficulties of operating a team without sponsorship from a large corporation.
Although Team 8 has quite a deep roster of strong players across all three races, their clear ace is Jaedong. Although Jaedong's win record last season was one of the best in the league, his ability to carry Team 8 through Proleague, as he had done for Hwaseung OZ, was not as evident. One of the players who struggled to match his performances prior to the formation of Team 8 is Sea. Having been expected to be the second strongest player after Jaedong, having served as MBC's ace for several seasons, Sea's TvP proved a massive weakness last season, ending with a 1-7 record in the match-up. Young Terran player BaBy and Protoss Jaehoon make up the remainder of Team 8's core. Both Baby and Jaehoon ended last season with decent records but were also unable to truly recreate the form that lead to them being picked as founding members of Team 8.
Following their disappointing debut season, Coach Ju Hoon has made reference to Team 8 focusing heavily on SC2 in the off-season. The addition of SC2 to Proleague may aid Team 8 in finding that all important sponsor but their own comparatively shallow line-up means that if any of their existing A Teamers are unable to adapt to SC2 they may be caught short in the new format. In addition to their strong focus on SC2, Team 8 has on their side the fact that none of their line-up are still competing in the current OSL, allowing them to focus solely on preparing for the beginning of this season.
Formed in 2007, Airforce ACE was Boxer's last significant contribution to Brood War progaming. The original line-up featured many famous players from the early years of televised Brood War and has seen multiple Starleague winners such as Reach, Yellow and, of course, Boxer himself pass through its ranks. ACE is something of an outsider in Korean Brood War. Although it is technically a professional team, players are not able to fully focus on practice as they're required to perform other normal military duties. As as result of this, ACE is something of a progamer retirement home, with few players ever returning to peak form having completed their time in ACE. Even though they're unlikely to ever threaten for a place in the play-offs ACE are occasionally able to produce exciting series and are well loved by Brood War fans in their role as perennial losers.
In the past, the general trend with ACE line-ups was that the players who had most recently transferred from the normal professional teams would be the best performers. As a player continues on ACE, the reduced practice hours and lack of a real coaching staff generally lead to a slow decline in skill until his service is complete. Last season, new additions Kal and great were the two most used members of the ACE line-up. Kal's strength in PvP was still evident as he took out the likes of Best and Stork but his fellow recruit great had a terrible season, finishing with a 2-10 record. Alongside those two is Terran player and former Proleague winner firebathero. Known for his strong TvZ and extravagant ceremonies, fbh was in and out of the ACE line-up last season but when playing well is still one of the strongest players on the team.
Although in recent years SC2 has become something of an alternative to ACE for progamers who are coming to the end of their career, Boxer is the only former ACE player to have any notable achievements in SC2 so far. ACE's coaching staff have not made any comments about their progress in SC2 so far but their line-up is notable for having the largest number of players switching their race in SC2. The already reduced practice time of the ACE team, combined with the added burden of learning a new game mean that ACE's fortunes are unlikely to improve this season.
The creation of the hybrid proleague is probably the most significant change in the proleague’s format since its inception in 2003. Indeed, this is the greatest strategic challenge that any coaching staff has ever faced – a title previously held by the formation of the joint proleague in 2005.
The creation of the joint proleague completely changed the format of the previous team leagues; MBCGame had focused primarily on a winners’ league type format for their team leagues, while OGN had focused on a best-of-three match between teams, with one of those matches being a 2v2. The joint proleague format was a best-of-five match with sets two and four being 2v2, but it also raised the prominence of team leagues in Korea until, by 2006, it was considered a priority by most teams. For the most part, the successful teams in this new format were the teams who were successful pre-merger, but there was one team in particular which defied the odds through a very effective coaching strategy.
Sigamari was a key component of Khan's approach on the 2005 Proleague
At the end of the 2004 OGN Proleague season, Khan purchased the 2v2 specialist Sigamari (aka Zerglee) from SKT1 for the upcoming joint proleague. Back then, Khan had placed last and second-to-last in the two most recent rounds of the 2004 OGN Proleague. With two sets out of every match in the new joint Proleague being 2v2, team play had suddenly become a large part of the proleague format. If a team could win both 2v2 matches, then it would always be guaranteed at least an ace match. With this in mind, Sigamari and the coaching staff set to work on improving Khan’s teamplay skills. Sigamari’s incredible understanding of how teamplay games work eventually lead to Khan’s rapid rise in the proleague standings. Together with some rising talent, in the form of a young Stork, Khan came from nowhere to place runner up to SKT1 in the second round final of Proleague.
While Khan’s story during the 2005 proleague will most likely be remembered as a blip on the radar, it really deserves far more credit. Much like the revolutionary approach to baseball implemented by Billy Beane and the Oakland A’s, Khan’s strategic decision to focus on teamplays fundamentally changed the way teams approached proleague. Teams began to incorporate 2v2 specialists within their own squads and began to devise one off plays for snipers to pick off good players, which led to a huge increase in the strategy involved within team matches. Of course, 2v2s were removed in 2007 (forcing a bunch of retirements) and Khan did win a season of proleague.... eventually.
The upcoming season will be the greatest test for award winning coaches like Coach Park (pictured)
The switch to the hybrid league represents another fundamental strategic shift in coaching strategy, and once again teams will have the chance to revolutionise the way they prepare for proleague. Having thought about this myself for a while now, I think that the unique ruleset imposed on this league will promote some very interesting strategic plays. Firstly, let’s review the ruleset:
- If a player plays Brood War, he must play Starcraft 2 in the next match
- If the score of either Bo3 is 2-0, the unplayed match still counts towards the requirement above
- Winning either Bo3 will at least force an ace match
- The ace match is played on Starcraft 2
Firstly, the importance of Starcraft 2 in this league is ridiculous. Winning the SC2 Bo3 will force an ace match, also on SC2. Thus, if a team is clearly the best at SC2, then they should win every single match. A team which is awesome at BW, but terrible at SC2, could not win a single match the entire season. Thus every team should be trying to figure out who their ace players are in SC2. With that in mind, the rest of the season should be aimed towards maximising their overall performance in the league.
The next thing I would focus on is training snipers in both SC2 and BW. In particular, these would be players that normally wouldn’t see play time during the season. Why? So I could ensure that my line-ups for strong teams are as strong as they could be by playing these players in less important matches so that my A-line-up will be playing in their best game when the difficult match comes around. For instance, let’s say my next match is against Ace, which isn’t doing so well, and after Ace I have to play KT, which is a really strong team. If Player X’s strong game is SC2, and he is due to play SC2 vs Ace (if he plays), I will choose to not play him so that he will be able to play SC2 against KT. Training these players as snipers maximises their chance of beating their opponent – particularly if their opponents are trying to train both games simultaneously. Of course, these players would only be used once in the entire season.
After an SC2 specialist plays, the rules demand that he must play BW in the next match. This is a rather tricky rule to get around, and I have two approaches. The first one is to play the SC2 specialist as the third player in the Bo3, thus minimising the chance that he actually has to play. If possible, I would align this so that my SC2 specialist is paired with strong BW players against a weak BW team. The other approach is if I have multiple SC2 specialists forced to play BW then I would have my B-teamers prepare one off builds which my specialists will practice as to minimise the need to practice long macro games in BW while maximising their winning potential.
While I believe the above to be the optimal approach towards the team league, there are some mistakes that I can see some teams falling into. The first that comes to mind is if a team plays their BW and SC2 aces simultaneously. Why is this a mistake? Because in the next match your aces will be playing their off-games and, unless you are against a really weak opponent, this will probably lead to a loss. Generally teams should be strong in either BW or SC2, with a goal of getting to the ace match where any player can play (where you either send your best SC2 player or someone who is prepared to snipe their ace).
Flash might be God in Brood War but with his OSL commitments, overplaying him could be a mistake
The other mistake that is likely to happen is to rely on the star power of experienced players and not regularly rotate players throughout the season. This is a mistake because there is a huge amount of potential in using lesser players simply to waste a game for a strategic purpose (as I mentioned earlier). Forcing your A-line-up to play every week (even in their off-games) also shows where those players are weak, meaning a good team will be able to pick up on weaknesses and trends in their play and prepare specific all ins to counter them. Practicing both games will be very difficult, thus cracks will appear in their play and there will be holes for snipers to exploit. This also prompts another reason why playing the weaker players in your roster is a good idea – it gives your strong players more time to prepare, refining their play and reducing the number of cracks that your opponents will see (and possibly counter later on).
This is but a quick analysis of some of the strategies that might be employed in the upcoming season, both those I think will be effective, and those that I think will be ineffective. This season will present a huge challenge to the coaching staff in creating efficient practice regimes as well as effective team league strategies. The rise of Khan in 2005 has already illustrated that coaching strategy can play a huge role in how a team performs, and can take a team from the bottom of the rankings right to the top. I am watching with intense interest to see how the masterminds of proleague like Coach Park of SKT1 approach this season of proleague, as this is the season could tell us whether their ‘genius’ was really genuine, or merely the result of having a big budget for good players.
Photo credit: 1, 2 self explanatory, 3 NATE
The creation of the joint proleague completely changed the format of the previous team leagues; MBCGame had focused primarily on a winners’ league type format for their team leagues, while OGN had focused on a best-of-three match between teams, with one of those matches being a 2v2. The joint proleague format was a best-of-five match with sets two and four being 2v2, but it also raised the prominence of team leagues in Korea until, by 2006, it was considered a priority by most teams. For the most part, the successful teams in this new format were the teams who were successful pre-merger, but there was one team in particular which defied the odds through a very effective coaching strategy.
Sigamari was a key component of Khan's approach on the 2005 Proleague
At the end of the 2004 OGN Proleague season, Khan purchased the 2v2 specialist Sigamari (aka Zerglee) from SKT1 for the upcoming joint proleague. Back then, Khan had placed last and second-to-last in the two most recent rounds of the 2004 OGN Proleague. With two sets out of every match in the new joint Proleague being 2v2, team play had suddenly become a large part of the proleague format. If a team could win both 2v2 matches, then it would always be guaranteed at least an ace match. With this in mind, Sigamari and the coaching staff set to work on improving Khan’s teamplay skills. Sigamari’s incredible understanding of how teamplay games work eventually lead to Khan’s rapid rise in the proleague standings. Together with some rising talent, in the form of a young Stork, Khan came from nowhere to place runner up to SKT1 in the second round final of Proleague.
While Khan’s story during the 2005 proleague will most likely be remembered as a blip on the radar, it really deserves far more credit. Much like the revolutionary approach to baseball implemented by Billy Beane and the Oakland A’s, Khan’s strategic decision to focus on teamplays fundamentally changed the way teams approached proleague. Teams began to incorporate 2v2 specialists within their own squads and began to devise one off plays for snipers to pick off good players, which led to a huge increase in the strategy involved within team matches. Of course, 2v2s were removed in 2007 (forcing a bunch of retirements) and Khan did win a season of proleague.... eventually.
The upcoming season will be the greatest test for award winning coaches like Coach Park (pictured)
The switch to the hybrid league represents another fundamental strategic shift in coaching strategy, and once again teams will have the chance to revolutionise the way they prepare for proleague. Having thought about this myself for a while now, I think that the unique ruleset imposed on this league will promote some very interesting strategic plays. Firstly, let’s review the ruleset:
- If a player plays Brood War, he must play Starcraft 2 in the next match
- If the score of either Bo3 is 2-0, the unplayed match still counts towards the requirement above
- Winning either Bo3 will at least force an ace match
- The ace match is played on Starcraft 2
Firstly, the importance of Starcraft 2 in this league is ridiculous. Winning the SC2 Bo3 will force an ace match, also on SC2. Thus, if a team is clearly the best at SC2, then they should win every single match. A team which is awesome at BW, but terrible at SC2, could not win a single match the entire season. Thus every team should be trying to figure out who their ace players are in SC2. With that in mind, the rest of the season should be aimed towards maximising their overall performance in the league.
The next thing I would focus on is training snipers in both SC2 and BW. In particular, these would be players that normally wouldn’t see play time during the season. Why? So I could ensure that my line-ups for strong teams are as strong as they could be by playing these players in less important matches so that my A-line-up will be playing in their best game when the difficult match comes around. For instance, let’s say my next match is against Ace, which isn’t doing so well, and after Ace I have to play KT, which is a really strong team. If Player X’s strong game is SC2, and he is due to play SC2 vs Ace (if he plays), I will choose to not play him so that he will be able to play SC2 against KT. Training these players as snipers maximises their chance of beating their opponent – particularly if their opponents are trying to train both games simultaneously. Of course, these players would only be used once in the entire season.
After an SC2 specialist plays, the rules demand that he must play BW in the next match. This is a rather tricky rule to get around, and I have two approaches. The first one is to play the SC2 specialist as the third player in the Bo3, thus minimising the chance that he actually has to play. If possible, I would align this so that my SC2 specialist is paired with strong BW players against a weak BW team. The other approach is if I have multiple SC2 specialists forced to play BW then I would have my B-teamers prepare one off builds which my specialists will practice as to minimise the need to practice long macro games in BW while maximising their winning potential.
While I believe the above to be the optimal approach towards the team league, there are some mistakes that I can see some teams falling into. The first that comes to mind is if a team plays their BW and SC2 aces simultaneously. Why is this a mistake? Because in the next match your aces will be playing their off-games and, unless you are against a really weak opponent, this will probably lead to a loss. Generally teams should be strong in either BW or SC2, with a goal of getting to the ace match where any player can play (where you either send your best SC2 player or someone who is prepared to snipe their ace).
Flash might be God in Brood War but with his OSL commitments, overplaying him could be a mistake
The other mistake that is likely to happen is to rely on the star power of experienced players and not regularly rotate players throughout the season. This is a mistake because there is a huge amount of potential in using lesser players simply to waste a game for a strategic purpose (as I mentioned earlier). Forcing your A-line-up to play every week (even in their off-games) also shows where those players are weak, meaning a good team will be able to pick up on weaknesses and trends in their play and prepare specific all ins to counter them. Practicing both games will be very difficult, thus cracks will appear in their play and there will be holes for snipers to exploit. This also prompts another reason why playing the weaker players in your roster is a good idea – it gives your strong players more time to prepare, refining their play and reducing the number of cracks that your opponents will see (and possibly counter later on).
This is but a quick analysis of some of the strategies that might be employed in the upcoming season, both those I think will be effective, and those that I think will be ineffective. This season will present a huge challenge to the coaching staff in creating efficient practice regimes as well as effective team league strategies. The rise of Khan in 2005 has already illustrated that coaching strategy can play a huge role in how a team performs, and can take a team from the bottom of the rankings right to the top. I am watching with intense interest to see how the masterminds of proleague like Coach Park of SKT1 approach this season of proleague, as this is the season could tell us whether their ‘genius’ was really genuine, or merely the result of having a big budget for good players.
Photo credit: 1, 2 self explanatory, 3 NATE